2011-08-21 05:21:35 +02:00
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#include "creature.h"
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2011-08-15 21:15:49 +02:00
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#include "datmanager.h"
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2011-08-15 16:11:24 +02:00
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/framebuffer.h>
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#include "game.h"
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2011-08-21 05:21:35 +02:00
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#include <framework/graphics/fontmanager.h>
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2011-08-15 16:11:24 +02:00
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2011-08-15 23:02:52 +02:00
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Creature::Creature() : Thing(THING_CREATURE)
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2011-08-15 16:11:24 +02:00
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{
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2011-08-15 23:02:52 +02:00
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m_healthPercent = 0;
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m_direction = DIRECTION_SOUTH;
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2011-08-15 16:11:24 +02:00
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}
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void Creature::draw(int x, int y)
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{
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//ThingAttributes *creatureAttributes = getAttributes();
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int anim = 0;
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// draw outfit
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internalDraw(x, y, 0, m_direction, 0, 0, anim);
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2011-08-19 14:26:26 +02:00
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const ThingAttributes& attributes = getAttributes();
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if(attributes.blendframes > 1) {
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g_graphics.bindBlendFunc(BLEND_COLORIZING);
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for(int mask = 0; mask < 4; ++mask) {
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int outfitColorId = 0;
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if(mask == SpriteMaskYellow)
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outfitColorId = m_outfit.head;
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else if(mask == SpriteMaskRed)
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outfitColorId = m_outfit.body;
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2011-08-20 04:08:27 +02:00
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else if(mask == SpriteMaskGreen)
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2011-08-19 14:26:26 +02:00
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outfitColorId = m_outfit.legs;
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2011-08-20 04:08:27 +02:00
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else if(mask == SpriteMaskBlue)
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2011-08-19 14:26:26 +02:00
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outfitColorId = m_outfit.feet;
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2011-08-19 15:23:35 +02:00
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g_graphics.bindColor(OutfitColors[outfitColorId]);
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2011-08-19 14:32:08 +02:00
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internalDraw(x, y, 1, m_direction, 0, 0, anim, (SpriteMask)mask);
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2011-08-19 14:26:26 +02:00
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}
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g_graphics.bindBlendFunc(BLEND_NORMAL);
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2011-08-19 14:32:08 +02:00
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g_graphics.bindColor(Color::white);
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2011-08-19 14:26:26 +02:00
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}
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2011-08-21 05:21:35 +02:00
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}
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2011-08-19 15:23:35 +02:00
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2011-08-21 05:21:35 +02:00
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void Creature::drawName(int x, int y)
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{
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2011-08-19 15:23:35 +02:00
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// health bar
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Color healthColor = Color::black;
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if(m_healthPercent > 60 && m_healthPercent <= 100) {
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healthColor.setRed(0.0f);
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healthColor.setGreen(0.75f);
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} else if(m_healthPercent > 30 && m_healthPercent <= 60) {
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healthColor.setRed(0.75f);
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healthColor.setGreen(0.75f);
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} else if(m_healthPercent > 10 && m_healthPercent <= 30) {
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healthColor.setRed(0.75f);
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healthColor.setGreen(0.00f);
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} else if(m_healthPercent > 0 && m_healthPercent <= 10) {
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healthColor.setRed(0.25f);
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healthColor.setGreen(0.00f);
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}
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2011-08-21 05:21:35 +02:00
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Rect healthRect = Rect(x-(14.5), y-2, 27, 4);
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2011-08-20 22:30:41 +02:00
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g_graphics.bindColor(Color::black);
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g_graphics.drawBoundingRect(healthRect);
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g_graphics.bindColor(healthColor);
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g_graphics.drawFilledRect(healthRect.expanded(-1));
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// restore white color
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g_graphics.bindColor(Color::white);
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2011-08-21 05:21:35 +02:00
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// name
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FontPtr font = g_fonts.getDefaultFont();
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font->renderText(m_name, Rect(x-50, y-16, 100, 16), AlignTopCenter);
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2011-08-15 16:11:24 +02:00
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}
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2011-08-15 23:02:52 +02:00
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const ThingAttributes& Creature::getAttributes()
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{
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return g_dat.getCreatureAttributes(m_outfit.type);
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}
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