2011-08-15 16:11:24 +02:00
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#include "thing.h"
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2011-08-15 21:15:49 +02:00
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#include "spritemanager.h"
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2011-08-15 16:11:24 +02:00
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#include <framework/graphics/graphics.h>
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2011-08-16 02:30:31 +02:00
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Thing::Thing(ThingType type) : m_id(0), m_type(type)
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{
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}
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2011-08-15 16:11:24 +02:00
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void Thing::internalDraw(int x, int y, int blendframes, int xdiv, int ydiv, int zdiv, int anim)
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{
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2011-08-15 21:15:49 +02:00
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const ThingAttributes& attributes = getAttributes();
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for(int yi = 0; yi < attributes.height; yi++) {
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for(int xi = 0; xi < attributes.width; xi++) {
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int sprIndex = xi +
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yi * attributes.width +
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blendframes * attributes.width * attributes.height +
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xdiv * attributes.width * attributes.height * attributes.blendframes +
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ydiv * attributes.width * attributes.height * attributes.blendframes * attributes.xdiv +
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zdiv * attributes.width * attributes.height * attributes.blendframes * attributes.xdiv * attributes.ydiv +
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anim * attributes.width * attributes.height * attributes.blendframes * attributes.xdiv * attributes.ydiv * attributes.zdiv;
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int spriteId = attributes.sprites[sprIndex];
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if(!spriteId)
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continue;
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2011-08-15 16:11:24 +02:00
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2011-08-15 21:15:49 +02:00
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TexturePtr spriteTex = g_sprites.getSpriteTexture(spriteId);
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2011-08-15 23:02:52 +02:00
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Rect drawRect((x - xi*32) - attributes.xOffset,
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(y - yi*32) - attributes.yOffset,
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32, 32);
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2011-08-15 16:11:24 +02:00
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2011-08-15 23:02:52 +02:00
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g_graphics.drawTexturedRect(drawRect, spriteTex);
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2011-08-15 16:11:24 +02:00
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}
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}
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}
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