2012-04-30 18:40:12 +02:00
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== CRASHS
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modules recursivity makes client crash, it should generate a warning
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== P1 BUGS (affects game play)
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sometimes minimap desync Z pos
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follow and autowalk doesn't cancel when walking via hotkeys
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2012-05-10 00:19:05 +02:00
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when walking on a tile with too many creatures, the following errors occurrs:
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ERROR: [ProtocolGame::parseCreatureHealth] could not get greature
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ERROR: [ProtocolGame::parseCreatureHealth] could not get greature
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ERROR: [Map::setCentralPosition] invalid creature
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ERROR: [Map::setCentralPosition] invalid creature
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ERROR: [Map::setCentralPosition] invalid creature
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ERROR: [Map::setCentralPosition] invalid creature
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2012-04-30 18:40:12 +02:00
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== P2 BUGS
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battle sometimes doesn't clear attacked/followed creatures when they go out of range
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when looking from floor 5 in floor 7, sometimes a tile have 2 invisible grounds in floor 6 that should be ignored
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2012-05-10 00:19:05 +02:00
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invisible creatures name offset is incorrect
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2012-04-30 18:40:12 +02:00
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== P3 BUGS
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widgets may have been destroyed when adding event in onSetup (UIResizeBorder), generating invalid events
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too many talk messages in game map make the messages boxes disappear
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hotkeys works while windows are locked, it shouldn't
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skulls is rendering outside map bounds
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party options does not work when re-logging inside a party
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sometimes we can still view hits from above/bottom floors from a fight that is not visible
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must removeThing in protocol parseTileAdd when stackpos is greater than 11
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