tibia-client/src/otclient/core/spritemanager.h

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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#ifndef SPRITEMANAGER_H
#define SPRITEMANAGER_H
#include <framework/core/declarations.h>
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#include <framework/graphics/texture.h>
class SpriteManager
{
public:
SpriteManager();
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bool load(const std::string& file);
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void unload();
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void preloadSprites();
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uint32 getSignature() { return m_signature; }
int getSpritesCount() { return m_spritesCount; }
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TexturePtr& getSpriteTexture(int id);
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bool isLoaded() { return m_loaded; }
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private:
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TexturePtr loadSpriteTexture(int id);
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Boolean<false> m_loaded;
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uint32 m_signature;
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int m_spritesCount;
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std::vector<TexturePtr> m_sprites;
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TexturePtr m_transparentSprite;
FileStreamPtr m_spritesFile;
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};
extern SpriteManager g_sprites;
#endif