163 lines
4.8 KiB
Lua
163 lines
4.8 KiB
Lua
Minimap = {}
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-- private variables
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local minimapWidget
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local minimapButton
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local minimapWindow
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local DEFAULT_ZOOM = 45
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minimapFirstLoad = true
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-- private functions
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function onMinimapMouseRelease(self, mousePosition, mouseButton)
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local tile = self:getTile(mousePosition)
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if tile and mouseButton == MouseLeftButton and self:isPressed() then
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local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 127)
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if #dirs == 0 then
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TextMessage.displayStatus(tr('There is no way.'))
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return true
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end
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g_game.autoWalk(dirs)
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return true
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end
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return false
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end
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function onMinimapMouseWheel(self, mousePos, direction)
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if direction == MouseWheelUp then
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self:zoomIn()
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else
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self:zoomOut()
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end
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end
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--[[
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Known Issue (TODO):
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If you move the minimap compass directions and
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you change floor it will not update the minimap.
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]]
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-- public functions
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function Minimap.init()
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connect(g_game, { onGameStart = Minimap.reset,
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onForceWalk = Minimap.center })
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g_keyboard.bindKeyDown('Ctrl+M', Minimap.toggle)
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minimapButton = TopMenu.addRightGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', Minimap.toggle)
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minimapButton:setOn(true)
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minimapWindow = g_ui.loadUI('minimap.otui', GameInterface.getRightPanel())
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minimapWidget = minimapWindow:recursiveGetChildById('minimap')
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minimapWidget:setAutoViewMode(false)
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minimapWidget:setViewMode(1) -- mid view
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minimapWidget:setDrawMinimapColors(true)
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minimapWidget:setMultifloor(false)
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minimapWidget:setKeepAspectRatio(false)
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minimapWidget.onMouseRelease = onMinimapMouseRelease
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minimapWidget.onMouseWheel = onMinimapMouseWheel
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Minimap.reset()
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-- load only the first time (avoid load/save between reloads)
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if minimapFirstLoad then
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minimapFirstLoad = false
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if g_resources.fileExists('/minimap.otcm') then
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if g_game.isOnline() then
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perror('cannot load minimap while online')
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else
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g_map.loadOtcm('/minimap.otcm')
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end
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end
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-- save only when closing the client
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connect(g_app, { onTerminate = function()
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g_map.saveOtcm('/minimap.otcm')
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end})
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end
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end
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function Minimap.terminate()
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disconnect(g_game, { onGameStart = Minimap.reset,
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onForceWalk = Minimap.center })
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g_keyboard.unbindKeyDown('Ctrl+M')
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minimapButton:destroy()
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minimapWindow:destroy()
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minimapWindow = nil
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minimapWidget = nil
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minimapButton = nil
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Minimap = nil
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end
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function Minimap.toggle()
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if minimapButton:isOn() then
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minimapWindow:close()
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minimapButton:setOn(false)
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else
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minimapWindow:open()
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minimapButton:setOn(true)
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end
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end
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function Minimap.onMiniWindowClose()
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minimapButton:setOn(false)
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end
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function Minimap.isClickInRange(position, fromPosition, toPosition)
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return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.x <= toPosition.x and position.y <= toPosition.y)
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end
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-- hooked functions
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local compassZones = {}
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compassZones.west = {x = 0, y = 30, posx = -1, posy = 0}
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compassZones.north = {x = 30, y = 0, posx = 0, posy = -1}
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compassZones.south = {x = 30, y = 57, posx = 0, posy = 1}
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compassZones.east = {x = 57, y = 30, posx = 1, posy = 0}
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function Minimap.compassClick(self, mousePos)
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local compassPos = self:getRect()
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local pos = {x = mousePos.x-compassPos.x, y = mousePos.y-compassPos.y}
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local move = {x = 0, y = 0}
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for i,v in pairs(compassZones) do
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local lowPos = {x = v.x-15, y = v.y-15}
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local highPos = {x = v.x+15, y = v.y+15}
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if Minimap.isClickInRange(pos, lowPos, highPos) then
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move.x = move.x + v.posx * minimapWidget:getZoom()/10
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move.y = move.y + v.posy * minimapWidget:getZoom()/10
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break
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end
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end
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local cameraPos = minimapWidget:getCameraPosition()
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local pos = {x = cameraPos.x + move.x, y = cameraPos.y + move.y, z = cameraPos.z}
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minimapWidget:setCameraPosition(pos)
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end
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function Minimap.onButtonClick(id)
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if id == "zoomIn" then
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minimapWidget:setZoom(math.max(minimapWidget:getMaxZoomIn(), minimapWidget:getZoom()-15))
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elseif id == "zoomOut" then
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minimapWidget:setZoom(math.min(minimapWidget:getMaxZoomOut(), minimapWidget:getZoom()+15))
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elseif id == "levelUp" then
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local pos = minimapWidget:getCameraPosition()
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pos.z = pos.z - 1
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minimapWidget:setCameraPosition(pos)
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elseif id == "levelDown" then
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local pos = minimapWidget:getCameraPosition()
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pos.z = pos.z + 1
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minimapWidget:setCameraPosition(pos)
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end
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end
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-- hooked events
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function Minimap.reset()
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local player = g_game.getLocalPlayer()
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if not player then return end
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minimapWidget:followCreature(player)
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minimapWidget:setZoom(DEFAULT_ZOOM)
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end
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function Minimap.center()
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local player = g_game.getLocalPlayer()
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if not player then return end
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minimapWidget:followCreature(player)
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end |