tibia-client/src/framework/graphics/font.h

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/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#ifndef FONT_H
#define FONT_H
#include "prerequisites.h"
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#include "texture.h"
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enum EAlign {
ALIGN_TOP = 1 << 0,
ALIGN_BOTTOM = 1 << 1,
ALIGN_LEFT = 1 << 2,
ALIGN_RIGHT = 1 << 3,
ALIGN_HORIZONTAL_CENTER = 1 << 4,
ALIGN_VERTICAL_CENTER = 1 << 5,
ALIGN_CENTER = ALIGN_HORIZONTAL_CENTER | ALIGN_VERTICAL_CENTER,
ALIGN_TOP_RIGHT = ALIGN_TOP | ALIGN_RIGHT,
ALIGN_TOP_LEFT = ALIGN_TOP | ALIGN_LEFT,
ALIGN_BOTTOM_RIGHT = ALIGN_BOTTOM | ALIGN_RIGHT,
ALIGN_BOTTOM_LEFT = ALIGN_BOTTOM | ALIGN_LEFT
};
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class TextArea;
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class Font
{
public:
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Font(const std::string& name) :
m_name(name),
m_glyphHeight(10),
m_topMargin(0) { }
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/// Load font from file
bool load(const std::string &file);
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/// Simple text render starting at pos
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void renderText(const std::string& text,
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const Point& startPos,
const Color& color = Color::white);
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/** Advanced text render
* screenCoords is the rect that will be filled on the screen
* startRenderPosition is the postion to start rendering relative to the text rect
*/
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void renderText(const std::string& text,
const Rect& screenCoords,
int align = ALIGN_TOP_LEFT,
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const Color& color = Color::white);
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/// Calculate glyphs positions to use on render, also calculates textBoxSize if wanted
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std::vector<Point> calculateGlyphsPositions(const std::string& text, int align = ALIGN_TOP_LEFT, Size *textBoxSize = NULL);
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/// Simulate render and calculate text size
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Size calculateTextRectSize(const std::string& text);
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const std::string& getName() const { return m_name; }
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int getGlyphHeight() const { return m_glyphHeight; }
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const Rect *getGlyphsTextureCoords() const { return m_glyphsTextureCoords; }
const Size *getGlyphsSize() const { return m_glyphsSize; }
const TexturePtr& getTexture() const { return m_texture; }
int getTopMargin() const { return m_topMargin; }
private:
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void calculateGlyphsWidthsAutomatically(const Size& glyphSize);
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std::string m_name;
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int m_glyphHeight;
int m_topMargin;
Size m_glyphSpacing;
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TexturePtr m_texture;
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Rect m_glyphsTextureCoords[256];
Size m_glyphsSize[256];
};
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typedef boost::shared_ptr<Font> FontPtr;
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#endif // FONT_H