tibia-client/modules/gamelib/market.lua

178 lines
3.5 KiB
Lua
Raw Normal View History

MarketAction = {
Buy = 0,
Sell = 1
}
MarketRequest = {
MyOffers = 0xFFFE,
MyHistory = 0xFFFF
}
MarketOfferState = {
Active = 0,
Cancelled = 1,
Expired = 2,
Accepted = 3,
AcceptedEx = 255
}
MarketCategory = {
All = 0,
Armors = 1,
Amulets = 2,
Boots = 3,
Containers = 4,
Decoration = 5,
Food = 6,
HelmetsHats = 7,
Legs = 8,
Others = 9,
Potions = 10,
Rings = 11,
Runes = 12,
Shields = 13,
Tools = 14,
Valuables = 15,
Ammunition = 16,
Axes = 17,
Clubs = 18,
DistanceWeapons = 19,
Swords = 20,
WandsRods = 21,
PremiumScrolls = 22,
MetaWeapons = 255
}
MarketCategory.First = MarketCategory.Armors
MarketCategory.Last = MarketCategory.PremiumScrolls
MarketCategoryWeapons = {
[MarketCategory.Ammunition] = { slots = {255} },
[MarketCategory.Axes] = { slots = {255, InventorySlotOther, InventorySlotLeft} },
[MarketCategory.Clubs] = { slots = {255, InventorySlotOther, InventorySlotLeft} },
[MarketCategory.DistanceWeapons] = { slots = {255, InventorySlotOther, InventorySlotLeft} },
[MarketCategory.Swords] = { slots = {255, InventorySlotOther, InventorySlotLeft} },
[MarketCategory.WandsRods] = { slots = {255, InventorySlotOther, InventorySlotLeft} }
}
MarketCategoryStrings = {
[0] = 'All',
[1] = 'Armors',
[2] = 'Amulets',
[3] = 'Boots',
[4] = 'Containers',
[5] = 'Decoration',
[6] = 'Food',
[7] = 'Helmets and Hats',
[8] = 'Legs',
[9] = 'Others',
[10] = 'Potions',
[11] = 'Rings',
[12] = 'Runes',
[13] = 'Shields',
[14] = 'Tools',
[15] = 'Valuables',
[16] = 'Ammunition',
[17] = 'Axes',
[18] = 'Clubs',
[19] = 'Distance Weapons',
[20] = 'Swords',
[21] = 'Wands and Rods',
[22] = 'Premium Scrolls',
[255] = 'Weapons'
}
function getMarketCategoryName(id)
if table.haskey(MarketCategoryStrings, id) then
return MarketCategoryStrings[id]
end
end
function getMarketCategoryId(name)
local id = table.find(MarketCategoryStrings, name)
if id then
return id
end
end
MarketItemDescription = {
Armor = 1,
Attack = 2,
Container = 3,
Defense = 4,
General = 5,
DecayTime = 6,
Combat = 7,
MinLevel = 8,
MinMagicLevel = 9,
Vocation = 10,
Rune = 11,
Ability = 12,
Charges = 13,
WeaponName = 14,
Weight = 15
}
MarketItemDescription.First = MarketItemDescription.Armor
MarketItemDescription.Last = MarketItemDescription.Weight
MarketItemDescriptionStrings = {
[1] = 'Armor',
[2] = 'Attack',
[3] = 'Container',
[4] = 'Defense',
[5] = 'Description',
[6] = 'Use Time',
[7] = 'Combat',
[8] = 'Min Level',
[9] = 'Min Magic Level',
[10] = 'Vocation',
[11] = 'Rune',
[12] = 'Ability',
[13] = 'Charges',
[14] = 'Weapon Type',
[15] = 'Weight'
}
function getMarketDescriptionName(id)
if table.haskey(MarketItemDescriptionStrings, id) then
return MarketItemDescriptionStrings[id]
end
end
function getMarketDescriptionId(name)
local id = table.find(MarketItemDescriptionStrings, name)
if id then
return id
end
end
MarketSlotFilters = {
[InventorySlotOther] = "Two-Handed",
[InventorySlotLeft] = "One-Handed",
[255] = "Any"
}
MarketFilters = {
Vocation = 1,
Level = 2,
Depot = 3,
SearchAll = 4
}
MarketFilters.First = MarketFilters.vocation
MarketFilters.Last = MarketFilters.depot
function getMarketSlotFilterId(name)
local id = table.find(MarketSlotFilters, name)
if id then
return id
end
end
function getMarketSlotFilterName(id)
if table.haskey(MarketSlotFilters, id) then
return MarketSlotFilters[id]
end
end