tibia-client/src/framework/graphics/texture.h

72 lines
2.5 KiB
C
Raw Normal View History

2011-08-28 15:17:58 +02:00
/*
2012-01-02 17:58:37 +01:00
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
2011-08-28 15:17:58 +02:00
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef TEXTURE_H
#define TEXTURE_H
2011-08-15 16:06:15 +02:00
#include "declarations.h"
class Texture : public std::enable_shared_from_this<Texture>
{
public:
2011-08-15 21:15:49 +02:00
Texture();
Texture(const ImagePtr& image);
Texture(int width, int height, int channels = 4, uchar* pixels = NULL);
virtual ~Texture();
void copyFromScreen(const Rect& screenRect);
void bind();
2012-01-28 19:29:03 +01:00
/// Tries to generate mipmaps via hardware, otherwise fallback to software implementation
2012-01-28 19:29:03 +01:00
void generateMipmaps();
/// Generate mipmaps via hardware if supported
bool generateHardwareMipmaps();
/// Generate mipmaps via software, which has a special algorithm for combining alpha pixels
void generateSoftwareMipmaps(std::vector<uint8> inPixels);
2012-02-02 15:07:02 +01:00
/// Activate texture anti-aliasing giving a better look when they are resized
2012-01-28 19:29:03 +01:00
void setSmooth(bool smooth);
2011-04-10 17:37:15 +02:00
GLuint getId() { return m_textureId; }
2011-12-07 01:31:55 +01:00
int getWidth() { return m_size.width(); }
int getHeight() { return m_size.height(); }
const Size& getSize() { return m_size; }
const Matrix2& getTransformMatrix() { return m_transformMatrix; }
2011-04-10 17:37:15 +02:00
bool isEmpty() { return m_textureId == 0; }
bool hasMipmaps() { return m_hasMipmaps; }
2011-08-15 21:15:49 +02:00
2011-05-13 01:24:57 +02:00
protected:
2012-01-28 19:29:03 +01:00
void setupFilters();
2011-12-07 01:31:55 +01:00
GLuint internalLoadGLTexture(uchar* pixels, int channels, int w, int h);
2011-12-07 01:31:55 +01:00
GLuint m_textureId;
Size m_size;
Matrix2 m_transformMatrix;
Boolean<false> m_hasMipmaps;
Boolean<false> m_smooth;
};
2011-08-14 04:09:11 +02:00
#endif