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#ifndef __EMATH_OPENGL
#define __EMATH_OPENGL
#include <cmath>
#include "emath.h"
#include "rotationsmatrix.h"
#include <SDL_opengl.h>
void rotFrom2VecTo2Vec(Punkt3D a, Punkt3D b, Punkt3D c, Punkt3D d, Punkt3D *, float *, Punkt3D *, float *);
void rotFrom2VecTo2Vec(Punkt3D a, Punkt3D b, Punkt3D c, Punkt3D d);
#endif