tibia-client/modules/core_scripts/ui.lua

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-- globals
rootWidget = g_ui.getRootWidget()
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-- public functions
function importStyle(otui)
g_ui.importStyle(resolveFileFullPath(otui, 2))
end
function displayUI(arg1, options)
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local widget
local parent
if options then parent = options.parent end
parent = parent or rootWidget
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-- display otui files
if type(arg1) == 'string' then
local otuiFilePath = resolveFileFullPath(arg1, 2)
widget = g_ui.loadUI(otuiFilePath, parent)
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-- display already loaded widgets
else
widget = arg1
if parent:hasChild(widget) then
widget:focus()
widget:show()
else
parent:addChild(widget)
widget:show()
end
end
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-- apply display options
if widget and options then
for option,value in pairs(options) do
if option == 'locked' and value then
widget:lock()
elseif option == 'visible' then
widget:setVisible(value)
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elseif option == 'x' then
widget:setX(value)
elseif option == 'y' then
widget:setY(value)
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end
end
end
return widget
end
function createWidget(style, parent)
local className = g_ui.getStyleClass(style)
local class = _G[className]
local widget = class.create()
if parent then
parent:addChild(widget)
end
widget:setStyle(style)
return widget
end