text align rendering

master
Eduardo Bart 13 years ago
parent 7739c7bb29
commit 8a33e0cf19

@ -74,8 +74,8 @@ void Engine::run()
while(!m_stopping) {
// fire platform events
Platform::poll();
//poll network events
// poll network events
g_connections.poll();
// update before redering
@ -102,12 +102,11 @@ void Engine::run()
// render fps
if(m_calculateFps) {
g_defaultFont->renderText(fpsPos, format("FPS: %d", fps));
g_defaultFont->renderText(format("FPS: %d", fps), fpsPos);
}
// swap buffers
Platform::swapBuffers();
//}
}
}

@ -101,15 +101,24 @@ bool Font::load(const std::string& file)
return true;
}
void Font::renderText(const Point& pos, const std::string& text)
void Font::renderText(const std::string& text,
const Point& startPos)
{
Size boxSize = g_graphics.getScreenSize() - pos.toSize();
Rect screenCoords(pos, boxSize);
Font::renderText(screenCoords, text);
Size boxSize = g_graphics.getScreenSize() - startPos.toSize();
Rect screenCoords(startPos, boxSize);
Font::renderText(text, screenCoords);
}
void Font::renderText(const Rect& screenCoords, const std::string& text, const Point& startRenderPosition, bool debug)
void Font::renderText(const std::string& text,
const Rect& screenCoords,
int align,
const Point& startInternalPos,
bool debug)
{
// prevent glitches from invalid rects
if(!screenCoords.isValid())
return;
// begin texture rendering
g_graphics.setColor(m_color);
g_graphics._beginTextureRender(m_texture.get());
@ -118,7 +127,8 @@ void Font::renderText(const Rect& screenCoords, const std::string& text, const P
int textLenght = text.length();
// map glyphs positions
Point *glyphsPositions = mapGlyphsPositions(text);
Size textBoxSize;
Point *glyphsPositions = calculateGlyphsPositions(text, align, &textBoxSize);
for(int i = 0; i < textLenght; ++i) {
int glyph = (int)text[i];
@ -127,26 +137,45 @@ void Font::renderText(const Rect& screenCoords, const std::string& text, const P
if(glyph < 32)
continue;
// calculate virtual glyph rect
// calculate initial glyph rect and texture coords
Rect glyphScreenCoords(glyphsPositions[i], m_glyphsSize[glyph]);
Rect glyphTextureCoords = m_glyphsTextureCoords[glyph];
// only render glyphs that is visible after startRenderPosition
if(glyphScreenCoords.bottom() < startRenderPosition.y || glyphScreenCoords.right() < startRenderPosition.x)
// first translate to align position
if(align & ALIGN_BOTTOM) {
glyphScreenCoords.translate(0, screenCoords.height() - textBoxSize.height());
} else if(align & ALIGN_VERTICAL_CENTER) {
glyphScreenCoords.translate(0, (screenCoords.height() - textBoxSize.height()) / 2);
} else { // ALIGN_TOP
// nothing to do
}
if(align & ALIGN_RIGHT) {
glyphScreenCoords.translate(screenCoords.width() - textBoxSize.width(), 0);
} else if(align & ALIGN_HORIZONTAL_CENTER) {
glyphScreenCoords.translate((screenCoords.width() - textBoxSize.width()) / 2, 0);
} else { // ALIGN_TOP
// nothing to do
}
// only render glyphs that are after startRenderPosition
if(glyphScreenCoords.bottom() < startInternalPos.y || glyphScreenCoords.right() < startInternalPos.x)
continue;
// bound glyph topLeft to startRenderPosition
if(glyphScreenCoords.top() < startRenderPosition.y) {
glyphTextureCoords.setTop(glyphTextureCoords.top() + (startRenderPosition.y - glyphScreenCoords.top()));
glyphScreenCoords.setTop(startRenderPosition.y);
if(glyphScreenCoords.top() < startInternalPos.y) {
glyphTextureCoords.setTop(glyphTextureCoords.top() + (startInternalPos.y - glyphScreenCoords.top()));
glyphScreenCoords.setTop(startInternalPos.y);
}
if(glyphScreenCoords.left() < startRenderPosition.x) {
glyphTextureCoords.setLeft(glyphTextureCoords.left() + (startRenderPosition.x - glyphScreenCoords.left()));
glyphScreenCoords.setLeft(startRenderPosition.x);
if(glyphScreenCoords.left() < startInternalPos.x) {
glyphTextureCoords.setLeft(glyphTextureCoords.left() + (startInternalPos.x - glyphScreenCoords.left()));
glyphScreenCoords.setLeft(startInternalPos.x);
}
// translate glyph
glyphScreenCoords.translate(-startRenderPosition);
// subtract startInternalPos
glyphScreenCoords.translate(-startInternalPos);
// translate rect to screen coords
glyphScreenCoords.translate(screenCoords.topLeft());
// only render if glyph rect is visible on screenCoords
@ -175,46 +204,78 @@ void Font::renderText(const Rect& screenCoords, const std::string& text, const P
g_graphics.drawBoundingRect(screenCoords.expanded(1), Color(0xFF00FF00), 1);
}
Size Font::calculateTextSize(const std::string& text, Point *glyphsPositions)
{
if(!glyphsPositions) {
glyphsPositions = mapGlyphsPositions(text);
}
Size size;
int numGlyphs = text.length();
for(int i = 0; i < numGlyphs; ++i) {
Point bottomLeft = glyphsPositions[i] + m_glyphsSize[(int)text[i]].toPoint();
size = size.expandedTo(bottomLeft.toSize());
}
return size;
}
Point* Font::mapGlyphsPositions(const std::string& text)
Point* Font::calculateGlyphsPositions(const std::string& text, int align, Size *textBoxSize)
{
static Point glyphsPositions[8192];
int numGlyphs = text.length();
Point virtualPos;
static int lineWidths[512];
int maxLineWidth = 0;
int lines = 0;
int glyph;
int i;
// protect buffer overflow on glyphsPostions
int numGlyphs = text.length();
if(numGlyphs > 8192)
logFatal("A text was too long to render!");
for(int i = 0; i < numGlyphs; ++i) {
int glyph = (int)text[i];
// calculate lines width
if((align & ALIGN_RIGHT || align & ALIGN_HORIZONTAL_CENTER) || textBoxSize) {
lineWidths[0] = 0;
for(i = 0; i< numGlyphs; ++i) {
glyph = (int)text[i];
if(glyph == (uchar)'\n') {
lineWidths[++lines] = 0;
} else if(glyph >= 32) {
lineWidths[lines] += m_glyphsSize[glyph].width();
maxLineWidth = std::max(maxLineWidth, lineWidths[lines]);
}
}
}
Point virtualPos;
lines = 0;
for(i = 0; i < numGlyphs; ++i) {
glyph = (int)text[i];
// store current glyph topLeft
glyphsPositions[i] = virtualPos;
// new line
if(glyph == (uchar)'\n') {
virtualPos.y += m_lineHeight;
virtualPos.x = 0;
// new line or first glyph
if(glyph == (uchar)'\n' || i == 0) {
if(glyph == (uchar)'\n') {
virtualPos.y += m_lineHeight;
lines++;
}
// calculate start x pos
if(align & ALIGN_RIGHT) {
virtualPos.x = (maxLineWidth - lineWidths[lines]);
} else if(align & ALIGN_HORIZONTAL_CENTER) {
virtualPos.x = (maxLineWidth - lineWidths[lines]) / 2;
} else { // ALIGN_LEFT
virtualPos.x = 0;
}
}
// render only if the glyph is valid
else if(glyph >= 32) {
if(glyph >= 32 && glyph != (uchar)'\n') {
virtualPos.x += m_glyphsSize[glyph].width();
}
}
if(textBoxSize) {
textBoxSize->setWidth(maxLineWidth);
textBoxSize->setHeight(virtualPos.y + m_lineHeight);
}
return (Point *)glyphsPositions;
}
Size Font::calculateTextBoxSize(const std::string& text)
{
Size size;
calculateGlyphsPositions(text, ALIGN_TOP_LEFT, &size);
return size;
}

@ -30,6 +30,20 @@
#include "texture.h"
#include "rect.h"
enum EAlign {
ALIGN_TOP = 1 << 0,
ALIGN_BOTTOM = 1 << 1,
ALIGN_LEFT = 1 << 2,
ALIGN_RIGHT = 1 << 3,
ALIGN_HORIZONTAL_CENTER = 1 << 4,
ALIGN_VERTICAL_CENTER = 1 << 5,
ALIGN_CENTER = ALIGN_HORIZONTAL_CENTER | ALIGN_VERTICAL_CENTER,
ALIGN_TOP_RIGHT = ALIGN_TOP | ALIGN_RIGHT,
ALIGN_TOP_LEFT = ALIGN_TOP | ALIGN_LEFT,
ALIGN_BOTTOM_RIGHT = ALIGN_BOTTOM | ALIGN_RIGHT,
ALIGN_BOTTOM_LEFT = ALIGN_BOTTOM | ALIGN_LEFT
};
class Font
{
public:
@ -40,32 +54,26 @@ public:
bool load(const std::string &file);
/// Simple text render starting at pos
void renderText(const Point& pos, const std::string& text);
void renderText(const std::string& text,
const Point& startPos);
/** Advanced text render
* screenCoords is the rect that will be filled on the screen
* startRenderPosition is the postion to start rendering relative to the text rect
*/
void renderText(const Rect& screenCoords, const std::string& text, const Point& startRenderPosition = Point(), bool debug = false);
void renderText(const std::string& text,
const Rect& screenCoords,
int align = ALIGN_TOP_LEFT,
const Point& startInternalPos = Point(),
bool debug = false);
/// Calculate glyphs positions to use on render, also calculates textBoxSize if wanted
Point *calculateGlyphsPositions(const std::string& text, int align = ALIGN_TOP_LEFT, Size *textBoxSize = NULL);
/// Simulate render and calculate text size
Size calculateTextSize(const std::string& text, Point *glyphsPositions = NULL);
Size calculateTextBoxSize(const std::string& text);
Point *mapGlyphsPositions(const std::string& text);
/*
enum EAlign {
ALIGN_TOP = 1 << 0,
ALIGN_BOTTOM = 1 << 1,
ALIGN_LEFT = 1 << 2,
ALIGN_RIGHT = 1 << 3,
ALIGN_HORIZONTAL_CENTER = 1 << 4,
ALIGN_VERTICAL_CENTER = 1 << 5,
ALIGN_CENTER = ALIGN_HORIZONTAL_CENTER | ALIGN_VERTICAL_CENTER,
ALIGN_TOP_RIGHT = ALIGN_TOP | ALIGN_RIGHT,
ALIGN_TOP_LEFT = ALIGN_TOP | ALIGN_LEFT,
ALIGN_BOTTOM_RIGHT = ALIGN_BOTTOM | ALIGN_RIGHT,
ALIGN_BOTTOM_LEFT = ALIGN_BOTTOM | ALIGN_LEFT
};
/// Render a text inside a rect
void renderText(const Rect& screenCoords, EAlign align, const std::string& text);
*/

@ -101,7 +101,7 @@ int main(int argc, const char *argv[])
640, 480,
g_configs.getBoolean("window maximized"));
Platform::setWindowTitle("OTClient");
Platform::setVsync();
//Platform::setVsync();
// init engine
g_engine.init();

@ -94,9 +94,9 @@ void MenuState::render()
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"Aliquam eleifend ante eu sapien vehicula consectetur.\n"
"Nunc id ligula ligula, eget vestibulum magna.\n"
"In mattis nisi non nisl semper ultricies.\n";
Size textSize = g_defaultFont->calculateTextSize(text);
g_defaultFont->renderText(Rect(100, 100, textSize.width() - 120, textSize.height() - 15), text, Point(x,y), true);
"In mattis nisi non nisl semper ultricies.";
Size textSize = g_defaultFont->calculateTextBoxSize(text);
g_defaultFont->renderText(text, Rect(100, 100, textSize.width()-30, textSize.height()-30), ALIGN_CENTER, Point(x,y), true);
}
void MenuState::update(int ticks, int elapsedTicks)

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