2011-12-07 01:31:55 +01:00
|
|
|
/*
|
2012-01-02 17:58:37 +01:00
|
|
|
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
|
2011-12-07 01:31:55 +01:00
|
|
|
*
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
|
|
* in the Software without restriction, including without limitation the rights
|
|
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
|
|
* furnished to do so, subject to the following conditions:
|
|
|
|
*
|
|
|
|
* The above copyright notice and this permission notice shall be included in
|
|
|
|
* all copies or substantial portions of the Software.
|
|
|
|
*
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
* THE SOFTWARE.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "shaderprogram.h"
|
|
|
|
|
|
|
|
GLuint ShaderProgram::m_currentProgram = 0;
|
|
|
|
|
|
|
|
ShaderProgram::ShaderProgram()
|
|
|
|
{
|
|
|
|
m_linked = false;
|
|
|
|
m_programId = glCreateProgram();
|
|
|
|
m_uniformLocations.fill(-1);
|
|
|
|
if(!m_programId)
|
|
|
|
logFatal("Unable to create GL shader program");
|
|
|
|
}
|
|
|
|
|
|
|
|
ShaderProgram::~ShaderProgram()
|
|
|
|
{
|
|
|
|
glDeleteProgram(m_programId);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ShaderProgram::addShader(const ShaderPtr& shader) {
|
|
|
|
glAttachShader(m_programId, shader->getShaderId());
|
|
|
|
m_linked = false;
|
|
|
|
m_shaders.push_back(shader);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ShaderProgram::addShaderFromSourceCode(Shader::ShaderType shaderType, const std::string& sourceCode) {
|
|
|
|
ShaderPtr shader(new Shader(shaderType));
|
|
|
|
if(!shader->compileSourceCode(sourceCode)) {
|
|
|
|
logError("failed to compile shader: ", shader->log());
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return addShader(shader);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ShaderProgram::addShaderFromSourceFile(Shader::ShaderType shaderType, const std::string& sourceFile) {
|
|
|
|
ShaderPtr shader(new Shader(shaderType));
|
|
|
|
if(!shader->compileSourceFile(sourceFile)) {
|
|
|
|
logError("failed to compile shader: ", shader->log());
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return addShader(shader);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ShaderProgram::removeShader(const ShaderPtr& shader)
|
|
|
|
{
|
|
|
|
auto it = std::find(m_shaders.begin(), m_shaders.end(), shader);
|
|
|
|
if(it == m_shaders.end())
|
|
|
|
return;
|
|
|
|
|
|
|
|
glDetachShader(m_programId, shader->getShaderId());
|
|
|
|
m_shaders.erase(it);
|
|
|
|
m_linked = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ShaderProgram::removeAllShaders()
|
|
|
|
{
|
|
|
|
while(!m_shaders.empty())
|
|
|
|
removeShader(m_shaders.front());
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ShaderProgram::link()
|
|
|
|
{
|
|
|
|
if(m_linked)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
glLinkProgram(m_programId);
|
|
|
|
|
2012-04-20 12:16:03 +02:00
|
|
|
GLint value = GL_FALSE;
|
2011-12-07 01:31:55 +01:00
|
|
|
glGetProgramiv(m_programId, GL_LINK_STATUS, &value);
|
|
|
|
m_linked = (value != GL_FALSE);
|
|
|
|
|
|
|
|
if(!m_linked)
|
|
|
|
logTraceWarning(log());
|
|
|
|
return m_linked;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ShaderProgram::bind()
|
|
|
|
{
|
|
|
|
if(m_currentProgram != m_programId) {
|
|
|
|
if(!m_linked && !link())
|
|
|
|
return false;
|
|
|
|
glUseProgram(m_programId);
|
|
|
|
m_currentProgram = m_programId;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ShaderProgram::release()
|
|
|
|
{
|
2012-04-08 21:28:03 +02:00
|
|
|
if(m_currentProgram != 0) {
|
|
|
|
m_currentProgram = 0;
|
|
|
|
glUseProgram(0);
|
|
|
|
}
|
2011-12-07 01:31:55 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
std::string ShaderProgram::log()
|
|
|
|
{
|
|
|
|
std::string infoLog;
|
2012-04-20 12:16:03 +02:00
|
|
|
GLint infoLogLength = 0;
|
2011-12-07 01:31:55 +01:00
|
|
|
glGetProgramiv(m_programId, GL_INFO_LOG_LENGTH, &infoLogLength);
|
|
|
|
if(infoLogLength > 1) {
|
|
|
|
std::vector<char> buf(infoLogLength);
|
|
|
|
glGetShaderInfoLog(m_programId, infoLogLength-1, NULL, &buf[0]);
|
|
|
|
infoLog = &buf[0];
|
|
|
|
}
|
|
|
|
return infoLog;
|
|
|
|
}
|
|
|
|
|
|
|
|
int ShaderProgram::getAttributeLocation(const char* name)
|
|
|
|
{
|
|
|
|
return glGetAttribLocation(m_programId, name);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ShaderProgram::bindAttributeLocation(int location, const char* name)
|
|
|
|
{
|
|
|
|
return glBindAttribLocation(m_programId, location, name);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ShaderProgram::bindUniformLocation(int location, const char* name)
|
|
|
|
{
|
|
|
|
assert(m_linked);
|
2011-12-08 18:28:29 +01:00
|
|
|
assert(location >= 0 && location < MAX_UNIFORM_LOCATIONS);
|
2011-12-07 01:31:55 +01:00
|
|
|
m_uniformLocations[location] = glGetUniformLocation(m_programId, name);
|
|
|
|
}
|