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/* VierGewinnt - A simple 4-in-a-row network game
*
* Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de
* http://www.seba-geek.de
*
* This file is part of VierGewinnt.
*
* VierGewinnt is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* VierGewinnt is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with VierGewinnt. If not, see <http://www.gnu.org/licenses/>.
*/
#include "newgame.h"
NewGameDialog::NewGameDialog(QTcpSocket *sock, QWidget *parent) : QDialog(parent) {
mysock = sock;
gameend = new QLabel("");
newgame = new QLabel(tr("Ein neues Spiel?"));
netplayer = new QLabel("");
ok = new QPushButton(tr("Ok"));
connect(ok, SIGNAL(clicked()), this, SLOT(localAck()));
cancel = new QPushButton(tr("Abbrechen"));
connect(cancel, SIGNAL(clicked()), this, SLOT(closeGame()));
connect(this, SIGNAL(rejected()), this, SLOT(closeGame()));
setWindowTitle(tr("Neues Spiel?"));
reset(true);
buttonrow = new QHBoxLayout;
buttonrow->addStretch();
buttonrow->addWidget(ok);
buttonrow->addStretch();
buttonrow->addWidget(cancel);
buttonrow->addStretch();
layout = new QVBoxLayout;
layout->addWidget(gameend);
layout->addSpacing(32);
layout->addWidget(newgame);
layout->addWidget(netplayer);
layout->addLayout(buttonrow);
//center
layout->setAlignment(gameend, Qt::AlignHCenter);
layout->setAlignment(newgame, Qt::AlignHCenter);
layout->setAlignment(netplayer, Qt::AlignHCenter);
setLayout(layout);
setModal(Qt::WindowModal);
}
void NewGameDialog::reset(bool won) {
netplayer->setText(tr("Dein Mispieler hat bisher noch nicht zugestimmt."));
ok->setDisabled(false);
if(won) {
gameend->setText(tr("Whee, du hast gewonnen! :)"));
} else {
gameend->setText(tr("Du hast verloren -.-"));
}
}
void NewGameDialog::netPlayerAck() {
netplayer->setText(tr("Dein Mispieler hat zugestimmt."));
}
void NewGameDialog::localAck() {
ok->setDisabled(true);
QTextStream sockstream(mysock);
sockstream << "ACK NEW GAME\n";
}
void NewGameDialog::closeGame() {
mysock->close();
done(1);
}