more refactoring
This commit is contained in:
parent
2e1a96c2df
commit
be15b1820d
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@ -65,6 +65,7 @@ SET(SOURCES
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src/otclient/core/thing.cpp
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src/otclient/core/creature.cpp
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src/otclient/core/effect.cpp
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src/otclient/core/localplayer.cpp
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# otclient net
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src/otclient/net/protocollogin.cpp
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@ -121,7 +121,6 @@ void Graphics::drawTexturedRect(const Rect& screenCoords,
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int bottom = screenCoords.bottom() + 1;
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int top = screenCoords.top();
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int left = screenCoords.left();
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const Size& textureSize = texture->getGlSize();
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float textureRight;
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float textureBottom;
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@ -134,6 +133,7 @@ void Graphics::drawTexturedRect(const Rect& screenCoords,
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textureTop = 0.0f;
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textureLeft = 0.0f;
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} else {
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const Size& textureSize = texture->getGlSize();
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textureRight = (float)(textureCoords.right() + 1) / textureSize.width();
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textureBottom = (float)(textureCoords.bottom() + 1) / textureSize.height();
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textureTop = (float)textureCoords.top() / textureSize.height();
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@ -152,7 +152,6 @@ void Graphics::drawTexturedRect(const Rect& screenCoords,
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if(!m_drawing)
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glEnd();
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}
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void Graphics::drawRepeatedTexturedRect(const Rect& screenCoords,
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@ -19,4 +19,11 @@ enum ThingAttributesGroup {
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THING_GROUP_LAST
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};
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enum ThingType {
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THING_ITEM,
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THING_CREATURE,
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THING_EFFECT,
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THING_SHOT
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};
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#endif
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@ -8,27 +8,10 @@
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#include <GL/glu.h>
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#include <GL/glext.h>
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// OW BART TEM COMO USAR 2 FRAMEBUFFER?
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// SERIA O IDEAL PARA DESENHAR A COR DOS BONEQUIN.
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Creature::Creature()
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Creature::Creature() : Thing(THING_CREATURE)
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{
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m_type = Thing::TYPE_CREATURE;
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}
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const ThingAttributes& Creature::getAttributes()
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{
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return g_dat.getCreatureAttributes(m_outfit.type);
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m_healthPercent = 0;
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m_direction = DIRECTION_SOUTH;
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}
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void Creature::draw(int x, int y)
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@ -62,3 +45,8 @@ void Creature::draw(int x, int y)
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//}
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//glPopAttrib();
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}
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const ThingAttributes& Creature::getAttributes()
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{
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return g_dat.getCreatureAttributes(m_outfit.type);
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}
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@ -3,8 +3,7 @@
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#include "thing.h"
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struct Outfit
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{
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struct Outfit {
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uint16 type;
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uint8 head;
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uint8 body;
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@ -17,31 +16,28 @@ class Creature : public Thing
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{
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public:
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Creature();
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virtual ~Creature() { }
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virtual const ThingAttributes& getAttributes();
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void draw(int x, int y);
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virtual void draw(int x, int y);
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void setName(const std::string& name) { m_name = name; }
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std::string getName() { return m_name; }
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void setHealthPercent(uint8 healthPercent) { m_healthPercent = healthPercent; }
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uint8 getHealthPercent() { return m_healthPercent; }
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void setDirection(Direction direction) { m_direction = direction; }
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void setOutfit(const Outfit& outfit) { m_outfit = outfit; }
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Direction getDirection() { return m_direction; }
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void setOutfit(const Outfit& outfit) { m_outfit = outfit; }
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Outfit getOutfit() { return m_outfit; }
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std::string getName() { return m_name; }
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uint8 getHealthPercent() { return m_healthPercent; }
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const ThingAttributes& getAttributes();
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virtual Creature *getCreature() { return this; }
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virtual const Creature *getCreature() const { return this; }
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CreaturePtr asCreature() { return std::static_pointer_cast<Creature>(shared_from_this()); }
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private:
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std::string m_name;
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uint8 m_healthPercent;
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Direction m_direction;
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Outfit m_outfit;
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};
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#endif // CREATURE_H
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#endif
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@ -0,0 +1,209 @@
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#include "datmanager.h"
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#include "spritemanager.h"
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#include <framework/core/resourcemanager.h>
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DatManager g_dat;
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bool DatManager::load(const std::string& filename)
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{
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try {
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std::stringstream fin;
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g_resources.loadFile(filename, fin);
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m_signature = fw::getu32(fin);
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int numItems = fw::getu16(fin);
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int numCreatures = fw::getu16(fin);
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int numEffects = fw::getu16(fin);
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int numShots = fw::getu16(fin);
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m_itemsAttributes.resize(numItems);
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for(int id = 100; id <= numItems; ++id)
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parseThingAttributes(fin, m_itemsAttributes[id - 100]);
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m_creaturesAttributes.resize(numItems);
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for(int id = 1; id < numCreatures; ++id)
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parseThingAttributes(fin, m_creaturesAttributes[id - 1]);
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m_effectsAttributes.resize(numItems);
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for(int id = 100; id < numEffects; ++id)
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parseThingAttributes(fin, m_effectsAttributes[id - 100]);
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m_shotsAttributes.resize(numItems);
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for(int id = 1; id < numShots; ++id)
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parseThingAttributes(fin, m_shotsAttributes[id - 1]);
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return true;
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} catch(std::exception& e) {
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logError(e.what());
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return false;
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}
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}
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void DatManager::unload()
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{
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m_itemsAttributes.clear();
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m_creaturesAttributes.clear();
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m_effectsAttributes.clear();
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m_shotsAttributes.clear();
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}
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void DatManager::parseThingAttributes(std::stringstream& fin, ThingAttributes& thingAttributes)
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{
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assert(fin.good());
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while(true) {
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uint8 opt;
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fin.read((char*)&opt, 1);
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if(opt == 0xFF)
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break;
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parseThingAttributesOpt(fin, thingAttributes, opt);
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}
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thingAttributes.width = fw::getu8(fin);
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thingAttributes.height = fw::getu8(fin);
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if(thingAttributes.width > 1 || thingAttributes.height > 1)
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fw::getu8(fin); // ??
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thingAttributes.blendframes = fw::getu8(fin);
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thingAttributes.xdiv = fw::getu8(fin);
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thingAttributes.ydiv = fw::getu8(fin);
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thingAttributes.zdiv = fw::getu8(fin);
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thingAttributes.animcount = fw::getu8(fin);
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int totalSprites = thingAttributes.width
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* thingAttributes.height
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* thingAttributes.blendframes
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* thingAttributes.xdiv
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* thingAttributes.ydiv
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* thingAttributes.zdiv
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* thingAttributes.animcount;
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thingAttributes.sprites.resize(totalSprites);
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for(uint16 i = 0; i < totalSprites; i++)
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thingAttributes.sprites[i] = fw::getu16(fin);
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}
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void DatManager::parseThingAttributesOpt(std::stringstream& fin, ThingAttributes& thingAttributes, uint8 opt)
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{
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uint8 read_byte;
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uint16 read_short;
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switch(opt) {
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case 0x00: // Ground tile
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fin.read((char*)&thingAttributes.speed, 2);
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thingAttributes.group = THING_GROUP_GROUND;
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break;
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case 0x01: // All OnTop
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thingAttributes.alwaysOnTop = true;
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thingAttributes.alwaysOnTopOrder = 1;
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break;
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case 0x02: // Can walk trough (open doors, arces, bug pen fence)
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thingAttributes.alwaysOnTop = true;
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thingAttributes.alwaysOnTopOrder = 2;
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break;
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case 0x03: // Can walk trough (arces)
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thingAttributes.alwaysOnTop = true;
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thingAttributes.alwaysOnTopOrder = 3;
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break;
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case 0x04: // Container
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thingAttributes.group = THING_GROUP_CONTAINER;
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break;
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case 0x05: // Stackable
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thingAttributes.stackable = true;
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break;
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case 0x06: // Unknown
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break;
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case 0x07: // Useable
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thingAttributes.useable = true;
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break;
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case 0x08: // Writtable
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thingAttributes.group = THING_GROUP_WRITEABLE;
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thingAttributes.readable = true;
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fin.read((char*)&thingAttributes.subParam07, 2);
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break;
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case 0x09: // Writtable once
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// Writtable objects that can't be edited by players
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thingAttributes.readable = true;
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fin.read((char*)&thingAttributes.subParam08, 2);
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break;
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case 0x0A: // Fluid containers
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fin.read((char*)&read_byte, 1);
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thingAttributes.group = THING_GROUP_FLUID;
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break;
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case 0x0B: // Splashes
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thingAttributes.group = THING_GROUP_SPLASH;
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break;
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case 0x0C: // Blocks solid objects (creatures, walls etc)
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thingAttributes.blockSolid = true;
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break;
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case 0x0D: // Not moveable
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thingAttributes.moveable = false;
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break;
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case 0x0E: // Blocks missiles (walls, magic wall etc)
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thingAttributes.blockProjectile = true;
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break;
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case 0x0F: // Blocks pathfind algorithms (monsters)
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thingAttributes.blockPathFind = true;
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break;
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case 0x10: // Blocks monster movement (flowers, parcels etc)
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thingAttributes.pickupable = true;
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break;
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case 0x11: // Hangable objects (wallpaper etc)
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thingAttributes.isHangable = true;
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break;
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case 0x12: // Horizontal wall
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thingAttributes.isHorizontal = true;
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break;
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case 0x13: // Vertical wall
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thingAttributes.isVertical = true;
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break;
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case 0x14: // Rotable
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thingAttributes.rotable = true;
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break;
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case 0x15: // Light info
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fin.read((char*)&thingAttributes.lightLevel, 2);
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fin.read((char*)&thingAttributes.lightColor, 2);
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break;
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case 0x16:
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break;
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case 0x17: // Changes floor
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break;
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case 0x18: // Thing must be drawed with offset
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thingAttributes.hasHeight = true;
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fin.read((char*)&thingAttributes.xOffset, 1);
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fin.read((char*)&thingAttributes.yOffset, 1);
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fin.read((char*)&read_short, 2);
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break;
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case 0x19: // pixels characters height
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fin.read((char*)&thingAttributes.xOffset, 1);
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fin.read((char*)&thingAttributes.yOffset, 1);
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//logDebug((int)thingAttributes.xOffset, " ", (int)thingAttributes.yOffset);
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break;
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case 0x1A:
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//thingAttributes.hasHeight = true;
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break;
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case 0x1B:
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break;
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case 0x1C: // Minimap color
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fin.read((char*)&thingAttributes.miniMapColor, 2);
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thingAttributes.hasMiniMapColor = true;
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break;
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case 0x1D: // Unknown
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fin.read((char*)&read_short, 2);
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if(read_short == 1112)
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thingAttributes.readable = true;
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break;
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case 0x1E:
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break;
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case 0x1F:
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thingAttributes.lookThrough = true;
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break;
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case 0x20:
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break;
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default:
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throw std::logic_error(fw::mkstr("ERROR: unknown .dat byte code: 0x", std::hex, (int)opt));
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}
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}
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@ -0,0 +1,34 @@
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#ifndef DATMANAGER_H
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#define DATMANAGER_H
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#include <framework/global.h>
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#include "thing.h"
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class DatManager
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{
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public:
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bool load(const std::string& filename);
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void unload();
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void parseThingAttributes(std::stringstream& fin, ThingAttributes& thingAttributes);
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void parseThingAttributesOpt(std::stringstream& fin, ThingAttributes& thingAttributes, uint8 opt);
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const ThingAttributes& getItemAttributes(uint16 id) { return m_itemsAttributes[id - 100]; }
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const ThingAttributes& getCreatureAttributes(uint16 id) { return m_creaturesAttributes[id - 1]; }
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const ThingAttributes& getEffectAttributes(uint16 id) { return m_effectsAttributes[id - 100]; }
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const ThingAttributes& getShotAttributes(uint16 id) { return m_shotsAttributes[id - 1]; }
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uint32 getSignature() { return m_signature; }
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private:
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uint32 m_signature;
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std::vector<ThingAttributes> m_itemsAttributes;
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std::vector<ThingAttributes> m_creaturesAttributes;
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std::vector<ThingAttributes> m_effectsAttributes;
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std::vector<ThingAttributes> m_shotsAttributes;
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};
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extern DatManager g_dat;
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#endif
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@ -4,18 +4,20 @@
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#include <otclient/global.h>
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#include "const.h"
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class Tile;
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class Thing;
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class Item;
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class Tile;
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class Creature;
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class Player;
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class Effect;
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class Player;
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class LocalPlayer;
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typedef std::shared_ptr<Tile> TilePtr;
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typedef std::shared_ptr<Thing> ThingPtr;
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typedef std::shared_ptr<Item> ItemPtr;
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typedef std::shared_ptr<Tile> TilePtr;
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typedef std::shared_ptr<Creature> CreaturePtr;
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typedef std::shared_ptr<Player> PlayerPtr;
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typedef std::shared_ptr<Effect> EffectPtr;
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typedef std::shared_ptr<Player> PlayerPtr;
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typedef std::shared_ptr<LocalPlayer> LocalPlayerPtr;
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#endif
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@ -1,14 +1,8 @@
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#include "effect.h"
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#include "datmanager.h"
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Effect::Effect()
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Effect::Effect() : Thing(THING_EFFECT)
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{
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m_type = Thing::TYPE_EFFECT;
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}
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const ThingAttributes& Effect::getAttributes()
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{
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return g_dat.getEffectAttributes(m_id);
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}
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void Effect::draw(int x, int y)
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@ -16,3 +10,8 @@ void Effect::draw(int x, int y)
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int anim = 0;
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internalDraw(x, y, 0, 0, 0, 0, anim);
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}
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const ThingAttributes& Effect::getAttributes()
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{
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return g_dat.getEffectAttributes(m_id);
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}
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@ -4,16 +4,16 @@
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#include <framework/global.h>
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#include "thing.h"
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class Effect : public Thing
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{
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public:
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Effect();
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virtual const ThingAttributes& getAttributes();
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void draw(int x, int y);
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private:
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const ThingAttributes& getAttributes();
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virtual EffectPtr asEffect() { return std::static_pointer_cast<Effect>(shared_from_this()); }
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};
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#endif // EFFECT_H
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#endif
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@ -1,4 +1,5 @@
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#include "game.h"
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#include "localplayer.h"
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Game g_game;
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@ -6,3 +7,15 @@ Game::Game()
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{
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m_online = false;
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}
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void Game::onLogin()
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{
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m_localPlayer = LocalPlayerPtr(new LocalPlayer);
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m_online = true;
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}
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void Game::onLogout()
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{
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m_localPlayer.reset();
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m_online = false;
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}
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@ -1,33 +1,30 @@
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#ifndef GAME_H
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#define GAME_H
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#include <framework/global.h>
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#include "map.h"
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#include "player.h"
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#include <otclient/net/protocolgame.h>
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#include "declarations.h"
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#include <otclient/net/declarations.h>
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class Game
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{
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public:
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Game();
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void onLogin();
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void onLogout();
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void setProtocol(ProtocolGamePtr protocolGame) { m_protocolGame = protocolGame; }
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bool isOnline() { return m_online; }
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ProtocolGamePtr getProtocol() { return m_protocolGame; }
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Map *getMap() { return &m_map; }
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Player *getPlayer() { return &m_player; }
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void setOnline(bool online) { m_online = online; }
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bool getOnline() { return m_online; }
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LocalPlayerPtr getLocalPlayer() { return m_localPlayer; }
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private:
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Map m_map;
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Player m_player;
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LocalPlayerPtr m_localPlayer;
|
||||
ProtocolGamePtr m_protocolGame;
|
||||
bool m_online;
|
||||
|
||||
};
|
||||
|
||||
extern Game g_game;
|
||||
|
||||
#endif // GAME_H
|
||||
#endif
|
||||
|
|
|
@ -4,19 +4,14 @@
|
|||
#include <framework/graphics/graphics.h>
|
||||
#include "thing.h"
|
||||
|
||||
Item::Item()
|
||||
Item::Item() : Thing(THING_ITEM)
|
||||
{
|
||||
m_type = Thing::TYPE_ITEM;
|
||||
}
|
||||
|
||||
const ThingAttributes& Item::getAttributes()
|
||||
{
|
||||
return g_dat.getItemAttributes(m_id);
|
||||
m_count = 0;
|
||||
}
|
||||
|
||||
void Item::draw(int x, int y)
|
||||
{
|
||||
auto attributes = g_dat.getItemAttributes(m_id);
|
||||
const ThingAttributes& attributes = g_dat.getItemAttributes(m_id);
|
||||
|
||||
int xdiv = 0, ydiv = 0, zdiv = 0, anim = 0;
|
||||
|
||||
|
@ -33,3 +28,8 @@ void Item::draw(int x, int y)
|
|||
for(int b = 0; b < attributes.blendframes; b++)
|
||||
internalDraw(x, y, b, xdiv, ydiv, zdiv, anim);
|
||||
}
|
||||
|
||||
const ThingAttributes& Item::getAttributes()
|
||||
{
|
||||
return g_dat.getItemAttributes(m_id);
|
||||
}
|
||||
|
|
|
@ -9,16 +9,17 @@ class Item : public Thing
|
|||
public:
|
||||
Item();
|
||||
|
||||
virtual const ThingAttributes& getAttributes();
|
||||
void draw(int x, int y);
|
||||
|
||||
void setCount(uint8 count) { m_count = count; }
|
||||
|
||||
virtual Item* getItem() { return this; }
|
||||
virtual const Item* getItem() const { return this; }
|
||||
int getCount() { return m_count; }
|
||||
const ThingAttributes& getAttributes();
|
||||
|
||||
ItemPtr asItem() { return std::static_pointer_cast<Item>(shared_from_this()); }
|
||||
|
||||
private:
|
||||
uint8 m_count;
|
||||
};
|
||||
|
||||
#endif // ITEM_H
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,2 @@
|
|||
#include "localplayer.h"
|
||||
|
|
@ -0,0 +1,24 @@
|
|||
#ifndef LOCALPLAYER_H
|
||||
#define LOCALPLAYER_H
|
||||
|
||||
#include "player.h"
|
||||
|
||||
class LocalPlayer : public Player
|
||||
{
|
||||
public:
|
||||
LocalPlayer() { }
|
||||
|
||||
void setDrawSpeed(uint16 drawSpeed) { m_drawSpeed = drawSpeed; }
|
||||
uint16 getDrawSpeed() { return m_drawSpeed; }
|
||||
|
||||
void setCanReportBugs(uint8 canReportBugs) { m_canReportBugs = (canReportBugs != 0); }
|
||||
bool getCanReportBugs() { return m_canReportBugs; }
|
||||
|
||||
LocalPlayerPtr asLocalPlayer() { return std::static_pointer_cast<LocalPlayer>(shared_from_this()); }
|
||||
|
||||
private:
|
||||
uint16 m_drawSpeed;
|
||||
bool m_canReportBugs;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -1,8 +1,11 @@
|
|||
#include "map.h"
|
||||
#include "game.h"
|
||||
#include "localplayer.h"
|
||||
#include <framework/graphics/graphics.h>
|
||||
#include <framework/graphics/framebuffer.h>
|
||||
|
||||
Map g_map;
|
||||
|
||||
void Map::draw(int x, int y)
|
||||
{
|
||||
if(!m_framebuffer)
|
||||
|
@ -11,17 +14,17 @@ void Map::draw(int x, int y)
|
|||
g_graphics.bindColor(Color::white);
|
||||
m_framebuffer->bind();
|
||||
|
||||
Position *playerPos = g_game.getPlayer()->getPosition();
|
||||
Position playerPos = g_game.getLocalPlayer()->getPosition();
|
||||
|
||||
// player is above 7
|
||||
if(playerPos->z <= 7) {
|
||||
if(playerPos.z <= 7) {
|
||||
|
||||
// player pos it 8-6. check if we can draw upper floors.
|
||||
bool draw = true;
|
||||
for(int jz = 6; jz >= 0; --jz) {
|
||||
Position coverPos = Position(playerPos->x-(6-jz), playerPos->y-(6-jz), jz);
|
||||
Position coverPos = Position(playerPos.x-(6-jz), playerPos.y-(6-jz), jz);
|
||||
if(m_tiles[coverPos]) {
|
||||
if(m_tiles[coverPos]->getStackSize() > 0 && jz < playerPos->z) {
|
||||
if(m_tiles[coverPos]->getStackSize() > 0 && jz < playerPos.z) {
|
||||
draw = false;
|
||||
}
|
||||
}
|
||||
|
@ -32,8 +35,8 @@ void Map::draw(int x, int y)
|
|||
// +1 in draws cause 64x64 items may affect view.
|
||||
for(int ix = -7; ix < + 8+7; ++ix) {
|
||||
for(int iy = -5; iy < + 6+7; ++iy) {
|
||||
Position itemPos = Position(playerPos->x + ix, playerPos->y + iy, iz);
|
||||
//Position drawPos = Position(ix + 8, iy - playerPos->y + 6, iz);
|
||||
Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, iz);
|
||||
//Position drawPos = Position(ix + 8, iy - playerPos.y + 6, iz);
|
||||
//logDebug("x: ", relativePos.x, " y: ", relativePos.y, " z: ", (int)relativePos.z);
|
||||
if(m_tiles[itemPos])
|
||||
m_tiles[itemPos]->draw((ix + 7 - (7-iz))*32, (iy + 5 - (7-iz))*32);
|
||||
|
@ -48,8 +51,8 @@ void Map::draw(int x, int y)
|
|||
|
||||
// draw effects
|
||||
for(auto it = m_effects.begin(), end = m_effects.end(); it != end; ++it) {
|
||||
Position *effectPos = (*it)->getPosition();
|
||||
(*it)->draw((effectPos->x - playerPos->x + 7) * 32, (effectPos->y - playerPos->y + 5) * 32);
|
||||
Position effectPos = (*it)->getPosition();
|
||||
(*it)->draw((effectPos.x - playerPos.x + 7) * 32, (effectPos.y - playerPos.y + 5) * 32);
|
||||
}
|
||||
|
||||
// debug draws
|
||||
|
@ -61,14 +64,14 @@ void Map::draw(int x, int y)
|
|||
|
||||
void Map::addThing(ThingPtr thing, uint8 stackpos)
|
||||
{
|
||||
if(thing->getType() == Thing::TYPE_ITEM || thing->getType() == Thing::TYPE_CREATURE) {
|
||||
if(!m_tiles[*thing->getPosition()]) {
|
||||
m_tiles[*thing->getPosition()] = TilePtr(new Tile());
|
||||
if(thing->asItem() || thing->asCreature()) {
|
||||
if(!m_tiles[thing->getPosition()]) {
|
||||
m_tiles[thing->getPosition()] = TilePtr(new Tile());
|
||||
}
|
||||
|
||||
m_tiles[*thing->getPosition()]->addThing(thing, stackpos);
|
||||
m_tiles[thing->getPosition()]->addThing(thing, stackpos);
|
||||
}
|
||||
else if(thing->getType() == Thing::TYPE_EFFECT) {
|
||||
else if(thing->asEffect()) {
|
||||
m_effects.push_back(thing);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,4 +25,6 @@ private:
|
|||
FrameBufferPtr m_framebuffer;
|
||||
};
|
||||
|
||||
extern Map g_map;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -6,17 +6,10 @@
|
|||
class Player : public Creature
|
||||
{
|
||||
public:
|
||||
void setDrawSpeed(uint16 drawSpeed) { m_drawSpeed = drawSpeed; }
|
||||
uint16 getDrawSpeed() { return m_drawSpeed; }
|
||||
|
||||
void setCanReportBugs(uint8 canReportBugs) { m_canReportBugs = (canReportBugs != 0); }
|
||||
bool getCanReportBugs() { return m_canReportBugs; }
|
||||
|
||||
private:
|
||||
|
||||
uint16 m_drawSpeed;
|
||||
bool m_canReportBugs;
|
||||
Player() { }
|
||||
virtual ~Player() { }
|
||||
|
||||
PlayerPtr asPlayer() { return std::static_pointer_cast<Player>(shared_from_this()); }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,109 @@
|
|||
#include "spritemanager.h"
|
||||
#include <framework/core/resourcemanager.h>
|
||||
#include <framework/graphics/graphics.h>
|
||||
|
||||
SpriteManager g_sprites;
|
||||
|
||||
SpriteManager::SpriteManager()
|
||||
{
|
||||
m_spritesCount = 0;
|
||||
m_signature = 0;
|
||||
}
|
||||
|
||||
bool SpriteManager::load(const std::string &filename)
|
||||
{
|
||||
g_resources.loadFile(filename, m_fin);
|
||||
m_signature = fw::getu32(m_fin);
|
||||
m_spritesCount = fw::getu16(m_fin);
|
||||
m_sprites.resize(m_spritesCount);
|
||||
return true;
|
||||
}
|
||||
|
||||
void SpriteManager::unload()
|
||||
{
|
||||
m_sprites.clear();
|
||||
m_spritesCount = 0;
|
||||
m_signature = 0;
|
||||
}
|
||||
|
||||
TexturePtr SpriteManager::loadSprite(int id)
|
||||
{
|
||||
m_fin.seekg(((id-1) * 4) + 6, std::ios_base::beg);
|
||||
|
||||
uint32 spriteAddress = fw::getu32(m_fin);
|
||||
|
||||
// no sprite? return an empty texture
|
||||
if(spriteAddress == 0)
|
||||
return g_graphics.getEmptyTexture();
|
||||
|
||||
m_fin.seekg(spriteAddress, std::ios_base::beg);
|
||||
assert(m_fin.good());
|
||||
|
||||
// skip color key
|
||||
fw::getu8(m_fin);
|
||||
fw::getu8(m_fin);
|
||||
fw::getu8(m_fin);
|
||||
|
||||
uint16 pixelDataSize = fw::getu16(m_fin);
|
||||
|
||||
uchar pixels[4096];
|
||||
int writePos = 0;
|
||||
int read = 0;
|
||||
|
||||
// decompress pixels
|
||||
while(read < pixelDataSize) {
|
||||
uint16 transparentPixels, coloredPixels;
|
||||
m_fin.read((char*)&transparentPixels, 2);
|
||||
m_fin.read((char*)&coloredPixels, 2);
|
||||
|
||||
for(int i = 0; i < transparentPixels; i++) {
|
||||
pixels[writePos + 0] = 0x00;
|
||||
pixels[writePos + 1] = 0x00;
|
||||
pixels[writePos + 2] = 0x00;
|
||||
pixels[writePos + 3] = 0x00;
|
||||
writePos += 4;
|
||||
}
|
||||
|
||||
for(int i = 0; i < coloredPixels; i++) {
|
||||
pixels[writePos + 0] = fw::getu8(m_fin);
|
||||
pixels[writePos + 1] = fw::getu8(m_fin);
|
||||
pixels[writePos + 2] = fw::getu8(m_fin);
|
||||
pixels[writePos + 3] = 0xFF;
|
||||
|
||||
writePos += 4;
|
||||
}
|
||||
|
||||
read += 4 + (3 * coloredPixels);
|
||||
}
|
||||
|
||||
// fill remaining pixels with alpha
|
||||
while(writePos < 4096) {
|
||||
pixels[writePos + 0] = 0x00;
|
||||
pixels[writePos + 1] = 0x00;
|
||||
pixels[writePos + 2] = 0x00;
|
||||
pixels[writePos + 3] = 0x00;
|
||||
writePos += 4;
|
||||
}
|
||||
|
||||
return TexturePtr(new Texture(32, 32, 4, pixels));
|
||||
}
|
||||
|
||||
TexturePtr SpriteManager::getSpriteTexture(int id)
|
||||
{
|
||||
if(id == 0)
|
||||
return g_graphics.getEmptyTexture();
|
||||
|
||||
assert(id <= m_spritesCount);
|
||||
|
||||
// load sprites on demand
|
||||
TexturePtr texture = m_sprites[id-1];
|
||||
if(!texture) {
|
||||
texture = loadSprite(id);
|
||||
m_sprites[id-1] = texture;
|
||||
}
|
||||
|
||||
//TODO: release unused sprites textures after X seconds
|
||||
// to avoid massive texture allocations
|
||||
|
||||
return texture;
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
#ifndef SPRITEMANAGER_H
|
||||
#define SPRITEMANAGER_H
|
||||
|
||||
#include <framework/global.h>
|
||||
#include <framework/graphics/texture.h>
|
||||
|
||||
class SpriteManager
|
||||
{
|
||||
public:
|
||||
SpriteManager();
|
||||
|
||||
bool load(const std::string& filename);
|
||||
void unload();
|
||||
|
||||
uint32 getSignature() { return m_signature; }
|
||||
int getSpritesCount() { return m_spritesCount; }
|
||||
TexturePtr getSpriteTexture(int id);
|
||||
|
||||
private:
|
||||
TexturePtr loadSprite(int id);
|
||||
|
||||
uint32 m_signature;
|
||||
uint16 m_spritesCount;
|
||||
std::stringstream m_fin;
|
||||
std::vector<TexturePtr> m_sprites;
|
||||
TexturePtr m_transparentSprite;
|
||||
};
|
||||
|
||||
extern SpriteManager g_sprites;
|
||||
|
||||
#endif
|
|
@ -2,48 +2,6 @@
|
|||
#include "spritemanager.h"
|
||||
#include <framework/graphics/graphics.h>
|
||||
|
||||
ThingAttributes::ThingAttributes()
|
||||
{
|
||||
group = THING_GROUP_NONE;
|
||||
blockSolid = false;
|
||||
hasHeight = false;
|
||||
blockPathFind = false;
|
||||
blockProjectile = false;
|
||||
alwaysOnTop = false;
|
||||
alwaysOnTopOrder = 0;
|
||||
stackable = false;
|
||||
useable = false;
|
||||
moveable = true;
|
||||
pickupable = false;
|
||||
rotable = false;
|
||||
readable = false;
|
||||
lookThrough = false;
|
||||
speed = 0;
|
||||
lightLevel = 0;
|
||||
lightColor = 0;
|
||||
isVertical = false;
|
||||
isHorizontal = false;
|
||||
isHangable = false;
|
||||
miniMapColor = 0;
|
||||
hasMiniMapColor = false;
|
||||
subParam07 = 0;
|
||||
subParam08 = 0;
|
||||
width = 0;
|
||||
height = 0;
|
||||
blendframes = 0;
|
||||
xdiv = 0;
|
||||
ydiv = 0;
|
||||
zdiv = 0;
|
||||
animcount = 0;
|
||||
xOffset = 0;
|
||||
yOffset = 0;
|
||||
}
|
||||
|
||||
Thing::Thing()
|
||||
{
|
||||
m_type = TYPE_NONE;
|
||||
}
|
||||
|
||||
void Thing::internalDraw(int x, int y, int blendframes, int xdiv, int ydiv, int zdiv, int anim)
|
||||
{
|
||||
const ThingAttributes& attributes = getAttributes();
|
||||
|
@ -63,16 +21,11 @@ void Thing::internalDraw(int x, int y, int blendframes, int xdiv, int ydiv, int
|
|||
continue;
|
||||
|
||||
TexturePtr spriteTex = g_sprites.getSpriteTexture(spriteId);
|
||||
if(spriteTex->isEmpty())
|
||||
continue;
|
||||
Rect drawRect((x - xi*32) - attributes.xOffset,
|
||||
(y - yi*32) - attributes.yOffset,
|
||||
32, 32);
|
||||
|
||||
int offsetX = 0, offsetY = 0;
|
||||
if(attributes.hasHeight) {
|
||||
offsetX = attributes.xOffset;
|
||||
offsetY = attributes.xOffset; // << look to xoffset
|
||||
}
|
||||
|
||||
g_graphics.drawTexturedRect(Rect((x - xi*32) - offsetX, (y - yi*32) - offsetY, 32, 32), spriteTex, Rect(0, 0, 32, 32));
|
||||
g_graphics.drawTexturedRect(drawRect, spriteTex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,58 +1,39 @@
|
|||
#ifndef THING_H
|
||||
#define THING_H
|
||||
|
||||
#include <otclient/global.h>
|
||||
#include "declarations.h"
|
||||
#include "thingattributes.h"
|
||||
#include <framework/luascript/luaobject.h>
|
||||
|
||||
struct ThingAttributes
|
||||
{
|
||||
ThingAttributes();
|
||||
|
||||
bool stackable, alwaysOnTop, useable, readable, moveable, blockSolid, blockProjectile, blockPathFind, pickupable,
|
||||
isHangable, isHorizontal, isVertical, rotable, hasHeight, lookThrough, hasMiniMapColor;
|
||||
uint8 alwaysOnTopOrder, width, height, blendframes, xdiv, ydiv, zdiv, animcount, xOffset, yOffset;
|
||||
uint16 speed, subParam07, subParam08, lightLevel, lightColor, miniMapColor;
|
||||
std::vector<int> sprites;
|
||||
ThingAttributesGroup group;
|
||||
};
|
||||
|
||||
class Thing
|
||||
class Thing : public LuaObject
|
||||
{
|
||||
public:
|
||||
Thing();
|
||||
Thing(ThingType type) : m_id(0), m_type(type) { }
|
||||
virtual ~Thing() { }
|
||||
|
||||
enum Type {
|
||||
TYPE_NONE,
|
||||
TYPE_ITEM,
|
||||
TYPE_CREATURE,
|
||||
TYPE_EFFECT,
|
||||
TYPE_SHOT
|
||||
};
|
||||
virtual void draw(int x, int y) = 0;
|
||||
|
||||
void setId(uint32 id) { m_id = id; }
|
||||
uint32 getId() { return m_id; }
|
||||
|
||||
void setType(Type type) { m_type = type; }
|
||||
Type getType() const { return m_type; }
|
||||
|
||||
void setPosition(const Position& position) { m_position = position; }
|
||||
Position *getPosition() { return &m_position; }
|
||||
|
||||
virtual void draw(int, int) {}
|
||||
uint32 getId() const { return m_id; }
|
||||
ThingType getType() const { return m_type; }
|
||||
Position getPosition() const { return m_position; }
|
||||
virtual const ThingAttributes& getAttributes() = 0;
|
||||
|
||||
virtual Item* getItem() { return NULL; }
|
||||
virtual const Item *getItem() const { return NULL; }
|
||||
virtual Creature *getCreature() { return NULL; }
|
||||
virtual const Creature *getCreature() const { return NULL; }
|
||||
ThingPtr asThing() { return std::static_pointer_cast<Thing>(shared_from_this()); }
|
||||
virtual ItemPtr asItem() { return nullptr; }
|
||||
virtual CreaturePtr asCreature() { return nullptr; }
|
||||
virtual EffectPtr asEffect() { return nullptr; }
|
||||
virtual PlayerPtr asPlayer() { return nullptr; }
|
||||
virtual LocalPlayerPtr asLocalPlayer() { return nullptr; }
|
||||
|
||||
protected:
|
||||
void internalDraw(int x, int y, int blendframes, int xdiv, int ydiv, int zdiv, int anim);
|
||||
|
||||
uint32 m_id;
|
||||
Type m_type;
|
||||
ThingType m_type;
|
||||
Position m_position;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,52 @@
|
|||
#ifndef THINGATTRIBUTES_H
|
||||
#define THINGATTRIBUTES_H
|
||||
|
||||
#include "declarations.h"
|
||||
|
||||
struct ThingAttributes
|
||||
{
|
||||
ThingAttributes() {
|
||||
group = THING_GROUP_NONE;
|
||||
blockSolid = false;
|
||||
hasHeight = false;
|
||||
blockPathFind = false;
|
||||
blockProjectile = false;
|
||||
alwaysOnTop = false;
|
||||
alwaysOnTopOrder = 0;
|
||||
stackable = false;
|
||||
useable = false;
|
||||
moveable = true;
|
||||
pickupable = false;
|
||||
rotable = false;
|
||||
readable = false;
|
||||
lookThrough = false;
|
||||
speed = 0;
|
||||
lightLevel = 0;
|
||||
lightColor = 0;
|
||||
isVertical = false;
|
||||
isHorizontal = false;
|
||||
isHangable = false;
|
||||
miniMapColor = 0;
|
||||
hasMiniMapColor = false;
|
||||
subParam07 = 0;
|
||||
subParam08 = 0;
|
||||
width = 0;
|
||||
height = 0;
|
||||
blendframes = 0;
|
||||
xdiv = 0;
|
||||
ydiv = 0;
|
||||
zdiv = 0;
|
||||
animcount = 0;
|
||||
xOffset = 0;
|
||||
yOffset = 0;
|
||||
}
|
||||
|
||||
bool stackable, alwaysOnTop, useable, readable, moveable, blockSolid, blockProjectile, blockPathFind, pickupable,
|
||||
isHangable, isHorizontal, isVertical, rotable, hasHeight, lookThrough, hasMiniMapColor;
|
||||
uint8 alwaysOnTopOrder, width, height, blendframes, xdiv, ydiv, zdiv, animcount, xOffset, yOffset;
|
||||
uint16 speed, subParam07, subParam08, lightLevel, lightColor, miniMapColor;
|
||||
std::vector<int> sprites;
|
||||
ThingAttributesGroup group;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -4,7 +4,6 @@
|
|||
|
||||
Tile::Tile()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Tile::addThing(ThingPtr thing, uint8 stackpos)
|
||||
|
@ -13,7 +12,7 @@ void Tile::addThing(ThingPtr thing, uint8 stackpos)
|
|||
return;
|
||||
|
||||
const ThingAttributes& thingAttributes = thing->getAttributes();
|
||||
if(thing->getType() == Thing::TYPE_ITEM) {
|
||||
if(thing->asItem()) {
|
||||
if(thingAttributes.group == THING_GROUP_GROUND)
|
||||
m_ground = thing;
|
||||
else {
|
||||
|
@ -22,7 +21,7 @@ void Tile::addThing(ThingPtr thing, uint8 stackpos)
|
|||
else
|
||||
m_itemsBot.push_back(thing);
|
||||
}
|
||||
} else if(thing->getType() == Thing::TYPE_CREATURE) {
|
||||
} else if(thing->asCreature()) {
|
||||
m_creatures.push_back(thing);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
#ifndef TILE_H
|
||||
#define TILE_H
|
||||
|
||||
#include "thing.h"
|
||||
#include "declarations.h"
|
||||
#include <framework/luascript/luaobject.h>
|
||||
|
||||
class Tile
|
||||
class Tile : public LuaObject
|
||||
{
|
||||
public:
|
||||
Tile();
|
||||
|
|
|
@ -20,7 +20,6 @@ public:
|
|||
void onConnect();
|
||||
void onRecv(InputMessage& inputMessage);
|
||||
|
||||
// Send Messages
|
||||
void sendLogout();
|
||||
void sendPing();
|
||||
void sendWalkNorth();
|
||||
|
@ -108,13 +107,18 @@ private:
|
|||
void setMapDescription(InputMessage& msg, int32 x, int32 y, int32 z, int32 width, int32 height);
|
||||
void setFloorDescription(InputMessage& msg, int32 x, int32 y, int32 z, int32 width, int32 height, int32 offset, int32* skipTiles);
|
||||
void setTileDescription(InputMessage& msg, Position position);
|
||||
|
||||
Outfit internalGetOutfit(InputMessage& msg);
|
||||
ThingPtr internalGetThing(InputMessage& msg);
|
||||
Outfit internalCreatureOutfit(InputMessage& msg);
|
||||
ItemPtr internalGetItem(InputMessage& msg, uint16 id);
|
||||
|
||||
Position parsePosition(InputMessage& msg);
|
||||
|
||||
std::string m_accountName, m_accountPassword, m_characterName;
|
||||
private:
|
||||
std::string m_accountName;
|
||||
std::string m_accountPassword;
|
||||
std::string m_characterName;
|
||||
LocalPlayerPtr m_localPlayer;
|
||||
};
|
||||
|
||||
#endif // PROTOCOLGAME_H
|
||||
#endif
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "protocolgame.h"
|
||||
|
||||
#include <otclient/core/player.h>
|
||||
#include <otclient/core/localplayer.h>
|
||||
#include <otclient/core/datmanager.h>
|
||||
#include <otclient/core/game.h>
|
||||
#include <otclient/core/map.h>
|
||||
|
@ -10,9 +10,6 @@ void ProtocolGame::parseMessage(InputMessage& msg)
|
|||
{
|
||||
while(!msg.end()) {
|
||||
uint8 opt = msg.getU8();
|
||||
|
||||
dump << "Protocol opt: " << std::hex << (int)opt << std::dec;
|
||||
|
||||
switch(opt) {
|
||||
case 0x0A:
|
||||
parsePlayerLogin(msg);
|
||||
|
@ -225,23 +222,25 @@ void ProtocolGame::parseMessage(InputMessage& msg)
|
|||
parseQuestPartList(msg);
|
||||
break;
|
||||
default:
|
||||
logDebug("UNKNOWN PACKET BYTE.", opt);
|
||||
//skipPacket = true;
|
||||
logError("UNKNOWN PACKET OPT BYTE: 0x", std::hex, opt);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
recv();
|
||||
}
|
||||
|
||||
void ProtocolGame::parsePlayerLogin(InputMessage& msg)
|
||||
{
|
||||
Player *player = g_game.getPlayer();
|
||||
player->setId(msg.getU32());
|
||||
player->setDrawSpeed(msg.getU16());
|
||||
player->setCanReportBugs(msg.getU8());
|
||||
int playerId = msg.getU32();
|
||||
int playerDrawSpeed = msg.getU16();
|
||||
int playerCanReportBugs = msg.getU8();
|
||||
|
||||
g_game.setOnline(true);
|
||||
g_game.onLogin();
|
||||
|
||||
m_localPlayer = g_game.getLocalPlayer();
|
||||
m_localPlayer->setId(playerId);
|
||||
m_localPlayer->setDrawSpeed(playerDrawSpeed);
|
||||
m_localPlayer->setCanReportBugs(playerCanReportBugs);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseGMActions(InputMessage& msg)
|
||||
|
@ -284,37 +283,41 @@ void ProtocolGame::parseCanReportBugs(InputMessage& msg)
|
|||
|
||||
void ProtocolGame::parseMapDescription(InputMessage& msg)
|
||||
{
|
||||
Player *player = g_game.getPlayer();
|
||||
player->setPosition(parsePosition(msg));
|
||||
setMapDescription(msg, player->getPosition()->x - 8, player->getPosition()->y - 6, player->getPosition()->z, 18, 14);
|
||||
Position pos = parsePosition(msg);
|
||||
setMapDescription(msg, pos.x - 8, pos.y - 6, pos.z, 18, 14);
|
||||
m_localPlayer->setPosition(pos);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseMoveNorth(InputMessage& msg)
|
||||
{
|
||||
Player *player = g_game.getPlayer();
|
||||
player->getPosition()->y--;
|
||||
setMapDescription(msg, player->getPosition()->x - 8, player->getPosition()->y - 6, player->getPosition()->z, 18, 1);
|
||||
Position pos = m_localPlayer->getPosition();
|
||||
pos.y--;
|
||||
setMapDescription(msg, pos.x - 8, pos.y - 6, pos.z, 18, 1);
|
||||
m_localPlayer->setPosition(pos);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseMoveEast(InputMessage& msg)
|
||||
{
|
||||
Player *player = g_game.getPlayer();
|
||||
player->getPosition()->x++;
|
||||
setMapDescription(msg, player->getPosition()->x + 9, player->getPosition()->y - 6, player->getPosition()->z, 1, 14);
|
||||
Position pos = m_localPlayer->getPosition();
|
||||
pos.x++;
|
||||
setMapDescription(msg, pos.x + 9, pos.y - 6, pos.z, 1, 14);
|
||||
m_localPlayer->setPosition(pos);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseMoveSouth(InputMessage& msg)
|
||||
{
|
||||
Player *player = g_game.getPlayer();
|
||||
player->getPosition()->y++;
|
||||
setMapDescription(msg, player->getPosition()->x - 8, player->getPosition()->y + 7, player->getPosition()->z, 18, 1);
|
||||
Position pos = m_localPlayer->getPosition();
|
||||
pos.y++;
|
||||
setMapDescription(msg, pos.x - 8, pos.y + 7, pos.z, 18, 1);
|
||||
m_localPlayer->setPosition(pos);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseMoveWest(InputMessage& msg)
|
||||
{
|
||||
Player *player = g_game.getPlayer();
|
||||
player->getPosition()->x--;
|
||||
setMapDescription(msg, player->getPosition()->x - 8, player->getPosition()->y - 6, player->getPosition()->z, 1, 14);
|
||||
Position pos = m_localPlayer->getPosition();
|
||||
pos.x--;
|
||||
setMapDescription(msg, pos.x - 8, pos.y - 6, pos.z, 1, 14);
|
||||
m_localPlayer->setPosition(pos);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseUpdateTile(InputMessage& msg)
|
||||
|
@ -466,7 +469,7 @@ void ProtocolGame::parseMagicEffect(InputMessage& msg)
|
|||
effect->setPosition(parsePosition(msg));
|
||||
effect->setId(msg.getU8());
|
||||
|
||||
g_game.getMap()->addThing(effect);
|
||||
g_map.addThing(effect);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseAnimatedText(InputMessage& msg)
|
||||
|
@ -505,7 +508,7 @@ void ProtocolGame::parseCreatureLight(InputMessage& msg)
|
|||
void ProtocolGame::parseCreatureOutfit(InputMessage& msg)
|
||||
{
|
||||
msg.getU32(); // creature id
|
||||
internalCreatureOutfit(msg);
|
||||
internalGetOutfit(msg);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseCreatureSpeed(InputMessage& msg)
|
||||
|
@ -698,41 +701,45 @@ void ProtocolGame::parseCancelWalk(InputMessage& msg)
|
|||
|
||||
void ProtocolGame::parseFloorChangeUp(InputMessage& msg)
|
||||
{
|
||||
Player *player = g_game.getPlayer();
|
||||
player->getPosition()->z--;
|
||||
Position pos = m_localPlayer->getPosition();
|
||||
pos.z--;
|
||||
|
||||
int32 skip = 0;
|
||||
if(player->getPosition()->z == 7)
|
||||
if(m_localPlayer->getPosition().z == 7)
|
||||
for(int32 i = 5; i >= 0; i--)
|
||||
setFloorDescription(msg, player->getPosition()->x - 8, player->getPosition()->y - 6, i, 18, 14, 8 - i, &skip);
|
||||
else if(player->getPosition()->z > 7)
|
||||
setFloorDescription(msg, player->getPosition()->x - 8, player->getPosition()->y - 6, player->getPosition()->z - 2, 18, 14, 3, &skip);
|
||||
setFloorDescription(msg, pos.x - 8, pos.y - 6, i, 18, 14, 8 - i, &skip);
|
||||
else if(m_localPlayer->getPosition().z > 7)
|
||||
setFloorDescription(msg, pos.x - 8, pos.y - 6, pos.z - 2, 18, 14, 3, &skip);
|
||||
|
||||
player->getPosition()->x++;
|
||||
player->getPosition()->y++;
|
||||
pos.x++;
|
||||
pos.y++;
|
||||
|
||||
m_localPlayer->setPosition(pos);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseFloorChangeDown(InputMessage& msg)
|
||||
{
|
||||
Player *player = g_game.getPlayer();
|
||||
player->getPosition()->z++;
|
||||
Position pos = m_localPlayer->getPosition();
|
||||
pos.z++;
|
||||
|
||||
int32 skip = 0;
|
||||
if(player->getPosition()->z == 8) {
|
||||
int32 j, i;
|
||||
for(i = player->getPosition()->z, j = -1; i < (int32)player->getPosition()->z + 3; ++i, --j)
|
||||
setFloorDescription(msg, player->getPosition()->x - 8, player->getPosition()->y - 6, i, 18, 14, j, &skip);
|
||||
int skip = 0;
|
||||
if(pos.z == 8) {
|
||||
int j, i;
|
||||
for(i = pos.z, j = -1; i < pos.z + 3; ++i, --j)
|
||||
setFloorDescription(msg, pos.x - 8, pos.y - 6, i, 18, 14, j, &skip);
|
||||
}
|
||||
else if(player->getPosition()->z > 8 && player->getPosition()->z < 14)
|
||||
setFloorDescription(msg, player->getPosition()->x - 8, player->getPosition()->y - 6, player->getPosition()->z + 2, 18, 14, -3, &skip);
|
||||
else if(pos.z > 8 && pos.z < 14)
|
||||
setFloorDescription(msg, pos.x - 8, pos.y - 6, pos.z + 2, 18, 14, -3, &skip);
|
||||
|
||||
player->getPosition()->x--;
|
||||
player->getPosition()->y--;
|
||||
pos.x--;
|
||||
pos.y--;
|
||||
|
||||
m_localPlayer->setPosition(pos);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseOutfitWindow(InputMessage& msg)
|
||||
{
|
||||
internalCreatureOutfit(msg);
|
||||
internalGetOutfit(msg);
|
||||
uint8 outfitCount = msg.getU8();
|
||||
|
||||
for(int i = 0; i < outfitCount; i++) {
|
||||
|
@ -852,11 +859,30 @@ void ProtocolGame::setTileDescription(InputMessage& msg, Position position)
|
|||
ThingPtr thing = internalGetThing(msg);
|
||||
if(thing)
|
||||
thing->setPosition(position);
|
||||
g_game.getMap()->addThing(thing, stackpos);
|
||||
g_map.addThing(thing, stackpos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Outfit ProtocolGame::internalGetOutfit(InputMessage& msg)
|
||||
{
|
||||
Outfit outfit;
|
||||
|
||||
outfit.type = msg.getU16(); // looktype
|
||||
if(outfit.type != 0) {
|
||||
outfit.head = msg.getU8();
|
||||
outfit.body = msg.getU8();
|
||||
outfit.legs = msg.getU8();
|
||||
outfit.feet = msg.getU8();
|
||||
outfit.addons = msg.getU8();
|
||||
}
|
||||
else {
|
||||
outfit.type = msg.getU16();
|
||||
}
|
||||
|
||||
return outfit;
|
||||
}
|
||||
|
||||
ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
|
||||
{
|
||||
ThingPtr thing;
|
||||
|
@ -876,7 +902,7 @@ ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
|
|||
|
||||
creature->setHealthPercent(msg.getU8());
|
||||
creature->setDirection((Direction)msg.getU8());
|
||||
creature->setOutfit(internalCreatureOutfit(msg));
|
||||
creature->setOutfit(internalGetOutfit(msg));
|
||||
msg.getU8(); // light level
|
||||
msg.getU8(); // light color
|
||||
msg.getU16(); // speed
|
||||
|
@ -899,25 +925,6 @@ ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
|
|||
return thing;
|
||||
}
|
||||
|
||||
Outfit ProtocolGame::internalCreatureOutfit(InputMessage& msg)
|
||||
{
|
||||
Outfit outfit;
|
||||
|
||||
outfit.type = msg.getU16(); // looktype
|
||||
if(outfit.type != 0) {
|
||||
outfit.head = msg.getU8();
|
||||
outfit.body = msg.getU8();
|
||||
outfit.legs = msg.getU8();
|
||||
outfit.feet = msg.getU8();
|
||||
outfit.addons = msg.getU8();
|
||||
}
|
||||
else {
|
||||
outfit.type = msg.getU16();
|
||||
}
|
||||
|
||||
return outfit;
|
||||
}
|
||||
|
||||
ItemPtr ProtocolGame::internalGetItem(InputMessage& msg, uint16 id)
|
||||
{
|
||||
ItemPtr item = ItemPtr(new Item());
|
||||
|
|
|
@ -200,8 +200,8 @@ void OTClient::poll()
|
|||
void OTClient::render()
|
||||
{
|
||||
//TODO: UIMap for map drawing
|
||||
if(g_game.getOnline())
|
||||
g_game.getMap()->draw(0, 0);
|
||||
if(g_game.isOnline())
|
||||
g_map.draw(0, 0);
|
||||
|
||||
// everything is rendered by UI components
|
||||
g_ui.render();
|
||||
|
|
Loading…
Reference in New Issue