160 lines
5.3 KiB
C++
160 lines
5.3 KiB
C++
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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "painterogl2.h"
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#include "texture.h"
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#include "paintershadermanager.h"
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PainterOGL2 *g_painterOGL2 = nullptr;
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PainterOGL2::PainterOGL2()
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{
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m_drawProgram = nullptr;
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resetState();
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g_shaders.init();
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}
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PainterOGL2::~PainterOGL2()
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{
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g_shaders.terminate();
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}
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void PainterOGL2::bind()
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{
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Painter::bind();
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// vertex and texture coord attributes are always enabled
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// to avoid massive enable/disables, thus improving frame rate
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PainterShaderProgram::enableAttributeArray(PainterShaderProgram::VERTEX_ATTR);
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PainterShaderProgram::enableAttributeArray(PainterShaderProgram::TEXCOORD_ATTR);
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}
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void PainterOGL2::unbind()
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{
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PainterShaderProgram::disableAttributeArray(PainterShaderProgram::VERTEX_ATTR);
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PainterShaderProgram::disableAttributeArray(PainterShaderProgram::TEXCOORD_ATTR);
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PainterShaderProgram::release();
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}
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void PainterOGL2::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode)
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{
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int vertexCount = coordsBuffer.getVertexCount();
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if(vertexCount == 0)
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return;
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bool textured = coordsBuffer.getTextureCoordCount() > 0;
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// update shader with the current painter state
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m_drawProgram->bind();
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m_drawProgram->setProjectionMatrix(m_projectionMatrix);
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if(textured)
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m_drawProgram->setTextureMatrix(m_textureMatrix);
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m_drawProgram->setOpacity(m_opacity);
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m_drawProgram->setColor(m_color);
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m_drawProgram->updateTime();
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// update coords buffer hardware caches if enabled
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coordsBuffer.updateCaches();
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bool hardwareCached = coordsBuffer.isHardwareCached();
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// only set texture coords arrays when needed
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if(textured) {
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if(hardwareCached) {
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coordsBuffer.getHardwareTextureCoordArray()->bind();
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m_drawProgram->setAttributeArray(PainterShaderProgram::TEXCOORD_ATTR, nullptr, 2);
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} else
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m_drawProgram->setAttributeArray(PainterShaderProgram::TEXCOORD_ATTR, coordsBuffer.getTextureCoordArray(), 2);
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}
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// set vertex array
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if(hardwareCached) {
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coordsBuffer.getHardwareVertexArray()->bind();
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m_drawProgram->setAttributeArray(PainterShaderProgram::VERTEX_ATTR, nullptr, 2);
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HardwareBuffer::unbind(HardwareBuffer::VertexBuffer);
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} else
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m_drawProgram->setAttributeArray(PainterShaderProgram::VERTEX_ATTR, coordsBuffer.getVertexArray(), 2);
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// draw the element in coords buffers
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glDrawArrays(drawMode, 0, vertexCount);
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}
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void PainterOGL2::drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture)
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{
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if(!texture->getId())
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return;
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setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawTexturedProgram().get());
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setTexture(texture);
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drawCoords(coordsBuffer);
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}
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void PainterOGL2::drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src)
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{
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if(dest.isEmpty() || src.isEmpty() || !texture->getId())
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return;
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m_coordsBuffer.clear();
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m_coordsBuffer.addQuad(dest, src);
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setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawTexturedProgram().get());
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setTexture(texture);
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drawCoords(m_coordsBuffer, TriangleStrip);
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}
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void PainterOGL2::drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src)
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{
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if(dest.isEmpty() || src.isEmpty() || !texture->getId())
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return;
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m_coordsBuffer.clear();
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m_coordsBuffer.addRepeatedRects(dest, src);
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setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawTexturedProgram().get());
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setTexture(texture);
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drawCoords(m_coordsBuffer);
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}
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void PainterOGL2::drawFilledRect(const Rect& dest)
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{
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if(dest.isEmpty())
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return;
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m_coordsBuffer.clear();
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m_coordsBuffer.addRect(dest);
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setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawSolidColorProgram().get());
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drawCoords(m_coordsBuffer);
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}
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void PainterOGL2::drawBoundingRect(const Rect& dest, int innerLineWidth)
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{
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if(dest.isEmpty() || innerLineWidth == 0)
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return;
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m_coordsBuffer.clear();
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m_coordsBuffer.addBoudingRect(dest, innerLineWidth);
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setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawSolidColorProgram().get());
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drawCoords(m_coordsBuffer);
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}
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