2011-12-07 01:31:55 +01:00
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/*
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2017-01-13 11:47:07 +01:00
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* Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
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2011-12-07 01:31:55 +01:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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2013-01-08 22:31:41 +01:00
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#ifndef PAINTERSHADERPROGRAM_H
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#define PAINTERSHADERPROGRAM_H
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2011-12-07 01:31:55 +01:00
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#include "shaderprogram.h"
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2011-12-08 00:43:12 +01:00
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#include "coordsbuffer.h"
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2011-12-28 20:38:29 +01:00
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#include <framework/core/timer.h>
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2011-12-07 01:31:55 +01:00
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class PainterShaderProgram : public ShaderProgram
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{
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protected:
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enum {
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VERTEX_ATTR = 0,
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TEXCOORD_ATTR = 1,
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2011-12-07 01:31:55 +01:00
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PROJECTION_MATRIX_UNIFORM = 0,
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TEXTURE_MATRIX_UNIFORM = 1,
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COLOR_UNIFORM = 2,
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OPACITY_UNIFORM = 3,
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TIME_UNIFORM = 4,
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TEX0_UNIFORM = 5,
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TEX1_UNIFORM = 6,
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TEX2_UNIFORM = 7,
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TEX3_UNIFORM = 8,
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RESOLUTION_UNIFORM = 9,
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TRANSFORM_MATRIX_UNIFORM = 10
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};
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2011-12-08 00:43:12 +01:00
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2012-04-19 01:03:43 +02:00
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friend class PainterOGL2;
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2012-06-14 20:26:55 +02:00
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virtual void setupUniforms();
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public:
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2012-01-30 07:27:21 +01:00
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PainterShaderProgram();
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bool link();
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void setTransformMatrix(const Matrix3& transformMatrix);
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2011-12-25 00:14:12 +01:00
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void setProjectionMatrix(const Matrix3& projectionMatrix);
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2012-06-02 16:43:27 +02:00
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void setTextureMatrix(const Matrix3& textureMatrix);
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void setColor(const Color& color);
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void setOpacity(float opacity);
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void setResolution(const Size& resolution);
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void updateTime();
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void addMultiTexture(const std::string& file);
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void bindMultiTextures();
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2011-12-07 01:31:55 +01:00
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private:
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float m_startTime;
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Color m_color;
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float m_opacity;
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Matrix3 m_transformMatrix;
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Matrix3 m_projectionMatrix;
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Matrix3 m_textureMatrix;
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Size m_resolution;
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float m_time;
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std::vector<TexturePtr> m_multiTextures;
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2011-12-07 01:31:55 +01:00
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};
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#endif
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