tibia-client/src/map.h

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#ifndef MAP_H
#define MAP_H
#include "position.h"
#include "tile.h"
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#include <graphics/graphicsdeclarations.h>
#include <unordered_map>
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class Map
{
public:
void addThing(Thing *thing, const Position& pos);
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void draw(int x, int y);
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private:
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std::unordered_map<Position, TilePtr, PositionHash> m_tiles;
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FrameBufferPtr m_framebuffer;
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};
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#endif