Painter became PainterOGL, new Painter generic class

master
Henrique Santiago 11 years ago
parent 9a54bfcc90
commit 3eeb5ae890

@ -25,7 +25,7 @@
#include "declarations.h"
#include <framework/graphics/declarations.h>
#include <framework/graphics/painter.h>
#include <framework/graphics/painterogl.h>
#include "thingtype.h"
struct LightSource {

@ -342,6 +342,8 @@ if(FRAMEWORK_GRAPHICS)
${CMAKE_CURRENT_LIST_DIR}/graphics/image.h
${CMAKE_CURRENT_LIST_DIR}/graphics/painter.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/painter.h
${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl.h
${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl1.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl1.h
${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl2.cpp

@ -184,8 +184,8 @@ bool Graphics::isPainterEngineAvailable(Graphics::PainterEngine painterEngine)
bool Graphics::selectPainterEngine(PainterEngine painterEngine)
{
Painter *painter = nullptr;
Painter *fallbackPainter = nullptr;
PainterOGL *painter = nullptr;
PainterOGL *fallbackPainter = nullptr;
PainterEngine fallbackPainterEngine = Painter_Any;
#ifdef PAINTER_DX9

@ -29,289 +29,5 @@ Painter *g_painter = nullptr;
Painter::Painter()
{
m_glTextureId = 0;
m_oldStateIndex = 0;
m_color = Color::white;
m_opacity = 1.0f;
m_compositionMode = CompositionMode_Normal;
m_blendEquation = BlendEquation_Add;
m_shaderProgram = nullptr;
m_texture = nullptr;
m_alphaWriting = false;
setResolution(g_window.getSize());
}
void Painter::resetState()
{
resetColor();
resetOpacity();
resetCompositionMode();
resetBlendEquation();
resetClipRect();
resetShaderProgram();
resetTexture();
resetAlphaWriting();
resetTransformMatrix();
}
void Painter::refreshState()
{
updateGlViewport();
updateGlCompositionMode();
updateGlBlendEquation();
updateGlClipRect();
updateGlTexture();
updateGlAlphaWriting();
}
void Painter::saveState()
{
assert(m_oldStateIndex<10);
m_olderStates[m_oldStateIndex].resolution = m_resolution;
m_olderStates[m_oldStateIndex].transformMatrix = m_transformMatrix;
m_olderStates[m_oldStateIndex].projectionMatrix = m_projectionMatrix;
m_olderStates[m_oldStateIndex].textureMatrix = m_textureMatrix;
m_olderStates[m_oldStateIndex].color = m_color;
m_olderStates[m_oldStateIndex].opacity = m_opacity;
m_olderStates[m_oldStateIndex].compositionMode = m_compositionMode;
m_olderStates[m_oldStateIndex].blendEquation = m_blendEquation;
m_olderStates[m_oldStateIndex].clipRect = m_clipRect;
m_olderStates[m_oldStateIndex].shaderProgram = m_shaderProgram;
m_olderStates[m_oldStateIndex].texture = m_texture;
m_olderStates[m_oldStateIndex].alphaWriting = m_alphaWriting;
m_oldStateIndex++;
}
void Painter::saveAndResetState()
{
saveState();
resetState();
}
void Painter::restoreSavedState()
{
m_oldStateIndex--;
setResolution(m_olderStates[m_oldStateIndex].resolution);
setTransformMatrix(m_olderStates[m_oldStateIndex].transformMatrix);
setProjectionMatrix(m_olderStates[m_oldStateIndex].projectionMatrix);
setTextureMatrix(m_olderStates[m_oldStateIndex].textureMatrix);
setColor(m_olderStates[m_oldStateIndex].color);
setOpacity(m_olderStates[m_oldStateIndex].opacity);
setCompositionMode(m_olderStates[m_oldStateIndex].compositionMode);
setBlendEquation(m_olderStates[m_oldStateIndex].blendEquation);
setClipRect(m_olderStates[m_oldStateIndex].clipRect);
setShaderProgram(m_olderStates[m_oldStateIndex].shaderProgram);
setTexture(m_olderStates[m_oldStateIndex].texture);
setAlphaWriting(m_olderStates[m_oldStateIndex].alphaWriting);
}
void Painter::clear(const Color& color)
{
glClearColor(color.rF(), color.gF(), color.bF(), color.aF());
glClear(GL_COLOR_BUFFER_BIT);
}
void Painter::clearRect(const Color& color, const Rect& rect)
{
Rect oldClipRect = m_clipRect;
setClipRect(rect);
glClearColor(color.rF(), color.gF(), color.bF(), color.aF());
glClear(GL_COLOR_BUFFER_BIT);
setClipRect(oldClipRect);
}
void Painter::setCompositionMode(Painter::CompositionMode compositionMode)
{
if(m_compositionMode == compositionMode)
return;
m_compositionMode = compositionMode;
updateGlCompositionMode();
}
void Painter::setBlendEquation(Painter::BlendEquation blendEquation)
{
if(m_blendEquation == blendEquation)
return;
m_blendEquation = blendEquation;
updateGlBlendEquation();
}
void Painter::setClipRect(const Rect& clipRect)
{
if(m_clipRect == clipRect)
return;
m_clipRect = clipRect;
updateGlClipRect();
}
void Painter::setTexture(Texture* texture)
{
if(m_texture == texture)
return;
m_texture = texture;
uint glTextureId;
if(texture) {
setTextureMatrix(texture->getTransformMatrix());
glTextureId = texture->getId();
} else
glTextureId = 0;
if(m_glTextureId != glTextureId) {
m_glTextureId = glTextureId;
updateGlTexture();
}
}
void Painter::setAlphaWriting(bool enable)
{
if(m_alphaWriting == enable)
return;
m_alphaWriting = enable;
updateGlAlphaWriting();
}
void Painter::setResolution(const Size& resolution)
{
// The projection matrix converts from Painter's coordinate system to GL's coordinate system
// * GL's viewport is 2x2, Painter's is width x height
// * GL has +y -> -y going from bottom -> top, Painter is the other way round
// * GL has [0,0] in the center, Painter has it in the top-left
//
// This results in the Projection matrix below.
//
// Projection Matrix
// Painter Coord ------------------------------------------------ GL Coord
// ------------- | 2.0 / width | 0.0 | 0.0 | ---------------
// | x y 1 | * | 0.0 | -2.0 / height | 0.0 | = | x' y' 1 |
// ------------- | -1.0 | 1.0 | 1.0 | ---------------
Matrix3 projectionMatrix = { 2.0f/resolution.width(), 0.0f, 0.0f,
0.0f, -2.0f/resolution.height(), 0.0f,
-1.0f, 1.0f, 1.0f };
m_resolution = resolution;
setProjectionMatrix(projectionMatrix);
if(g_painter == this)
updateGlViewport();
}
void Painter::scale(float x, float y)
{
Matrix3 scaleMatrix = {
x, 0.0f, 0.0f,
0.0f, y, 0.0f,
0.0f, 0.0f, 1.0f
};
setTransformMatrix(m_transformMatrix * scaleMatrix.transposed());
}
void Painter::translate(float x, float y)
{
Matrix3 translateMatrix = {
1.0f, 0.0f, x,
0.0f, 1.0f, y,
0.0f, 0.0f, 1.0f
};
setTransformMatrix(m_transformMatrix * translateMatrix.transposed());
}
void Painter::rotate(float angle)
{
Matrix3 rotationMatrix = {
std::cos(angle), -std::sin(angle), 0.0f,
std::sin(angle), std::cos(angle), 0.0f,
0.0f, 0.0f, 1.0f
};
setTransformMatrix(m_transformMatrix * rotationMatrix.transposed());
}
void Painter::rotate(float x, float y, float angle)
{
translate(-x, -y);
rotate(angle);
translate(x, y);
}
void Painter::pushTransformMatrix()
{
m_transformMatrixStack.push_back(m_transformMatrix);
assert(m_transformMatrixStack.size() < 100);
}
void Painter::popTransformMatrix()
{
assert(m_transformMatrixStack.size() > 0);
setTransformMatrix(m_transformMatrixStack.back());
m_transformMatrixStack.pop_back();
}
void Painter::updateGlTexture()
{
if(m_glTextureId != 0)
glBindTexture(GL_TEXTURE_2D, m_glTextureId);
}
void Painter::updateGlCompositionMode()
{
switch(m_compositionMode) {
case CompositionMode_Normal:
if(g_graphics.canUseBlendFuncSeparate())
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
else
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
break;
case CompositionMode_Multiply:
glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA);
break;
case CompositionMode_Add:
glBlendFunc(GL_ONE, GL_ONE);
break;
case CompositionMode_Replace:
glBlendFunc(GL_ONE, GL_ZERO);
break;
case CompositionMode_DestBlending:
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
break;
case CompositionMode_Light:
glBlendFunc(GL_ZERO, GL_SRC_COLOR);
break;
}
}
void Painter::updateGlBlendEquation()
{
if(!g_graphics.canUseBlendEquation())
return;
glBlendEquation(m_blendEquation);
}
void Painter::updateGlClipRect()
{
if(m_clipRect.isValid()) {
glEnable(GL_SCISSOR_TEST);
glScissor(m_clipRect.left(), m_resolution.height() - m_clipRect.bottom() - 1, m_clipRect.width(), m_clipRect.height());
} else {
glScissor(0, 0, m_resolution.width(), m_resolution.height());
glDisable(GL_SCISSOR_TEST);
}
}
void Painter::updateGlAlphaWriting()
{
if(m_alphaWriting)
glColorMask(1,1,1,1);
else
glColorMask(1,1,1,0);
}
void Painter::updateGlViewport()
{
glViewport(0, 0, m_resolution.width(), m_resolution.height());
}

@ -31,6 +31,10 @@
class Painter
{
public:
enum BlendEquation {
BlendEquation_Add,
BlendEquation_Max
};
enum CompositionMode {
CompositionMode_Normal,
CompositionMode_Multiply,
@ -43,130 +47,75 @@ public:
Triangles = GL_TRIANGLES,
TriangleStrip = GL_TRIANGLE_STRIP
};
enum BlendEquation {
BlendEquation_Add = 0x8006, // GL_FUNC_ADD
BlendEquation_Max = 0x8008 // GL_MAX
};
struct PainterState {
Size resolution;
Matrix3 transformMatrix;
Matrix3 projectionMatrix;
Matrix3 textureMatrix;
Color color;
float opacity;
Painter::CompositionMode compositionMode;
Painter::BlendEquation blendEquation;
Rect clipRect;
Texture *texture;
PainterShaderProgram *shaderProgram;
bool alphaWriting;
};
Painter();
virtual ~Painter() { }
virtual void bind() { refreshState(); }
virtual void bind() { }
virtual void unbind() { }
void resetState();
virtual void refreshState();
void saveState();
void saveAndResetState();
void restoreSavedState();
virtual void saveState() = 0;
virtual void saveAndResetState() = 0;
virtual void restoreSavedState() = 0;
void clear(const Color& color);
void clearRect(const Color& color, const Rect& rect);
virtual void clear(const Color& color) = 0;
virtual void drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode = Triangles) = 0;
virtual void drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture) = 0;
virtual void drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src) = 0;
virtual void drawUpsideDownTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src) = 0;
void drawTexturedRect(const Rect& dest, const TexturePtr& texture) { drawTexturedRect(dest, texture, Rect(Point(0,0), texture->getSize())); }
virtual void drawUpsideDownTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src) = 0;
virtual void drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src) = 0;
virtual void drawFilledRect(const Rect& dest) = 0;
virtual void drawFilledTriangle(const Point& a, const Point& b, const Point& c) = 0;
virtual void drawBoundingRect(const Rect& dest, int innerLineWidth = 1) = 0;
virtual void setTransformMatrix(const Matrix3& transformMatrix) { m_transformMatrix = transformMatrix; }
virtual void setProjectionMatrix(const Matrix3& projectionMatrix) { m_projectionMatrix = projectionMatrix; }
virtual void setTextureMatrix(const Matrix3& textureMatrix) { m_textureMatrix = textureMatrix; }
virtual void setTexture(Texture *texture) = 0;
virtual void setClipRect(const Rect& clipRect) = 0;
virtual void setColor(const Color& color) { m_color = color; }
virtual void setOpacity(float opacity) { m_opacity = opacity; }
virtual void setCompositionMode(CompositionMode compositionMode);
virtual void setBlendEquation(BlendEquation blendEquation);
virtual void setClipRect(const Rect& clipRect);
virtual void setAlphaWriting(bool enable) = 0;
virtual void setBlendEquation(BlendEquation blendEquation) = 0;
virtual void setShaderProgram(PainterShaderProgram *shaderProgram) { m_shaderProgram = shaderProgram; }
virtual void setTexture(Texture *texture);
void setAlphaWriting(bool enable);
void setShaderProgram(const PainterShaderProgramPtr& shaderProgram) { setShaderProgram(shaderProgram.get()); }
void setTexture(const TexturePtr& texture) { setTexture(texture.get()); }
void setResolution(const Size& resolution);
void scale(float x, float y);
virtual void scale(float x, float y) = 0;
void scale(float factor) { scale(factor, factor); }
void translate(float x, float y);
virtual void translate(float x, float y) = 0;
void translate(const Point& p) { translate(p.x, p.y); }
void rotate(float angle);
void rotate(float x, float y, float angle);
virtual void rotate(float angle) = 0;
virtual void rotate(float x, float y, float angle) = 0;
void rotate(const Point& p, float angle) { rotate(p.x, p.y, angle); }
void pushTransformMatrix();
void popTransformMatrix();
virtual void setOpacity(float opacity) { m_opacity = opacity; }
virtual void setResolution(const Size& resolution) { m_resolution = resolution; }
Matrix3 getTransformMatrix() { return m_transformMatrix; }
Matrix3 getProjectionMatrix() { return m_projectionMatrix; }
Matrix3 getTextureMatrix() { return m_textureMatrix; }
Size getResolution() { return m_resolution; }
Color getColor() { return m_color; }
float getOpacity() { return m_opacity; }
CompositionMode getCompositionMode() { return m_compositionMode; }
BlendEquation getBlendEquation() { return m_blendEquation; }
Rect getClipRect() { return m_clipRect; }
PainterShaderProgram *getShaderProgram() { return m_shaderProgram; }
bool getAlphaWriting() { return m_alphaWriting; }
Size getResolution() { return m_resolution; }
CompositionMode getCompositionMode() { return m_compositionMode; }
virtual void setCompositionMode(CompositionMode compositionMode) = 0;
virtual void pushTransformMatrix() = 0;
virtual void popTransformMatrix() = 0;
void resetColor() { setColor(Color::white); }
void resetOpacity() { setOpacity(1.0f); }
void resetClipRect() { setClipRect(Rect()); }
void resetOpacity() { setOpacity(1.0f); }
void resetCompositionMode() { setCompositionMode(CompositionMode_Normal); }
void resetBlendEquation() { setBlendEquation(BlendEquation_Add); }
void resetColor() { setColor(Color::white); }
void resetShaderProgram() { setShaderProgram(nullptr); }
void resetTexture() { setTexture(nullptr); }
void resetAlphaWriting() { setAlphaWriting(false); }
void resetTransformMatrix() { setTransformMatrix(Matrix3()); }
virtual bool hasShaders() = 0;
protected:
void updateGlTexture();
void updateGlCompositionMode();
void updateGlBlendEquation();
void updateGlClipRect();
void updateGlAlphaWriting();
void updateGlViewport();
CoordsBuffer m_coordsBuffer;
std::vector<Matrix3> m_transformMatrixStack;
Matrix3 m_transformMatrix;
Matrix3 m_projectionMatrix;
Matrix3 m_textureMatrix;
PainterShaderProgram *m_shaderProgram;
CompositionMode m_compositionMode;
Color m_color;
Size m_resolution;
float m_opacity;
CompositionMode m_compositionMode;
BlendEquation m_blendEquation;
Rect m_clipRect;
Texture *m_texture;
PainterShaderProgram *m_shaderProgram;
bool m_alphaWriting;
Size m_resolution;
PainterState m_olderStates[10];
int m_oldStateIndex;
uint m_glTextureId;
};
extern Painter *g_painter;

@ -0,0 +1,318 @@
/*
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "painterogl.h"
#include "graphics.h"
#include <framework/platform/platformwindow.h>
PainterOGL::PainterOGL()
{
m_glTextureId = 0;
m_oldStateIndex = 0;
m_color = Color::white;
m_opacity = 1.0f;
m_compositionMode = CompositionMode_Normal;
m_blendEquation = BlendEquation_Add;
m_shaderProgram = nullptr;
m_texture = nullptr;
m_alphaWriting = false;
setResolution(g_window.getSize());
}
void PainterOGL::resetState()
{
resetColor();
resetOpacity();
resetCompositionMode();
resetBlendEquation();
resetClipRect();
resetShaderProgram();
resetTexture();
resetAlphaWriting();
resetTransformMatrix();
}
void PainterOGL::refreshState()
{
updateGlViewport();
updateGlCompositionMode();
updateGlBlendEquation();
updateGlClipRect();
updateGlTexture();
updateGlAlphaWriting();
}
void PainterOGL::saveState()
{
assert(m_oldStateIndex<10);
m_olderStates[m_oldStateIndex].resolution = m_resolution;
m_olderStates[m_oldStateIndex].transformMatrix = m_transformMatrix;
m_olderStates[m_oldStateIndex].projectionMatrix = m_projectionMatrix;
m_olderStates[m_oldStateIndex].textureMatrix = m_textureMatrix;
m_olderStates[m_oldStateIndex].color = m_color;
m_olderStates[m_oldStateIndex].opacity = m_opacity;
m_olderStates[m_oldStateIndex].compositionMode = m_compositionMode;
m_olderStates[m_oldStateIndex].blendEquation = m_blendEquation;
m_olderStates[m_oldStateIndex].clipRect = m_clipRect;
m_olderStates[m_oldStateIndex].shaderProgram = m_shaderProgram;
m_olderStates[m_oldStateIndex].texture = m_texture;
m_olderStates[m_oldStateIndex].alphaWriting = m_alphaWriting;
m_oldStateIndex++;
}
void PainterOGL::saveAndResetState()
{
saveState();
resetState();
}
void PainterOGL::restoreSavedState()
{
m_oldStateIndex--;
setResolution(m_olderStates[m_oldStateIndex].resolution);
setTransformMatrix(m_olderStates[m_oldStateIndex].transformMatrix);
setProjectionMatrix(m_olderStates[m_oldStateIndex].projectionMatrix);
setTextureMatrix(m_olderStates[m_oldStateIndex].textureMatrix);
setColor(m_olderStates[m_oldStateIndex].color);
setOpacity(m_olderStates[m_oldStateIndex].opacity);
setCompositionMode(m_olderStates[m_oldStateIndex].compositionMode);
setBlendEquation(m_olderStates[m_oldStateIndex].blendEquation);
setClipRect(m_olderStates[m_oldStateIndex].clipRect);
setShaderProgram(m_olderStates[m_oldStateIndex].shaderProgram);
setTexture(m_olderStates[m_oldStateIndex].texture);
setAlphaWriting(m_olderStates[m_oldStateIndex].alphaWriting);
}
void PainterOGL::clear(const Color& color)
{
glClearColor(color.rF(), color.gF(), color.bF(), color.aF());
glClear(GL_COLOR_BUFFER_BIT);
}
void PainterOGL::clearRect(const Color& color, const Rect& rect)
{
Rect oldClipRect = m_clipRect;
setClipRect(rect);
glClearColor(color.rF(), color.gF(), color.bF(), color.aF());
glClear(GL_COLOR_BUFFER_BIT);
setClipRect(oldClipRect);
}
void PainterOGL::setCompositionMode(Painter::CompositionMode compositionMode)
{
if(m_compositionMode == compositionMode)
return;
m_compositionMode = compositionMode;
updateGlCompositionMode();
}
void PainterOGL::setBlendEquation(Painter::BlendEquation blendEquation)
{
if(m_blendEquation == blendEquation)
return;
m_blendEquation = blendEquation;
updateGlBlendEquation();
}
void PainterOGL::setClipRect(const Rect& clipRect)
{
if(m_clipRect == clipRect)
return;
m_clipRect = clipRect;
updateGlClipRect();
}
void PainterOGL::setTexture(Texture* texture)
{
if(m_texture == texture)
return;
m_texture = texture;
uint glTextureId;
if(texture) {
setTextureMatrix(texture->getTransformMatrix());
glTextureId = texture->getId();
} else
glTextureId = 0;
if(m_glTextureId != glTextureId) {
m_glTextureId = glTextureId;
updateGlTexture();
}
}
void PainterOGL::setAlphaWriting(bool enable)
{
if(m_alphaWriting == enable)
return;
m_alphaWriting = enable;
updateGlAlphaWriting();
}
void PainterOGL::setResolution(const Size& resolution)
{
// The projection matrix converts from Painter's coordinate system to GL's coordinate system
// * GL's viewport is 2x2, Painter's is width x height
// * GL has +y -> -y going from bottom -> top, Painter is the other way round
// * GL has [0,0] in the center, Painter has it in the top-left
//
// This results in the Projection matrix below.
//
// Projection Matrix
// Painter Coord ------------------------------------------------ GL Coord
// ------------- | 2.0 / width | 0.0 | 0.0 | ---------------
// | x y 1 | * | 0.0 | -2.0 / height | 0.0 | = | x' y' 1 |
// ------------- | -1.0 | 1.0 | 1.0 | ---------------
Matrix3 projectionMatrix = { 2.0f/resolution.width(), 0.0f, 0.0f,
0.0f, -2.0f/resolution.height(), 0.0f,
-1.0f, 1.0f, 1.0f };
m_resolution = resolution;
setProjectionMatrix(projectionMatrix);
if(g_painter == this)
updateGlViewport();
}
void PainterOGL::scale(float x, float y)
{
Matrix3 scaleMatrix = {
x, 0.0f, 0.0f,
0.0f, y, 0.0f,
0.0f, 0.0f, 1.0f
};
setTransformMatrix(m_transformMatrix * scaleMatrix.transposed());
}
void PainterOGL::translate(float x, float y)
{
Matrix3 translateMatrix = {
1.0f, 0.0f, x,
0.0f, 1.0f, y,
0.0f, 0.0f, 1.0f
};
setTransformMatrix(m_transformMatrix * translateMatrix.transposed());
}
void PainterOGL::rotate(float angle)
{
Matrix3 rotationMatrix = {
std::cos(angle), -std::sin(angle), 0.0f,
std::sin(angle), std::cos(angle), 0.0f,
0.0f, 0.0f, 1.0f
};
setTransformMatrix(m_transformMatrix * rotationMatrix.transposed());
}
void PainterOGL::rotate(float x, float y, float angle)
{
translate(-x, -y);
rotate(angle);
translate(x, y);
}
void PainterOGL::pushTransformMatrix()
{
m_transformMatrixStack.push_back(m_transformMatrix);
assert(m_transformMatrixStack.size() < 100);
}
void PainterOGL::popTransformMatrix()
{
assert(m_transformMatrixStack.size() > 0);
setTransformMatrix(m_transformMatrixStack.back());
m_transformMatrixStack.pop_back();
}
void PainterOGL::updateGlTexture()
{
if(m_glTextureId != 0)
glBindTexture(GL_TEXTURE_2D, m_glTextureId);
}
void PainterOGL::updateGlCompositionMode()
{
switch(m_compositionMode) {
case CompositionMode_Normal:
if(g_graphics.canUseBlendFuncSeparate())
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
else
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
break;
case CompositionMode_Multiply:
glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA);
break;
case CompositionMode_Add:
glBlendFunc(GL_ONE, GL_ONE);
break;
case CompositionMode_Replace:
glBlendFunc(GL_ONE, GL_ZERO);
break;
case CompositionMode_DestBlending:
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
break;
case CompositionMode_Light:
glBlendFunc(GL_ZERO, GL_SRC_COLOR);
break;
}
}
void PainterOGL::updateGlBlendEquation()
{
if(!g_graphics.canUseBlendEquation())
return;
if(m_blendEquation == BlendEquation_Add)
glBlendEquation(0x8006); // GL_FUNC_ADD
else if(m_blendEquation == BlendEquation_Max)
glBlendEquation(0x8008); // GL_MAX
}
void PainterOGL::updateGlClipRect()
{
if(m_clipRect.isValid()) {
glEnable(GL_SCISSOR_TEST);
glScissor(m_clipRect.left(), m_resolution.height() - m_clipRect.bottom() - 1, m_clipRect.width(), m_clipRect.height());
} else {
glScissor(0, 0, m_resolution.width(), m_resolution.height());
glDisable(GL_SCISSOR_TEST);
}
}
void PainterOGL::updateGlAlphaWriting()
{
if(m_alphaWriting)
glColorMask(1,1,1,1);
else
glColorMask(1,1,1,0);
}
void PainterOGL::updateGlViewport()
{
glViewport(0, 0, m_resolution.width(), m_resolution.height());
}

@ -0,0 +1,123 @@
/*
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef PAINTEROGL_H
#define PAINTEROGL_H
#include "declarations.h"
#include "coordsbuffer.h"
#include "paintershaderprogram.h"
#include "texture.h"
#include "painter.h"
class PainterOGL : public Painter
{
public:
struct PainterState {
Size resolution;
Matrix3 transformMatrix;
Matrix3 projectionMatrix;
Matrix3 textureMatrix;
Color color;
float opacity;
Painter::CompositionMode compositionMode;
Painter::BlendEquation blendEquation;
Rect clipRect;
Texture *texture;
PainterShaderProgram *shaderProgram;
bool alphaWriting;
};
PainterOGL();
virtual ~PainterOGL() { }
virtual void bind() { refreshState(); }
virtual void unbind() { }
void resetState();
virtual void refreshState();
void saveState();
void saveAndResetState();
void restoreSavedState();
void clear(const Color& color);
void clearRect(const Color& color, const Rect& rect);
virtual void setTransformMatrix(const Matrix3& transformMatrix) { m_transformMatrix = transformMatrix; }
virtual void setProjectionMatrix(const Matrix3& projectionMatrix) { m_projectionMatrix = projectionMatrix; }
virtual void setTextureMatrix(const Matrix3& textureMatrix) { m_textureMatrix = textureMatrix; }
virtual void setCompositionMode(CompositionMode compositionMode);
virtual void setBlendEquation(BlendEquation blendEquation);
virtual void setClipRect(const Rect& clipRect);
virtual void setShaderProgram(PainterShaderProgram *shaderProgram) { m_shaderProgram = shaderProgram; }
virtual void setTexture(Texture *texture);
virtual void setAlphaWriting(bool enable);
void setTexture(const TexturePtr& texture) { setTexture(texture.get()); }
void setResolution(const Size& resolution);
void scale(float x, float y);
void translate(float x, float y);
void rotate(float angle);
void rotate(float x, float y, float angle);
void pushTransformMatrix();
void popTransformMatrix();
Matrix3 getTransformMatrix() { return m_transformMatrix; }
Matrix3 getProjectionMatrix() { return m_projectionMatrix; }
Matrix3 getTextureMatrix() { return m_textureMatrix; }
BlendEquation getBlendEquation() { return m_blendEquation; }
PainterShaderProgram *getShaderProgram() { return m_shaderProgram; }
bool getAlphaWriting() { return m_alphaWriting; }
void resetBlendEquation() { setBlendEquation(BlendEquation_Add); }
void resetTexture() { setTexture(nullptr); }
void resetAlphaWriting() { setAlphaWriting(false); }
void resetTransformMatrix() { setTransformMatrix(Matrix3()); }
protected:
void updateGlTexture();
void updateGlCompositionMode();
void updateGlBlendEquation();
void updateGlClipRect();
void updateGlAlphaWriting();
void updateGlViewport();
CoordsBuffer m_coordsBuffer;
std::vector<Matrix3> m_transformMatrixStack;
Matrix3 m_transformMatrix;
Matrix3 m_projectionMatrix;
Matrix3 m_textureMatrix;
BlendEquation m_blendEquation;
Texture *m_texture;
bool m_alphaWriting;
PainterState m_olderStates[10];
int m_oldStateIndex;
uint m_glTextureId;
};
#endif

@ -35,7 +35,7 @@ PainterOGL1::PainterOGL1()
void PainterOGL1::refreshState()
{
Painter::refreshState();
PainterOGL::refreshState();
updateGlColor();
updateGlMatrixMode();
updateGlTransformMatrix();
@ -46,7 +46,7 @@ void PainterOGL1::refreshState()
void PainterOGL1::bind()
{
Painter::bind();
PainterOGL::bind();
// vertex and texture coord arrays are always enabled
// to avoid massive enable/disables, thus improving frame rate
@ -107,7 +107,10 @@ void PainterOGL1::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode)
HardwareBuffer::unbind(HardwareBuffer::VertexBuffer);
// draw the element in coords buffers
glDrawArrays(drawMode, 0, vertexCount);
if(drawMode == Triangles)
glDrawArrays(GL_TRIANGLES, 0, vertexCount);
else if(drawMode == TriangleStrip)
glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexCount);
}
#ifndef OPENGL_ES
else {
@ -118,7 +121,10 @@ void PainterOGL1::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode)
// use glBegin/glEnd, this is not available in OpenGL ES
// and is considered much slower then glDrawArrays,
// but this code is executed in really old graphics cards
glBegin(drawMode);
if(drawMode == Triangles)
glBegin(GL_TRIANGLES);
else if(drawMode == TriangleStrip)
glBegin(GL_TRIANGLE_STRIP);
for(int i=0;i<verticesSize;i+=2) {
if(textured)
glTexCoord2f(texCoords[i], texCoords[i+1]);

@ -25,7 +25,7 @@
#define PAINTER_OGL1
#include "painter.h"
#include "painterogl.h"
/**
* Painter using OpenGL 1.1 fixed-function rendering pipeline,
@ -33,7 +33,7 @@
* older graphics cards. Shaders are not available
* for this painter engine.
*/
class PainterOGL1 : public Painter
class PainterOGL1 : public PainterOGL
{
public:
enum MatrixMode {

@ -50,7 +50,7 @@ PainterOGL2::PainterOGL2()
void PainterOGL2::bind()
{
Painter::bind();
PainterOGL::bind();
// vertex and texture coord attributes are always enabled
// to avoid massive enable/disables, thus improving frame rate
@ -113,7 +113,10 @@ void PainterOGL2::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode)
m_drawProgram->setAttributeArray(PainterShaderProgram::VERTEX_ATTR, coordsBuffer.getVertexArray(), 2);
// draw the element in coords buffers
glDrawArrays(drawMode, 0, vertexCount);
if(drawMode == Triangles)
glDrawArrays(GL_TRIANGLES, 0, vertexCount);
else if(drawMode == TriangleStrip)
glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexCount);
if(!textured)
PainterShaderProgram::enableAttributeArray(PainterShaderProgram::TEXCOORD_ATTR);

@ -25,14 +25,14 @@
#define PAINTER_OGL2
#include "painter.h"
#include "painterogl.h"
/**
* Painter using OpenGL 2.0 programmable rendering pipeline,
* compatible with OpenGL ES 2.0. Only recent cards support
* this painter engine.
*/
class PainterOGL2 : public Painter
class PainterOGL2 : public PainterOGL
{
public:
PainterOGL2();

@ -24,7 +24,7 @@
#define PARTICLE_H
#include "declarations.h"
#include "painter.h"
#include "painterogl.h"
class Particle : public stdext::shared_object
{

@ -24,7 +24,7 @@
#define PARTICLETYPE_H
#include "declarations.h"
#include <framework/graphics/painter.h>
#include <framework/graphics/painterogl.h>
#include <framework/luaengine/luaobject.h>
#include <framework/otml/otml.h>

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