2011-12-07 01:31:55 +01:00
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/*
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2012-01-02 17:58:37 +01:00
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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2011-12-07 01:31:55 +01:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "paintershaderprogram.h"
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#include "painter.h"
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#include "texture.h"
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#include "texturemanager.h"
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2011-12-07 20:54:28 +01:00
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#include <framework/core/clock.h>
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2011-12-07 01:31:55 +01:00
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2012-01-30 07:27:21 +01:00
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PainterShaderProgram::PainterShaderProgram()
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{
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2012-03-20 16:17:10 +01:00
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m_startTime = g_clock.time();
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2012-04-08 21:28:03 +02:00
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m_opacity = 1;
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m_color = Color::white;
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m_time = 0;
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2012-01-30 07:27:21 +01:00
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}
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2011-12-08 00:43:12 +01:00
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bool PainterShaderProgram::link()
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{
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2012-04-08 21:28:03 +02:00
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m_startTime = g_clock.time();
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bindAttributeLocation(VERTEX_ATTR, "a_vertex");
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bindAttributeLocation(TEXCOORD_ATTR, "a_texCoord");
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2011-12-08 00:43:12 +01:00
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if(ShaderProgram::link()) {
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bindUniformLocation(PROJECTION_MATRIX_UNIFORM, "projectionMatrix");
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2012-04-19 01:03:43 +02:00
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bindUniformLocation(TEXTURE_MATRIX_UNIFORM, "textureMatrix");
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2011-12-08 00:43:12 +01:00
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bindUniformLocation(COLOR_UNIFORM, "color");
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bindUniformLocation(OPACITY_UNIFORM, "opacity");
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2012-01-12 00:00:42 +01:00
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bindUniformLocation(TIME_UNIFORM, "time");
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2012-04-08 21:28:03 +02:00
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bindUniformLocation(TEX0_UNIFORM, "tex0");
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bindUniformLocation(TEX1_UNIFORM, "tex1");
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bind();
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setUniformValue(PROJECTION_MATRIX_UNIFORM, m_projectionMatrix);
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2012-04-19 01:03:43 +02:00
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setUniformValue(TEXTURE_MATRIX_UNIFORM, m_textureMatrix);
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2012-04-08 21:28:03 +02:00
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setUniformValue(COLOR_UNIFORM, m_color);
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setUniformValue(OPACITY_UNIFORM, m_opacity);
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setUniformValue(TIME_UNIFORM, m_time);
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setUniformValue(TEX0_UNIFORM, 0);
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setUniformValue(TEX1_UNIFORM, 1);
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2012-04-19 01:03:43 +02:00
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release();
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2011-12-08 00:43:12 +01:00
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return true;
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}
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return false;
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}
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2011-12-25 00:14:12 +01:00
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void PainterShaderProgram::setProjectionMatrix(const Matrix3& projectionMatrix)
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2011-12-07 01:31:55 +01:00
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{
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2012-04-08 21:28:03 +02:00
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if(projectionMatrix == m_projectionMatrix)
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return;
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2011-12-08 00:43:12 +01:00
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bind();
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2011-12-25 00:14:12 +01:00
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setUniformValue(PROJECTION_MATRIX_UNIFORM, projectionMatrix);
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2012-04-08 21:28:03 +02:00
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m_projectionMatrix = projectionMatrix;
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2011-12-07 01:31:55 +01:00
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}
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2012-04-19 01:03:43 +02:00
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void PainterShaderProgram::setTextureMatrix(const Matrix2& textureMatrix)
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{
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if(textureMatrix == m_textureMatrix)
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return;
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bind();
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setUniformValue(TEXTURE_MATRIX_UNIFORM, textureMatrix);
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m_textureMatrix = textureMatrix;
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}
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2011-12-07 01:31:55 +01:00
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void PainterShaderProgram::setColor(const Color& color)
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{
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2012-04-08 21:28:03 +02:00
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if(color == m_color)
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return;
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2011-12-08 00:43:12 +01:00
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bind();
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2011-12-08 18:28:29 +01:00
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setUniformValue(COLOR_UNIFORM, color);
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2012-04-08 21:28:03 +02:00
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m_color = color;
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2011-12-07 01:31:55 +01:00
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}
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2011-12-25 00:14:12 +01:00
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void PainterShaderProgram::setOpacity(float opacity)
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2011-12-07 01:31:55 +01:00
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{
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2012-04-08 21:28:03 +02:00
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if(m_opacity == opacity)
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return;
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2011-12-08 00:43:12 +01:00
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bind();
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2011-12-07 01:31:55 +01:00
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setUniformValue(OPACITY_UNIFORM, opacity);
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2012-04-08 21:28:03 +02:00
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m_opacity = opacity;
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2011-12-07 01:31:55 +01:00
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}
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2012-04-19 01:03:43 +02:00
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void PainterShaderProgram::updateTime()
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2011-12-08 18:28:29 +01:00
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{
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2012-04-08 21:28:03 +02:00
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float time = g_clock.timeElapsed(m_startTime);
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2012-04-19 01:03:43 +02:00
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if(m_time == time)
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2011-12-08 00:43:12 +01:00
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return;
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2011-12-07 01:31:55 +01:00
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2012-04-19 01:03:43 +02:00
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bind();
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setUniformValue(TIME_UNIFORM, time);
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m_time = time;
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2011-12-07 01:31:55 +01:00
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}
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