..
animatedtexture.cpp
just fixes
2012-03-19 14:54:47 -03:00
animatedtexture.h
update copyright notice
2012-01-02 14:59:24 -02:00
coordsbuffer.cpp
performance improvements
2012-04-24 18:05:46 -03:00
coordsbuffer.h
performance improvements
2012-04-24 18:05:46 -03:00
declarations.h
continue implementing new graphics engine
2012-04-20 07:16:03 -03:00
font.cpp
rewrite and reoganize tools functions
2012-05-28 10:06:26 -03:00
font.h
continue implementing new graphics engine
2012-04-20 07:16:03 -03:00
fontmanager.cpp
rework log function and protocol
2012-05-28 19:04:44 -03:00
fontmanager.h
update copyright notice
2012-01-02 14:59:24 -02:00
framebuffer.cpp
graphics optimization feature inspirated by diablo3 engine
2012-06-01 16:39:09 -03:00
framebuffer.h
graphics optimization feature inspirated by diablo3 engine
2012-06-01 16:39:09 -03:00
glutil.h
fixes for OpenGL ES platforms
2012-05-13 09:48:19 -03:00
graphics.cpp
graphics optimization feature inspirated by diablo3 engine
2012-06-01 16:39:09 -03:00
graphics.h
don't use hardware buffers by default
2012-04-20 10:18:33 -03:00
hardwarebuffer.h
begin implementing OpenGL 1.0 engine
2012-04-18 20:03:43 -03:00
image.cpp
rework log function and protocol
2012-05-28 19:04:44 -03:00
image.h
items draw rework, npc trade fix
2012-05-13 12:05:30 -03:00
painter.cpp
graphics optimization feature inspirated by diablo3 engine
2012-06-01 16:39:09 -03:00
painter.h
graphics optimization feature inspirated by diablo3 engine
2012-06-01 16:39:09 -03:00
painterogl1.cpp
performance improvements
2012-04-24 18:05:46 -03:00
painterogl1.h
support for non power of two textures
2012-04-20 09:07:47 -03:00
painterogl2.cpp
performance improvements
2012-04-24 18:05:46 -03:00
painterogl2.h
continue implementing new graphics engine
2012-04-20 07:16:03 -03:00
painterogl2_shadersources.h
begin implementing OpenGL 1.0 engine
2012-04-18 20:03:43 -03:00
paintershadermanager.cpp
begin implementing OpenGL 1.0 engine
2012-04-18 20:03:43 -03:00
paintershadermanager.h
begin implementing OpenGL 1.0 engine
2012-04-18 20:03:43 -03:00
paintershaderprogram.cpp
begin implementing OpenGL 1.0 engine
2012-04-18 20:03:43 -03:00
paintershaderprogram.h
begin implementing OpenGL 1.0 engine
2012-04-18 20:03:43 -03:00
particle.cpp
graphics optimization feature inspirated by diablo3 engine
2012-06-01 16:39:09 -03:00
particle.h
bunch of optimizations
2012-03-20 12:17:10 -03:00
particleaffector.cpp
rewrite and reoganize tools functions
2012-05-28 10:06:26 -03:00
particleaffector.h
bunch of optimizations
2012-03-20 12:17:10 -03:00
particleemitter.cpp
rewrite and reoganize tools functions
2012-05-28 10:06:26 -03:00
particleemitter.h
bunch of optimizations
2012-03-20 12:17:10 -03:00
particlemanager.cpp
rework log function and protocol
2012-05-28 19:04:44 -03:00
particlemanager.h
update copyright notice
2012-01-02 14:59:24 -02:00
particlesystem.cpp
bunch of optimizations
2012-03-20 12:17:10 -03:00
particlesystem.h
bunch of optimizations
2012-03-20 12:17:10 -03:00
shader.cpp
continue implementing new graphics engine
2012-04-20 07:16:03 -03:00
shader.h
update copyright notice
2012-01-02 14:59:24 -02:00
shaderprogram.cpp
rework log function and protocol
2012-05-28 19:04:44 -03:00
shaderprogram.h
begin implementing OpenGL 1.0 engine
2012-04-18 20:03:43 -03:00
texture.cpp
graphics optimization feature inspirated by diablo3 engine
2012-06-01 16:39:09 -03:00
texture.h
graphics optimization feature inspirated by diablo3 engine
2012-06-01 16:39:09 -03:00
texturemanager.cpp
rework log function and protocol
2012-05-28 19:04:44 -03:00
texturemanager.h
questlog module complete
2012-04-30 23:00:07 -03:00
vertexarray.h
many graphics performance tweaks
2012-03-20 16:10:04 -03:00