Ein paar verbesserungen...
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@ -36,6 +36,11 @@ void GLCamera::setCamera() {
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// glTranslateP3D(-pos);
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}
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void GLCamera::setPosDirNorm(Punkt3D p, Punkt3D d, Punkt3D n) {
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pos = p;
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dir = d.getNormalized();
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norm = n.getNormalized();
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}
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// Move-Funktionen
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@ -170,6 +175,10 @@ void GLCamera::renderCoord() {
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glEnd();
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}
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Punkt3D GLCamera::getPos() {
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return pos;
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}
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GLCamera::~GLCamera() {
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}
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@ -33,6 +33,7 @@ class GLCamera {
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// GLCamera(Punkt3d
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void setCamera();
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void setPosDirNorm(Punkt3D p, Punkt3D D, Punkt3D n);
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// Std Move
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void moveForward(float sec);
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@ -51,6 +52,7 @@ class GLCamera {
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void print();
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void renderCoord();
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Punkt3D getPos();
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~GLCamera();
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};
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@ -10,7 +10,7 @@ bool GLFontEngine::addFont(std::string fontfile, std::string fontname) {
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}
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fontpool[fontname] = tmp;
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return false;
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return true;
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}
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void GLFontEngine::quit() {
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@ -124,7 +124,7 @@ void GLFontEngine::renderLine(std::string text, SDL_Rect pos) {
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for(unsigned int i=0; i<text.length(); i++) {
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int ch = text[i];
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if(ch<0) {
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ch += 256; // char geht wohl in machen fällen nur von -128 bis +127 *hust*
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ch += 256; // char geht wohl in machen f<EFBFBD>llen nur von -128 bis +127 *hust*
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}
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// std::cout << (int)text[i] << " ";
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tex_x = ((ch-1)%16 / 16.0f);
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@ -174,7 +174,7 @@ void GLFontEngine::renderLine(std::string str, int x, int y, bool center, SDL_Re
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void GLFontEngine::renderLines(std::string str, int x, int y, bool center, SDL_Rect *rendered_to, int wrap, int paintbackground) {
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if(wrap) {
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// \n einfügen, wenns zu groß ist
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// \n einf<EFBFBD>gen, wenns zu gro<72> ist
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for(unsigned int i=0, a=0; i<str.length(); i++, a++) {
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if(str[i]!='\n') {
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if(a*font->charwidth*fsize>wrap) {
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@ -21,6 +21,10 @@ class MenuMenu {
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int maxwidth;
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int valuewidth;
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GLFontEngine fontengine;
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// Soll anderes center evtl. ersetzen
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// TODO: cleanup
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bool fullcenter;
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public:
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MenuMenu();
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@ -109,6 +109,7 @@ bool GLSDLScreen::apply() {
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_GREATER, 0.1);
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glEnable(GL_DEPTH_TEST);
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}
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// Projection
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@ -124,7 +125,7 @@ bool GLSDLScreen::apply() {
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// Texturen neuladen, eigentlich nur für Windows. Aber egal.
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// Texturen neuladen, eigentlich nur f<EFBFBD>r Windows. Aber egal.
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GLTexture::reloadAll();
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glMatrixMode(GL_TEXTURE);
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glLoadIdentity();
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@ -16,6 +16,7 @@ class GLSDLScreen {
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bool resizable;
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bool fullscreen;
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// OpenGL related
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float znear, zfar;
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void (*extraglparam)();
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@ -1,6 +1,7 @@
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#ifndef __LOADOBJ_H
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#define __LOADOBJ_H
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#include <cstdlib>
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#include "modelloader.h"
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#include "model.h"
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#include "../extstring.h"
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