Updated Top Menu, Health Info, Combat Controls, Console (Channels), Game Toggle Buttons, Minimap Layout, Game Interface Prompts, and Creature Draw Info.

* Added new left and right game button panels.
* Relocated main game toggle buttons to the right side of the screen to make it easier to toggle miniwindows.
* Added table.empty(t) function to table lib.
* Renamed module game_healthbar to game_healthinfo.
* Combat controls now save per character (e.g. Fight mode, chase mode, safe fight mode)
* Last channels open now save per character.
* Fixed typo in containers.lua.
* Added logout prompting window message when you logout via the logout button.
* Added exit promting window message when you attempt to exit the client.
* Repositioned some minimap buttons.
* Fixed so when creatures health percent is < 1 it will not draw the creature information.

Known Issues:
* If you move a container widget into the map rect if you move an item onto itself it will allow this to execute still dropping the item on the ground.
* The server is calling to open channels after onGameStart is executed causing it to focus the last tab opened. Fix: Don't save channels to the settings that are opened by the server.
master
BeniS 12 years ago
parent 9523b5cde5
commit 8850528091

@ -1,7 +1,7 @@
Module
name: client_options
description: Create the options window
author: edubart
author: edubart, BeniS
website: www.otclient.info
dependencies:

@ -4,7 +4,8 @@ TopMenu = {}
local topMenu
local leftButtonsPanel
local rightButtonsPanel
local gameButtonsPanel
local leftGameButtonsPanel
local rightGameButtonsPanel
-- private functions
local function addButton(id, description, icon, callback, panel, toggle)
@ -32,10 +33,12 @@ function TopMenu.init()
leftButtonsPanel = topMenu:getChildById('leftButtonsPanel')
rightButtonsPanel = topMenu:getChildById('rightButtonsPanel')
gameButtonsPanel = topMenu:getChildById('gameButtonsPanel')
leftGameButtonsPanel = topMenu:getChildById('leftGameButtonsPanel')
rightGameButtonsPanel = topMenu:getChildById('rightGameButtonsPanel')
if g_game.isOnline() then
gameButtonsPanel:show()
leftGameButtonsPanel:show()
rightGameButtonsPanel:show()
end
end
@ -45,7 +48,8 @@ function TopMenu.terminate()
leftButtonsPanel = nil
rightButtonsPanel = nil
gameButtonsPanel = nil
leftGameButtonsPanel = nil
rightGameButtonsPanel = nil
topMenu:destroy()
topMenu = nil
@ -69,20 +73,30 @@ function TopMenu.addRightToggleButton(id, description, icon, callback, right)
return addButton(id, description, icon, callback, rightButtonsPanel, true)
end
function TopMenu.addGameButton(id, description, icon, callback)
return addButton(id, description, icon, callback, gameButtonsPanel, false)
function TopMenu.addLeftGameButton(id, description, icon, callback)
return addButton(id, description, icon, callback, leftGameButtonsPanel, false)
end
function TopMenu.addGameToggleButton(id, description, icon, callback, right)
return addButton(id, description, icon, callback, gameButtonsPanel, true)
function TopMenu.addLeftGameToggleButton(id, description, icon, callback, right)
return addButton(id, description, icon, callback, leftGameButtonsPanel, true)
end
function TopMenu.addRightGameButton(id, description, icon, callback)
return addButton(id, description, icon, callback, rightGameButtonsPanel, false)
end
function TopMenu.addRightGameToggleButton(id, description, icon, callback, right)
return addButton(id, description, icon, callback, rightGameButtonsPanel, true)
end
function TopMenu.hideGameButtons()
gameButtonsPanel:hide()
leftGameButtonsPanel:hide()
rightGameButtonsPanel:hide()
end
function TopMenu.showGameButtons()
gameButtonsPanel:show()
leftGameButtonsPanel:show()
rightGameButtonsPanel:show()
end
function TopMenu.getButton(id)

@ -57,18 +57,12 @@ TopPanel
anchors.left: parent.left
TopMenuButtonsPanel
id: gameButtonsPanel
id: leftGameButtonsPanel
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.left: prev.right
visible: false
TopMenuButtonsPanel
id: rightButtonsPanel
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.right: parent.right
UILabel
id: frameCounter
text-align: right
@ -76,7 +70,7 @@ TopPanel
color: white
id: frameCounter
anchors.top: parent.top
anchors.right: prev.left
anchors.left: prev.right
margin-top: 8
margin-right: 5
@onSetup: |
@ -88,3 +82,16 @@ TopPanel
--print(text)
end
end, 250)
TopMenuButtonsPanel
id: rightButtonsPanel
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.right: parent.right
TopMenuButtonsPanel
id: rightGameButtonsPanel
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.right: prev.left
visible: false

@ -57,3 +57,10 @@ function table.compare(t, other)
end
return true
end
function table.empty(t)
if(t) then
return next(t) == nil
end
return true
end

@ -16,7 +16,7 @@ Module
- game_textmessage
- game_console
- game_outfit
- game_healthbar
- game_healthinfo
- game_skills
- game_inventory
- game_combatcontrols

@ -37,7 +37,7 @@ table.insert(lifeBarColors, {percentAbove = -1, color = '#4F0000' } )
-- public functions
function Battle.init()
battleWindow = g_ui.loadUI('battle.otui', GameInterface.getRightPanel())
battleButton = TopMenu.addGameToggleButton('battleButton', tr('Battle') .. ' (Ctrl+B)', 'battle.png', Battle.toggle)
battleButton = TopMenu.addRightGameToggleButton('battleButton', tr('Battle') .. ' (Ctrl+B)', 'battle.png', Battle.toggle)
battleButton:setOn(true)
g_keyboard.bindKeyDown('Ctrl+B', Battle.toggle)

@ -1,7 +1,7 @@
Module
name: game_battle
description: Manage battle window
author: andrefaramir
author: andrefaramir, BeniS
website: www.otclient.info
icon: battle.png

@ -98,4 +98,3 @@ MiniWindow
type: verticalBox
fit-children: true

@ -41,7 +41,7 @@ end
-- public functions
function CombatControls.init()
combatControlsButton = TopMenu.addGameToggleButton('combatControlsButton', tr('Combat Controls'), 'combatcontrols.png', CombatControls.toggle)
combatControlsButton = TopMenu.addRightGameToggleButton('combatControlsButton', tr('Combat Controls'), 'combatcontrols.png', CombatControls.toggle)
combatControlsButton:setOn(true)
combatControlsWindow = g_ui.loadUI('combatcontrols.otui', GameInterface.getRightPanel())
@ -131,11 +131,43 @@ function CombatControls.check()
end
function CombatControls.online()
local player = g_game.getLocalPlayer()
if(player) then
local char = player:getName()
local lastCombatControls = g_settings.getNode('LastCombatControls')
if(not table.empty(lastCombatControls)) then
if(lastCombatControls[char]) then
g_game.setFightMode(lastCombatControls[char].fightMode)
g_game.setChaseMode(lastCombatControls[char].chaseMode)
g_game.setSafeFight(lastCombatControls[char].safeFight)
end
end
end
combatControlsWindow:setVisible(combatControlsButton:isOn())
CombatControls.update()
end
function CombatControls.offline()
local lastCombatControls = g_settings.getNode('LastCombatControls')
if(not lastCombatControls) then
lastCombatControls = {}
end
local player = g_game.getLocalPlayer()
if(player) then
local char = player:getName()
lastCombatControls[char] = {
fightMode = g_game.getFightMode(),
chaseMode = g_game.getChaseMode(),
safeFight = g_game.isSafeFight()
}
-- save last combat control settings
g_settings.setNode('LastCombatControls', lastCombatControls)
end
end
function CombatControls.toggle()

@ -1,7 +1,7 @@
Module
name: game_combatcontrols
description: Combat controls window
author: edubart
author: edubart, BeniS
website: www.otclient.info
dependencies:

@ -185,12 +185,76 @@ local function onChannelList(channelList)
end
local function onGameStart()
-- open last channels
local player = g_game.getLocalPlayer()
if(player) then
local char = player:getName()
local lastChannelsOpen = g_settings.getNode('LastChannelsOpen')
if(not table.empty(lastChannelsOpen) and lastChannelsOpen[char]) then
for channelName, channelId in ipairs(lastChannelsOpen[char]) do
if(not table.find(channels, channelId)) then g_game.joinChannel(channelId) end
end
end
end
local tab = Console.getTab(tr('Default'))
if tab then
addEvent(function() consoleTabBar:selectTab(tab) end, false)
--[[
Known Issue: The server is calling to open channels after
onGameStart is executed causing it to focus the last tab opened.
Fix: Don't save channels to the settings that are opened by the server.
]]
addEvent(function() consoleTabBar:selectTab(tab) end, true)
end
end
function Console.onTabChange(tabBar, tab)
if tab:getText() == tr('Default') or tab:getText() == tr('Server Log') then
consolePanel:getChildById('closeChannelButton'):disable()
else
consolePanel:getChildById('closeChannelButton'):enable()
end
end
function Console.clear()
local lastChannelsOpen = {}
local player = g_game.getLocalPlayer()
if(player) then
local char = player:getName()
lastChannelsOpen[char] = {}
for channelId, channelName in pairs(channels) do
table.insert(lastChannelsOpen[char], channelId)
end
end
for _, channelId in ipairs(g_settings.getList('last-channels')) do
g_game.joinChannel(channelId)
-- save last open channels
g_settings.setNode('LastChannelsOpen', lastChannelsOpen)
for _, channelName in pairs(channels) do
local tab = consoleTabBar:getTab(channelName)
consoleTabBar:removeTab(tab)
end
channels = {}
consoleTabBar:getTab(tr('Default')).tabPanel:getChildById('consoleBuffer'):destroyChildren()
consoleTabBar:getTab(tr('Server Log')).tabPanel:getChildById('consoleBuffer'):destroyChildren()
local npcTab = consoleTabBar:getTab('NPCs')
if npcTab then
consoleTabBar:removeTab(npcTab)
end
consoleTextEdit:clearText()
if channelsWindow then
channelsWindow:destroy()
channelsWindow = nil
end
end
@ -270,33 +334,6 @@ function Console.terminate()
Console = nil
end
function Console.clear()
local lastChannels = {}
for channelid, channelname in pairs(channels) do
table.insert(lastChannels, channelid)
local tab = consoleTabBar:getTab(channelname)
consoleTabBar:removeTab(tab)
end
g_settings.setList('last-channels', lastChannels)
channels = {}
consoleTabBar:getTab(tr('Default')).tabPanel:getChildById('consoleBuffer'):destroyChildren()
consoleTabBar:getTab(tr('Server Log')).tabPanel:getChildById('consoleBuffer'):destroyChildren()
local npcTab = consoleTabBar:getTab('NPCs')
if npcTab then
consoleTabBar:removeTab(npcTab)
end
consoleTextEdit:clearText()
if channelsWindow then
channelsWindow:destroy()
channelsWindow = nil
end
end
function Console.setTextEditText(text)
consoleTextEdit:setText(text)
end
@ -320,14 +357,6 @@ function Console.addTab(name, focus)
return tab
end
function Console.onTabChange(tabBar, tab)
if tab:getText() == tr('Default') or tab:getText() == tr('Server Log') then
consolePanel:getChildById('closeChannelButton'):disable()
else
consolePanel:getChildById('closeChannelButton'):enable()
end
end
function Console.removeCurrentTab()
local tab = consoleTabBar:getCurrentTab()
if tab:getText() == tr('Default') or tab:getText() == tr('Server Log') then return end
@ -549,4 +578,4 @@ end
function Console.ignoreNpcMessages(ignore)
ignoreNpcMessages = ignore
end
end

@ -1,7 +1,7 @@
Module
name: game_console
description: Manage chat window
author: edubart, andrefaramir, baxnie, sn4ake
author: edubart, andrefaramir, baxnie, sn4ake, BeniS
website: www.otclient.info
dependencies:

@ -108,7 +108,7 @@ function Containers.clean()
if container.window then
container.window:destroy()
container.window = nil
container.itemsPnale = nil
container.itemsPanel = nil
end
end
end

@ -1,150 +0,0 @@
HealthBar = {}
-- constants
local Icons = {}
Icons[1] = { tooltip = tr('You are poisoned'), path = '/game_healthbar/icons/poisoned.png', id = 'condition_poisoned' }
Icons[2] = { tooltip = tr('You are burning'), path = '/game_healthbar/icons/burning.png', id = 'condition_burning' }
Icons[4] = { tooltip = tr('You are electrified'), path = '/game_healthbar/icons/electrified.png', id = 'condition_electrified' }
Icons[8] = { tooltip = tr('You are freezing'), path = '/game_healthbar/icons/drunk.png', id = 'condition_drunk' }
Icons[16] = { tooltip = tr('You are protected by a magic shield'), path = '/game_healthbar/icons/magic_shield.png', id = 'condition_magic_shield' }
Icons[32] = { tooltip = tr('You are paralysed'), path = '/game_healthbar/icons/slowed.png', id = 'condition_slowed' }
Icons[64] = { tooltip = tr('You are hasted'), path = '/game_healthbar/icons/haste.png', id = 'condition_haste' }
Icons[128] = { tooltip = tr('You may not logout during a fight'), path = '/game_healthbar/icons/logout_block.png', id = 'condition_logout_block' }
Icons[256] = { tooltip = tr('You are drowing'), path = '/game_healthbar/icons/drowning.png', id = 'condition_drowning' }
Icons[512] = { tooltip = tr('You are freezing'), path = '/game_healthbar/icons/freezing.png', id = 'condition_freezing' }
Icons[1024] = { tooltip = tr('You are dazzled'), path = '/game_healthbar/icons/dazzled.png', id = 'condition_dazzled' }
Icons[2048] = { tooltip = tr('You are cursed'), path = '/game_healthbar/icons/cursed.png', id = 'condition_cursed' }
Icons[4096] = { tooltip = tr('You are strengthened'), path = '/game_healthbar/icons/strengthened.png', id = 'condition_strengthened' }
Icons[8192] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/game_healthbar/icons/protection_zone_block.png', id = 'condition_protection_zone_block' }
Icons[16384] = { tooltip = tr('You are within a protection zone'), path = '/game_healthbar/icons/protection_zone.png', id = 'condition_protection_zone' }
Icons[32768] = { tooltip = tr('You are bleeding'), path = '/game_healthbar/icons/bleeding.png', id = 'condition_bleeding' }
Icons[65536] = { tooltip = tr('You are hungry'), path = '/game_healthbar/icons/hungry.png', id = 'condition_hungry' }
-- private variables
local healthBarWindow
local healthBar
local manaBar
local healthLabel
local manaLabel
local soulLabel
local soulPoints
-- public functions
function HealthBar.init()
connect(LocalPlayer, { onHealthChange = HealthBar.onHealthChange,
onManaChange = HealthBar.onManaChange,
onStatesChange = HealthBar.onStatesChange,
onSoulChange = HealthBar.onSoulChange })
connect(g_game, { onGameEnd = HealthBar.offline })
healthBarWindow = g_ui.loadUI('healthbar.otui', GameInterface.getRightPanel())
healthBarButton = TopMenu.addGameToggleButton('healthBarButton', tr('Health Bar'), 'healthbar.png', HealthBar.toggle)
healthBarButton:setOn(true)
healthBar = healthBarWindow:recursiveGetChildById('healthBar')
manaBar = healthBarWindow:recursiveGetChildById('manaBar')
healthLabel = healthBarWindow:recursiveGetChildById('healthLabel')
manaLabel = healthBarWindow:recursiveGetChildById('manaLabel')
soulLabel = healthBarWindow:recursiveGetChildById('soulLabel')
if g_game.isOnline() then
local localPlayer = g_game.getLocalPlayer()
HealthBar.onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
HealthBar.onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
HealthBar.onStatesChange(localPlayer, localPlayer:getStates(), 0)
HealthBar.onSoulChange(localPlayer, localPlayer:getSoul())
end
end
function HealthBar.terminate()
disconnect(LocalPlayer, { onHealthChange = HealthBar.onHealthChange,
onManaChange = HealthBar.onManaChange,
onStatesChange = HealthBar.onStatesChange,
onSoulChange = HealthBar.onSoulChange })
disconnect(g_game, { onGameEnd = HealthBar.offline })
healthBarWindow:destroy()
healthBarButton:destroy()
healthBarWindow = nil
healthBarButton = nil
healthBar = nil
manaBar = nil
healthLabel = nil
manaLabel = nil
soulLabel = nil
HealthBar = nil
end
function HealthBar.toggle()
if healthBarButton:isOn() then
healthBarWindow:close()
healthBarButton:setOn(false)
else
healthBarWindow:open()
healthBarButton:setOn(true)
end
end
function HealthBar.onMiniWindowClose()
healthBarButton:setOn(false)
end
function HealthBar.offline()
healthBarWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
end
-- hooked events
function HealthBar.onHealthChange(localPlayer, health, maxHealth)
healthLabel:setText(health .. ' / ' .. maxHealth)
healthBar:setPercent(health / maxHealth * 100)
end
function HealthBar.onManaChange(localPlayer, mana, maxMana)
manaLabel:setText(mana .. ' / ' .. maxMana)
local percent
if maxMana == 0 then
percent = 100
else
percent = (mana * 100)/maxMana
end
manaBar:setPercent(percent)
end
function HealthBar.onStatesChange(localPlayer, now, old)
if now == old then return end
local bitsChanged = bit32.bxor(now, old)
for i = 1, 32 do
local pow = math.pow(2, i-1)
if pow > bitsChanged then break end
local bitChanged = bit32.band(bitsChanged, pow)
if bitChanged ~= 0 then
HealthBar.toggleIcon(bitChanged)
end
end
end
function HealthBar.onSoulChange(localPlayer, soul)
soulLabel:setText('Soul: '.. soul)
end
function HealthBar.toggleIcon(bitChanged)
local content = healthBarWindow:recursiveGetChildById('conditionPanel')
local icon = content:getChildById(Icons[bitChanged].id)
if icon then
icon:destroy()
else
icon = g_ui.createWidget('ConditionWidget', content)
icon:setId(Icons[bitChanged].id)
icon:setImageSource(Icons[bitChanged].path)
icon:setTooltip(Icons[bitChanged].tooltip)
end
end

@ -1,15 +0,0 @@
Module
name: game_healthbar
description: Displays health and mana points
author: edubart
website: www.otclient.info
dependencies:
- game_interface
@onLoad: |
dofile 'healthbar'
HealthBar.init()
@onUnload: |
HealthBar.terminate()

@ -0,0 +1,151 @@
HealthInfo = {}
-- constants
local Icons = {}
Icons[1] = { tooltip = tr('You are poisoned'), path = '/game_healthinfo/icons/poisoned.png', id = 'condition_poisoned' }
Icons[2] = { tooltip = tr('You are burning'), path = '/game_healthinfo/icons/burning.png', id = 'condition_burning' }
Icons[4] = { tooltip = tr('You are electrified'), path = '/game_healthinfo/icons/electrified.png', id = 'condition_electrified' }
Icons[8] = { tooltip = tr('You are freezing'), path = '/game_healthinfo/icons/drunk.png', id = 'condition_drunk' }
Icons[16] = { tooltip = tr('You are protected by a magic shield'), path = '/game_healthinfo/icons/magic_shield.png', id = 'condition_magic_shield' }
Icons[32] = { tooltip = tr('You are paralysed'), path = '/game_healthinfo/icons/slowed.png', id = 'condition_slowed' }
Icons[64] = { tooltip = tr('You are hasted'), path = '/game_healthinfo/icons/haste.png', id = 'condition_haste' }
Icons[128] = { tooltip = tr('You may not logout during a fight'), path = '/game_healthinfo/icons/logout_block.png', id = 'condition_logout_block' }
Icons[256] = { tooltip = tr('You are drowing'), path = '/game_healthinfo/icons/drowning.png', id = 'condition_drowning' }
Icons[512] = { tooltip = tr('You are freezing'), path = '/game_healthinfo/icons/freezing.png', id = 'condition_freezing' }
Icons[1024] = { tooltip = tr('You are dazzled'), path = '/game_healthinfo/icons/dazzled.png', id = 'condition_dazzled' }
Icons[2048] = { tooltip = tr('You are cursed'), path = '/game_healthinfo/icons/cursed.png', id = 'condition_cursed' }
Icons[4096] = { tooltip = tr('You are strengthened'), path = '/game_healthinfo/icons/strengthened.png', id = 'condition_strengthened' }
Icons[8192] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/game_healthinfo/icons/protection_zone_block.png', id = 'condition_protection_zone_block' }
Icons[16384] = { tooltip = tr('You are within a protection zone'), path = '/game_healthinfo/icons/protection_zone.png', id = 'condition_protection_zone' }
Icons[32768] = { tooltip = tr('You are bleeding'), path = '/game_healthinfo/icons/bleeding.png', id = 'condition_bleeding' }
Icons[65536] = { tooltip = tr('You are hungry'), path = '/game_healthinfo/icons/hungry.png', id = 'condition_hungry' }
-- private variables
local healthInfoWindow
local healthBar
local manaBar
local soulBar
local healthLabel
local manaLabel
local soulLabel
-- public functions
function HealthInfo.init()
connect(LocalPlayer, { onHealthChange = HealthInfo.onHealthChange,
onManaChange = HealthInfo.onManaChange,
onStatesChange = HealthInfo.onStatesChange,
onSoulChange = HealthInfo.onSoulChange })
connect(g_game, { onGameEnd = HealthInfo.offline })
healthInfoWindow = g_ui.loadUI('healthinfo.otui', GameInterface.getRightPanel())
healthInfoButton = TopMenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), 'healthinfo.png', HealthInfo.toggle)
healthInfoButton:setOn(true)
healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
healthLabel = healthInfoWindow:recursiveGetChildById('healthLabel')
manaLabel = healthInfoWindow:recursiveGetChildById('manaLabel')
soulBar = healthInfoWindow:recursiveGetChildById('soulBar')
soulLabel = healthInfoWindow:recursiveGetChildById('soulLabel')
if g_game.isOnline() then
local localPlayer = g_game.getLocalPlayer()
HealthInfo.onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
HealthInfo.onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
HealthInfo.onStatesChange(localPlayer, localPlayer:getStates(), 0)
HealthInfo.onSoulChange(localPlayer, localPlayer:getSoul())
end
end
function HealthInfo.terminate()
disconnect(LocalPlayer, { onHealthChange = HealthInfo.onHealthChange,
onManaChange = HealthInfo.onManaChange,
onStatesChange = HealthInfo.onStatesChange,
onSoulChange = HealthInfo.onSoulChange })
disconnect(g_game, { onGameEnd = HealthInfo.offline })
healthInfoWindow:destroy()
healthInfoButton:destroy()
healthInfoWindow = nil
healthInfoButton = nil
healthBar = nil
manaBar = nil
soulBar = nil
healthLabel = nil
manaLabel = nil
soulLabel = nil
HealthInfo = nil
end
function HealthInfo.toggle()
if healthInfoButton:isOn() then
healthInfoWindow:close()
healthInfoButton:setOn(false)
else
healthInfoWindow:open()
healthInfoButton:setOn(true)
end
end
function HealthInfo.onMiniWindowClose()
healthInfoButton:setOn(false)
end
function HealthInfo.offline()
healthInfoWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
end
-- hooked events
function HealthInfo.onHealthChange(localPlayer, health, maxHealth)
healthLabel:setText(health .. ' / ' .. maxHealth)
healthBar:setPercent(health / maxHealth * 100)
end
function HealthInfo.onManaChange(localPlayer, mana, maxMana)
manaLabel:setText(mana .. ' / ' .. maxMana)
local percent
if maxMana == 0 then
percent = 100
else
percent = (mana * 100)/maxMana
end
manaBar:setPercent(percent)
end
function HealthInfo.onSoulChange(localPlayer, soul)
soulLabel:setText('Soul: ' .. soul)
end
function HealthInfo.onStatesChange(localPlayer, now, old)
if now == old then return end
local bitsChanged = bit32.bxor(now, old)
for i = 1, 32 do
local pow = math.pow(2, i-1)
if pow > bitsChanged then break end
local bitChanged = bit32.band(bitsChanged, pow)
if bitChanged ~= 0 then
HealthInfo.toggleIcon(bitChanged)
end
end
end
function HealthInfo.toggleIcon(bitChanged)
local content = healthInfoWindow:recursiveGetChildById('conditionPanel')
local icon = content:getChildById(Icons[bitChanged].id)
if icon then
icon:destroy()
else
icon = g_ui.createWidget('ConditionWidget', content)
icon:setId(Icons[bitChanged].id)
icon:setImageSource(Icons[bitChanged].path)
icon:setTooltip(Icons[bitChanged].tooltip)
end
end

@ -0,0 +1,15 @@
Module
name: game_healthinfo
description: Displays health, mana points, soul points, and conditions
author: edubart, BeniS
website: www.otclient.info
dependencies:
- game_interface
@onLoad: |
dofile 'healthinfo'
HealthInfo.init()
@onUnload: |
HealthInfo.terminate()

@ -33,7 +33,7 @@ ManaLabel < GameLabel
anchors.fill: manaBar
margin-top: 2
text: 0 / 0
SoulLabel < GameLabel
id: soulLabel
color: white
@ -52,11 +52,11 @@ ConditionWidget < UIWidget
margin-left: 5
MiniWindow
icon: healthbar.png
id: healthBarWindow
!text: tr('Health Bar')
icon: healthinfo.png
id: healthInfoWindow
!text: tr('Health Info')
height: 102
@onClose: HealthBar.onMiniWindowClose()
@onClose: HealthInfo.onMiniWindowClose()
&save: true
MiniWindowContents

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@ -38,7 +38,7 @@ function HotkeysManager.init()
local hotkeyListPanel = hotkeysWindow:getChildById('currentHotkeys')
hotkeysWindow:setVisible(false)
hotkeysButton = TopMenu.addGameButton('hotkeysButton', tr('Hotkeys') .. ' (Ctrl+K)', '/game_hotkeys/icon.png', HotkeysManager.toggle)
hotkeysButton = TopMenu.addLeftGameButton('hotkeysButton', tr('Hotkeys') .. ' (Ctrl+K)', '/game_hotkeys/icon.png', HotkeysManager.toggle)
g_keyboard.bindKeyDown('Ctrl+K', HotkeysManager.toggle)
g_keyboard.bindKeyPress('Down', function() hotkeyListPanel:focusNextChild(KeyboardFocusReason) end, hotkeysWindow)
g_keyboard.bindKeyPress('Up', function() hotkeyListPanel:focusPreviousChild(KeyboardFocusReason) end, hotkeysWindow)

@ -1,7 +1,7 @@
Module
name: game_hotkeys
description: Manage client hotkeys
author: andrefaramir
author: andrefaramir, BeniS
website: www.otclient.info
dependencies:

@ -20,6 +20,8 @@ end
function GameInterface.init()
g_ui.importStyle('styles/countwindow.otui')
g_ui.importStyle('styles/logoutwindow.otui')
g_ui.importStyle('styles/exitwindow.otui')
connect(g_game, { onGameStart = GameInterface.show }, true)
connect(g_game, { onGameEnd = GameInterface.hide }, true)
@ -63,8 +65,8 @@ function GameInterface.init()
g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel, 250)
g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel, 250)
g_keyboard.bindKeyDown('Ctrl+Q', GameInterface.tryLogout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+L', GameInterface.tryLogout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+Q', GameInterface.logout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+L', GameInterface.logout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() TextMessage.clearMessages() end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+.', function()
@ -114,7 +116,7 @@ function GameInterface.hide()
g_app.onClose = nil
end
function GameInterface.tryExit()
function GameInterface.exit()
if g_game.isOnline() then
g_game.forceLogout()
scheduleEvent(exit, 10)
@ -122,13 +124,47 @@ function GameInterface.tryExit()
end
end
function GameInterface.tryLogout()
function GameInterface.tryExit()
local exitWindow = g_ui.createWidget('ExitWindow', rootWidget)
local exitButton = exitWindow:getChildById('buttonExit')
local logoutButton = exitWindow:getChildById('buttonLogout')
local exitFunc = function()
GameInterface.exit()
exitButton:getParent():destroy()
end
local logoutFunc = function()
GameInterface.logout()
logoutButton:getParent():destroy()
end
exitWindow.onEnter = logoutFunc
exitButton.onClick = exitFunc
logoutButton.onClick = logoutFunc
return true -- signal closing
end
function GameInterface.logout()
if g_game.isOnline() then
g_game.safeLogout()
return true
end
end
function GameInterface.tryLogout()
local logoutWindow = g_ui.createWidget('LogoutWindow', rootWidget)
local yesButton = logoutWindow:getChildById('buttonYes')
local logoutFunc = function()
GameInterface.logout()
yesButton:getParent():destroy()
end
logoutWindow.onEnter = logoutFunc
yesButton.onClick = logoutFunc
end
function GameInterface.onMouseGrabberRelease(self, mousePosition, mouseButton)
if GameInterface.selectedThing == nil then return false end
if mouseButton == MouseLeftButton then

@ -0,0 +1,54 @@
ExitWindow < MainWindow
id: exitWindow
!text: tr('Exit')
size: 550 135
@onEscape: self:destroy()
Label
!text: tr('If you shut down the program, you character might stay in the game.')
width: 550
anchors.left: parent.left
anchors.top: parent.top
margin-left: 10
margin-top: 2
Label
!text: tr('Click on "Logout" to ensure that you character leaves the game property.')
width: 550
anchors.left: parent.left
anchors.top: prev.bottom
margin-left: 10
margin-top: 2
Label
!text: tr('Click on "Exit" if you want to exit the program without logging out your character.')
width: 550
anchors.left: parent.left
anchors.top: prev.bottom
margin-left: 10
margin-top: 2
Button
id: buttonExit
!text: tr('Exit')
width: 64
anchors.left: parent.left
anchors.bottom: parent.bottom
margin-left: 155
Button
id: buttonLogout
!text: tr('Logout')
width: 64
anchors.left: prev.right
anchors.bottom: parent.bottom
margin-left: 5
Button
id: buttonCancel
!text: tr('Cancel')
width: 64
anchors.left: prev.right
anchors.bottom: parent.bottom
margin-left: 5
@onClick: self:getParent():destroy()

@ -0,0 +1,30 @@
LogoutWindow < MainWindow
id: logoutWindow
!text: tr('Logout')
size: 300 100
@onEscape: self:destroy()
Label
!text: tr('Are you sure you want to logout?')
width: 300
anchors.left: parent.left
anchors.top: parent.top
margin-left: 30
margin-top: 2
Button
id: buttonYes
!text: tr('Yes')
width: 64
anchors.left: parent.left
anchors.bottom: parent.bottom
margin-left: 65
Button
id: buttonNo
!text: tr('No')
width: 64
anchors.left: prev.right
anchors.bottom: parent.bottom
margin-left: 5
@onClick: self:getParent():destroy()

@ -35,8 +35,8 @@ function UIGameMap:onDrop(widget, mousePos)
local thing = widget.currentDragThing
local toPos = tile:getPosition()
local itemPos = thing:getPosition()
if itemPos.x == toPos.x and itemPos.y == toPos.y and itemPos.z == toPos.z then return false end
local thingPos = thing:getPosition()
if thingPos.x == toPos.x and thingPos.y == toPos.y and thingPos.z == toPos.z then return false end
if thing:asItem() and thing:getCount() > 1 then
GameInterface.moveStackableItem(thing, toPos)

@ -23,16 +23,16 @@ function UIItem:onDrop(widget, mousePos)
if not widget or not widget.currentDragThing then return false end
local item = widget.currentDragThing
local thing = widget.currentDragThing
local toPos = self.position
local itemPos = item:getPosition()
if itemPos.x == self.position.x and itemPos.y == self.position.y and itemPos.z == self.position.z then return false end
local thingPos = thing:getPosition()
if thingPos.x == toPos.x and thingPos.y == toPos.y and thingPos.z == toPos.z then return false end
if item:getCount() > 1 then
GameInterface.moveStackableItem(item, toPos)
if thing:getCount() > 1 then
GameInterface.moveStackableItem(thing, toPos)
else
g_game.move(item, toPos, 1)
g_game.move(thing, toPos, 1)
end
self:setBorderWidth(0)

@ -29,7 +29,7 @@ function Inventory.init()
inventoryWindow = g_ui.loadUI('inventory.otui', GameInterface.getRightPanel())
inventoryPanel = inventoryWindow:getChildById('contentsPanel')
inventoryButton = TopMenu.addGameToggleButton('inventoryButton', tr('Inventory') .. ' (Ctrl+I)', 'inventory.png', Inventory.toggle)
inventoryButton = TopMenu.addRightGameToggleButton('inventoryButton', tr('Inventory') .. ' (Ctrl+I)', 'inventory.png', Inventory.toggle)
inventoryButton:setOn(true)
Inventory.refresh()

@ -1,7 +1,7 @@
Module
name: game_inventory
description: View local player equipments window
author: baxnie, edubart
author: baxnie, edubart, BeniS
website: www.otclient.info
dependencies:

@ -127,13 +127,3 @@ MiniWindow
margin-top: 5
text-align: center
text-auto-resize: true
GameLabel
id: soul
height: 30
anchors.top: slot9.bottom
anchors.left: slot9.left
margin-top: 5
text-align: center
text-auto-resize: true

@ -42,7 +42,7 @@ function Minimap.init()
g_keyboard.bindKeyDown('Ctrl+M', Minimap.toggle)
minimapButton = TopMenu.addGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', Minimap.toggle)
minimapButton = TopMenu.addRightGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', Minimap.toggle)
minimapButton:setOn(true)
minimapWindow = g_ui.loadUI('minimap.otui', GameInterface.getRightPanel())

@ -1,7 +1,7 @@
Module
name: game_minimap
description: Manage minimap
author: edubart
author: edubart, BeniS
website: www.otclient.info
dependencies:

@ -76,42 +76,42 @@ MiniWindow
$disabled:
image-color: #ffffff88
Button
id: zoomOut
text: -
font: terminus-14px-bold
size: 16 16
anchors.left: minimap.right
anchors.top: compass.bottom
FloorUpControl
id: levelUp
anchors.left: minimap.right
anchors.top: compass.bottom
margin-top: 10
margin-left: 10
margin-left: 15
enabled: true
@onClick: Minimap.onButtonClick(self:getId())
Button
id: zoomIn
text: +
size: 16 16
anchors.left: zoomOut.left
anchors.top: zoomOut.bottom
FloorDownControl
id: levelDown
anchors.left: levelUp.left
anchors.top: levelUp.bottom
margin-top: 4
enabled: true
@onClick: Minimap.onButtonClick(self:getId())
FloorUpControl
id: levelUp
anchors.left: zoomOut.right
anchors.top: zoomOut.top
margin-left: 15
Button
id: zoomIn
text: +
size: 16 16
anchors.left: levelUp.right
anchors.top: levelUp.top
margin-left: 10
enabled: true
@onClick: Minimap.onButtonClick(self:getId())
FloorDownControl
id: levelDown
anchors.left: zoomIn.right
anchors.top: zoomIn.top
margin-left: 15
Button
id: zoomOut
text: -
font: terminus-14px-bold
size: 16 16
anchors.left: levelDown.right
anchors.top: levelDown.top
margin-left: 10
enabled: true
@onClick: Minimap.onButtonClick(self:getId())

@ -58,7 +58,7 @@ function QuestLog.init()
g_ui.importStyle('questlogwindow.otui')
g_ui.importStyle('questlinewindow.otui')
questLogButton = TopMenu.addGameButton('questLogButton', tr('Quest Log'), 'questlog.png', function() g_game.requestQuestLog() end)
questLogButton = TopMenu.addLeftGameButton('questLogButton', tr('Quest Log'), 'questlog.png', function() g_game.requestQuestLog() end)
connect(g_game, { onQuestLog = onGameQuestLog })
connect(g_game, { onQuestLine= onGameQuestLine })

@ -36,7 +36,7 @@ function Skills.init()
})
skillsWindow = g_ui.loadUI('skills.otui', GameInterface.getRightPanel())
skillsButton = TopMenu.addGameToggleButton('skillsButton', tr('Skills') .. ' (Ctrl+S)', 'skills.png', Skills.toggle)
skillsButton = TopMenu.addRightGameToggleButton('skillsButton', tr('Skills') .. ' (Ctrl+S)', 'skills.png', Skills.toggle)
skillsButton:setOn(true)
g_keyboard.bindKeyDown('Ctrl+S', Skills.toggle)

@ -15,7 +15,7 @@ function VipList.init()
g_keyboard.bindKeyDown('Ctrl+P', VipList.toggle)
vipWindow = g_ui.loadUI('viplist.otui', GameInterface.getRightPanel())
vipButton = TopMenu.addGameToggleButton('vipListButton', tr('VIP list') .. ' (Ctrl+P)', 'viplist.png', VipList.toggle)
vipButton = TopMenu.addRightGameToggleButton('vipListButton', tr('VIP list') .. ' (Ctrl+P)', 'viplist.png', VipList.toggle)
vipButton:setOn(true)
VipList.refresh()

@ -189,6 +189,9 @@ void Creature::drawOutfit(const Rect& destRect, bool resize)
void Creature::drawInformation(const Point& point, bool useGray, const Rect& parentRect)
{
if(m_healthPercent < 1) // creature is dead
return;
Color fillColor = Color(96, 96, 96);
if(!useGray)

@ -118,6 +118,11 @@ void UIMap::setKeepAspectRatio(bool enable)
TilePtr UIMap::getTile(const Point& mousePos)
{
/*
* Known Issue: If you move a container widget into the map rect
* if you move an item onto itself it will allow this to execute
* still dropping the item on the ground.
*/
if(!m_mapRect.contains(mousePos))
return nullptr;

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