2009-01-21 01:00:31 +01:00
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/* libsegl - Sebas Extended GL Library
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* Collection of Opengl/3D-Math helpers
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*
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* Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de
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* http://www.seba-geek.de
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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2008-06-08 14:09:56 +02:00
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#include "glcamera.h"
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2008-08-10 17:14:54 +02:00
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namespace segl {
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2008-06-08 14:09:56 +02:00
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GLCamera::GLCamera() {
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std_norm.set(0.0f, 1.0f, 0.0f);
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std_dir.set(0.0f, 0.0f, -1.0f);
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mpersec = 10.0f;
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apersec = 90.0f;
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doupdate = true;
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norm.set(0.0f, 1.0f, 0.0f);
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dir.set(0.0f, 0.0f, -1.0f);
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rotx = roty = 0.0f;
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rotmatX.set(x_axis, 0.0f);
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rotmatY.set(y_axis, 0.0f);
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}
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void GLCamera::updateVectors() {
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dir = rotmatY * rotmatX * Punkt3D(0.0f, 0.0f, -1.0f);
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norm = rotmatY * rotmatX * std_norm;
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dir.normalize();
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norm.normalize();
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}
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void GLCamera::setCamera() {
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if(doupdate) {
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updateVectors();
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}
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Punkt3D port = pos + dir;
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gluLookAt( pos.x, pos.y, pos.z,
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port.x, port.y, port.z,
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norm.x, norm.y, norm.z);
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// rotFrom2VecTo2Vec(std_dir, dir, std_norm, norm);
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// glTranslateP3D(-pos);
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}
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2008-07-31 00:51:39 +02:00
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void GLCamera::setPosDirNorm(Punkt3D p, Punkt3D d, Punkt3D n) {
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pos = p;
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dir = d.getNormalized();
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norm = n.getNormalized();
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}
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2008-06-08 14:09:56 +02:00
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// Move-Funktionen
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void GLCamera::moveForward(float sec) {
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if(doupdate) {
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updateVectors();
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}
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pos += (mpersec*sec) * dir;
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// std::cout << "move..";
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// pos.print("pos");
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}
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void GLCamera::moveBackward(float sec) {
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if(doupdate) {
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updateVectors();
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}
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pos -= (mpersec*sec) * dir;
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}
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void GLCamera::moveLeft(float sec) {
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if(doupdate) {
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updateVectors();
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}
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Punkt3D right = (dir.kreuzprodukt(norm));
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right.normalize();
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pos -= right * sec * mpersec;
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}
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void GLCamera::moveRight(float sec) {
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if(doupdate) {
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updateVectors();
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}
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Punkt3D right = (dir.kreuzprodukt(norm));
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right.normalize();
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pos += right * sec * mpersec;
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}
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void GLCamera::rotateLeft(float sec) {
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roty += apersec * sec;
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rotmatY.set(roty);
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doupdate = true;
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// rotmat.set(Punkt3D(0.0f, 1.0f, 0.0f), sec*apersec);
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// dir = rotmat * dir;
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// dir.normalize();
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}
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void GLCamera::rotateRight(float sec) {
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roty -= apersec * sec;
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rotmatY.set(roty);
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doupdate = true;
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// statt norm
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// rotmat.set(Punkt3D(0.0f, 1.0f, 0.0f), -apersec*sec);
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// dir = rotmat * dir;
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// dir.normalize();
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}
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void GLCamera::rotateUp(float sec) {
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if(rotx+sec*apersec<=90.0f && rotx+sec*apersec>=-90.0f) {
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rotx += sec*apersec;
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rotmatX.set(rotx);
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doupdate = true;
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} else {
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2008-06-17 02:46:39 +02:00
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//std::cout << "zu gro<72>" << std::endl;
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2008-06-08 14:09:56 +02:00
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}
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// rotmat.set(dir.kreuzprodukt(norm), -apersec*sec);
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// norm = rotmat * norm;
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// dir = rotmat * dir;
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// norm.normalize();
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// dir.normalize();
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}
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void GLCamera::rotateDown(float sec) {
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if( (rotx-sec*apersec) >= -90.0f) {
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rotx -= sec*apersec;
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rotmatX.set(rotx);
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doupdate = true;
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}
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// rotmat.set(dir.kreuzprodukt(norm), apersec*sec);
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// norm = rotmat * norm;
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// dir = rotmat * dir;
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// norm.normalize();
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// dir.normalize();
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}
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2008-06-17 02:46:39 +02:00
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void GLCamera::handleKeys(float sec) {
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Uint8 *keys = SDL_GetKeyState(NULL);
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if(keys[SDLK_w])
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moveForward(sec);
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if(keys[SDLK_s])
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moveBackward(sec);
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if(keys[SDLK_UP])
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rotateUp(sec);
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if(keys[SDLK_DOWN])
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rotateDown(sec);
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if(keys[SDLK_LEFT])
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rotateLeft(sec);
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if(keys[SDLK_RIGHT])
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rotateRight(sec);
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if(keys[SDLK_a])
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moveLeft(sec);
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if(keys[SDLK_d])
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moveRight(sec);
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}
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2008-06-08 14:09:56 +02:00
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float GLCamera::getXrot() {
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return rotx;
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}
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float GLCamera::getYrot() {
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return roty;
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}
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void GLCamera::print() {
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std::cout << " --- GL Camera --- " << std::endl;
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pos.print("Position");
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norm.print("Normale");
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dir.print("Direction");
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dir.kreuzprodukt(norm).print("Kreuz");
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std::cout << "Rotation X: " << rotx << " Y: " << roty << std::endl;
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rotmatY.print();
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std::cout << " --- End Camera --- " << std::endl;
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}
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void GLCamera::renderCoord() {
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glBegin(GL_LINES);
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glColor3f(0.0f, 1.0f, 0.0f);
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glVertex3f(0.0f, -1.0f, 0.0f);
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glVertex3f(0.0f, -1.0f, -5.0f);
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glEnd();
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}
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2008-07-31 00:51:39 +02:00
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Punkt3D GLCamera::getPos() {
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return pos;
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}
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2008-06-08 14:09:56 +02:00
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GLCamera::~GLCamera() {
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}
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2008-08-10 17:14:54 +02:00
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} // namespace segl
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