tibia-client/modules/client_topmenu/topmenu.lua

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TopMenu = {}
-- private variables
local topMenu
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local leftButtonsPanel
local rightButtonsPanel
local gameButtonsPanel
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-- private functions
local function addButton(id, description, icon, callback, panel, toggle)
local class
if toggle then
class = 'TopToggleButton'
else
class = 'TopButton'
end
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local button = g_ui.createWidget(class, panel)
button:setId(id)
button:setTooltip(description)
button:setIcon(resolvepath(icon, 3))
button.onClick = callback
return button
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end
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-- public functions
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function TopMenu.init()
connect(g_game, { onGameStart = TopMenu.showGameButtons,
onGameEnd = TopMenu.hideGameButtons })
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topMenu = g_ui.displayUI('topmenu.otui')
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leftButtonsPanel = topMenu:getChildById('leftButtonsPanel')
rightButtonsPanel = topMenu:getChildById('rightButtonsPanel')
gameButtonsPanel = topMenu:getChildById('gameButtonsPanel')
if g_game.isOnline() then
gameButtonsPanel:show()
end
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end
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function TopMenu.terminate()
disconnect(g_game, { onGameStart = TopMenu.showGameButtons,
onGameEnd = TopMenu.hideGameButtons })
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leftButtonsPanel = nil
rightButtonsPanel = nil
gameButtonsPanel = nil
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topMenu:destroy()
topMenu = nil
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TopMenu = nil
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end
function TopMenu.addLeftButton(id, description, icon, callback)
return addButton(id, description, icon, callback, leftButtonsPanel, false)
end
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function TopMenu.addLeftToggleButton(id, description, icon, callback, right)
return addButton(id, description, icon, callback, leftButtonsPanel, true)
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end
function TopMenu.addRightButton(id, description, icon, callback)
return addButton(id, description, icon, callback, rightButtonsPanel, false)
end
function TopMenu.addRightToggleButton(id, description, icon, callback, right)
return addButton(id, description, icon, callback, rightButtonsPanel, true)
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end
function TopMenu.addGameButton(id, description, icon, callback)
return addButton(id, description, icon, callback, gameButtonsPanel, false)
end
function TopMenu.addGameToggleButton(id, description, icon, callback, right)
return addButton(id, description, icon, callback, gameButtonsPanel, true)
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end
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function TopMenu.hideGameButtons()
gameButtonsPanel:hide()
end
function TopMenu.showGameButtons()
gameButtonsPanel:show()
end
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function TopMenu.getButton(id)
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return topMenu:recursiveGetChildById(id)
end