2012-01-30 01:00:12 +01:00
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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "mapview.h"
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/framebuffer.h>
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#include <framework/graphics/paintershaderprogram.h>
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#include <framework/graphics/paintershadersources.h>
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#include "creature.h"
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#include "map.h"
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#include "tile.h"
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#include "statictext.h"
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#include "animatedtext.h"
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2012-02-02 21:54:49 +01:00
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#include "missile.h"
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2012-01-31 18:06:55 +01:00
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#include <framework/core/eventdispatcher.h>
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2012-01-30 01:00:12 +01:00
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MapView::MapView()
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{
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2012-01-31 18:06:55 +01:00
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Size frameBufferSize(std::min(g_graphics.getMaxTextureSize(), (int)DEFAULT_FRAMBUFFER_WIDTH),
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std::min(g_graphics.getMaxTextureSize(), (int)DEFAULT_FRAMBUFFER_HEIGHT));
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2012-01-30 01:00:12 +01:00
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2012-01-31 18:06:55 +01:00
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m_framebuffer = FrameBufferPtr(new FrameBuffer(frameBufferSize));
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2012-01-30 01:00:12 +01:00
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m_framebuffer->setClearColor(Fw::black);
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m_lockedFirstVisibleFloor = -1;
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setVisibleDimension(Size(15, 11));
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m_shaderProgram = PainterShaderProgramPtr(new PainterShaderProgram);
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m_shaderProgram->addShaderFromSourceCode(Shader::Vertex, glslMainWithTexCoordsVertexShader + glslPositionOnlyVertexShader);
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m_shaderProgram->addShaderFromSourceFile(Shader::Fragment, "/game_shaders/map.frag");
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assert(m_shaderProgram->link());
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}
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void MapView::draw(const Rect& rect)
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{
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// update visible tiles cache when needed
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2012-01-31 18:06:55 +01:00
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if(m_mustUpdateVisibleTilesCache)
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updateVisibleTilesCache();
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2012-01-30 01:00:12 +01:00
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float scaleFactor = m_tileSize/(float)Otc::TILE_PIXELS;
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2012-01-30 04:11:05 +01:00
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Position cameraPosition = getCameraPosition();
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2012-01-30 01:00:12 +01:00
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2012-02-02 21:54:49 +01:00
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int drawFlags = 0;
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2012-01-31 18:06:55 +01:00
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if(m_viewRange == NEAR_VIEW)
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2012-02-02 21:54:49 +01:00
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drawFlags = Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawWalls |
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Otc::DrawItems | Otc::DrawCreatures | Otc::DrawEffects | Otc::DrawMissiles | Otc::DrawAnimations;
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2012-01-31 18:06:55 +01:00
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else if(m_viewRange == MID_VIEW)
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2012-02-02 21:54:49 +01:00
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drawFlags = Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawWalls | Otc::DrawItems;
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2012-01-31 18:06:55 +01:00
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else if(m_viewRange == FAR_VIEW)
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2012-02-02 21:54:49 +01:00
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drawFlags = Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawWalls;
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2012-02-02 17:37:52 +01:00
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else if(m_tileSize >= 4) // HUGE_VIEW 1
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2012-02-02 21:54:49 +01:00
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drawFlags = Otc::DrawGround | Otc::DrawGroundBorders;
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2012-02-02 17:37:52 +01:00
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else // HUGE_VIEW 2
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2012-02-02 21:54:49 +01:00
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drawFlags = Otc::DrawGround;
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2012-01-30 19:18:10 +01:00
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2012-02-02 21:54:49 +01:00
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if(m_mustDrawVisibleTilesCache || (drawFlags & Otc::DrawAnimations)) {
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m_framebuffer->bind(m_mustCleanFramebuffer);
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2012-01-30 19:18:10 +01:00
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2012-02-02 21:54:49 +01:00
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auto it = m_cachedVisibleTiles.begin();
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auto end = m_cachedVisibleTiles.end();
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for(int z=m_cachedLastVisibleFloor;z>=m_cachedFirstVisibleFloor;--z) {
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while(it != end) {
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const TilePtr& tile = *it;
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if(tile->getPosition().z != z)
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break;
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else
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++it;
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2012-01-30 19:18:10 +01:00
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2012-02-02 21:54:49 +01:00
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tile->draw(transformPositionTo2D(tile->getPosition()), scaleFactor, drawFlags);
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}
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2012-01-31 18:06:55 +01:00
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2012-02-02 21:54:49 +01:00
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if(drawFlags & Otc::DrawMissiles) {
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for(const MissilePtr& missile : g_map.getFloorMissiles(z)) {
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missile->draw(transformPositionTo2D(missile->getPosition()), scaleFactor, drawFlags & Otc::DrawAnimations);
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}
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}
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2012-01-30 01:00:12 +01:00
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}
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m_framebuffer->generateMipmaps();
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m_framebuffer->release();
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2012-01-31 18:06:55 +01:00
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m_mustDrawVisibleTilesCache = false;
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2012-01-30 01:00:12 +01:00
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}
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g_painter.setCustomProgram(m_shaderProgram);
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g_painter.setColor(Fw::white);
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2012-01-31 18:06:55 +01:00
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Point drawOffset = ((m_drawDimension - m_visibleDimension - Size(1,1)).toPoint()/2) * m_tileSize;
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2012-01-30 01:00:12 +01:00
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if(m_followingCreature)
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drawOffset += m_followingCreature->getWalkOffset() * scaleFactor;
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Rect srcRect = Rect(drawOffset, m_visibleDimension * m_tileSize);
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m_framebuffer->draw(rect, srcRect);
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g_painter.releaseCustomProgram();
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2012-01-30 04:11:05 +01:00
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// this could happen if the player position is not known yet
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if(!cameraPosition.isValid())
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return;
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2012-01-30 01:00:12 +01:00
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float horizontalStretchFactor = rect.width() / (float)(m_visibleDimension.width() * m_tileSize);
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float verticalStretchFactor = rect.height() / (float)(m_visibleDimension.height() * m_tileSize);
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Size tileStretchedSize = Size(m_tileSize * horizontalStretchFactor, m_tileSize * verticalStretchFactor);
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// avoid drawing texts on map in far zoom outs
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2012-01-31 21:50:35 +01:00
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if(m_viewRange == NEAR_VIEW) {
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2012-01-30 01:00:12 +01:00
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for(const CreaturePtr& creature : m_cachedFloorVisibleCreatures) {
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2012-02-02 17:37:52 +01:00
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const TilePtr& tile = creature->getTile();
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2012-01-30 01:00:12 +01:00
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Position pos = tile->getPosition();
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Point p = transformPositionTo2D(pos) - drawOffset;
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2012-02-02 17:37:52 +01:00
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p += (creature->getWalkOffset()-tile->getDrawElevation() + Point(8, -10)) * scaleFactor;
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2012-01-30 01:00:12 +01:00
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p.x = p.x * horizontalStretchFactor;
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p.y = p.y * verticalStretchFactor;
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p += rect.topLeft();
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creature->drawInformation(p, g_map.isCovered(pos, m_cachedFirstVisibleFloor), rect);
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}
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for(const StaticTextPtr& staticText : g_map.getStaticTexts()) {
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Position pos = staticText->getPosition();
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// ony draw static texts from current camera floor, unless yells
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if(pos.z != getCameraPosition().z && !staticText->isYell())
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continue;
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Point p = transformPositionTo2D(pos) - drawOffset;
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p.x = p.x * horizontalStretchFactor;
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p.y = p.y * verticalStretchFactor;
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p += rect.topLeft();
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staticText->draw(p, rect);
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}
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for(const AnimatedTextPtr& animatedText : g_map.getAnimatedTexts()) {
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Position pos = animatedText->getPosition();
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// only draw animated texts from visible floors
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if(pos.z < m_cachedFirstVisibleFloor || pos.z > m_cachedLastVisibleFloor)
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continue;
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2012-01-31 05:12:54 +01:00
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// dont draw animated texts from covered tiles
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if(pos.z != cameraPosition.z && g_map.isCovered(pos, m_cachedFirstVisibleFloor))
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continue;
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2012-01-30 01:00:12 +01:00
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Point p = transformPositionTo2D(pos) - drawOffset;
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p.x = p.x * horizontalStretchFactor;
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p.y = p.y * verticalStretchFactor;
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p += rect.topLeft();
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animatedText->draw(p, rect);
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}
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2012-01-31 21:50:35 +01:00
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} else {
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2012-02-02 15:07:02 +01:00
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// draw a cross in the center instead of our creature
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Rect vRect(0, 0, 2, 10);
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Rect hRect(0, 0, 10, 2);
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vRect.moveCenter(rect.center());
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hRect.moveCenter(rect.center());
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g_painter.setColor(Fw::white);
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g_painter.drawFilledRect(vRect);
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g_painter.drawFilledRect(hRect);
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2012-01-30 19:18:10 +01:00
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}
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2012-01-30 01:00:12 +01:00
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}
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2012-01-31 18:06:55 +01:00
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void MapView::updateVisibleTilesCache(int start)
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2012-01-30 01:00:12 +01:00
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{
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2012-01-31 18:06:55 +01:00
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if(start == 0) {
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if(m_updateTilesCacheEvent) {
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m_updateTilesCacheEvent->cancel();
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m_updateTilesCacheEvent = nullptr;
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}
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2012-01-30 01:00:12 +01:00
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2012-01-31 18:06:55 +01:00
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m_cachedFirstVisibleFloor = getFirstVisibleFloor();
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m_cachedLastVisibleFloor = getLastVisibleFloor();
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2012-01-30 22:28:08 +01:00
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2012-01-31 18:06:55 +01:00
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if(m_cachedLastVisibleFloor < m_cachedFirstVisibleFloor)
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m_cachedLastVisibleFloor = m_cachedFirstVisibleFloor;
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2012-01-30 22:28:08 +01:00
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2012-01-31 18:06:55 +01:00
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m_cachedFloorVisibleCreatures.clear();
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m_cachedVisibleTiles.clear();
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2012-01-30 01:00:12 +01:00
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2012-01-31 18:06:55 +01:00
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m_mustCleanFramebuffer = true;
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m_mustDrawVisibleTilesCache = true;
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m_mustUpdateVisibleTilesCache = false;
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2012-02-01 04:47:00 +01:00
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} else
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m_mustCleanFramebuffer = false;
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2012-01-30 04:11:05 +01:00
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// there is no tile to render on invalid positions
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2012-01-31 18:06:55 +01:00
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Position cameraPosition = getCameraPosition();
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2012-01-30 04:11:05 +01:00
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if(!cameraPosition.isValid())
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2012-01-31 18:06:55 +01:00
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return;
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int count = 0;
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bool stop = false;
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// clear current visible tiles cache
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m_cachedVisibleTiles.clear();
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m_mustDrawVisibleTilesCache = true;
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2012-01-30 01:00:12 +01:00
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// cache visible tiles in draw order
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// draw from last floor (the lower) to first floor (the higher)
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2012-01-31 18:06:55 +01:00
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for(int iz = m_cachedLastVisibleFloor; iz >= m_cachedFirstVisibleFloor && !stop; --iz) {
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2012-01-31 21:50:35 +01:00
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if(m_viewRange <= FAR_VIEW) {
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// draw tiles like linus pauling's rule order
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const int numDiagonals = m_drawDimension.width() + m_drawDimension.height() - 1;
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for(int diagonal = 0; diagonal < numDiagonals && !stop; ++diagonal) {
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// loop through / diagonal tiles
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for(int ix = std::min(diagonal, m_drawDimension.width() - 1), iy = std::max(diagonal - m_drawDimension.width() + 1, 0); ix >= 0 && iy < m_drawDimension.height() && !stop; --ix, ++iy) {
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// only start really looking tiles in the desired start
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if(count < start) {
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count++;
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continue;
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}
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// avoid rendering too much tiles at once on far views
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2012-01-31 22:25:05 +01:00
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if(count - start + 1 > MAX_TILE_UPDATES && m_viewRange >= HUGE_VIEW) {
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2012-01-31 21:50:35 +01:00
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stop = true;
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break;
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}
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// position on current floor
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//TODO: check position limits
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Position tilePos = cameraPosition.translated(ix - m_virtualCenterOffset.x, iy - m_virtualCenterOffset.y);
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// adjust tilePos to the wanted floor
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tilePos.coveredUp(cameraPosition.z - iz);
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if(const TilePtr& tile = g_map.getTile(tilePos)) {
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// skip tiles that have nothing
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if(tile->isEmpty())
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continue;
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// skip tiles that are completely behind another tile
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2012-02-01 04:47:00 +01:00
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if(g_map.isCompletelyCovered(tilePos, m_cachedFirstVisibleFloor))
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2012-01-31 21:50:35 +01:00
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continue;
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m_cachedVisibleTiles.push_back(tile);
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}
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2012-01-31 18:06:55 +01:00
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count++;
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}
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2012-01-31 21:50:35 +01:00
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}
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} else {
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static std::vector<Point> points;
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points.clear();
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assert(m_drawDimension.width() % 2 == 0 && m_drawDimension.height() % 2 == 0);
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Point quadTopLeft(m_drawDimension.width()/2 - 1, m_drawDimension.height()/2 - 1);
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for(int step = 1; !(quadTopLeft.x < 0 && quadTopLeft.y < 0) && !stop; ++step) {
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int quadWidth = std::min(2*step, m_drawDimension.width());
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int quadHeight = std::min(2*step, m_drawDimension.height());
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int fillWidth = (quadTopLeft.x >= 0) ? quadWidth-1 : quadWidth;
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int fillHeight = (quadTopLeft.x >= 0) ? quadHeight-1 : quadHeight;
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if(quadTopLeft.y >= 0) {
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for(int qx=0;qx<fillWidth;++qx) {
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2012-02-01 20:37:40 +01:00
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//TODO: remvoe this repeated code
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2012-01-31 21:50:35 +01:00
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// only start really looking tiles in the desired start
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if(count < start) {
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count++;
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continue;
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}
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// avoid rendering too much tiles at once on far views
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if(count - start + 1 > MAX_TILE_UPDATES) {
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stop = true;
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break;
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}
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points.push_back(Point(std::max(quadTopLeft.x, 0) + qx, quadTopLeft.y));
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count++;
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}
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}
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if(quadTopLeft.x >= 0) {
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for(int qy=0;qy<fillHeight;++qy) {
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// only start really looking tiles in the desired start
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if(count < start) {
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count++;
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continue;
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}
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// avoid rendering too much tiles at once on far views
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if(count - start + 1 > MAX_TILE_UPDATES) {
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stop = true;
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break;
|
|
|
|
}
|
|
|
|
points.push_back(Point(quadTopLeft.x + quadWidth-1, std::max(quadTopLeft.y, 0) + qy));
|
|
|
|
count++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(quadTopLeft.y >= 0) {
|
|
|
|
for(int qx=0;qx<fillWidth;++qx) {
|
|
|
|
// only start really looking tiles in the desired start
|
|
|
|
if(count < start) {
|
|
|
|
count++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// avoid rendering too much tiles at once on far views
|
|
|
|
if(count - start + 1 > MAX_TILE_UPDATES) {
|
|
|
|
stop = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
points.push_back(Point(std::max(quadTopLeft.x, 0) + quadWidth-qx-1, quadTopLeft.y + quadHeight-1));
|
|
|
|
count++;
|
|
|
|
}
|
2012-01-31 18:06:55 +01:00
|
|
|
}
|
2012-01-31 21:50:35 +01:00
|
|
|
if(quadTopLeft.x >= 0) {
|
|
|
|
for(int qy=0;qy<fillHeight;++qy) {
|
|
|
|
// only start really looking tiles in the desired start
|
|
|
|
if(count < start) {
|
|
|
|
count++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// avoid rendering too much tiles at once on far views
|
|
|
|
if(count - start + 1 > MAX_TILE_UPDATES) {
|
|
|
|
stop = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
points.push_back(Point(quadTopLeft.x, std::max(quadTopLeft.y, 0) + quadHeight-qy-1));
|
|
|
|
count++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
quadTopLeft -= Point(1,1);
|
|
|
|
}
|
2012-01-31 18:06:55 +01:00
|
|
|
|
2012-01-31 21:50:35 +01:00
|
|
|
for(const Point& point : points) {
|
|
|
|
Position tilePos = cameraPosition.translated(point.x - m_virtualCenterOffset.x, point.y - m_virtualCenterOffset.y);
|
2012-01-30 01:00:12 +01:00
|
|
|
// adjust tilePos to the wanted floor
|
|
|
|
tilePos.coveredUp(cameraPosition.z - iz);
|
2012-01-30 19:18:10 +01:00
|
|
|
if(const TilePtr& tile = g_map.getTile(tilePos)) {
|
2012-01-30 01:00:12 +01:00
|
|
|
// skip tiles that have nothing
|
2012-01-31 18:06:55 +01:00
|
|
|
if(tile->isEmpty())
|
2012-01-30 01:00:12 +01:00
|
|
|
continue;
|
|
|
|
m_cachedVisibleTiles.push_back(tile);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2012-01-31 18:06:55 +01:00
|
|
|
}
|
2012-01-30 01:00:12 +01:00
|
|
|
|
2012-01-31 18:06:55 +01:00
|
|
|
if(stop) {
|
|
|
|
// schedule next update continuation
|
|
|
|
m_updateTilesCacheEvent = g_dispatcher.addEvent(std::bind(&MapView::updateVisibleTilesCache, asMapView(), count));
|
2012-01-30 01:00:12 +01:00
|
|
|
}
|
2012-01-31 18:06:55 +01:00
|
|
|
if(start == 0)
|
|
|
|
m_cachedFloorVisibleCreatures = g_map.getSpectators(cameraPosition, false);
|
2012-01-30 01:00:12 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void MapView::onTileUpdate(const Position& pos)
|
|
|
|
{
|
2012-01-31 18:06:55 +01:00
|
|
|
//if(m_viewRange == NEAR_VIEW)
|
|
|
|
requestVisibleTilesCacheUpdate();
|
2012-01-30 01:00:12 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void MapView::lockFirstVisibleFloor(int firstVisibleFloor)
|
|
|
|
{
|
|
|
|
m_lockedFirstVisibleFloor = firstVisibleFloor;
|
|
|
|
requestVisibleTilesCacheUpdate();
|
|
|
|
}
|
|
|
|
|
|
|
|
void MapView::unlockFirstVisibleFloor()
|
|
|
|
{
|
|
|
|
m_lockedFirstVisibleFloor = -1;
|
|
|
|
requestVisibleTilesCacheUpdate();
|
|
|
|
}
|
|
|
|
|
|
|
|
void MapView::followCreature(const CreaturePtr& creature)
|
|
|
|
{
|
|
|
|
m_followingCreature = creature;
|
|
|
|
m_customCameraPosition = Position();
|
|
|
|
requestVisibleTilesCacheUpdate();
|
|
|
|
}
|
|
|
|
|
|
|
|
void MapView::setCameraPosition(const Position& pos)
|
|
|
|
{
|
|
|
|
m_customCameraPosition = pos;
|
|
|
|
m_followingCreature = nullptr;
|
|
|
|
requestVisibleTilesCacheUpdate();
|
|
|
|
}
|
|
|
|
|
|
|
|
void MapView::setVisibleDimension(const Size& visibleDimension)
|
|
|
|
{
|
|
|
|
if(visibleDimension.width() % 2 != 1 || visibleDimension.height() % 2 != 1) {
|
|
|
|
logTraceError("visible dimension must be odd");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(visibleDimension.width() <= 3 || visibleDimension.height() <= 3) {
|
2012-01-31 18:06:55 +01:00
|
|
|
logTraceError("reach max zoom in");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int possiblesTileSizes[] = {32,16,8,4,2,1};
|
|
|
|
int tileSize = 0;
|
|
|
|
Size drawDimension = visibleDimension + Size(3,3);
|
|
|
|
for(int candidateTileSize : possiblesTileSizes) {
|
|
|
|
Size candidateDrawSize = drawDimension * candidateTileSize;
|
|
|
|
|
|
|
|
// found a valid size
|
|
|
|
if(candidateDrawSize <= m_framebuffer->getSize()) {
|
|
|
|
tileSize = candidateTileSize;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(tileSize == 0) {
|
|
|
|
logTraceError("reached max zoom out");
|
2012-01-30 01:00:12 +01:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2012-01-31 18:06:55 +01:00
|
|
|
Point virtualCenterOffset = (drawDimension/2 - Size(1,1)).toPoint();
|
|
|
|
|
|
|
|
ViewRange viewRange;
|
2012-01-31 21:50:35 +01:00
|
|
|
if(tileSize >= 32 && visibleDimension.area() <= NEAR_VIEW_AREA)
|
2012-01-31 18:06:55 +01:00
|
|
|
viewRange = NEAR_VIEW;
|
2012-01-31 21:50:35 +01:00
|
|
|
else if(tileSize >= 16 && visibleDimension.area() <= MID_VIEW_AREA)
|
2012-01-31 18:06:55 +01:00
|
|
|
viewRange = MID_VIEW;
|
2012-02-02 15:07:02 +01:00
|
|
|
else if(tileSize >= 8 && visibleDimension.area() <= FAR_VIEW_AREA)
|
2012-01-31 18:06:55 +01:00
|
|
|
viewRange = FAR_VIEW;
|
|
|
|
else
|
|
|
|
viewRange = HUGE_VIEW;
|
|
|
|
|
|
|
|
// draw actually more than what is needed to avoid massive recalculations on far views
|
|
|
|
if(viewRange >= FAR_VIEW) {
|
|
|
|
Size oldDimension = drawDimension;
|
|
|
|
drawDimension = (m_framebuffer->getSize() / tileSize);
|
|
|
|
virtualCenterOffset += (drawDimension - oldDimension).toPoint() / 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool mustUpdate = (m_drawDimension != drawDimension ||
|
|
|
|
m_viewRange != viewRange ||
|
|
|
|
m_virtualCenterOffset != virtualCenterOffset ||
|
|
|
|
m_tileSize != tileSize);
|
|
|
|
|
2012-01-30 01:00:12 +01:00
|
|
|
m_visibleDimension = visibleDimension;
|
2012-01-31 18:06:55 +01:00
|
|
|
m_drawDimension = drawDimension;
|
|
|
|
m_tileSize = tileSize;
|
|
|
|
m_viewRange = viewRange;
|
|
|
|
m_virtualCenterOffset = virtualCenterOffset;
|
2012-01-30 01:00:12 +01:00
|
|
|
|
2012-01-31 18:06:55 +01:00
|
|
|
if(mustUpdate)
|
|
|
|
requestVisibleTilesCacheUpdate();
|
2012-01-30 01:00:12 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
int MapView::getFirstVisibleFloor()
|
|
|
|
{
|
|
|
|
// return forced first visible floor
|
|
|
|
if(m_lockedFirstVisibleFloor != -1)
|
|
|
|
return m_lockedFirstVisibleFloor;
|
|
|
|
|
2012-01-30 19:18:10 +01:00
|
|
|
Position cameraPosition = getCameraPosition();
|
|
|
|
|
2012-02-01 20:37:40 +01:00
|
|
|
// avoid rendering multifloors in far views
|
2012-01-31 18:06:55 +01:00
|
|
|
if(m_viewRange >= FAR_VIEW)
|
2012-01-30 19:18:10 +01:00
|
|
|
return cameraPosition.z;
|
|
|
|
|
2012-01-30 01:00:12 +01:00
|
|
|
// if nothing is limiting the view, the first visible floor is 0
|
|
|
|
int firstFloor = 0;
|
|
|
|
|
|
|
|
// limits to underground floors while under sea level
|
2012-01-30 19:18:10 +01:00
|
|
|
if(cameraPosition.z > Otc::SEA_FLOOR)
|
2012-01-31 05:12:54 +01:00
|
|
|
firstFloor = std::max(cameraPosition.z - Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::UNDERGROUND_FLOOR);
|
2012-01-30 01:00:12 +01:00
|
|
|
|
|
|
|
// loop in 3x3 tiles around the camera
|
|
|
|
for(int ix = -1; ix <= 1 && firstFloor < cameraPosition.z; ++ix) {
|
|
|
|
for(int iy = -1; iy <= 1 && firstFloor < cameraPosition.z; ++iy) {
|
2012-01-30 19:18:10 +01:00
|
|
|
Position pos = cameraPosition.translated(ix, iy);
|
2012-01-30 01:00:12 +01:00
|
|
|
|
|
|
|
// process tiles that we can look through, e.g. windows, doors
|
2012-01-31 05:12:54 +01:00
|
|
|
if((ix == 0 && iy == 0) || (/*(std::abs(ix) != std::abs(iy)) && */g_map.isLookPossible(pos))) {
|
2012-01-30 01:00:12 +01:00
|
|
|
Position upperPos = pos;
|
|
|
|
Position coveredPos = pos;
|
|
|
|
|
2012-01-30 19:18:10 +01:00
|
|
|
while(coveredPos.coveredUp() && upperPos.up() && upperPos.z >= firstFloor) {
|
2012-01-30 01:00:12 +01:00
|
|
|
// check tiles physically above
|
|
|
|
TilePtr tile = g_map.getTile(upperPos);
|
|
|
|
if(tile && tile->limitsFloorsView()) {
|
|
|
|
firstFloor = upperPos.z + 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// check tiles geometrically above
|
|
|
|
tile = g_map.getTile(coveredPos);
|
|
|
|
if(tile && tile->limitsFloorsView()) {
|
|
|
|
firstFloor = coveredPos.z + 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return firstFloor;
|
|
|
|
}
|
|
|
|
|
|
|
|
int MapView::getLastVisibleFloor()
|
|
|
|
{
|
|
|
|
Position cameraPosition = getCameraPosition();
|
|
|
|
|
2012-02-01 20:37:40 +01:00
|
|
|
// avoid rendering multifloors in far views
|
2012-01-31 18:06:55 +01:00
|
|
|
if(m_viewRange >= FAR_VIEW)
|
2012-01-30 19:18:10 +01:00
|
|
|
return cameraPosition.z;
|
|
|
|
|
2012-01-30 01:00:12 +01:00
|
|
|
// view only underground floors when below sea level
|
2012-01-30 19:18:10 +01:00
|
|
|
if(cameraPosition.z > Otc::SEA_FLOOR)
|
2012-01-30 22:28:08 +01:00
|
|
|
return cameraPosition.z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE;
|
2012-01-30 01:00:12 +01:00
|
|
|
else
|
2012-01-30 19:18:10 +01:00
|
|
|
return Otc::SEA_FLOOR;
|
2012-01-30 01:00:12 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
Position MapView::getCameraPosition()
|
|
|
|
{
|
|
|
|
if(m_followingCreature)
|
|
|
|
return m_followingCreature->getPosition();
|
|
|
|
return m_customCameraPosition;
|
|
|
|
}
|
|
|
|
|
|
|
|
Point MapView::transformPositionTo2D(const Position& position)
|
|
|
|
{
|
|
|
|
Position cameraPosition = getCameraPosition();
|
|
|
|
return Point((m_virtualCenterOffset.x + (position.x - cameraPosition.x) - (cameraPosition.z - position.z)) * m_tileSize,
|
|
|
|
(m_virtualCenterOffset.y + (position.y - cameraPosition.y) - (cameraPosition.z - position.z)) * m_tileSize);
|
|
|
|
}
|