2011-08-28 15:17:58 +02:00
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/*
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2012-01-02 17:58:37 +01:00
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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2011-08-28 15:17:58 +02:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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2011-08-15 23:02:52 +02:00
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#include "localplayer.h"
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2011-11-05 21:34:49 +01:00
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#include "map.h"
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#include "game.h"
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#include "tile.h"
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2011-08-15 23:02:52 +02:00
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2011-11-05 21:34:49 +01:00
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LocalPlayer::LocalPlayer()
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2011-08-30 16:37:48 +02:00
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{
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2011-11-05 21:34:49 +01:00
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m_clientWalking = false;
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2011-12-29 08:08:02 +01:00
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m_nextWalkDirection = Otc::InvalidDirection;
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2011-11-05 21:34:49 +01:00
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}
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void LocalPlayer::clientWalk(Otc::Direction direction)
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{
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2011-12-29 08:08:02 +01:00
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// We're not walking, so start a client walk.
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2011-11-05 21:34:49 +01:00
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if(!m_walking) {
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2012-01-04 11:26:58 +01:00
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Position newPos = m_position + Position::getPosFromDirection(direction);
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2011-11-05 21:34:49 +01:00
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Creature::walk(newPos, false);
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m_clientWalking = true;
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}
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}
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void LocalPlayer::walk(const Position& position, bool inverse)
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{
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2011-12-29 08:08:02 +01:00
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// This can only be received by protocol, so its always inverse.
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// If we're already walking, just finish it.
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2011-11-05 21:34:49 +01:00
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if(m_clientWalking) {
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2011-12-29 08:08:02 +01:00
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m_clientWalking = false;
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2012-01-04 11:26:58 +01:00
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Position pos = Position::getPosFromDirection(m_direction);
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2011-11-08 02:44:30 +01:00
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Point walkOffset = Point(m_walkOffset.x - pos.x * 32,
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m_walkOffset.y - pos.y * 32);
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2011-11-05 21:34:49 +01:00
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Creature::walk(position, inverse);
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2011-12-29 08:08:02 +01:00
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// Restore walk offset, because we were already walking.
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2011-11-08 02:44:30 +01:00
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m_walkOffset = walkOffset;
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2011-11-05 21:34:49 +01:00
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}
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2011-12-29 08:08:02 +01:00
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// If we're not client walking, we'll just walk like every NPC. Ie: When player is pushed.
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else
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2011-11-05 21:34:49 +01:00
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Creature::walk(position, inverse);
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}
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2011-12-29 08:08:02 +01:00
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void LocalPlayer::cancelWalk(Otc::Direction direction, bool force)
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2011-11-05 21:34:49 +01:00
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{
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2011-12-29 08:08:02 +01:00
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// Server said we cant walk. Ie: houses, vip areas.
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if(force) {
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m_clientWalking = false;
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Creature::cancelWalk(direction);
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}
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else {
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// Walk finished, and we already received the confirmation from server.
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if(m_walking && !m_clientWalking) {
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m_clientWalking = false;
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Creature::cancelWalk(direction);
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if(m_nextWalkDirection != Otc::InvalidDirection) {
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g_game.walk(m_nextWalkDirection);
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m_nextWalkDirection = Otc::InvalidDirection;
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}
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}
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//else..
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// Walk finished, however we havent received the confirmation from server. So wait for it.
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}
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2011-11-05 21:34:49 +01:00
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}
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bool LocalPlayer::canWalk(Otc::Direction direction)
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{
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2011-12-29 08:08:02 +01:00
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if(m_walking) {
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if(direction != m_direction && m_nextWalkDirection != direction)
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m_nextWalkDirection = direction;
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else if(direction == m_direction && m_nextWalkDirection != Otc::InvalidDirection)
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m_nextWalkDirection = Otc::InvalidDirection;
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2011-11-06 22:08:36 +01:00
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return false;
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2011-12-29 08:08:02 +01:00
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}
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2011-11-06 22:08:36 +01:00
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2012-01-04 11:26:58 +01:00
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Position newPos = m_position + Position::getPosFromDirection(direction);
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2011-11-05 21:34:49 +01:00
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TilePtr tile = g_map.getTile(newPos);
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if(!tile->isWalkable()) {
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2012-01-08 19:29:41 +01:00
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g_game.processTextMessage("statusSmall", "Sorry, not possible.");
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2011-11-05 21:34:49 +01:00
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return false;
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}
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2011-08-30 16:37:48 +02:00
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2011-11-06 22:08:36 +01:00
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return true;
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2011-08-30 16:37:48 +02:00
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}
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2012-01-07 23:24:29 +01:00
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void LocalPlayer::setAttackingCreature(const CreaturePtr& creature)
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{
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if(m_attackingCreature) {
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m_attackingCreature->hideStaticSquare();
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m_attackingCreature = nullptr;
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}
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if(creature) {
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creature->showStaticSquare(Fw::red);
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m_attackingCreature = creature;
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}
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}
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void LocalPlayer::setFollowingCreature(const CreaturePtr& creature)
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{
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if(m_followingCreature) {
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m_followingCreature->hideStaticSquare();
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m_followingCreature = nullptr;
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}
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if(creature) {
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creature->showStaticSquare(Fw::green);
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m_followingCreature = creature;
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}
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}
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