2009-01-21 01:00:31 +01:00
|
|
|
/* libsegl - Sebas Extended GL Library
|
|
|
|
* Collection of Opengl/3D-Math helpers
|
|
|
|
*
|
|
|
|
* Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de
|
|
|
|
* http://www.seba-geek.de
|
|
|
|
*
|
|
|
|
* This library is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU Library General Public
|
|
|
|
* License as published by the Free Software Foundation; either
|
|
|
|
* version 2 of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
* Library General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU Library General Public
|
|
|
|
* License along with this library; if not, write to the
|
|
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
|
|
* Boston, MA 02110-1301, USA.
|
|
|
|
*/
|
|
|
|
|
2008-06-08 14:09:56 +02:00
|
|
|
#ifndef __GLCAMERA_H
|
|
|
|
#define __GLCAMERA_H
|
|
|
|
|
|
|
|
#include <iostream>
|
|
|
|
#include <SDL.h>
|
|
|
|
#include <SDL_opengl.h>
|
|
|
|
#include "rotationsmatrix.h"
|
|
|
|
#include "emath_opengl.h"
|
|
|
|
#include "punkt3d.h"
|
|
|
|
|
2008-08-10 17:14:54 +02:00
|
|
|
namespace segl {
|
|
|
|
|
2008-06-08 14:09:56 +02:00
|
|
|
class GLCamera {
|
|
|
|
private:
|
|
|
|
Punkt3D std_dir;
|
|
|
|
Punkt3D std_norm;
|
|
|
|
|
|
|
|
Punkt3D pos;
|
|
|
|
Punkt3D norm;
|
|
|
|
Punkt3D dir; // normalisiert
|
|
|
|
|
|
|
|
float rotx;
|
|
|
|
float roty;
|
|
|
|
bool doupdate;
|
|
|
|
|
|
|
|
float mpersec;
|
|
|
|
float apersec;
|
|
|
|
|
|
|
|
Rotationsmatrix rotmatX;
|
|
|
|
Rotationsmatrix rotmatY;
|
|
|
|
|
|
|
|
void updateVectors();
|
|
|
|
public:
|
|
|
|
GLCamera();
|
|
|
|
// GLCamera(Punkt3d
|
|
|
|
|
|
|
|
void setCamera();
|
2008-07-31 00:51:39 +02:00
|
|
|
void setPosDirNorm(Punkt3D p, Punkt3D D, Punkt3D n);
|
2008-06-08 14:09:56 +02:00
|
|
|
|
|
|
|
// Std Move
|
|
|
|
void moveForward(float sec);
|
|
|
|
void moveBackward(float sec);
|
|
|
|
void moveLeft(float sec);
|
|
|
|
void moveRight(float sec);
|
|
|
|
void rotateLeft(float sec);
|
|
|
|
void rotateRight(float sec);
|
|
|
|
void rotateUp(float sec);
|
|
|
|
void rotateDown(float sec);
|
|
|
|
|
2008-06-17 02:46:39 +02:00
|
|
|
void handleKeys(float sec);
|
|
|
|
|
2008-06-08 14:09:56 +02:00
|
|
|
float getXrot();
|
|
|
|
float getYrot();
|
|
|
|
|
|
|
|
void print();
|
|
|
|
void renderCoord();
|
2008-07-31 00:51:39 +02:00
|
|
|
Punkt3D getPos();
|
2008-06-08 14:09:56 +02:00
|
|
|
|
|
|
|
~GLCamera();
|
|
|
|
};
|
|
|
|
|
2008-08-10 17:14:54 +02:00
|
|
|
} // namespace segl {
|
|
|
|
|
2008-06-08 14:09:56 +02:00
|
|
|
#endif
|