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Icons = { }
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Icons [ 1 ] = { tooltip = tr ( ' You are poisoned ' ) , path = ' /images/game/states/poisoned ' , id = ' condition_poisoned ' }
Icons [ 2 ] = { tooltip = tr ( ' You are burning ' ) , path = ' /images/game/states/burning ' , id = ' condition_burning ' }
Icons [ 4 ] = { tooltip = tr ( ' You are electrified ' ) , path = ' /images/game/states/electrified ' , id = ' condition_electrified ' }
Icons [ 8 ] = { tooltip = tr ( ' You are drunk ' ) , path = ' /images/game/states/drunk ' , id = ' condition_drunk ' }
Icons [ 16 ] = { tooltip = tr ( ' You are protected by a magic shield ' ) , path = ' /images/game/states/magic_shield ' , id = ' condition_magic_shield ' }
Icons [ 32 ] = { tooltip = tr ( ' You are paralysed ' ) , path = ' /images/game/states/slowed ' , id = ' condition_slowed ' }
Icons [ 64 ] = { tooltip = tr ( ' You are hasted ' ) , path = ' /images/game/states/haste ' , id = ' condition_haste ' }
Icons [ 128 ] = { tooltip = tr ( ' You may not logout during a fight ' ) , path = ' /images/game/states/logout_block ' , id = ' condition_logout_block ' }
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Icons [ 256 ] = { tooltip = tr ( ' You are drowning ' ) , path = ' /images/game/states/drowning ' , id = ' condition_drowning ' }
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Icons [ 512 ] = { tooltip = tr ( ' You are freezing ' ) , path = ' /images/game/states/freezing ' , id = ' condition_freezing ' }
Icons [ 1024 ] = { tooltip = tr ( ' You are dazzled ' ) , path = ' /images/game/states/dazzled ' , id = ' condition_dazzled ' }
Icons [ 2048 ] = { tooltip = tr ( ' You are cursed ' ) , path = ' /images/game/states/cursed ' , id = ' condition_cursed ' }
Icons [ 4096 ] = { tooltip = tr ( ' You are strengthened ' ) , path = ' /images/game/states/strengthened ' , id = ' condition_strengthened ' }
Icons [ 8192 ] = { tooltip = tr ( ' You may not logout or enter a protection zone ' ) , path = ' /images/game/states/protection_zone_block ' , id = ' condition_protection_zone_block ' }
Icons [ 16384 ] = { tooltip = tr ( ' You are within a protection zone ' ) , path = ' /images/game/states/protection_zone ' , id = ' condition_protection_zone ' }
Icons [ 32768 ] = { tooltip = tr ( ' You are bleeding ' ) , path = ' /images/game/states/bleeding ' , id = ' condition_bleeding ' }
Icons [ 65536 ] = { tooltip = tr ( ' You are hungry ' ) , path = ' /images/game/states/hungry ' , id = ' condition_hungry ' }
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healthInfoWindow = nil
healthBar = nil
manaBar = nil
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experienceBar = nil
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soulLabel = nil
capLabel = nil
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healthTooltip = ' Your character health is %d out of %d. '
manaTooltip = ' Your character mana is %d out of %d. '
experienceTooltip = ' You have %d%% to advance to level %d. '
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function init ( )
connect ( LocalPlayer , { onHealthChange = onHealthChange ,
onManaChange = onManaChange ,
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onLevelChange = onLevelChange ,
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onStatesChange = onStatesChange ,
onSoulChange = onSoulChange ,
onFreeCapacityChange = onFreeCapacityChange } )
connect ( g_game , { onGameEnd = offline } )
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healthInfoButton = modules.client_topmenu . addRightGameToggleButton ( ' healthInfoButton ' , tr ( ' Health Information ' ) , ' /images/topbuttons/healthinfo ' , toggle )
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healthInfoButton : setOn ( true )
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healthInfoWindow = g_ui.loadUI ( ' healthinfo ' , modules.game_interface . getRightPanel ( ) )
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healthInfoWindow : disableResize ( )
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healthBar = healthInfoWindow : recursiveGetChildById ( ' healthBar ' )
manaBar = healthInfoWindow : recursiveGetChildById ( ' manaBar ' )
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experienceBar = healthInfoWindow : recursiveGetChildById ( ' experienceBar ' )
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soulLabel = healthInfoWindow : recursiveGetChildById ( ' soulLabel ' )
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capLabel = healthInfoWindow : recursiveGetChildById ( ' capLabel ' )
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-- load condition icons
for k , v in pairs ( Icons ) do
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g_textures.preload ( v.path )
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end
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if g_game.isOnline ( ) then
local localPlayer = g_game.getLocalPlayer ( )
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onHealthChange ( localPlayer , localPlayer : getHealth ( ) , localPlayer : getMaxHealth ( ) )
onManaChange ( localPlayer , localPlayer : getMana ( ) , localPlayer : getMaxMana ( ) )
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onLevelChange ( localPlayer , localPlayer : getLevel ( ) , localPlayer : getLevelPercent ( ) )
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onStatesChange ( localPlayer , localPlayer : getStates ( ) , 0 )
onSoulChange ( localPlayer , localPlayer : getSoul ( ) )
onFreeCapacityChange ( localPlayer , localPlayer : getFreeCapacity ( ) )
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end
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healthInfoWindow : setup ( )
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end
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function terminate ( )
disconnect ( LocalPlayer , { onHealthChange = onHealthChange ,
onManaChange = onManaChange ,
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onLevelChange = onLevelChange ,
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onStatesChange = onStatesChange ,
onSoulChange = onSoulChange ,
onFreeCapacityChange = onFreeCapacityChange } )
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disconnect ( g_game , { onGameEnd = offline } )
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healthInfoWindow : destroy ( )
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healthInfoButton : destroy ( )
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end
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function toggle ( )
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if healthInfoButton : isOn ( ) then
healthInfoWindow : close ( )
healthInfoButton : setOn ( false )
else
healthInfoWindow : open ( )
healthInfoButton : setOn ( true )
end
end
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function toggleIcon ( bitChanged )
local content = healthInfoWindow : recursiveGetChildById ( ' conditionPanel ' )
local icon = content : getChildById ( Icons [ bitChanged ] . id )
if icon then
icon : destroy ( )
else
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icon = loadIcon ( bitChanged )
icon : setParent ( content )
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end
end
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function loadIcon ( bitChanged )
local icon = g_ui.createWidget ( ' ConditionWidget ' , content )
icon : setId ( Icons [ bitChanged ] . id )
icon : setImageSource ( Icons [ bitChanged ] . path )
icon : setTooltip ( Icons [ bitChanged ] . tooltip )
return icon
end
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function offline ( )
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healthInfoWindow : recursiveGetChildById ( ' conditionPanel ' ) : destroyChildren ( )
end
-- hooked events
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function onMiniWindowClose ( )
healthInfoButton : setOn ( false )
end
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function onHealthChange ( localPlayer , health , maxHealth )
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healthBar : setText ( health .. ' / ' .. maxHealth )
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healthBar : setTooltip ( tr ( healthTooltip , health , maxHealth ) )
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healthBar : setValue ( health , 0 , maxHealth )
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end
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function onManaChange ( localPlayer , mana , maxMana )
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manaBar : setText ( mana .. ' / ' .. maxMana )
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manaBar : setTooltip ( tr ( manaTooltip , mana , maxMana ) )
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manaBar : setValue ( mana , 0 , maxMana )
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end
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function onLevelChange ( localPlayer , value , percent )
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experienceBar : setText ( percent .. ' % ' )
experienceBar : setTooltip ( tr ( experienceTooltip , percent , value + 1 ) )
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experienceBar : setPercent ( percent )
end
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function onSoulChange ( localPlayer , soul )
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soulLabel : setText ( tr ( ' Soul ' ) .. ' : ' .. soul )
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end
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function onFreeCapacityChange ( player , freeCapacity )
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capLabel : setText ( tr ( ' Cap ' ) .. ' : ' .. freeCapacity )
end
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function onStatesChange ( localPlayer , now , old )
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if now == old then return end
local bitsChanged = bit32.bxor ( now , old )
for i = 1 , 32 do
local pow = math.pow ( 2 , i - 1 )
if pow > bitsChanged then break end
local bitChanged = bit32.band ( bitsChanged , pow )
if bitChanged ~= 0 then
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toggleIcon ( bitChanged )
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end
end
end
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-- personalization functions
function hideLabels ( )
local removeHeight = math.max ( capLabel : getMarginRect ( ) . height , soulLabel : getMarginRect ( ) . height )
capLabel : setOn ( false )
soulLabel : setOn ( false )
healthInfoWindow : setHeight ( math.max ( healthInfoWindow.minimizedHeight , healthInfoWindow : getHeight ( ) - removeHeight ) )
end
function hideExperience ( )
local removeHeight = experienceBar : getMarginRect ( ) . height
experienceBar : setOn ( false )
healthInfoWindow : setHeight ( math.max ( healthInfoWindow.minimizedHeight , healthInfoWindow : getHeight ( ) - removeHeight ) )
end
function setHealthTooltip ( tooltip )
healthTooltip = tooltip
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local localPlayer = g_game.getLocalPlayer ( )
if localPlayer then
healthBar : setTooltip ( tr ( healthTooltip , localPlayer : getHealth ( ) , localPlayer : getMaxHealth ( ) ) )
end
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end
function setManaTooltip ( tooltip )
manaTooltip = tooltip
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local localPlayer = g_game.getLocalPlayer ( )
if localPlayer then
manaBar : setTooltip ( tr ( manaTooltip , localPlayer : getMana ( ) , localPlayer : getMaxMana ( ) ) )
end
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end
function setExperienceTooltip ( tooltip )
experienceTooltip = tooltip
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local localPlayer = g_game.getLocalPlayer ( )
if localPlayer then
experienceBar : setTooltip ( tr ( experienceTooltip , localPlayer : getLevelPercent ( ) , localPlayer : getLevel ( ) + 1 ) )
end
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end