tibia-client/src/framework/graphics/vertexarray.h

68 lines
2.2 KiB
C
Raw Normal View History

2011-12-07 19:49:20 +01:00
/*
2012-01-02 17:58:37 +01:00
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
2011-12-07 19:49:20 +01:00
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef VERTEXARRAY_H
#define VERTEXARRAY_H
#include "declarations.h"
#include <framework/util/databuffer.h>
class VertexArray
{
public:
2011-12-25 00:14:12 +01:00
inline void addVertex(float x, float y) { m_buffer << x << y; }
2011-12-07 19:49:20 +01:00
inline void addRect(const Rect& rect) {
2011-12-25 00:14:12 +01:00
float top = rect.top();
float right = rect.right()+1;
float bottom = rect.bottom()+1;
float left = rect.left();
2011-12-07 19:49:20 +01:00
addVertex(left, top);
addVertex(right, top);
addVertex(left, bottom);
addVertex(left, bottom);
addVertex(right, top);
addVertex(right, bottom);
}
inline void addQuad(const Rect& rect) {
2011-12-25 00:14:12 +01:00
float top = rect.top();
float right = rect.right()+1;
float bottom = rect.bottom()+1;
float left = rect.left();
2011-12-07 19:49:20 +01:00
addVertex(left, top);
addVertex(right, top);
addVertex(left, bottom);
addVertex(right, bottom);
}
void clear() { m_buffer.reset(); }
2011-12-25 00:14:12 +01:00
float *vertices() const { return m_buffer.data(); }
2011-12-07 19:49:20 +01:00
int vertexCount() const { return m_buffer.size() / 2; }
private:
2011-12-25 00:14:12 +01:00
DataBuffer<float> m_buffer;
2011-12-07 19:49:20 +01:00
};
#endif