tibia-client/src/framework/graphics/painter.h

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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef PAINTER_H
#define PAINTER_H
#include "declarations.h"
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#include <framework/util/databuffer.h>
#include "coordsbuffer.h"
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#include "paintershaderprogram.h"
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class Painter
{
public:
enum CompositionMode {
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CompositionMode_Normal,
CompositionMode_Multiply,
CompositionMode_Add,
CompositionMode_Replace,
CompositionMode_DestBlending
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};
void init();
void terminate();
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void drawProgram(const PainterShaderProgramPtr& program, CoordsBuffer& coordsBuffer, PainterShaderProgram::DrawMode drawMode = PainterShaderProgram::Triangles);
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void drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture);
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void drawTexturedRect(const Rect& dest, const TexturePtr& texture);
void drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
void drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
void drawFilledRect(const Rect& dest);
void drawBoundingRect(const Rect& dest, int innerLineWidth = 1);
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void setColor(const Color& color) { m_color = color; }
Color getColor() { return m_color; }
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void setOpacity(float opacity) { m_opacity = opacity; }
float getOpacity() { return m_opacity; }
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void setCustomProgram(PainterShaderProgramPtr program);
void releaseCustomProgram() { m_customProgram = nullptr; }
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void setCompositionMode(CompositionMode compositionMode);
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void resetCompositionMode() { setCompositionMode(CompositionMode_Normal); }
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void setProjectionMatrix(const Matrix3& projectionMatrix) { m_projectionMatrix = projectionMatrix; }
Matrix3 getProjectionMatrix() { return m_projectionMatrix; }
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void saveAndResetState();
void restoreSavedState();
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private:
PainterShaderProgramPtr m_drawTexturedProgram;
PainterShaderProgramPtr m_drawSolidColorProgram;
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PainterShaderProgramPtr m_customProgram;
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Matrix3 m_projectionMatrix;
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Color m_color;
float m_opacity;
CompositionMode m_compostionMode;
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CoordsBuffer m_coordsBuffer;
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PainterShaderProgramPtr m_oldCustomProgram;
Matrix3 m_oldProjectionMatrix;
Color m_oldColor;
float m_oldOpacity;
CompositionMode m_oldCompostionMode;
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};
extern Painter g_painter;
#endif