2012-07-24 07:30:08 +02:00
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combatControlsButton = nil
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combatControlsWindow = nil
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fightOffensiveBox = nil
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fightBalancedBox = nil
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fightDefensiveBox = nil
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chaseModeButton = nil
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safeFightButton = nil
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fightModeRadioGroup = nil
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function init()
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combatControlsButton = TopMenu.addRightGameToggleButton('combatControlsButton', tr('Combat Controls'), 'combatcontrols.png', toggle)
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2012-02-08 00:06:52 +01:00
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combatControlsButton:setOn(true)
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2012-07-24 07:30:08 +02:00
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combatControlsWindow = g_ui.loadUI('combatcontrols.otui', modules.game_interface.getRightPanel())
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2012-07-13 01:40:55 +02:00
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combatControlsWindow:disableResize()
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2012-01-24 19:39:16 +01:00
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2012-03-28 16:10:21 +02:00
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fightOffensiveBox = combatControlsWindow:recursiveGetChildById('fightOffensiveBox')
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fightBalancedBox = combatControlsWindow:recursiveGetChildById('fightBalancedBox')
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fightDefensiveBox = combatControlsWindow:recursiveGetChildById('fightDefensiveBox')
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chaseModeButton = combatControlsWindow:recursiveGetChildById('chaseModeBox')
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safeFightButton = combatControlsWindow:recursiveGetChildById('safeFightBox')
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2012-02-08 00:06:52 +01:00
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2012-06-26 00:13:30 +02:00
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fightModeRadioGroup = UIRadioGroup.create()
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2012-02-08 00:06:52 +01:00
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fightModeRadioGroup:addWidget(fightOffensiveBox)
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fightModeRadioGroup:addWidget(fightBalancedBox)
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fightModeRadioGroup:addWidget(fightDefensiveBox)
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2012-06-07 13:52:17 +02:00
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connect(fightModeRadioGroup, { onSelectionChange = onSetFightMode })
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connect(chaseModeButton, { onCheckChange = onSetChaseMode })
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connect(safeFightButton, { onCheckChange = onSetSafeFight })
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connect(g_game, {
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2012-07-24 07:30:08 +02:00
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onGameStart = online,
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onGameEnd = offline,
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onFightModeChange = update,
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onChaseModeChange = update,
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onSafeFightChange = update,
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onWalk = check
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2012-06-07 13:52:17 +02:00
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})
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2012-02-08 00:06:52 +01:00
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2012-02-08 22:23:15 +01:00
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if g_game.isOnline() then
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2012-07-24 07:30:08 +02:00
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online()
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2012-02-08 00:06:52 +01:00
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end
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end
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2012-01-24 19:39:16 +01:00
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2012-07-24 07:30:08 +02:00
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function terminate()
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2012-02-08 22:23:15 +01:00
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if g_game.isOnline() then
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2012-07-24 07:30:08 +02:00
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offline()
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2012-02-08 00:06:52 +01:00
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end
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fightModeRadioGroup:destroy()
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2012-02-07 02:35:46 +01:00
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combatControlsButton:destroy()
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2012-02-08 00:06:52 +01:00
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combatControlsWindow:destroy()
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2012-06-07 13:52:17 +02:00
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disconnect(g_game, {
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2012-07-24 07:30:08 +02:00
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onGameStart = online,
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onGameEnd = offline,
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onFightModeChange = update,
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onChaseModeChange = update,
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onSafeFightChange = update,
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onWalk = check
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2012-06-07 13:52:17 +02:00
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})
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2012-02-07 02:35:46 +01:00
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end
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2012-02-08 00:06:52 +01:00
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2012-07-24 07:30:08 +02:00
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function update()
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2012-02-08 22:23:15 +01:00
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local fightMode = g_game.getFightMode()
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2012-02-08 00:06:52 +01:00
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if fightMode == FightOffensive then
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fightModeRadioGroup:selectWidget(fightOffensiveBox)
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elseif fightMode == FightBalanced then
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fightModeRadioGroup:selectWidget(fightBalancedBox)
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else
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fightModeRadioGroup:selectWidget(fightDefensiveBox)
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end
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2012-02-08 22:23:15 +01:00
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local chaseMode = g_game.getChaseMode()
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2012-02-08 00:06:52 +01:00
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chaseModeButton:setChecked(chaseMode == ChaseOpponent)
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2012-02-08 22:23:15 +01:00
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local safeFight = g_game.isSafeFight()
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2012-02-08 00:06:52 +01:00
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safeFightButton:setChecked(not safeFight)
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end
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2012-07-24 07:30:08 +02:00
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function check()
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2012-07-07 16:09:50 +02:00
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if(Options.getOption('autoChaseOverride')) then
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if(g_game.isAttacking() and g_game.getChaseMode() == ChaseOpponent) then
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g_game.setChaseMode(DontChase)
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end
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end
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end
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|
2012-07-24 07:30:08 +02:00
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function online()
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2012-07-12 18:45:22 +02:00
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local player = g_game.getLocalPlayer()
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if(player) then
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local char = player:getName()
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2012-07-13 01:40:55 +02:00
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2012-07-12 18:45:22 +02:00
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local lastCombatControls = g_settings.getNode('LastCombatControls')
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2012-07-13 01:40:55 +02:00
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2012-07-12 18:45:22 +02:00
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if(not table.empty(lastCombatControls)) then
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if(lastCombatControls[char]) then
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g_game.setFightMode(lastCombatControls[char].fightMode)
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g_game.setChaseMode(lastCombatControls[char].chaseMode)
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g_game.setSafeFight(lastCombatControls[char].safeFight)
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end
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end
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end
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2012-07-13 01:40:55 +02:00
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2012-06-07 13:52:17 +02:00
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combatControlsWindow:setVisible(combatControlsButton:isOn())
|
2012-07-24 07:30:08 +02:00
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update()
|
2012-06-07 13:52:17 +02:00
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|
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end
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|
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|
2012-07-24 07:30:08 +02:00
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function offline()
|
2012-07-12 18:45:22 +02:00
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local lastCombatControls = g_settings.getNode('LastCombatControls')
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if(not lastCombatControls) then
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lastCombatControls = {}
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end
|
2012-07-13 01:40:55 +02:00
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|
2012-07-12 18:45:22 +02:00
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|
|
local player = g_game.getLocalPlayer()
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|
|
if(player) then
|
2012-07-13 01:40:55 +02:00
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|
|
local char = player:getName()
|
2012-07-12 18:45:22 +02:00
|
|
|
lastCombatControls[char] = {
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|
|
fightMode = g_game.getFightMode(),
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|
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chaseMode = g_game.getChaseMode(),
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safeFight = g_game.isSafeFight()
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}
|
2012-07-13 01:40:55 +02:00
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|
|
|
2012-07-12 18:45:22 +02:00
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|
|
-- save last combat control settings
|
|
|
|
g_settings.setNode('LastCombatControls', lastCombatControls)
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|
|
end
|
2012-02-08 00:06:52 +01:00
|
|
|
end
|
|
|
|
|
2012-07-24 07:30:08 +02:00
|
|
|
function toggle()
|
2012-06-21 21:31:22 +02:00
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|
|
if combatControlsButton:isOn() then
|
|
|
|
combatControlsWindow:close()
|
|
|
|
combatControlsButton:setOn(false)
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|
|
|
else
|
|
|
|
combatControlsWindow:open()
|
|
|
|
combatControlsButton:setOn(true)
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|
|
|
end
|
2012-02-08 00:06:52 +01:00
|
|
|
end
|
|
|
|
|
2012-07-24 07:30:08 +02:00
|
|
|
function onSetFightMode(self, selectedFightButton)
|
|
|
|
if selectedFightButton == nil then return end
|
|
|
|
local buttonId = selectedFightButton:getId()
|
|
|
|
local fightMode
|
|
|
|
if buttonId == 'fightOffensiveBox' then
|
|
|
|
fightMode = FightOffensive
|
|
|
|
elseif buttonId == 'fightBalancedBox' then
|
|
|
|
fightMode = FightBalanced
|
|
|
|
else
|
|
|
|
fightMode = FightDefensive
|
|
|
|
end
|
|
|
|
g_game.setFightMode(fightMode)
|
|
|
|
end
|
|
|
|
|
|
|
|
function onSetChaseMode(self, checked)
|
|
|
|
local chaseMode
|
|
|
|
if checked then
|
|
|
|
chaseMode = ChaseOpponent
|
|
|
|
else
|
|
|
|
chaseMode = DontChase
|
|
|
|
end
|
|
|
|
g_game.setChaseMode(chaseMode)
|
|
|
|
end
|
|
|
|
|
|
|
|
function onSetSafeFight(self, checked)
|
|
|
|
g_game.setSafeFight(not checked)
|
|
|
|
end
|