2011-08-28 15:17:58 +02:00
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/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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2011-08-15 23:02:52 +02:00
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#include "spritemanager.h"
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#include <framework/core/resourcemanager.h>
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#include <framework/graphics/graphics.h>
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SpriteManager g_sprites;
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SpriteManager::SpriteManager()
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{
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m_spritesCount = 0;
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m_signature = 0;
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}
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2011-08-20 22:30:41 +02:00
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bool SpriteManager::load(const std::string& file)
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2011-08-15 23:02:52 +02:00
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{
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2011-08-19 20:53:23 +02:00
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try {
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2011-08-20 22:30:41 +02:00
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g_resources.loadFile(file, m_fin);
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2011-08-28 18:02:26 +02:00
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m_signature = Fw::getU32(m_fin);
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m_spritesCount = Fw::getU16(m_fin);
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2011-08-19 20:53:23 +02:00
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m_sprites.resize(m_spritesCount);
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return true;
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2011-12-01 23:25:32 +01:00
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} catch(Exception& e) {
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logError("Failed to load sprites from '", file, "': ", e.what());
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2011-08-19 20:53:23 +02:00
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return false;
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}
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2011-08-15 23:02:52 +02:00
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}
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void SpriteManager::unload()
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{
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m_sprites.clear();
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m_spritesCount = 0;
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m_signature = 0;
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}
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2011-08-19 16:18:24 +02:00
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TexturePtr SpriteManager::loadSpriteTexture(int id)
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2011-08-15 23:02:52 +02:00
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{
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m_fin.seekg(((id-1) * 4) + 6, std::ios_base::beg);
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2011-08-28 18:02:26 +02:00
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uint32 spriteAddress = Fw::getU32(m_fin);
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2011-08-15 23:02:52 +02:00
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// no sprite? return an empty texture
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if(spriteAddress == 0)
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return g_graphics.getEmptyTexture();
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m_fin.seekg(spriteAddress, std::ios_base::beg);
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assert(m_fin.good());
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// skip color key
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2011-08-28 18:02:26 +02:00
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Fw::getU8(m_fin);
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Fw::getU8(m_fin);
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Fw::getU8(m_fin);
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2011-08-15 23:02:52 +02:00
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2011-08-28 18:02:26 +02:00
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uint16 pixelDataSize = Fw::getU16(m_fin);
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2011-08-15 23:02:52 +02:00
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uchar pixels[4096];
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int writePos = 0;
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int read = 0;
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// decompress pixels
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while(read < pixelDataSize) {
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uint16 transparentPixels, coloredPixels;
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m_fin.read((char*)&transparentPixels, 2);
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m_fin.read((char*)&coloredPixels, 2);
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2011-11-30 20:26:42 +01:00
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if(writePos + transparentPixels*4 + coloredPixels*3 >= 4096)
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return g_graphics.getEmptyTexture();
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2011-08-15 23:02:52 +02:00
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for(int i = 0; i < transparentPixels; i++) {
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pixels[writePos + 0] = 0x00;
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pixels[writePos + 1] = 0x00;
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pixels[writePos + 2] = 0x00;
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pixels[writePos + 3] = 0x00;
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writePos += 4;
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}
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for(int i = 0; i < coloredPixels; i++) {
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2011-08-28 18:02:26 +02:00
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pixels[writePos + 0] = Fw::getU8(m_fin);
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pixels[writePos + 1] = Fw::getU8(m_fin);
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pixels[writePos + 2] = Fw::getU8(m_fin);
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2011-08-15 23:02:52 +02:00
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pixels[writePos + 3] = 0xFF;
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writePos += 4;
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}
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read += 4 + (3 * coloredPixels);
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}
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// fill remaining pixels with alpha
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while(writePos < 4096) {
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pixels[writePos + 0] = 0x00;
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pixels[writePos + 1] = 0x00;
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pixels[writePos + 2] = 0x00;
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pixels[writePos + 3] = 0x00;
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writePos += 4;
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}
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return TexturePtr(new Texture(32, 32, 4, pixels));
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}
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2011-12-08 18:28:29 +01:00
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TexturePtr SpriteManager::getSpriteTexture(int id)
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2011-08-15 23:02:52 +02:00
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{
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if(id == 0)
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return g_graphics.getEmptyTexture();
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2011-08-16 15:25:21 +02:00
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assert(id > 0 && id <= m_spritesCount);
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2011-08-15 23:02:52 +02:00
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// load sprites on demand
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2011-12-08 18:28:29 +01:00
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TexturePtr& sprite = m_sprites[id-1];
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if(!sprite)
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sprite = loadSpriteTexture(id);
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2011-08-15 23:02:52 +02:00
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//TODO: release unused sprites textures after X seconds
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// to avoid massive texture allocations
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2011-12-08 18:28:29 +01:00
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return sprite;
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2011-08-19 14:26:26 +02:00
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}
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