2008-06-17 02:46:39 +02:00
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#include "model.h"
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// Class Meshpoint
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Meshpoint::Meshpoint() {
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}
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Meshpoint::Meshpoint(Punkt3D v, Punkt2D vt) {
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set(v, vt);
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}
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void Meshpoint::set(Punkt3D v, Punkt2D vt) {
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vertex = v;
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texcoord = vt;
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// normal = n;
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}
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void Meshpoint::use() {
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glTexCoordP2D(texcoord);
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// glNormalP3D(normal);
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glVertexP3D(vertex);
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}
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// Class Material
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Material::Material() {
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name = "none";
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ambient.set(1.0f, 1.0f, 1.0f);
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diffuse.set(1.0f, 1.0f, 1.0f);
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specular.set(1.0f, 1.0f, 1.0f);
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}
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Material::Material(std::string _name, GLColor _a, GLColor _d, GLColor _s) {
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set(_name, _a, _d, _s);
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}
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void Material::set(std::string _name, GLColor _a, GLColor _d, GLColor _s) {
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name = _name;
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ambient = _a;
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diffuse = _d;
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specular = _s;
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}
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void Material::use() {
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glColorGLC(diffuse);
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}
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// Polygonpoint
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Polygonpoint::Polygonpoint() {
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point = 0;
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tex = 0;
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normal = 0;
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}
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void Polygonpoint::use() {
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if(normal)
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glNormalP3D(*normal);
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if(tex)
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glTexCoordP2D(*tex);
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if(point)
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glVertexP3D(*point);
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}
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// Class Meshpolygon
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Meshpolygon::Meshpolygon() {
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a = b = c = 0;
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}
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Meshpolygon::Meshpolygon(Meshpoint *_a, Meshpoint *_b, Meshpoint *_c) {
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set(_a, _b, _c);
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}
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void Meshpolygon::set(Meshpoint *_a, Meshpoint *_b, Meshpoint *_c) {
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a = _a;
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b = _b;
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c = _c;
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}
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void Meshpolygon::render(GLenum mode) {
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// if(!a || !b || !c)
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// return;
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glBegin(mode);
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m1.use();
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m2.use();
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m3.use();
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glEnd();
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// std::cout << "Pos 1 " << *m1.point << std::endl;
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// std::cout << "Pos 2 " << *m2.point << std::endl;
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// std::cout << "Pos 3 " << *m3.point << std::endl;
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}
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// Class Model
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Model::Model() {
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meshdata = 0;
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meshdataanz = 0;
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matdata = 0;
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matdataanz = 0;
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polydata = 0;
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polydataanz = 0;
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texdata = 0;
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texdataanz = 0;
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normdata = 0;
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normdataanz = 0;
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loaded = false;
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backupmat.diffuse.set(1.0f, 1.0f, 1.0f);
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}
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bool Model::isLoaded() {
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return loaded;
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}
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void Model::unload() {
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if(meshdata)
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delete[](meshdata);
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if(polydata)
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delete[](polydata);
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if(matdata)
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delete[](matdata);
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if(texdata)
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delete[](texdata);
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if(normdata)
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delete[](normdata);
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meshdataanz = polydataanz = matdataanz = texdataanz = normdataanz = 0;
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meshdata = 0;
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polydata = 0;
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matdata = 0;
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texdata = 0;
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normdata = 0;
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loaded = false;
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}
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void Model::render() {
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if(!loaded) {
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// std::cout << "Model not loaded" << std::endl;
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return;
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}
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glPushMatrix();
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// std::cout << " --- begin --- " << std::endl;
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for(unsigned int i=0; i<polydataanz; i++) {
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// glColor3f((float)i/polydataanz, 0.0f, 1.0f);
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polydata[i].render(GL_LINE_LOOP);
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}
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glPopMatrix();
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// std::cout << " --- end --- " << std::endl;
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}
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Model::~Model() {
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unload();
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}
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2008-06-20 04:09:23 +02:00
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const Punkt3D* Model::getMeshData(unsigned int *meshanz) {
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*meshanz = meshdataanz;
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return (const Punkt3D*)meshdata;
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}
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