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/*
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "painterogl.h"
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#include "graphics.h"
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#include <framework/platform/platformwindow.h>
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PainterOGL::PainterOGL()
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{
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m_glTextureId = 0;
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m_oldStateIndex = 0;
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m_color = Color::white;
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m_opacity = 1.0f;
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m_compositionMode = CompositionMode_Normal;
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m_blendEquation = BlendEquation_Add;
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m_shaderProgram = nullptr;
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m_texture = nullptr;
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m_alphaWriting = false;
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setResolution(g_window.getSize());
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}
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void PainterOGL::resetState()
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{
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resetColor();
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resetOpacity();
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resetCompositionMode();
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resetBlendEquation();
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resetClipRect();
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resetShaderProgram();
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resetTexture();
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resetAlphaWriting();
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resetTransformMatrix();
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}
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void PainterOGL::refreshState()
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{
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updateGlViewport();
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updateGlCompositionMode();
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updateGlBlendEquation();
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updateGlClipRect();
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updateGlTexture();
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updateGlAlphaWriting();
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}
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void PainterOGL::saveState()
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{
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assert(m_oldStateIndex<10);
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m_olderStates[m_oldStateIndex].resolution = m_resolution;
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m_olderStates[m_oldStateIndex].transformMatrix = m_transformMatrix;
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m_olderStates[m_oldStateIndex].projectionMatrix = m_projectionMatrix;
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m_olderStates[m_oldStateIndex].textureMatrix = m_textureMatrix;
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m_olderStates[m_oldStateIndex].color = m_color;
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m_olderStates[m_oldStateIndex].opacity = m_opacity;
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m_olderStates[m_oldStateIndex].compositionMode = m_compositionMode;
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m_olderStates[m_oldStateIndex].blendEquation = m_blendEquation;
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m_olderStates[m_oldStateIndex].clipRect = m_clipRect;
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m_olderStates[m_oldStateIndex].shaderProgram = m_shaderProgram;
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m_olderStates[m_oldStateIndex].texture = m_texture;
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m_olderStates[m_oldStateIndex].alphaWriting = m_alphaWriting;
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m_oldStateIndex++;
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}
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void PainterOGL::saveAndResetState()
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{
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saveState();
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resetState();
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}
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void PainterOGL::restoreSavedState()
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{
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m_oldStateIndex--;
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setResolution(m_olderStates[m_oldStateIndex].resolution);
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setTransformMatrix(m_olderStates[m_oldStateIndex].transformMatrix);
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setProjectionMatrix(m_olderStates[m_oldStateIndex].projectionMatrix);
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setTextureMatrix(m_olderStates[m_oldStateIndex].textureMatrix);
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setColor(m_olderStates[m_oldStateIndex].color);
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setOpacity(m_olderStates[m_oldStateIndex].opacity);
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setCompositionMode(m_olderStates[m_oldStateIndex].compositionMode);
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setBlendEquation(m_olderStates[m_oldStateIndex].blendEquation);
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setClipRect(m_olderStates[m_oldStateIndex].clipRect);
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setShaderProgram(m_olderStates[m_oldStateIndex].shaderProgram);
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setTexture(m_olderStates[m_oldStateIndex].texture);
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setAlphaWriting(m_olderStates[m_oldStateIndex].alphaWriting);
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}
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void PainterOGL::clear(const Color& color)
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{
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glClearColor(color.rF(), color.gF(), color.bF(), color.aF());
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void PainterOGL::clearRect(const Color& color, const Rect& rect)
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{
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Rect oldClipRect = m_clipRect;
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setClipRect(rect);
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glClearColor(color.rF(), color.gF(), color.bF(), color.aF());
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glClear(GL_COLOR_BUFFER_BIT);
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setClipRect(oldClipRect);
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}
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void PainterOGL::setCompositionMode(Painter::CompositionMode compositionMode)
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{
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if(m_compositionMode == compositionMode)
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return;
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m_compositionMode = compositionMode;
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updateGlCompositionMode();
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}
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void PainterOGL::setBlendEquation(Painter::BlendEquation blendEquation)
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{
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if(m_blendEquation == blendEquation)
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return;
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m_blendEquation = blendEquation;
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updateGlBlendEquation();
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}
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void PainterOGL::setClipRect(const Rect& clipRect)
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{
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if(m_clipRect == clipRect)
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return;
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m_clipRect = clipRect;
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updateGlClipRect();
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}
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void PainterOGL::setTexture(Texture* texture)
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{
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if(m_texture == texture)
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return;
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m_texture = texture;
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uint glTextureId;
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if(texture) {
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setTextureMatrix(texture->getTransformMatrix());
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glTextureId = texture->getId();
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} else
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glTextureId = 0;
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if(m_glTextureId != glTextureId) {
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m_glTextureId = glTextureId;
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updateGlTexture();
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}
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}
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void PainterOGL::setAlphaWriting(bool enable)
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{
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if(m_alphaWriting == enable)
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return;
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m_alphaWriting = enable;
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updateGlAlphaWriting();
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}
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void PainterOGL::setResolution(const Size& resolution)
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{
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// The projection matrix converts from Painter's coordinate system to GL's coordinate system
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// * GL's viewport is 2x2, Painter's is width x height
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// * GL has +y -> -y going from bottom -> top, Painter is the other way round
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// * GL has [0,0] in the center, Painter has it in the top-left
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//
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// This results in the Projection matrix below.
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//
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// Projection Matrix
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// Painter Coord ------------------------------------------------ GL Coord
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// ------------- | 2.0 / width | 0.0 | 0.0 | ---------------
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// | x y 1 | * | 0.0 | -2.0 / height | 0.0 | = | x' y' 1 |
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// ------------- | -1.0 | 1.0 | 1.0 | ---------------
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Matrix3 projectionMatrix = { 2.0f/resolution.width(), 0.0f, 0.0f,
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0.0f, -2.0f/resolution.height(), 0.0f,
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-1.0f, 1.0f, 1.0f };
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m_resolution = resolution;
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setProjectionMatrix(projectionMatrix);
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if(g_painter == this)
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updateGlViewport();
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}
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void PainterOGL::scale(float x, float y)
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{
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Matrix3 scaleMatrix = {
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x, 0.0f, 0.0f,
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0.0f, y, 0.0f,
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0.0f, 0.0f, 1.0f
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};
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setTransformMatrix(m_transformMatrix * scaleMatrix.transposed());
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}
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void PainterOGL::translate(float x, float y)
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{
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Matrix3 translateMatrix = {
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1.0f, 0.0f, x,
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0.0f, 1.0f, y,
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0.0f, 0.0f, 1.0f
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};
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setTransformMatrix(m_transformMatrix * translateMatrix.transposed());
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}
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void PainterOGL::rotate(float angle)
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{
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Matrix3 rotationMatrix = {
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std::cos(angle), -std::sin(angle), 0.0f,
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std::sin(angle), std::cos(angle), 0.0f,
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0.0f, 0.0f, 1.0f
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};
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setTransformMatrix(m_transformMatrix * rotationMatrix.transposed());
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}
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void PainterOGL::rotate(float x, float y, float angle)
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{
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translate(-x, -y);
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rotate(angle);
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translate(x, y);
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}
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void PainterOGL::pushTransformMatrix()
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{
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m_transformMatrixStack.push_back(m_transformMatrix);
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assert(m_transformMatrixStack.size() < 100);
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}
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void PainterOGL::popTransformMatrix()
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{
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assert(m_transformMatrixStack.size() > 0);
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setTransformMatrix(m_transformMatrixStack.back());
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m_transformMatrixStack.pop_back();
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}
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void PainterOGL::updateGlTexture()
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{
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if(m_glTextureId != 0)
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glBindTexture(GL_TEXTURE_2D, m_glTextureId);
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}
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void PainterOGL::updateGlCompositionMode()
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{
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switch(m_compositionMode) {
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case CompositionMode_Normal:
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if(g_graphics.canUseBlendFuncSeparate())
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
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else
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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break;
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case CompositionMode_Multiply:
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glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA);
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break;
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case CompositionMode_Add:
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glBlendFunc(GL_ONE, GL_ONE);
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break;
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case CompositionMode_Replace:
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glBlendFunc(GL_ONE, GL_ZERO);
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break;
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case CompositionMode_DestBlending:
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glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
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break;
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case CompositionMode_Light:
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glBlendFunc(GL_ZERO, GL_SRC_COLOR);
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break;
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}
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}
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void PainterOGL::updateGlBlendEquation()
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{
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if(!g_graphics.canUseBlendEquation())
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return;
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if(m_blendEquation == BlendEquation_Add)
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glBlendEquation(0x8006); // GL_FUNC_ADD
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else if(m_blendEquation == BlendEquation_Max)
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glBlendEquation(0x8008); // GL_MAX
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}
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void PainterOGL::updateGlClipRect()
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{
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if(m_clipRect.isValid()) {
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glEnable(GL_SCISSOR_TEST);
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glScissor(m_clipRect.left(), m_resolution.height() - m_clipRect.bottom() - 1, m_clipRect.width(), m_clipRect.height());
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} else {
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glScissor(0, 0, m_resolution.width(), m_resolution.height());
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glDisable(GL_SCISSOR_TEST);
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}
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}
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void PainterOGL::updateGlAlphaWriting()
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{
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if(m_alphaWriting)
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glColorMask(1,1,1,1);
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else
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glColorMask(1,1,1,0);
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}
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void PainterOGL::updateGlViewport()
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{
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glViewport(0, 0, m_resolution.width(), m_resolution.height());
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}
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@ -0,0 +1,123 @@
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/*
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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* copies of the Software, and to permit persons to whom the Software is
|
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef PAINTEROGL_H
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#define PAINTEROGL_H
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#include "declarations.h"
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#include "coordsbuffer.h"
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#include "paintershaderprogram.h"
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#include "texture.h"
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#include "painter.h"
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class PainterOGL : public Painter
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{
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public:
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struct PainterState {
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Size resolution;
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Matrix3 transformMatrix;
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Matrix3 projectionMatrix;
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Matrix3 textureMatrix;
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Color color;
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float opacity;
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Painter::CompositionMode compositionMode;
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Painter::BlendEquation blendEquation;
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Rect clipRect;
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Texture *texture;
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PainterShaderProgram *shaderProgram;
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bool alphaWriting;
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};
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PainterOGL();
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virtual ~PainterOGL() { }
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virtual void bind() { refreshState(); }
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virtual void unbind() { }
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void resetState();
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virtual void refreshState();
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void saveState();
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void saveAndResetState();
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void restoreSavedState();
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void clear(const Color& color);
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void clearRect(const Color& color, const Rect& rect);
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virtual void setTransformMatrix(const Matrix3& transformMatrix) { m_transformMatrix = transformMatrix; }
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virtual void setProjectionMatrix(const Matrix3& projectionMatrix) { m_projectionMatrix = projectionMatrix; }
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virtual void setTextureMatrix(const Matrix3& textureMatrix) { m_textureMatrix = textureMatrix; }
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virtual void setCompositionMode(CompositionMode compositionMode);
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virtual void setBlendEquation(BlendEquation blendEquation);
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virtual void setClipRect(const Rect& clipRect);
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virtual void setShaderProgram(PainterShaderProgram *shaderProgram) { m_shaderProgram = shaderProgram; }
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virtual void setTexture(Texture *texture);
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virtual void setAlphaWriting(bool enable);
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void setTexture(const TexturePtr& texture) { setTexture(texture.get()); }
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void setResolution(const Size& resolution);
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void scale(float x, float y);
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void translate(float x, float y);
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void rotate(float angle);
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void rotate(float x, float y, float angle);
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void pushTransformMatrix();
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void popTransformMatrix();
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Matrix3 getTransformMatrix() { return m_transformMatrix; }
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Matrix3 getProjectionMatrix() { return m_projectionMatrix; }
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Matrix3 getTextureMatrix() { return m_textureMatrix; }
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BlendEquation getBlendEquation() { return m_blendEquation; }
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PainterShaderProgram *getShaderProgram() { return m_shaderProgram; }
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bool getAlphaWriting() { return m_alphaWriting; }
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void resetBlendEquation() { setBlendEquation(BlendEquation_Add); }
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void resetTexture() { setTexture(nullptr); }
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void resetAlphaWriting() { setAlphaWriting(false); }
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void resetTransformMatrix() { setTransformMatrix(Matrix3()); }
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protected:
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void updateGlTexture();
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void updateGlCompositionMode();
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void updateGlBlendEquation();
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void updateGlClipRect();
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void updateGlAlphaWriting();
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void updateGlViewport();
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CoordsBuffer m_coordsBuffer;
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std::vector<Matrix3> m_transformMatrixStack;
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Matrix3 m_transformMatrix;
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Matrix3 m_projectionMatrix;
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Matrix3 m_textureMatrix;
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BlendEquation m_blendEquation;
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Texture *m_texture;
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bool m_alphaWriting;
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PainterState m_olderStates[10];
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int m_oldStateIndex;
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uint m_glTextureId;
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};
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#endif
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Reference in new issue