tibia-client/src/framework/font.cpp

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/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#include "font.h"
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#include "resources.h"
#include "textures.h"
#include "graphics.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
Font::Font() :
m_lineHeight(14),
m_cursorSize(14),
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m_color(Color::white),
m_firstGlyph(32),
m_numHorizontalGlyphs(16)
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{
bzero(m_glyphWidths, sizeof(m_glyphWidths));
}
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bool Font::load(const std::string& file)
{
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if(!g_resources.fileExists(file)) {
error("Font file %s does not exists", file.c_str());
return false;
}
std::string fileContents = g_resources.loadTextFile(file);
if(!fileContents.size()) {
error("Empty font file \"%s", file.c_str());
return false;
}
std::istringstream fin(fileContents);
std::string textureName;
try {
YAML::Parser parser(fin);
YAML::Node doc;
parser.GetNextDocument(doc);
doc["line height"] >> m_lineHeight;
doc["cursor size"] >> m_cursorSize;
doc["color"] >> m_color;
doc["first glyph"] >> m_firstGlyph;
doc["image"] >> textureName;
doc["image glyph size"] >> m_glyphSize;
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const YAML::Node& widthsNode = doc["glyph widths"];
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for(auto it = widthsNode.begin(); it != widthsNode.end(); ++it) {
int id, width;
it.first() >> id;
it.second() >> width;
m_glyphWidths[id] = width;
}
} catch (YAML::ParserException& e) {
error("Malformed font file \"%s\"", file.c_str());
return false;
}
m_texture = g_textures.get("fonts/" + textureName);
m_numHorizontalGlyphs = m_texture->getSize().width() / m_glyphSize.width();
if(!m_texture) {
error("Failed to load image for font \"%s\"", file.c_str());
return false;
}
return true;
}
void Font::renderText(const Point& pos, const std::string& text)
{
// bind font texture
glBindTexture(GL_TEXTURE_2D, m_texture->getTextureId());
// set font color
glColor4ubv(m_color.rgbaPtr());
// begin render
glBegin(GL_QUADS);
Point currentPos = pos;
const Size& screenSize = g_graphics.getScreenSize();
int textLenght = text.length();
for(int i = 0; i < textLenght; ++i) {
int c = (int)text[i];
// check if is visible
if(currentPos.x >= screenSize.width())
continue;
if(currentPos.y >= screenSize.height())
break;
// new line
if(c == '\n') {
currentPos.y += m_lineHeight;
currentPos.x = pos.x;
}
// text eof
else if(c == '\0') {
break;
}
// normal glyph
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else if(c >= m_firstGlyph) {
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currentPos.x += renderGlyph(currentPos, c);
}
}
// end font render
glEnd();
}
int Font::renderGlyph(const Point& pos, int glyph)
{
// get glyph width
int glyphWidth = m_glyphWidths[glyph];
// calculate glyph coords on texture font
const Size& textureSize = m_texture->getSize();
int glyphTexCoordX = ((glyph - m_firstGlyph) % m_numHorizontalGlyphs) * m_glyphSize.width();
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int glyphTexCoordY = ((glyph - m_firstGlyph) / m_numHorizontalGlyphs) * m_glyphSize.height();
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float textureRight = (float)(glyphTexCoordX + glyphWidth) / textureSize.width();
float textureBottom = (float)(glyphTexCoordY + m_glyphSize.height()) / textureSize.height();
float textureTop = (float)(glyphTexCoordY) / textureSize.height();
float textureLeft = (float)(glyphTexCoordX) / textureSize.width();
// calculate glyph coords on screen
int right = pos.x + glyphWidth;
int bottom = pos.y + m_glyphSize.height();
int top = pos.y;
int left = pos.x;
// render glyph
glTexCoord2f(textureLeft, textureTop); glVertex2i(left, top);
glTexCoord2f(textureLeft, textureBottom); glVertex2i(left, bottom);
glTexCoord2f(textureRight, textureBottom); glVertex2i(right, bottom);
glTexCoord2f(textureRight, textureTop); glVertex2i(right, top);
return glyphWidth;
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}