tibia-client/src/otclient/core/effect.cpp

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#include "effect.h"
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#include "datmanager.h"
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Effect::Effect()
{
m_type = Thing::TYPE_EFFECT;
}
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const ThingAttributes& Effect::getAttributes()
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{
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return g_dat.getEffectAttributes(m_id);
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}
void Effect::draw(int x, int y)
{
int anim = 0;
internalDraw(x, y, 0, 0, 0, 0, anim);
}