8850528091
* Added new left and right game button panels. * Relocated main game toggle buttons to the right side of the screen to make it easier to toggle miniwindows. * Added table.empty(t) function to table lib. * Renamed module game_healthbar to game_healthinfo. * Combat controls now save per character (e.g. Fight mode, chase mode, safe fight mode) * Last channels open now save per character. * Fixed typo in containers.lua. * Added logout prompting window message when you logout via the logout button. * Added exit promting window message when you attempt to exit the client. * Repositioned some minimap buttons. * Fixed so when creatures health percent is < 1 it will not draw the creature information. Known Issues: * If you move a container widget into the map rect if you move an item onto itself it will allow this to execute still dropping the item on the ground. * The server is calling to open channels after onGameStart is executed causing it to focus the last tab opened. Fix: Don't save channels to the settings that are opened by the server. |
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addons | ||
doc | ||
modules | ||
src | ||
tools | ||
.gitignore | ||
AUTHORS | ||
BUGS | ||
CMakeLists.txt | ||
LICENSE | ||
README.md | ||
init.lua | ||
otclientrc.lua |
README.md
What is otclient?
Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible, for that it uses LUA scripting for all game interface functionality and configurations files with a syntax similar to CSS for the client interface design. Otclient works with a modular system, this means that each functionality is a separated module, giving the possibility to users modify and customize anything easily. Users can also create new mods and extend game interface for their own purposes. Otclient is written in C++2011, the upcoming C++ standard and heavily scripted in lua.
Features
Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible the creation of new client side stuff in otserv that was not possible before. These include, sound system, graphics effects with shaders, particle engines, modules/addons system, animated textures, styleable user interface, transparency, multi language, in game lua terminal, an OpenGL 1.1/2.0 ES engine that make possible to run on mobile platforms like Android/iPhone/iPad and much more. Otclient is also flexible enough to create tibia tools like map editors just using scripts, because it wasn't designed to be just a client, instead otclient was designed to be a combination of a framework and tibia APIs.
Download
Daily snapshots of otclient master branch compiled for Windows and protocol 860 is available in the downloads section of the project's github page. For any other platform or protocol you will need to compile the source code. Currently Linux/Windows platforms and protocols 8.6x are supported.
Compiling
In short, if you need to compile OTClient, follow these tutorials:
Need help?
Checkout our website at http://otclient.info for tutorials and more information. If you have any questions or are looking for more information, please feel free to ask on our official forum at http://forum.otclient.info or talk with us at #otclient irc.freenode.net
Bugs
Have found a bug? Please create an issue in our bug tracker
Contributing
We encourage you to contribute to otclient! Please check out our website for guidelines about how to proceed. Join us!
We are currently needing help in the following areas:
- Designing new UI themes or improving the current one
- Translating the client to other languages
- Documenting and creating tutorials
- Scripting new modules or improving the current ones
- Porting otclient to other otserv protocols (8.54, 8.7, 9.x, etc)
- Spreading otclient project over the web and bring it to new possible contributors
- Testing the client itself to report bugs and missing features in our bug tracker
Contact
You have 3 options, use the forum, talk directly with us at #otclient irc.freenode.net or send an email directly to the project leader edub4rt@gmail.com
License
Otclient is made available under the MIT License, thus this means that you are free to do whatever you want, commercial, non-commercial, closed or open.
Donate
Otclient needs your support, if you really like and use it, please donate. Anyone can donate by clicking the Donate button in otclient website. We might prioritize features requests from who donate, in this case you can send an email to the project leader.