tibia-client/src/framework/graphics/painterogl2.cpp

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/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "painterogl2.h"
#include "texture.h"
#include "paintershadermanager.h"
PainterOGL2 *g_painterOGL2 = nullptr;
PainterOGL2::PainterOGL2()
{
m_drawProgram = nullptr;
resetState();
g_shaders.init();
}
PainterOGL2::~PainterOGL2()
{
g_shaders.terminate();
}
void PainterOGL2::bind()
{
Painter::bind();
// vertex and texture coord attributes are always enabled
// to avoid massive enable/disables, thus improving frame rate
PainterShaderProgram::enableAttributeArray(PainterShaderProgram::VERTEX_ATTR);
PainterShaderProgram::enableAttributeArray(PainterShaderProgram::TEXCOORD_ATTR);
}
void PainterOGL2::unbind()
{
PainterShaderProgram::disableAttributeArray(PainterShaderProgram::VERTEX_ATTR);
PainterShaderProgram::disableAttributeArray(PainterShaderProgram::TEXCOORD_ATTR);
PainterShaderProgram::release();
}
void PainterOGL2::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode)
{
int vertexCount = coordsBuffer.getVertexCount();
if(vertexCount == 0)
return;
bool textured = coordsBuffer.getTextureCoordCount() > 0;
// update shader with the current painter state
m_drawProgram->bind();
m_drawProgram->setProjectionMatrix(m_projectionMatrix);
if(textured)
m_drawProgram->setTextureMatrix(m_textureMatrix);
m_drawProgram->setOpacity(m_opacity);
m_drawProgram->setColor(m_color);
m_drawProgram->updateTime();
// update coords buffer hardware caches if enabled
coordsBuffer.updateCaches();
bool hardwareCached = coordsBuffer.isHardwareCached();
// only set texture coords arrays when needed
if(textured) {
if(hardwareCached) {
coordsBuffer.getHardwareTextureCoordArray()->bind();
m_drawProgram->setAttributeArray(PainterShaderProgram::TEXCOORD_ATTR, nullptr, 2);
} else
m_drawProgram->setAttributeArray(PainterShaderProgram::TEXCOORD_ATTR, coordsBuffer.getTextureCoordArray(), 2);
}
// set vertex array
if(hardwareCached) {
coordsBuffer.getHardwareVertexArray()->bind();
m_drawProgram->setAttributeArray(PainterShaderProgram::VERTEX_ATTR, nullptr, 2);
HardwareBuffer::unbind(HardwareBuffer::VertexBuffer);
} else
m_drawProgram->setAttributeArray(PainterShaderProgram::VERTEX_ATTR, coordsBuffer.getVertexArray(), 2);
// draw the element in coords buffers
glDrawArrays(drawMode, 0, vertexCount);
}
void PainterOGL2::drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture)
{
if(!texture->getId())
return;
setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawTexturedProgram().get());
setTexture(texture);
drawCoords(coordsBuffer);
}
void PainterOGL2::drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src)
{
if(dest.isEmpty() || src.isEmpty() || !texture->getId())
return;
m_coordsBuffer.clear();
m_coordsBuffer.addQuad(dest, src);
setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawTexturedProgram().get());
setTexture(texture);
drawCoords(m_coordsBuffer, TriangleStrip);
}
void PainterOGL2::drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src)
{
if(dest.isEmpty() || src.isEmpty() || !texture->getId())
return;
m_coordsBuffer.clear();
m_coordsBuffer.addRepeatedRects(dest, src);
setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawTexturedProgram().get());
setTexture(texture);
drawCoords(m_coordsBuffer);
}
void PainterOGL2::drawFilledRect(const Rect& dest)
{
if(dest.isEmpty())
return;
m_coordsBuffer.clear();
m_coordsBuffer.addRect(dest);
setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawSolidColorProgram().get());
drawCoords(m_coordsBuffer);
}
void PainterOGL2::drawBoundingRect(const Rect& dest, int innerLineWidth)
{
if(dest.isEmpty() || innerLineWidth == 0)
return;
m_coordsBuffer.clear();
m_coordsBuffer.addBoudingRect(dest, innerLineWidth);
setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawSolidColorProgram().get());
drawCoords(m_coordsBuffer);
}