tibia-client/src/framework/graphics/paintershaderprogram.h

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/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef PAINTERSHADER_H
#define PAINTERSHADER_H
#include "shaderprogram.h"
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#include "coordsbuffer.h"
#include <framework/core/timer.h>
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class PainterShaderProgram : public ShaderProgram
{
enum {
VERTEX_COORDS_ATTR = 0,
TEXTURE_COORDS_ATTR = 1,
PROJECTION_MATRIX_UNIFORM = 0,
TEXTURE_TRANSFORM_MATRIX_UNIFORM = 1,
COLOR_UNIFORM = 2,
OPACITY_UNIFORM = 3,
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TEXTURE_UNIFORM = 4,
TIME_UNIFORM = 5
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};
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public:
enum DrawMode {
Triangles = GL_TRIANGLES,
TriangleStrip = GL_TRIANGLE_STRIP
};
bool link();
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void setProjectionMatrix(const Matrix3& projectionMatrix);
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void setColor(const Color& color);
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void setOpacity(float opacity);
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void setTexture(const TexturePtr& texture);
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void setUniformTexture(int location, const TexturePtr& texture, int index);
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void draw(const CoordsBuffer& coordsBuffer, DrawMode drawMode = Triangles);
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private:
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DrawMode m_drawMode;
Timer m_startTimer;
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};
#endif