2012-01-20 02:12:26 +01:00
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function UIItem:onDragEnter(mousePos)
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2012-02-01 08:36:32 +01:00
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if self:isVirtual() then return false end
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2012-01-20 02:12:26 +01:00
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local item = self:getItem()
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2012-02-09 19:38:50 +01:00
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if not item then return false end
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2012-01-24 19:39:16 +01:00
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self:setBorderWidth(1)
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2012-01-20 02:12:26 +01:00
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self.currentDragThing = item
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2012-02-06 05:39:52 +01:00
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Mouse.setTargetCursor()
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2012-01-20 02:12:26 +01:00
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return true
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end
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2012-02-07 01:41:53 +01:00
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function UIItem:onDragLeave(droppedWidget, mousePos)
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2012-02-01 08:36:32 +01:00
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if self:isVirtual() then return false end
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2012-03-29 15:45:40 +02:00
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self.currentDragThing = nil
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2012-02-06 05:39:52 +01:00
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Mouse.restoreCursor()
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2012-01-24 19:39:16 +01:00
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self:setBorderWidth(0)
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2012-01-20 02:12:26 +01:00
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return true
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end
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function UIItem:onDrop(widget, mousePos)
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2012-02-01 08:36:32 +01:00
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if self:isVirtual() then return false end
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2012-03-28 16:10:21 +02:00
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if not widget or not widget.currentDragThing then return false end
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2012-01-20 03:48:38 +01:00
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2012-03-29 15:45:40 +02:00
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local item = widget.currentDragThing
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local toPos = self.position
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2012-04-07 00:31:45 +02:00
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local itemPos = item:getPosition()
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if itemPos.x == self.position.x and itemPos.y == self.position.y and itemPos.z == self.position.z then return false end
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2012-04-24 23:15:51 +02:00
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if item:getCount() > 1 then
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2012-03-29 15:45:40 +02:00
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GameInterface.moveStackableItem(item, toPos)
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2012-01-26 02:11:05 +01:00
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else
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2012-03-29 15:45:40 +02:00
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g_game.move(item, toPos, 1)
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2012-01-26 02:11:05 +01:00
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end
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2012-01-20 03:48:38 +01:00
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2012-01-24 19:39:16 +01:00
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self:setBorderWidth(0)
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2012-01-20 02:12:26 +01:00
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return true
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end
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2012-01-24 19:39:16 +01:00
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function UIItem:onHoverChange(hovered)
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2012-06-08 05:02:06 +02:00
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UIWidget.onHoverChange(self, hovered)
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2012-06-08 18:58:08 +02:00
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2012-02-01 08:36:32 +01:00
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if self:isVirtual() then return end
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2012-02-07 03:06:48 +01:00
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local draggingWidget = g_ui.getDraggingWidget()
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if draggingWidget and self ~= draggingWidget then
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local gotMap = draggingWidget:getClassName() == 'UIMap'
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local gotItem = draggingWidget:getClassName() == 'UIItem' and not draggingWidget:isVirtual()
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if hovered and (gotItem or gotMap) then
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2012-01-24 19:39:16 +01:00
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self:setBorderWidth(1)
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else
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self:setBorderWidth(0)
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end
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end
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end
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2012-01-13 01:31:39 +01:00
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function UIItem:onMouseRelease(mousePosition, mouseButton)
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2012-04-05 01:04:42 +02:00
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if self.cancelNextRelease then
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self.cancelNextRelease = false
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return true
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end
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|
2012-02-01 08:36:32 +01:00
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if self:isVirtual() then return false end
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2012-01-13 01:31:39 +01:00
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local item = self:getItem()
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if not item or not self:containsPoint(mousePosition) then return false end
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2012-04-05 01:04:42 +02:00
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if Options.getOption('classicControl') and
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((Mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or
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(Mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
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g_game.look(item)
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self.cancelNextRelease = true
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return true
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elseif GameInterface.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item) then
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return true
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end
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return false
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2012-01-13 01:31:39 +01:00
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end
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