more refactoring

This commit is contained in:
Eduardo Bart 2011-08-15 18:02:52 -03:00
parent 2e1a96c2df
commit be15b1820d
29 changed files with 673 additions and 266 deletions

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@ -65,6 +65,7 @@ SET(SOURCES
src/otclient/core/thing.cpp
src/otclient/core/creature.cpp
src/otclient/core/effect.cpp
src/otclient/core/localplayer.cpp
# otclient net
src/otclient/net/protocollogin.cpp

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@ -121,7 +121,6 @@ void Graphics::drawTexturedRect(const Rect& screenCoords,
int bottom = screenCoords.bottom() + 1;
int top = screenCoords.top();
int left = screenCoords.left();
const Size& textureSize = texture->getGlSize();
float textureRight;
float textureBottom;
@ -134,6 +133,7 @@ void Graphics::drawTexturedRect(const Rect& screenCoords,
textureTop = 0.0f;
textureLeft = 0.0f;
} else {
const Size& textureSize = texture->getGlSize();
textureRight = (float)(textureCoords.right() + 1) / textureSize.width();
textureBottom = (float)(textureCoords.bottom() + 1) / textureSize.height();
textureTop = (float)textureCoords.top() / textureSize.height();
@ -152,7 +152,6 @@ void Graphics::drawTexturedRect(const Rect& screenCoords,
if(!m_drawing)
glEnd();
}
void Graphics::drawRepeatedTexturedRect(const Rect& screenCoords,

View File

@ -19,4 +19,11 @@ enum ThingAttributesGroup {
THING_GROUP_LAST
};
enum ThingType {
THING_ITEM,
THING_CREATURE,
THING_EFFECT,
THING_SHOT
};
#endif

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@ -8,27 +8,10 @@
#include <GL/glu.h>
#include <GL/glext.h>
// OW BART TEM COMO USAR 2 FRAMEBUFFER?
// SERIA O IDEAL PARA DESENHAR A COR DOS BONEQUIN.
Creature::Creature()
Creature::Creature() : Thing(THING_CREATURE)
{
m_type = Thing::TYPE_CREATURE;
}
const ThingAttributes& Creature::getAttributes()
{
return g_dat.getCreatureAttributes(m_outfit.type);
m_healthPercent = 0;
m_direction = DIRECTION_SOUTH;
}
void Creature::draw(int x, int y)
@ -62,3 +45,8 @@ void Creature::draw(int x, int y)
//}
//glPopAttrib();
}
const ThingAttributes& Creature::getAttributes()
{
return g_dat.getCreatureAttributes(m_outfit.type);
}

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@ -3,8 +3,7 @@
#include "thing.h"
struct Outfit
{
struct Outfit {
uint16 type;
uint8 head;
uint8 body;
@ -17,31 +16,28 @@ class Creature : public Thing
{
public:
Creature();
virtual ~Creature() { }
virtual const ThingAttributes& getAttributes();
void draw(int x, int y);
virtual void draw(int x, int y);
void setName(const std::string& name) { m_name = name; }
std::string getName() { return m_name; }
void setHealthPercent(uint8 healthPercent) { m_healthPercent = healthPercent; }
uint8 getHealthPercent() { return m_healthPercent; }
void setDirection(Direction direction) { m_direction = direction; }
void setOutfit(const Outfit& outfit) { m_outfit = outfit; }
Direction getDirection() { return m_direction; }
void setOutfit(const Outfit& outfit) { m_outfit = outfit; }
Outfit getOutfit() { return m_outfit; }
std::string getName() { return m_name; }
uint8 getHealthPercent() { return m_healthPercent; }
const ThingAttributes& getAttributes();
virtual Creature *getCreature() { return this; }
virtual const Creature *getCreature() const { return this; }
CreaturePtr asCreature() { return std::static_pointer_cast<Creature>(shared_from_this()); }
private:
std::string m_name;
uint8 m_healthPercent;
Direction m_direction;
Outfit m_outfit;
};
#endif // CREATURE_H
#endif

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@ -0,0 +1,209 @@
#include "datmanager.h"
#include "spritemanager.h"
#include <framework/core/resourcemanager.h>
DatManager g_dat;
bool DatManager::load(const std::string& filename)
{
try {
std::stringstream fin;
g_resources.loadFile(filename, fin);
m_signature = fw::getu32(fin);
int numItems = fw::getu16(fin);
int numCreatures = fw::getu16(fin);
int numEffects = fw::getu16(fin);
int numShots = fw::getu16(fin);
m_itemsAttributes.resize(numItems);
for(int id = 100; id <= numItems; ++id)
parseThingAttributes(fin, m_itemsAttributes[id - 100]);
m_creaturesAttributes.resize(numItems);
for(int id = 1; id < numCreatures; ++id)
parseThingAttributes(fin, m_creaturesAttributes[id - 1]);
m_effectsAttributes.resize(numItems);
for(int id = 100; id < numEffects; ++id)
parseThingAttributes(fin, m_effectsAttributes[id - 100]);
m_shotsAttributes.resize(numItems);
for(int id = 1; id < numShots; ++id)
parseThingAttributes(fin, m_shotsAttributes[id - 1]);
return true;
} catch(std::exception& e) {
logError(e.what());
return false;
}
}
void DatManager::unload()
{
m_itemsAttributes.clear();
m_creaturesAttributes.clear();
m_effectsAttributes.clear();
m_shotsAttributes.clear();
}
void DatManager::parseThingAttributes(std::stringstream& fin, ThingAttributes& thingAttributes)
{
assert(fin.good());
while(true) {
uint8 opt;
fin.read((char*)&opt, 1);
if(opt == 0xFF)
break;
parseThingAttributesOpt(fin, thingAttributes, opt);
}
thingAttributes.width = fw::getu8(fin);
thingAttributes.height = fw::getu8(fin);
if(thingAttributes.width > 1 || thingAttributes.height > 1)
fw::getu8(fin); // ??
thingAttributes.blendframes = fw::getu8(fin);
thingAttributes.xdiv = fw::getu8(fin);
thingAttributes.ydiv = fw::getu8(fin);
thingAttributes.zdiv = fw::getu8(fin);
thingAttributes.animcount = fw::getu8(fin);
int totalSprites = thingAttributes.width
* thingAttributes.height
* thingAttributes.blendframes
* thingAttributes.xdiv
* thingAttributes.ydiv
* thingAttributes.zdiv
* thingAttributes.animcount;
thingAttributes.sprites.resize(totalSprites);
for(uint16 i = 0; i < totalSprites; i++)
thingAttributes.sprites[i] = fw::getu16(fin);
}
void DatManager::parseThingAttributesOpt(std::stringstream& fin, ThingAttributes& thingAttributes, uint8 opt)
{
uint8 read_byte;
uint16 read_short;
switch(opt) {
case 0x00: // Ground tile
fin.read((char*)&thingAttributes.speed, 2);
thingAttributes.group = THING_GROUP_GROUND;
break;
case 0x01: // All OnTop
thingAttributes.alwaysOnTop = true;
thingAttributes.alwaysOnTopOrder = 1;
break;
case 0x02: // Can walk trough (open doors, arces, bug pen fence)
thingAttributes.alwaysOnTop = true;
thingAttributes.alwaysOnTopOrder = 2;
break;
case 0x03: // Can walk trough (arces)
thingAttributes.alwaysOnTop = true;
thingAttributes.alwaysOnTopOrder = 3;
break;
case 0x04: // Container
thingAttributes.group = THING_GROUP_CONTAINER;
break;
case 0x05: // Stackable
thingAttributes.stackable = true;
break;
case 0x06: // Unknown
break;
case 0x07: // Useable
thingAttributes.useable = true;
break;
case 0x08: // Writtable
thingAttributes.group = THING_GROUP_WRITEABLE;
thingAttributes.readable = true;
fin.read((char*)&thingAttributes.subParam07, 2);
break;
case 0x09: // Writtable once
// Writtable objects that can't be edited by players
thingAttributes.readable = true;
fin.read((char*)&thingAttributes.subParam08, 2);
break;
case 0x0A: // Fluid containers
fin.read((char*)&read_byte, 1);
thingAttributes.group = THING_GROUP_FLUID;
break;
case 0x0B: // Splashes
thingAttributes.group = THING_GROUP_SPLASH;
break;
case 0x0C: // Blocks solid objects (creatures, walls etc)
thingAttributes.blockSolid = true;
break;
case 0x0D: // Not moveable
thingAttributes.moveable = false;
break;
case 0x0E: // Blocks missiles (walls, magic wall etc)
thingAttributes.blockProjectile = true;
break;
case 0x0F: // Blocks pathfind algorithms (monsters)
thingAttributes.blockPathFind = true;
break;
case 0x10: // Blocks monster movement (flowers, parcels etc)
thingAttributes.pickupable = true;
break;
case 0x11: // Hangable objects (wallpaper etc)
thingAttributes.isHangable = true;
break;
case 0x12: // Horizontal wall
thingAttributes.isHorizontal = true;
break;
case 0x13: // Vertical wall
thingAttributes.isVertical = true;
break;
case 0x14: // Rotable
thingAttributes.rotable = true;
break;
case 0x15: // Light info
fin.read((char*)&thingAttributes.lightLevel, 2);
fin.read((char*)&thingAttributes.lightColor, 2);
break;
case 0x16:
break;
case 0x17: // Changes floor
break;
case 0x18: // Thing must be drawed with offset
thingAttributes.hasHeight = true;
fin.read((char*)&thingAttributes.xOffset, 1);
fin.read((char*)&thingAttributes.yOffset, 1);
fin.read((char*)&read_short, 2);
break;
case 0x19: // pixels characters height
fin.read((char*)&thingAttributes.xOffset, 1);
fin.read((char*)&thingAttributes.yOffset, 1);
//logDebug((int)thingAttributes.xOffset, " ", (int)thingAttributes.yOffset);
break;
case 0x1A:
//thingAttributes.hasHeight = true;
break;
case 0x1B:
break;
case 0x1C: // Minimap color
fin.read((char*)&thingAttributes.miniMapColor, 2);
thingAttributes.hasMiniMapColor = true;
break;
case 0x1D: // Unknown
fin.read((char*)&read_short, 2);
if(read_short == 1112)
thingAttributes.readable = true;
break;
case 0x1E:
break;
case 0x1F:
thingAttributes.lookThrough = true;
break;
case 0x20:
break;
default:
throw std::logic_error(fw::mkstr("ERROR: unknown .dat byte code: 0x", std::hex, (int)opt));
}
}

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@ -0,0 +1,34 @@
#ifndef DATMANAGER_H
#define DATMANAGER_H
#include <framework/global.h>
#include "thing.h"
class DatManager
{
public:
bool load(const std::string& filename);
void unload();
void parseThingAttributes(std::stringstream& fin, ThingAttributes& thingAttributes);
void parseThingAttributesOpt(std::stringstream& fin, ThingAttributes& thingAttributes, uint8 opt);
const ThingAttributes& getItemAttributes(uint16 id) { return m_itemsAttributes[id - 100]; }
const ThingAttributes& getCreatureAttributes(uint16 id) { return m_creaturesAttributes[id - 1]; }
const ThingAttributes& getEffectAttributes(uint16 id) { return m_effectsAttributes[id - 100]; }
const ThingAttributes& getShotAttributes(uint16 id) { return m_shotsAttributes[id - 1]; }
uint32 getSignature() { return m_signature; }
private:
uint32 m_signature;
std::vector<ThingAttributes> m_itemsAttributes;
std::vector<ThingAttributes> m_creaturesAttributes;
std::vector<ThingAttributes> m_effectsAttributes;
std::vector<ThingAttributes> m_shotsAttributes;
};
extern DatManager g_dat;
#endif

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@ -4,18 +4,20 @@
#include <otclient/global.h>
#include "const.h"
class Tile;
class Thing;
class Item;
class Tile;
class Creature;
class Player;
class Effect;
class Player;
class LocalPlayer;
typedef std::shared_ptr<Tile> TilePtr;
typedef std::shared_ptr<Thing> ThingPtr;
typedef std::shared_ptr<Item> ItemPtr;
typedef std::shared_ptr<Tile> TilePtr;
typedef std::shared_ptr<Creature> CreaturePtr;
typedef std::shared_ptr<Player> PlayerPtr;
typedef std::shared_ptr<Effect> EffectPtr;
typedef std::shared_ptr<Player> PlayerPtr;
typedef std::shared_ptr<LocalPlayer> LocalPlayerPtr;
#endif

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@ -1,14 +1,8 @@
#include "effect.h"
#include "datmanager.h"
Effect::Effect()
Effect::Effect() : Thing(THING_EFFECT)
{
m_type = Thing::TYPE_EFFECT;
}
const ThingAttributes& Effect::getAttributes()
{
return g_dat.getEffectAttributes(m_id);
}
void Effect::draw(int x, int y)
@ -16,3 +10,8 @@ void Effect::draw(int x, int y)
int anim = 0;
internalDraw(x, y, 0, 0, 0, 0, anim);
}
const ThingAttributes& Effect::getAttributes()
{
return g_dat.getEffectAttributes(m_id);
}

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@ -4,16 +4,16 @@
#include <framework/global.h>
#include "thing.h"
class Effect : public Thing
{
public:
Effect();
virtual const ThingAttributes& getAttributes();
void draw(int x, int y);
private:
const ThingAttributes& getAttributes();
virtual EffectPtr asEffect() { return std::static_pointer_cast<Effect>(shared_from_this()); }
};
#endif // EFFECT_H
#endif

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@ -1,4 +1,5 @@
#include "game.h"
#include "localplayer.h"
Game g_game;
@ -6,3 +7,15 @@ Game::Game()
{
m_online = false;
}
void Game::onLogin()
{
m_localPlayer = LocalPlayerPtr(new LocalPlayer);
m_online = true;
}
void Game::onLogout()
{
m_localPlayer.reset();
m_online = false;
}

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@ -1,33 +1,30 @@
#ifndef GAME_H
#define GAME_H
#include <framework/global.h>
#include "map.h"
#include "player.h"
#include <otclient/net/protocolgame.h>
#include "declarations.h"
#include <otclient/net/declarations.h>
class Game
{
public:
Game();
void onLogin();
void onLogout();
void setProtocol(ProtocolGamePtr protocolGame) { m_protocolGame = protocolGame; }
bool isOnline() { return m_online; }
ProtocolGamePtr getProtocol() { return m_protocolGame; }
Map *getMap() { return &m_map; }
Player *getPlayer() { return &m_player; }
void setOnline(bool online) { m_online = online; }
bool getOnline() { return m_online; }
LocalPlayerPtr getLocalPlayer() { return m_localPlayer; }
private:
Map m_map;
Player m_player;
LocalPlayerPtr m_localPlayer;
ProtocolGamePtr m_protocolGame;
bool m_online;
};
extern Game g_game;
#endif // GAME_H
#endif

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@ -4,19 +4,14 @@
#include <framework/graphics/graphics.h>
#include "thing.h"
Item::Item()
Item::Item() : Thing(THING_ITEM)
{
m_type = Thing::TYPE_ITEM;
}
const ThingAttributes& Item::getAttributes()
{
return g_dat.getItemAttributes(m_id);
m_count = 0;
}
void Item::draw(int x, int y)
{
auto attributes = g_dat.getItemAttributes(m_id);
const ThingAttributes& attributes = g_dat.getItemAttributes(m_id);
int xdiv = 0, ydiv = 0, zdiv = 0, anim = 0;
@ -33,3 +28,8 @@ void Item::draw(int x, int y)
for(int b = 0; b < attributes.blendframes; b++)
internalDraw(x, y, b, xdiv, ydiv, zdiv, anim);
}
const ThingAttributes& Item::getAttributes()
{
return g_dat.getItemAttributes(m_id);
}

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@ -9,16 +9,17 @@ class Item : public Thing
public:
Item();
virtual const ThingAttributes& getAttributes();
void draw(int x, int y);
void setCount(uint8 count) { m_count = count; }
virtual Item* getItem() { return this; }
virtual const Item* getItem() const { return this; }
int getCount() { return m_count; }
const ThingAttributes& getAttributes();
ItemPtr asItem() { return std::static_pointer_cast<Item>(shared_from_this()); }
private:
uint8 m_count;
};
#endif // ITEM_H
#endif

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@ -0,0 +1,2 @@
#include "localplayer.h"

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@ -0,0 +1,24 @@
#ifndef LOCALPLAYER_H
#define LOCALPLAYER_H
#include "player.h"
class LocalPlayer : public Player
{
public:
LocalPlayer() { }
void setDrawSpeed(uint16 drawSpeed) { m_drawSpeed = drawSpeed; }
uint16 getDrawSpeed() { return m_drawSpeed; }
void setCanReportBugs(uint8 canReportBugs) { m_canReportBugs = (canReportBugs != 0); }
bool getCanReportBugs() { return m_canReportBugs; }
LocalPlayerPtr asLocalPlayer() { return std::static_pointer_cast<LocalPlayer>(shared_from_this()); }
private:
uint16 m_drawSpeed;
bool m_canReportBugs;
};
#endif

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@ -1,8 +1,11 @@
#include "map.h"
#include "game.h"
#include "localplayer.h"
#include <framework/graphics/graphics.h>
#include <framework/graphics/framebuffer.h>
Map g_map;
void Map::draw(int x, int y)
{
if(!m_framebuffer)
@ -11,17 +14,17 @@ void Map::draw(int x, int y)
g_graphics.bindColor(Color::white);
m_framebuffer->bind();
Position *playerPos = g_game.getPlayer()->getPosition();
Position playerPos = g_game.getLocalPlayer()->getPosition();
// player is above 7
if(playerPos->z <= 7) {
if(playerPos.z <= 7) {
// player pos it 8-6. check if we can draw upper floors.
bool draw = true;
for(int jz = 6; jz >= 0; --jz) {
Position coverPos = Position(playerPos->x-(6-jz), playerPos->y-(6-jz), jz);
Position coverPos = Position(playerPos.x-(6-jz), playerPos.y-(6-jz), jz);
if(m_tiles[coverPos]) {
if(m_tiles[coverPos]->getStackSize() > 0 && jz < playerPos->z) {
if(m_tiles[coverPos]->getStackSize() > 0 && jz < playerPos.z) {
draw = false;
}
}
@ -32,8 +35,8 @@ void Map::draw(int x, int y)
// +1 in draws cause 64x64 items may affect view.
for(int ix = -7; ix < + 8+7; ++ix) {
for(int iy = -5; iy < + 6+7; ++iy) {
Position itemPos = Position(playerPos->x + ix, playerPos->y + iy, iz);
//Position drawPos = Position(ix + 8, iy - playerPos->y + 6, iz);
Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, iz);
//Position drawPos = Position(ix + 8, iy - playerPos.y + 6, iz);
//logDebug("x: ", relativePos.x, " y: ", relativePos.y, " z: ", (int)relativePos.z);
if(m_tiles[itemPos])
m_tiles[itemPos]->draw((ix + 7 - (7-iz))*32, (iy + 5 - (7-iz))*32);
@ -48,8 +51,8 @@ void Map::draw(int x, int y)
// draw effects
for(auto it = m_effects.begin(), end = m_effects.end(); it != end; ++it) {
Position *effectPos = (*it)->getPosition();
(*it)->draw((effectPos->x - playerPos->x + 7) * 32, (effectPos->y - playerPos->y + 5) * 32);
Position effectPos = (*it)->getPosition();
(*it)->draw((effectPos.x - playerPos.x + 7) * 32, (effectPos.y - playerPos.y + 5) * 32);
}
// debug draws
@ -61,14 +64,14 @@ void Map::draw(int x, int y)
void Map::addThing(ThingPtr thing, uint8 stackpos)
{
if(thing->getType() == Thing::TYPE_ITEM || thing->getType() == Thing::TYPE_CREATURE) {
if(!m_tiles[*thing->getPosition()]) {
m_tiles[*thing->getPosition()] = TilePtr(new Tile());
if(thing->asItem() || thing->asCreature()) {
if(!m_tiles[thing->getPosition()]) {
m_tiles[thing->getPosition()] = TilePtr(new Tile());
}
m_tiles[*thing->getPosition()]->addThing(thing, stackpos);
m_tiles[thing->getPosition()]->addThing(thing, stackpos);
}
else if(thing->getType() == Thing::TYPE_EFFECT) {
else if(thing->asEffect()) {
m_effects.push_back(thing);
}
}

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@ -25,4 +25,6 @@ private:
FrameBufferPtr m_framebuffer;
};
extern Map g_map;
#endif

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@ -6,17 +6,10 @@
class Player : public Creature
{
public:
void setDrawSpeed(uint16 drawSpeed) { m_drawSpeed = drawSpeed; }
uint16 getDrawSpeed() { return m_drawSpeed; }
void setCanReportBugs(uint8 canReportBugs) { m_canReportBugs = (canReportBugs != 0); }
bool getCanReportBugs() { return m_canReportBugs; }
private:
uint16 m_drawSpeed;
bool m_canReportBugs;
Player() { }
virtual ~Player() { }
PlayerPtr asPlayer() { return std::static_pointer_cast<Player>(shared_from_this()); }
};
#endif

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@ -0,0 +1,109 @@
#include "spritemanager.h"
#include <framework/core/resourcemanager.h>
#include <framework/graphics/graphics.h>
SpriteManager g_sprites;
SpriteManager::SpriteManager()
{
m_spritesCount = 0;
m_signature = 0;
}
bool SpriteManager::load(const std::string &filename)
{
g_resources.loadFile(filename, m_fin);
m_signature = fw::getu32(m_fin);
m_spritesCount = fw::getu16(m_fin);
m_sprites.resize(m_spritesCount);
return true;
}
void SpriteManager::unload()
{
m_sprites.clear();
m_spritesCount = 0;
m_signature = 0;
}
TexturePtr SpriteManager::loadSprite(int id)
{
m_fin.seekg(((id-1) * 4) + 6, std::ios_base::beg);
uint32 spriteAddress = fw::getu32(m_fin);
// no sprite? return an empty texture
if(spriteAddress == 0)
return g_graphics.getEmptyTexture();
m_fin.seekg(spriteAddress, std::ios_base::beg);
assert(m_fin.good());
// skip color key
fw::getu8(m_fin);
fw::getu8(m_fin);
fw::getu8(m_fin);
uint16 pixelDataSize = fw::getu16(m_fin);
uchar pixels[4096];
int writePos = 0;
int read = 0;
// decompress pixels
while(read < pixelDataSize) {
uint16 transparentPixels, coloredPixels;
m_fin.read((char*)&transparentPixels, 2);
m_fin.read((char*)&coloredPixels, 2);
for(int i = 0; i < transparentPixels; i++) {
pixels[writePos + 0] = 0x00;
pixels[writePos + 1] = 0x00;
pixels[writePos + 2] = 0x00;
pixels[writePos + 3] = 0x00;
writePos += 4;
}
for(int i = 0; i < coloredPixels; i++) {
pixels[writePos + 0] = fw::getu8(m_fin);
pixels[writePos + 1] = fw::getu8(m_fin);
pixels[writePos + 2] = fw::getu8(m_fin);
pixels[writePos + 3] = 0xFF;
writePos += 4;
}
read += 4 + (3 * coloredPixels);
}
// fill remaining pixels with alpha
while(writePos < 4096) {
pixels[writePos + 0] = 0x00;
pixels[writePos + 1] = 0x00;
pixels[writePos + 2] = 0x00;
pixels[writePos + 3] = 0x00;
writePos += 4;
}
return TexturePtr(new Texture(32, 32, 4, pixels));
}
TexturePtr SpriteManager::getSpriteTexture(int id)
{
if(id == 0)
return g_graphics.getEmptyTexture();
assert(id <= m_spritesCount);
// load sprites on demand
TexturePtr texture = m_sprites[id-1];
if(!texture) {
texture = loadSprite(id);
m_sprites[id-1] = texture;
}
//TODO: release unused sprites textures after X seconds
// to avoid massive texture allocations
return texture;
}

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@ -0,0 +1,31 @@
#ifndef SPRITEMANAGER_H
#define SPRITEMANAGER_H
#include <framework/global.h>
#include <framework/graphics/texture.h>
class SpriteManager
{
public:
SpriteManager();
bool load(const std::string& filename);
void unload();
uint32 getSignature() { return m_signature; }
int getSpritesCount() { return m_spritesCount; }
TexturePtr getSpriteTexture(int id);
private:
TexturePtr loadSprite(int id);
uint32 m_signature;
uint16 m_spritesCount;
std::stringstream m_fin;
std::vector<TexturePtr> m_sprites;
TexturePtr m_transparentSprite;
};
extern SpriteManager g_sprites;
#endif

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@ -2,48 +2,6 @@
#include "spritemanager.h"
#include <framework/graphics/graphics.h>
ThingAttributes::ThingAttributes()
{
group = THING_GROUP_NONE;
blockSolid = false;
hasHeight = false;
blockPathFind = false;
blockProjectile = false;
alwaysOnTop = false;
alwaysOnTopOrder = 0;
stackable = false;
useable = false;
moveable = true;
pickupable = false;
rotable = false;
readable = false;
lookThrough = false;
speed = 0;
lightLevel = 0;
lightColor = 0;
isVertical = false;
isHorizontal = false;
isHangable = false;
miniMapColor = 0;
hasMiniMapColor = false;
subParam07 = 0;
subParam08 = 0;
width = 0;
height = 0;
blendframes = 0;
xdiv = 0;
ydiv = 0;
zdiv = 0;
animcount = 0;
xOffset = 0;
yOffset = 0;
}
Thing::Thing()
{
m_type = TYPE_NONE;
}
void Thing::internalDraw(int x, int y, int blendframes, int xdiv, int ydiv, int zdiv, int anim)
{
const ThingAttributes& attributes = getAttributes();
@ -63,16 +21,11 @@ void Thing::internalDraw(int x, int y, int blendframes, int xdiv, int ydiv, int
continue;
TexturePtr spriteTex = g_sprites.getSpriteTexture(spriteId);
if(spriteTex->isEmpty())
continue;
Rect drawRect((x - xi*32) - attributes.xOffset,
(y - yi*32) - attributes.yOffset,
32, 32);
int offsetX = 0, offsetY = 0;
if(attributes.hasHeight) {
offsetX = attributes.xOffset;
offsetY = attributes.xOffset; // << look to xoffset
}
g_graphics.drawTexturedRect(Rect((x - xi*32) - offsetX, (y - yi*32) - offsetY, 32, 32), spriteTex, Rect(0, 0, 32, 32));
g_graphics.drawTexturedRect(drawRect, spriteTex);
}
}
}

View File

@ -1,58 +1,39 @@
#ifndef THING_H
#define THING_H
#include <otclient/global.h>
#include "declarations.h"
#include "thingattributes.h"
#include <framework/luascript/luaobject.h>
struct ThingAttributes
{
ThingAttributes();
bool stackable, alwaysOnTop, useable, readable, moveable, blockSolid, blockProjectile, blockPathFind, pickupable,
isHangable, isHorizontal, isVertical, rotable, hasHeight, lookThrough, hasMiniMapColor;
uint8 alwaysOnTopOrder, width, height, blendframes, xdiv, ydiv, zdiv, animcount, xOffset, yOffset;
uint16 speed, subParam07, subParam08, lightLevel, lightColor, miniMapColor;
std::vector<int> sprites;
ThingAttributesGroup group;
};
class Thing
class Thing : public LuaObject
{
public:
Thing();
Thing(ThingType type) : m_id(0), m_type(type) { }
virtual ~Thing() { }
enum Type {
TYPE_NONE,
TYPE_ITEM,
TYPE_CREATURE,
TYPE_EFFECT,
TYPE_SHOT
};
virtual void draw(int x, int y) = 0;
void setId(uint32 id) { m_id = id; }
uint32 getId() { return m_id; }
void setType(Type type) { m_type = type; }
Type getType() const { return m_type; }
void setPosition(const Position& position) { m_position = position; }
Position *getPosition() { return &m_position; }
virtual void draw(int, int) {}
uint32 getId() const { return m_id; }
ThingType getType() const { return m_type; }
Position getPosition() const { return m_position; }
virtual const ThingAttributes& getAttributes() = 0;
virtual Item* getItem() { return NULL; }
virtual const Item *getItem() const { return NULL; }
virtual Creature *getCreature() { return NULL; }
virtual const Creature *getCreature() const { return NULL; }
ThingPtr asThing() { return std::static_pointer_cast<Thing>(shared_from_this()); }
virtual ItemPtr asItem() { return nullptr; }
virtual CreaturePtr asCreature() { return nullptr; }
virtual EffectPtr asEffect() { return nullptr; }
virtual PlayerPtr asPlayer() { return nullptr; }
virtual LocalPlayerPtr asLocalPlayer() { return nullptr; }
protected:
void internalDraw(int x, int y, int blendframes, int xdiv, int ydiv, int zdiv, int anim);
uint32 m_id;
Type m_type;
ThingType m_type;
Position m_position;
};
#endif

View File

@ -0,0 +1,52 @@
#ifndef THINGATTRIBUTES_H
#define THINGATTRIBUTES_H
#include "declarations.h"
struct ThingAttributes
{
ThingAttributes() {
group = THING_GROUP_NONE;
blockSolid = false;
hasHeight = false;
blockPathFind = false;
blockProjectile = false;
alwaysOnTop = false;
alwaysOnTopOrder = 0;
stackable = false;
useable = false;
moveable = true;
pickupable = false;
rotable = false;
readable = false;
lookThrough = false;
speed = 0;
lightLevel = 0;
lightColor = 0;
isVertical = false;
isHorizontal = false;
isHangable = false;
miniMapColor = 0;
hasMiniMapColor = false;
subParam07 = 0;
subParam08 = 0;
width = 0;
height = 0;
blendframes = 0;
xdiv = 0;
ydiv = 0;
zdiv = 0;
animcount = 0;
xOffset = 0;
yOffset = 0;
}
bool stackable, alwaysOnTop, useable, readable, moveable, blockSolid, blockProjectile, blockPathFind, pickupable,
isHangable, isHorizontal, isVertical, rotable, hasHeight, lookThrough, hasMiniMapColor;
uint8 alwaysOnTopOrder, width, height, blendframes, xdiv, ydiv, zdiv, animcount, xOffset, yOffset;
uint16 speed, subParam07, subParam08, lightLevel, lightColor, miniMapColor;
std::vector<int> sprites;
ThingAttributesGroup group;
};
#endif

View File

@ -4,7 +4,6 @@
Tile::Tile()
{
}
void Tile::addThing(ThingPtr thing, uint8 stackpos)
@ -13,7 +12,7 @@ void Tile::addThing(ThingPtr thing, uint8 stackpos)
return;
const ThingAttributes& thingAttributes = thing->getAttributes();
if(thing->getType() == Thing::TYPE_ITEM) {
if(thing->asItem()) {
if(thingAttributes.group == THING_GROUP_GROUND)
m_ground = thing;
else {
@ -22,7 +21,7 @@ void Tile::addThing(ThingPtr thing, uint8 stackpos)
else
m_itemsBot.push_back(thing);
}
} else if(thing->getType() == Thing::TYPE_CREATURE) {
} else if(thing->asCreature()) {
m_creatures.push_back(thing);
}
}

View File

@ -1,9 +1,10 @@
#ifndef TILE_H
#define TILE_H
#include "thing.h"
#include "declarations.h"
#include <framework/luascript/luaobject.h>
class Tile
class Tile : public LuaObject
{
public:
Tile();

View File

@ -20,7 +20,6 @@ public:
void onConnect();
void onRecv(InputMessage& inputMessage);
// Send Messages
void sendLogout();
void sendPing();
void sendWalkNorth();
@ -108,13 +107,18 @@ private:
void setMapDescription(InputMessage& msg, int32 x, int32 y, int32 z, int32 width, int32 height);
void setFloorDescription(InputMessage& msg, int32 x, int32 y, int32 z, int32 width, int32 height, int32 offset, int32* skipTiles);
void setTileDescription(InputMessage& msg, Position position);
Outfit internalGetOutfit(InputMessage& msg);
ThingPtr internalGetThing(InputMessage& msg);
Outfit internalCreatureOutfit(InputMessage& msg);
ItemPtr internalGetItem(InputMessage& msg, uint16 id);
Position parsePosition(InputMessage& msg);
std::string m_accountName, m_accountPassword, m_characterName;
private:
std::string m_accountName;
std::string m_accountPassword;
std::string m_characterName;
LocalPlayerPtr m_localPlayer;
};
#endif // PROTOCOLGAME_H
#endif

View File

@ -1,6 +1,6 @@
#include "protocolgame.h"
#include <otclient/core/player.h>
#include <otclient/core/localplayer.h>
#include <otclient/core/datmanager.h>
#include <otclient/core/game.h>
#include <otclient/core/map.h>
@ -10,9 +10,6 @@ void ProtocolGame::parseMessage(InputMessage& msg)
{
while(!msg.end()) {
uint8 opt = msg.getU8();
dump << "Protocol opt: " << std::hex << (int)opt << std::dec;
switch(opt) {
case 0x0A:
parsePlayerLogin(msg);
@ -225,23 +222,25 @@ void ProtocolGame::parseMessage(InputMessage& msg)
parseQuestPartList(msg);
break;
default:
logDebug("UNKNOWN PACKET BYTE.", opt);
//skipPacket = true;
logError("UNKNOWN PACKET OPT BYTE: 0x", std::hex, opt);
break;
}
}
recv();
}
void ProtocolGame::parsePlayerLogin(InputMessage& msg)
{
Player *player = g_game.getPlayer();
player->setId(msg.getU32());
player->setDrawSpeed(msg.getU16());
player->setCanReportBugs(msg.getU8());
int playerId = msg.getU32();
int playerDrawSpeed = msg.getU16();
int playerCanReportBugs = msg.getU8();
g_game.setOnline(true);
g_game.onLogin();
m_localPlayer = g_game.getLocalPlayer();
m_localPlayer->setId(playerId);
m_localPlayer->setDrawSpeed(playerDrawSpeed);
m_localPlayer->setCanReportBugs(playerCanReportBugs);
}
void ProtocolGame::parseGMActions(InputMessage& msg)
@ -284,37 +283,41 @@ void ProtocolGame::parseCanReportBugs(InputMessage& msg)
void ProtocolGame::parseMapDescription(InputMessage& msg)
{
Player *player = g_game.getPlayer();
player->setPosition(parsePosition(msg));
setMapDescription(msg, player->getPosition()->x - 8, player->getPosition()->y - 6, player->getPosition()->z, 18, 14);
Position pos = parsePosition(msg);
setMapDescription(msg, pos.x - 8, pos.y - 6, pos.z, 18, 14);
m_localPlayer->setPosition(pos);
}
void ProtocolGame::parseMoveNorth(InputMessage& msg)
{
Player *player = g_game.getPlayer();
player->getPosition()->y--;
setMapDescription(msg, player->getPosition()->x - 8, player->getPosition()->y - 6, player->getPosition()->z, 18, 1);
Position pos = m_localPlayer->getPosition();
pos.y--;
setMapDescription(msg, pos.x - 8, pos.y - 6, pos.z, 18, 1);
m_localPlayer->setPosition(pos);
}
void ProtocolGame::parseMoveEast(InputMessage& msg)
{
Player *player = g_game.getPlayer();
player->getPosition()->x++;
setMapDescription(msg, player->getPosition()->x + 9, player->getPosition()->y - 6, player->getPosition()->z, 1, 14);
Position pos = m_localPlayer->getPosition();
pos.x++;
setMapDescription(msg, pos.x + 9, pos.y - 6, pos.z, 1, 14);
m_localPlayer->setPosition(pos);
}
void ProtocolGame::parseMoveSouth(InputMessage& msg)
{
Player *player = g_game.getPlayer();
player->getPosition()->y++;
setMapDescription(msg, player->getPosition()->x - 8, player->getPosition()->y + 7, player->getPosition()->z, 18, 1);
Position pos = m_localPlayer->getPosition();
pos.y++;
setMapDescription(msg, pos.x - 8, pos.y + 7, pos.z, 18, 1);
m_localPlayer->setPosition(pos);
}
void ProtocolGame::parseMoveWest(InputMessage& msg)
{
Player *player = g_game.getPlayer();
player->getPosition()->x--;
setMapDescription(msg, player->getPosition()->x - 8, player->getPosition()->y - 6, player->getPosition()->z, 1, 14);
Position pos = m_localPlayer->getPosition();
pos.x--;
setMapDescription(msg, pos.x - 8, pos.y - 6, pos.z, 1, 14);
m_localPlayer->setPosition(pos);
}
void ProtocolGame::parseUpdateTile(InputMessage& msg)
@ -466,7 +469,7 @@ void ProtocolGame::parseMagicEffect(InputMessage& msg)
effect->setPosition(parsePosition(msg));
effect->setId(msg.getU8());
g_game.getMap()->addThing(effect);
g_map.addThing(effect);
}
void ProtocolGame::parseAnimatedText(InputMessage& msg)
@ -505,7 +508,7 @@ void ProtocolGame::parseCreatureLight(InputMessage& msg)
void ProtocolGame::parseCreatureOutfit(InputMessage& msg)
{
msg.getU32(); // creature id
internalCreatureOutfit(msg);
internalGetOutfit(msg);
}
void ProtocolGame::parseCreatureSpeed(InputMessage& msg)
@ -698,41 +701,45 @@ void ProtocolGame::parseCancelWalk(InputMessage& msg)
void ProtocolGame::parseFloorChangeUp(InputMessage& msg)
{
Player *player = g_game.getPlayer();
player->getPosition()->z--;
Position pos = m_localPlayer->getPosition();
pos.z--;
int32 skip = 0;
if(player->getPosition()->z == 7)
if(m_localPlayer->getPosition().z == 7)
for(int32 i = 5; i >= 0; i--)
setFloorDescription(msg, player->getPosition()->x - 8, player->getPosition()->y - 6, i, 18, 14, 8 - i, &skip);
else if(player->getPosition()->z > 7)
setFloorDescription(msg, player->getPosition()->x - 8, player->getPosition()->y - 6, player->getPosition()->z - 2, 18, 14, 3, &skip);
setFloorDescription(msg, pos.x - 8, pos.y - 6, i, 18, 14, 8 - i, &skip);
else if(m_localPlayer->getPosition().z > 7)
setFloorDescription(msg, pos.x - 8, pos.y - 6, pos.z - 2, 18, 14, 3, &skip);
player->getPosition()->x++;
player->getPosition()->y++;
pos.x++;
pos.y++;
m_localPlayer->setPosition(pos);
}
void ProtocolGame::parseFloorChangeDown(InputMessage& msg)
{
Player *player = g_game.getPlayer();
player->getPosition()->z++;
Position pos = m_localPlayer->getPosition();
pos.z++;
int32 skip = 0;
if(player->getPosition()->z == 8) {
int32 j, i;
for(i = player->getPosition()->z, j = -1; i < (int32)player->getPosition()->z + 3; ++i, --j)
setFloorDescription(msg, player->getPosition()->x - 8, player->getPosition()->y - 6, i, 18, 14, j, &skip);
int skip = 0;
if(pos.z == 8) {
int j, i;
for(i = pos.z, j = -1; i < pos.z + 3; ++i, --j)
setFloorDescription(msg, pos.x - 8, pos.y - 6, i, 18, 14, j, &skip);
}
else if(player->getPosition()->z > 8 && player->getPosition()->z < 14)
setFloorDescription(msg, player->getPosition()->x - 8, player->getPosition()->y - 6, player->getPosition()->z + 2, 18, 14, -3, &skip);
else if(pos.z > 8 && pos.z < 14)
setFloorDescription(msg, pos.x - 8, pos.y - 6, pos.z + 2, 18, 14, -3, &skip);
player->getPosition()->x--;
player->getPosition()->y--;
pos.x--;
pos.y--;
m_localPlayer->setPosition(pos);
}
void ProtocolGame::parseOutfitWindow(InputMessage& msg)
{
internalCreatureOutfit(msg);
internalGetOutfit(msg);
uint8 outfitCount = msg.getU8();
for(int i = 0; i < outfitCount; i++) {
@ -852,11 +859,30 @@ void ProtocolGame::setTileDescription(InputMessage& msg, Position position)
ThingPtr thing = internalGetThing(msg);
if(thing)
thing->setPosition(position);
g_game.getMap()->addThing(thing, stackpos);
g_map.addThing(thing, stackpos);
}
}
}
Outfit ProtocolGame::internalGetOutfit(InputMessage& msg)
{
Outfit outfit;
outfit.type = msg.getU16(); // looktype
if(outfit.type != 0) {
outfit.head = msg.getU8();
outfit.body = msg.getU8();
outfit.legs = msg.getU8();
outfit.feet = msg.getU8();
outfit.addons = msg.getU8();
}
else {
outfit.type = msg.getU16();
}
return outfit;
}
ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
{
ThingPtr thing;
@ -876,7 +902,7 @@ ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
creature->setHealthPercent(msg.getU8());
creature->setDirection((Direction)msg.getU8());
creature->setOutfit(internalCreatureOutfit(msg));
creature->setOutfit(internalGetOutfit(msg));
msg.getU8(); // light level
msg.getU8(); // light color
msg.getU16(); // speed
@ -899,25 +925,6 @@ ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
return thing;
}
Outfit ProtocolGame::internalCreatureOutfit(InputMessage& msg)
{
Outfit outfit;
outfit.type = msg.getU16(); // looktype
if(outfit.type != 0) {
outfit.head = msg.getU8();
outfit.body = msg.getU8();
outfit.legs = msg.getU8();
outfit.feet = msg.getU8();
outfit.addons = msg.getU8();
}
else {
outfit.type = msg.getU16();
}
return outfit;
}
ItemPtr ProtocolGame::internalGetItem(InputMessage& msg, uint16 id)
{
ItemPtr item = ItemPtr(new Item());

View File

@ -200,8 +200,8 @@ void OTClient::poll()
void OTClient::render()
{
//TODO: UIMap for map drawing
if(g_game.getOnline())
g_game.getMap()->draw(0, 0);
if(g_game.isOnline())
g_map.draw(0, 0);
// everything is rendered by UI components
g_ui.render();