tibia-client/src/framework/graphics/animatedtexture.h

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/*
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* Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#ifndef ANIMATEDTEXTURE_H
#define ANIMATEDTEXTURE_H
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#include "texture.h"
#include <framework/core/timer.h>
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class AnimatedTexture : public Texture
{
public:
AnimatedTexture(const Size& size, std::vector<ImagePtr> frames, std::vector<int> framesDelay, bool buildMipmaps = false, bool compress = false);
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virtual ~AnimatedTexture();
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virtual bool buildHardwareMipmaps();
virtual void setSmooth(bool smooth);
virtual void setRepeat(bool repeat);
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void updateAnimation();
virtual bool isAnimatedTexture() { return true; }
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private:
std::vector<TexturePtr> m_frames;
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std::vector<int> m_framesDelay;
uint m_currentFrame;
Timer m_animTimer;
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};
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#endif