seopardy/Readme.md

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Seopardy
========
What this is
------------
Seopardy is an implementation of the game "Jeopardy" and a
reimplementation/clone of the software "beopardy", mostly known for being
used in the Chaos Communication Congress Hacker-Jeopardy.
Installation & Requirements
---------------------------
To run this software you need:
* python (python2)
* python-pyside
* python-pyside.phonon (for music)
* python-yaml / PyYAML
* python-serial / pyserial
To play a game I recommend:
* a question file
* music!
* start song (played while naming players)
* question song (played while question is displayed)
* end song (played while victory window is shown)
* a configuration file - just copy seopardy.conf.dist to seopardy.conf
* buttons for player input
The Question File
-----------------
The game needs questions to run the game. A question file is a yaml-file
containing either all questions or a link to the respective files containing
said questions.
The top-level question file contains two keys:
- Name (name of the round, displayed on top of the board)
- Sections (a list of question files with sections to include)
Example:
Name: Round 2
Sections:
- test.q
- cpu.q
- extra/foo.q
- xkcd.q
A question file containing sections can contain an arbitrary number of sections.
Each section needs to have exactly five questions. A question can have the
following keys:
- Name (to remind you of the question number)
- Question (text/image/... displayed on screen)
- Answer (to remind you of the answer, not used in the program)
- Type (type of question)
- Double-Jeopardy (if the question is a Double-Jeopardy, default false)
- Audio (for videos, if the video should have audio or not, default false)
Five *Types* of question are supported:
- Text: The text is normally displayed on screen
- Code: The code is displayed with a monospace font, tabs are replaced with
four spaces
- Image: The Question key is a path to an image, which is displayed on screen
- Music: The Question key is a path to a music file, which is played
- Video: The Question key is a path to a video file, which is played
Example:
- Section: Test
Questions:
- Name: Question 1
Question: This text is displayed
Answer: This is never displayed, only for you to remember the answer
Type: Text
- Name: Question 2
Question: path/to/test.png
Answer: Bar
Type: Image
...
Gamestate
---------
To prevent you from losing the current gamestate in case of a crash,
seopardy saves its interal state as a yaml file after each question.
You can specify a directory where the gamestates are stored in the config
file and load a state with the --gamestate parameter.
Player Input
------------
To get the input from a button (aka "the outside world") into the game,
two classes are available:
*Fifo* creates a fifo in your local filesystem, first argument being the
path to where the fifo should be created. To emit a button press you can
simply write an ASCII-number into the fifo, corresponding to the player
which pressed a button. All other characters are ignored.
*Serial* reads from a serial device using pyserial. Parameters are path to the
device, baudrate (default 9600), parity (default N) and stop-bits (default 1).
As with the fifo, an ASCII-number for the player which pressed a button is
expected. All other characters are ignored.
*BeopardySerial* mimics the protocol used by the Beopary software. It reads
from a serial device and takes the same arguments as *Serial*, but in addition
to taking button presses from the serial it also gives feedback about the
current gamestate.
*Unix* opens up a unix domain socket on your local filesystem, first argument
being the path to where it should be created. To send a player button press,
send its ASCII number ('1'-'9' is supported). The board will send a 'O' if
the buzzers (buttons) are open and a 'C' when they are closed. To indicate
that it is a player's turn the board will send a "TX", where X is the current
player's number (e.g. "T3" for player 3).
Examples:
# use BeopardySerial
playerInput:
- Type: BeopardySerial
Args:
- /dev/ttyUSB0
- 19200
# use a unix domain socket
playerInput:
- Type: Unix
Args:
- /tmp/seopardy.sock
Writing an own class for player input should be fairly easy. Within its own
thread the class can do whatever it wants (including blocking I/O). When it
wants to signal a button was pressed it just needs to emit a ButtonEvent.
An input class has two functions which are called while a question is on
display:
- `buzzersOpen(isOpen)` is called, when the question is first displayed,
when the question is reopened after a false answer, when the question is
closed after either a correct answer or no answer at all or when a
button for an unknown player was submitted.
- `playerGotQuestion(playerNo)` is called, whenever a player pressed
their button *and* got the turn to answer. Note that no extra
buzzers-are-closed (`buzzersOpen(False)`) event is sent, when a button
is pressed.
Known Bugs
----------
* The focus order and focus setting for the question-answer-editing and the
double-jeopardy window is somewhat broken.
* The input threads are currently not shut down correctly, leaving some ugly
output on the console when exiting the game.
* Stylesheets for buttons/labels could be more centrally managed and more
consistent.
* The audio sounds a bit glitchy on some pulseaudio systems. Setting
`flat-volume = no` in `/etc/pulse/daemon.conf` fixes this for some users.
* The volume for the first played song is at 100%, no matter what. This is
currently circumvented by playing a media song and immediately stopping it
at the beginning of the game.