tibia-client/src/framework/platform/platform.h

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#ifndef PLATFORM_H
#define PLATFORM_H
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#include <framework/global.h>
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class PlatformListener;
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class Platform
{
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public:
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void init(PlatformListener* platformListener, const char* appName);
void terminate();
/// Poll platform input/window events
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void poll();
void updateTicks();
/// Get current time in milliseconds since last application init
int getTicks() { return m_lastTicks; }
/// Sleep in current thread
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void sleep(ulong ms);
bool createWindow(int x, int y, int width, int height, int minWidth, int minHeight, bool maximized);
void destroyWindow();
void showWindow();
void hideWindow();
void setWindowTitle(const char* title);
bool isWindowFocused();
bool isWindowVisible();
int getWindowX();
int getWindowY();
int getWindowWidth();
int getWindowHeight();
bool isWindowMaximized();
int getDisplayHeight();
int getDisplayWidth();
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/// Get GL extension function address
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void* getExtensionProcAddress(const char* ext);
/// Check if GLX/WGL extension is supported
bool isExtensionSupported(const char* ext);
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/// Get text from Ctrl+c
const char* getClipboardText();
/// Set text for Ctrl+v
void setClipboardText(const char* text);
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void hideMouseCursor();
void showMouseCursor();
Point getMouseCursorPos();
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/// Enable or disable vertical synchronization
void setVerticalSync(bool enable);
/// Swap GL buffers
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void swapBuffers();
/// Get the app user directory, the place to save files configurations files
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std::string getAppUserDir();
private:
PlatformListener* m_listener;
int m_lastTicks;
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};
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extern Platform g_platform;
#endif