libsegl/model/model.cpp

159 lines
2.7 KiB
C++

#include "model.h"
// Class Meshpoint
Meshpoint::Meshpoint() {
}
Meshpoint::Meshpoint(Punkt3D v, Punkt2D vt) {
set(v, vt);
}
void Meshpoint::set(Punkt3D v, Punkt2D vt) {
vertex = v;
texcoord = vt;
// normal = n;
}
void Meshpoint::use() {
glTexCoordP2D(texcoord);
// glNormalP3D(normal);
glVertexP3D(vertex);
}
// Class Material
Material::Material() {
name = "none";
ambient.set(1.0f, 1.0f, 1.0f);
diffuse.set(1.0f, 1.0f, 1.0f);
specular.set(1.0f, 1.0f, 1.0f);
}
Material::Material(std::string _name, GLColor _a, GLColor _d, GLColor _s) {
set(_name, _a, _d, _s);
}
void Material::set(std::string _name, GLColor _a, GLColor _d, GLColor _s) {
name = _name;
ambient = _a;
diffuse = _d;
specular = _s;
}
void Material::use() {
glColorGLC(diffuse);
}
// Polygonpoint
Polygonpoint::Polygonpoint() {
point = 0;
tex = 0;
normal = 0;
}
void Polygonpoint::use() {
if(normal)
glNormalP3D(*normal);
if(tex)
glTexCoordP2D(*tex);
if(point)
glVertexP3D(*point);
}
// Class Meshpolygon
Meshpolygon::Meshpolygon() {
a = b = c = 0;
}
Meshpolygon::Meshpolygon(Meshpoint *_a, Meshpoint *_b, Meshpoint *_c) {
set(_a, _b, _c);
}
void Meshpolygon::set(Meshpoint *_a, Meshpoint *_b, Meshpoint *_c) {
a = _a;
b = _b;
c = _c;
}
void Meshpolygon::render(GLenum mode) {
// if(!a || !b || !c)
// return;
glBegin(mode);
m1.use();
m2.use();
m3.use();
glEnd();
// std::cout << "Pos 1 " << *m1.point << std::endl;
// std::cout << "Pos 2 " << *m2.point << std::endl;
// std::cout << "Pos 3 " << *m3.point << std::endl;
}
// Class Model
Model::Model() {
meshdata = 0;
meshdataanz = 0;
matdata = 0;
matdataanz = 0;
polydata = 0;
polydataanz = 0;
texdata = 0;
texdataanz = 0;
normdata = 0;
normdataanz = 0;
loaded = false;
backupmat.diffuse.set(1.0f, 1.0f, 1.0f);
}
bool Model::isLoaded() {
return loaded;
}
void Model::unload() {
if(meshdata)
delete[](meshdata);
if(polydata)
delete[](polydata);
if(matdata)
delete[](matdata);
if(texdata)
delete[](texdata);
if(normdata)
delete[](normdata);
meshdataanz = polydataanz = matdataanz = texdataanz = normdataanz = 0;
meshdata = 0;
polydata = 0;
matdata = 0;
texdata = 0;
normdata = 0;
loaded = false;
}
void Model::render() {
if(!loaded) {
// std::cout << "Model not loaded" << std::endl;
return;
}
glPushMatrix();
// std::cout << " --- begin --- " << std::endl;
for(unsigned int i=0; i<polydataanz; i++) {
// glColor3f((float)i/polydataanz, 0.0f, 1.0f);
polydata[i].render(GL_LINE_LOOP);
}
glPopMatrix();
// std::cout << " --- end --- " << std::endl;
}
Model::~Model() {
unload();
}
const Punkt3D* Model::getMeshData(unsigned int *meshanz) {
*meshanz = meshdataanz;
return (const Punkt3D*)meshdata;
}