2013-02-22 06:55:35 +01:00
|
|
|
/*
|
2016-07-10 03:10:27 +02:00
|
|
|
* Copyright (c) 2010-2016 OTClient <https://github.com/edubart/otclient>
|
2013-02-22 06:55:35 +01:00
|
|
|
*
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
|
|
* in the Software without restriction, including without limitation the rights
|
|
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
|
|
* furnished to do so, subject to the following conditions:
|
|
|
|
*
|
|
|
|
* The above copyright notice and this permission notice shall be included in
|
|
|
|
* all copies or substantial portions of the Software.
|
|
|
|
*
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
* THE SOFTWARE.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef PAINTEROGL_H
|
|
|
|
#define PAINTEROGL_H
|
|
|
|
|
2013-02-22 07:31:13 +01:00
|
|
|
#include <framework/graphics/painter.h>
|
2013-02-22 06:55:35 +01:00
|
|
|
|
|
|
|
class PainterOGL : public Painter
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
struct PainterState {
|
|
|
|
Size resolution;
|
|
|
|
Matrix3 transformMatrix;
|
|
|
|
Matrix3 projectionMatrix;
|
|
|
|
Matrix3 textureMatrix;
|
|
|
|
Color color;
|
|
|
|
float opacity;
|
|
|
|
Painter::CompositionMode compositionMode;
|
|
|
|
Painter::BlendEquation blendEquation;
|
|
|
|
Rect clipRect;
|
|
|
|
Texture *texture;
|
|
|
|
PainterShaderProgram *shaderProgram;
|
|
|
|
bool alphaWriting;
|
|
|
|
};
|
|
|
|
|
|
|
|
PainterOGL();
|
|
|
|
virtual ~PainterOGL() { }
|
|
|
|
|
|
|
|
virtual void bind() { refreshState(); }
|
|
|
|
virtual void unbind() { }
|
|
|
|
|
|
|
|
void resetState();
|
|
|
|
virtual void refreshState();
|
|
|
|
void saveState();
|
|
|
|
void saveAndResetState();
|
|
|
|
void restoreSavedState();
|
|
|
|
|
|
|
|
void clear(const Color& color);
|
|
|
|
void clearRect(const Color& color, const Rect& rect);
|
|
|
|
|
|
|
|
virtual void setTransformMatrix(const Matrix3& transformMatrix) { m_transformMatrix = transformMatrix; }
|
|
|
|
virtual void setProjectionMatrix(const Matrix3& projectionMatrix) { m_projectionMatrix = projectionMatrix; }
|
|
|
|
virtual void setTextureMatrix(const Matrix3& textureMatrix) { m_textureMatrix = textureMatrix; }
|
|
|
|
virtual void setCompositionMode(CompositionMode compositionMode);
|
|
|
|
virtual void setBlendEquation(BlendEquation blendEquation);
|
|
|
|
virtual void setClipRect(const Rect& clipRect);
|
|
|
|
virtual void setShaderProgram(PainterShaderProgram *shaderProgram) { m_shaderProgram = shaderProgram; }
|
|
|
|
virtual void setTexture(Texture *texture);
|
|
|
|
virtual void setAlphaWriting(bool enable);
|
|
|
|
|
|
|
|
void setTexture(const TexturePtr& texture) { setTexture(texture.get()); }
|
|
|
|
void setResolution(const Size& resolution);
|
|
|
|
|
|
|
|
void scale(float x, float y);
|
|
|
|
void translate(float x, float y);
|
|
|
|
void rotate(float angle);
|
|
|
|
void rotate(float x, float y, float angle);
|
|
|
|
|
|
|
|
void pushTransformMatrix();
|
|
|
|
void popTransformMatrix();
|
|
|
|
|
|
|
|
Matrix3 getTransformMatrix() { return m_transformMatrix; }
|
|
|
|
Matrix3 getProjectionMatrix() { return m_projectionMatrix; }
|
|
|
|
Matrix3 getTextureMatrix() { return m_textureMatrix; }
|
|
|
|
BlendEquation getBlendEquation() { return m_blendEquation; }
|
|
|
|
PainterShaderProgram *getShaderProgram() { return m_shaderProgram; }
|
|
|
|
bool getAlphaWriting() { return m_alphaWriting; }
|
|
|
|
|
|
|
|
void resetBlendEquation() { setBlendEquation(BlendEquation_Add); }
|
|
|
|
void resetTexture() { setTexture(nullptr); }
|
|
|
|
void resetAlphaWriting() { setAlphaWriting(false); }
|
|
|
|
void resetTransformMatrix() { setTransformMatrix(Matrix3()); }
|
|
|
|
|
|
|
|
protected:
|
|
|
|
void updateGlTexture();
|
|
|
|
void updateGlCompositionMode();
|
|
|
|
void updateGlBlendEquation();
|
|
|
|
void updateGlClipRect();
|
|
|
|
void updateGlAlphaWriting();
|
|
|
|
void updateGlViewport();
|
|
|
|
|
|
|
|
CoordsBuffer m_coordsBuffer;
|
|
|
|
|
|
|
|
std::vector<Matrix3> m_transformMatrixStack;
|
|
|
|
Matrix3 m_transformMatrix;
|
|
|
|
Matrix3 m_projectionMatrix;
|
|
|
|
Matrix3 m_textureMatrix;
|
|
|
|
|
|
|
|
BlendEquation m_blendEquation;
|
|
|
|
Texture *m_texture;
|
|
|
|
bool m_alphaWriting;
|
|
|
|
|
|
|
|
PainterState m_olderStates[10];
|
|
|
|
int m_oldStateIndex;
|
|
|
|
|
|
|
|
uint m_glTextureId;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|