restore some game functionallity
* i'm gradually restoring game functionality with the new modules design, though still a lot to do * you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework) * a bunch of fixes, but new regression too :P * fix performance issue that could lead freezes in the client in older machines * completely new game module with new design * fix crashs in map render * remove uigame.cpp (now every game input is via lua) * enable DEBUG macro by default, with it you are able to view any possible lua leak while running
|
@ -1,5 +1,12 @@
|
|||
Client = {}
|
||||
|
||||
function Client.reloadScripts()
|
||||
dofile 'otclientrc.lua'
|
||||
reloadModules()
|
||||
TextMessage.displayEventAdvance('All modules and scripts were reloaded.')
|
||||
print('All modules and scripts were reloaded.')
|
||||
end
|
||||
|
||||
function Client.init()
|
||||
g_window.setMinimumSize({ width = 600, height = 480 })
|
||||
|
||||
|
|
|
@ -14,6 +14,7 @@ Module
|
|||
- client_terminal
|
||||
- client_modulemanager
|
||||
- client_entergame
|
||||
- game
|
||||
|
||||
@onLoad: |
|
||||
dofile 'client'
|
||||
|
|
|
@ -11,7 +11,10 @@ function Background.init()
|
|||
local clientVersionLabel = background:getChildById('clientVersionLabel')
|
||||
clientVersionLabel:setText('OTClient ' .. g_app.getVersion() .. '\n' ..
|
||||
'Built on ' .. g_app.getBuildDate())
|
||||
Effects.fadeIn(clientVersionLabel, 1500)
|
||||
|
||||
if not g_game.isOnline() then
|
||||
Effects.fadeIn(clientVersionLabel, 1500)
|
||||
end
|
||||
|
||||
connect(g_game, { onGameStart = Background.hide })
|
||||
connect(g_game, { onGameEnd = Background.show })
|
||||
|
|
|
@ -11,12 +11,12 @@ Panel
|
|||
focusable: false
|
||||
|
||||
UILabel
|
||||
background-color: #00000099
|
||||
id: clientVersionLabel
|
||||
background-color: #00000099
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
text-offset: 4 2
|
||||
height: 32
|
||||
width: 120
|
||||
color: #ffffff
|
||||
font: verdana-11px-monochrome
|
||||
font: verdana-11px-monochrome
|
||||
|
|
|
@ -52,7 +52,6 @@ local function tryLogin(charInfo, tries)
|
|||
Settings.set('lastUsedCharacter', charInfo.characterName)
|
||||
end
|
||||
|
||||
|
||||
function onGameLoginError(message)
|
||||
CharacterList.destroyLoadBox()
|
||||
local errorBox = displayErrorBox("Login Error", "Login error: " .. message)
|
||||
|
@ -67,6 +66,10 @@ end
|
|||
|
||||
-- public functions
|
||||
function CharacterList.init()
|
||||
charactersWindow = displayUI('characterlist.otui')
|
||||
charactersWindow:hide()
|
||||
characterList = charactersWindow:getChildById('characterList')
|
||||
charactersWindow.onKeyPress = onCharactersWindowKeyPress
|
||||
connect(g_game, { onLoginError = onGameLoginError })
|
||||
connect(g_game, { onConnectionError = onGameConnectionError })
|
||||
connect(g_game, { onGameStart = CharacterList.destroyLoadBox })
|
||||
|
@ -74,11 +77,13 @@ function CharacterList.init()
|
|||
end
|
||||
|
||||
function CharacterList.terminate()
|
||||
disconnect(g_game, { onLoginError = onGameLoginError })
|
||||
disconnect(g_game, { onConnectionError = onGameConnectionError })
|
||||
disconnect(g_game, { onGameStart = CharacterList.destroyLoadBox })
|
||||
disconnect(g_game, { onGameEnd = CharacterList.show })
|
||||
characterList = nil
|
||||
if charactersWindow then
|
||||
charactersWindow:destroy()
|
||||
charactersWindow = nil
|
||||
end
|
||||
charactersWindow:destroy()
|
||||
charactersWindow = nil
|
||||
if loadBox then
|
||||
g_game.cancelLogin()
|
||||
loadBox:destroy()
|
||||
|
@ -88,14 +93,9 @@ function CharacterList.terminate()
|
|||
end
|
||||
|
||||
function CharacterList.create(characters, premDays)
|
||||
if charactersWindow then
|
||||
charactersWindow:destroy()
|
||||
end
|
||||
|
||||
charactersWindow = displayUI('characterlist.otui')
|
||||
characterList = charactersWindow:getChildById('characterList')
|
||||
CharacterList.show()
|
||||
characterList:destroyChildren()
|
||||
local accountStatusLabel = charactersWindow:getChildById('accountStatusLabel')
|
||||
connect(charactersWindow, {onKeyPress = onCharactersWindowKeyPress })
|
||||
|
||||
local focusLabel
|
||||
for i,characterInfo in ipairs(characters) do
|
||||
|
|
|
@ -184,12 +184,8 @@ function Terminal.executeCommand(command)
|
|||
|
||||
-- detect and convert commands with simple syntax
|
||||
local realCommand
|
||||
if commandEnv[command] then
|
||||
if type(commandEnv[command]) == "function" then
|
||||
realCommand = command .. '()'
|
||||
else
|
||||
realCommand = 'print(' .. command .. ')'
|
||||
end
|
||||
if string.sub(command, 1, 1) == '=' then
|
||||
realCommand = 'print(' .. string.sub(command,2) .. ')'
|
||||
else
|
||||
realCommand = command
|
||||
end
|
||||
|
|
|
@ -30,25 +30,27 @@ end
|
|||
|
||||
-- public functions
|
||||
function TopMenu.init()
|
||||
connect(g_game, { onGameStart = TopMenu.showGameButtons,
|
||||
onGameEnd = TopMenu.hideGameButtons })
|
||||
|
||||
topMenu = displayUI('topmenu.otui')
|
||||
|
||||
leftButtonsPanel = topMenu:getChildById('leftButtonsPanel')
|
||||
rightButtonsPanel = topMenu:getChildById('rightButtonsPanel')
|
||||
gameButtonsPanel = topMenu:getChildById('gameButtonsPanel')
|
||||
|
||||
connect(g_game, { onGameStart = TopMenu.showGameButtons,
|
||||
onGameEnd = TopMenu.hideGameButtons })
|
||||
end
|
||||
|
||||
function TopMenu.terminate()
|
||||
disconnect(g_game, { onGameStart = TopMenu.showGameButtons,
|
||||
onGameEnd = TopMenu.hideGameButtons })
|
||||
|
||||
leftButtonsPanel = nil
|
||||
rightButtonsPanel = nil
|
||||
gameButtonsPanel = nil
|
||||
|
||||
topMenu:destroy()
|
||||
topMenu = nil
|
||||
|
||||
disconnect(g_game, { onGameStart = TopMenu.showGameButtons,
|
||||
onGameEnd = TopMenu.hideGameButtons })
|
||||
|
||||
TopMenu = nil
|
||||
end
|
||||
|
||||
|
|
|
@ -10,10 +10,12 @@ Module
|
|||
dofile 'ext/table'
|
||||
dofile 'ext/string'
|
||||
dofile 'ext/os'
|
||||
|
||||
dofile 'math/point'
|
||||
dofile 'math/size'
|
||||
dofile 'math/color'
|
||||
dofile 'math/rect'
|
||||
|
||||
dofile 'const'
|
||||
dofile 'util'
|
||||
dofile 'globals'
|
||||
|
@ -35,8 +37,4 @@ Module
|
|||
dofile 'widgets/uitabbar'
|
||||
dofile 'widgets/uipopupmenu'
|
||||
dofile 'widgets/uiwindow'
|
||||
--dofile 'widgets/uiminiwindow'
|
||||
--dofile 'widgets/uiminiwindowcontainer'
|
||||
dofile 'widgets/uimessagebox'
|
||||
|
||||
|
||||
|
|
|
@ -68,5 +68,3 @@ end
|
|||
function reloadModules()
|
||||
g_modules.reloadModules()
|
||||
end
|
||||
|
||||
|
||||
|
|
|
@ -70,8 +70,8 @@ local function onWidgetKeyDown(widget, keyCode, keyboardModifiers)
|
|||
end
|
||||
|
||||
local function onWidgetKeyPress(widget, keyCode, keyboardModifiers, autoRepeatTicks)
|
||||
local keyComboDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
|
||||
if keyCode == KeyUnknown then return false end
|
||||
local keyComboDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
|
||||
local comboConf = widget.boundKeyPressCombos[keyComboDesc]
|
||||
if comboConf and (autoRepeatTicks >= comboConf.autoRepeatDelay or autoRepeatTicks == 0) and comboConf.callback then
|
||||
comboConf.callback()
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
Mouse = {}
|
||||
|
||||
function Mouse.setTargetCursor()
|
||||
g_window.setMouseCursor('/core_styles/icons/targetcursor.png', {x=9,y=9})
|
||||
g_window.setMouseCursor('/core_styles/cursors/targetcursor.png', {x=9,y=9})
|
||||
end
|
||||
|
||||
function Mouse.restoreCursor()
|
||||
|
|
|
@ -36,7 +36,8 @@ function UITabBar:addTab(text, panel)
|
|||
tab.tabBar = self
|
||||
tab:setText(text)
|
||||
tab:setWidth(tab:getTextSize().width + tab:getPaddingLeft() + tab:getPaddingRight())
|
||||
connect(tab, { onClick = onTabClick })
|
||||
tab.onClick = onTabClick
|
||||
tab.onDestroy = function() tab.tabPanel:destroy() end
|
||||
|
||||
table.insert(self.tabs, tab)
|
||||
if #self.tabs == 1 then
|
||||
|
|
|
@ -23,9 +23,7 @@ Module
|
|||
importStyle 'styles/tabbars.otui'
|
||||
importStyle 'styles/windows.otui'
|
||||
importStyle 'styles/listboxes.otui'
|
||||
importStyle 'styles/items.otui'
|
||||
importStyle 'styles/creatures.otui'
|
||||
importStyle 'styles/popupmenus.otui'
|
||||
importStyle 'styles/comboboxes.otui'
|
||||
importStyle 'styles/spinboxes.otui'
|
||||
importStyle 'styles/messagebox.otui'
|
||||
importStyle 'styles/messageboxes.otui'
|
||||
|
|
Before Width: | Height: | Size: 932 B |
|
@ -18,7 +18,7 @@ Button < UIButton
|
|||
color: #f0ad4d88
|
||||
image-color: #ffffff88
|
||||
|
||||
ConsoleButton < UIButton
|
||||
TabButton < UIButton
|
||||
size: 20 20
|
||||
image-source: /core_styles/styles/images/tabbutton.png
|
||||
image-color: white
|
||||
|
|
|
@ -42,4 +42,4 @@ ComboBox < UIComboBox
|
|||
image-clip: 0 20 89 20
|
||||
|
||||
$on:
|
||||
image-clip: 0 40 89 20
|
||||
image-clip: 0 40 89 20
|
||||
|
|
|
@ -4,4 +4,3 @@ ProgressBar < UIProgressBar
|
|||
border: 1 black
|
||||
image: /core_styles/styles/images/progressbar.png
|
||||
image-border: 1
|
||||
|
||||
|
|
|
@ -3,4 +3,4 @@ HorizontalSeparator < UIWidget
|
|||
image-border-top: 2
|
||||
height: 2
|
||||
phantom: true
|
||||
focusable: false
|
||||
focusable: false
|
||||
|
|
|
@ -31,4 +31,4 @@ TabBarButton < UIButton
|
|||
color: #80c7f8
|
||||
|
||||
$on !checked:
|
||||
color: #F55E5E
|
||||
color: #F55E5E
|
||||
|
|
|
@ -22,24 +22,3 @@ Window < UIWindow
|
|||
|
||||
MainWindow < Window
|
||||
anchors.centerIn: parent
|
||||
|
||||
MiniWindow < UIMiniWindow
|
||||
font: verdana-11px-antialised
|
||||
//icon: /core_styles/icons/login.png
|
||||
icon-rect: 4 4 16 16
|
||||
width: 192
|
||||
height: 200
|
||||
text-offset: 26 5
|
||||
text-align: topLeft
|
||||
margin-top: 2
|
||||
margin-left: 6
|
||||
margin-right: 6
|
||||
move-policy: free updated
|
||||
image-source: /core_styles/styles/images/mini_window.png
|
||||
image-border: 4
|
||||
image-border-top: 23
|
||||
padding: 25 8 2 8
|
||||
|
||||
$on:
|
||||
height: 24
|
||||
image-border-bottom: 1
|
|
@ -0,0 +1,24 @@
|
|||
SkullNone = 0
|
||||
SkullYellow = 1
|
||||
SkullGreen = 2
|
||||
SkullWhite = 3
|
||||
SkullRed = 4
|
||||
SkullBlack = 5
|
||||
SkullOrange = 6
|
||||
|
||||
ShieldNone = 0
|
||||
ShieldWhiteYellow = 1
|
||||
ShieldWhiteBlue = 2
|
||||
ShieldBlue = 3
|
||||
ShieldYellow = 4
|
||||
ShieldBlueSharedExp = 5
|
||||
ShieldYellowSharedExp = 6
|
||||
ShieldBlueNoSharedExpBlink = 7
|
||||
ShieldYellowNoSharedExpBlink = 8
|
||||
ShieldBlueNoSharedExp = 9
|
||||
ShieldYellowNoSharedExp = 10
|
||||
|
||||
EmblemNone = 0
|
||||
EmblemGreen = 1
|
||||
EmblemRed = 2
|
||||
EmblemBlue = 3
|
|
@ -25,51 +25,51 @@ EmblemBlue = 3
|
|||
|
||||
function getSkullImagePath(skullId)
|
||||
if skullId == SkullYellow then
|
||||
return 'images/skull_yellow.png'
|
||||
return 'icons/skull_yellow.png'
|
||||
elseif skullId == SkullGreen then
|
||||
return 'images/skull_green.png'
|
||||
return 'icons/skull_green.png'
|
||||
elseif skullId == SkullWhite then
|
||||
return 'images/skull_white.png'
|
||||
return 'icons/skull_white.png'
|
||||
elseif skullId == SkullRed then
|
||||
return 'images/skull_red.png'
|
||||
return 'icons/skull_red.png'
|
||||
elseif skullId == SkullBlack then
|
||||
return 'images/skull_black.png'
|
||||
return 'icons/skull_black.png'
|
||||
elseif skullId == SkullOrange then
|
||||
return 'images/skull_orange.png'
|
||||
return 'icons/skull_orange.png'
|
||||
end
|
||||
end
|
||||
|
||||
function getShieldImagePathAndBlink(shieldId)
|
||||
if shieldId == ShieldWhiteYellow then
|
||||
return 'images/shield_yellow_white.png', false
|
||||
return 'icons/shield_yellow_white.png', false
|
||||
elseif shieldId == ShieldWhiteBlue then
|
||||
return 'images/shield_blue_white.png', false
|
||||
return 'icons/shield_blue_white.png', false
|
||||
elseif shieldId == ShieldBlue then
|
||||
return 'images/shield_blue.png', false
|
||||
return 'icons/shield_blue.png', false
|
||||
elseif shieldId == ShieldYellow then
|
||||
return 'images/shield_yellow.png', false
|
||||
return 'icons/shield_yellow.png', false
|
||||
elseif shieldId == ShieldBlueSharedExp then
|
||||
return 'images/shield_blue_shared.png', false
|
||||
return 'icons/shield_blue_shared.png', false
|
||||
elseif shieldId == ShieldYellowSharedExp then
|
||||
return 'images/shield_yellow_shared.png', false
|
||||
return 'icons/shield_yellow_shared.png', false
|
||||
elseif shieldId == ShieldBlueNoSharedExpBlink then
|
||||
return 'images/shield_blue_not_shared.png', true
|
||||
return 'icons/shield_blue_not_shared.png', true
|
||||
elseif shieldId == ShieldYellowNoSharedExpBlink then
|
||||
return 'images/shield_yellow_not_shared.png', true
|
||||
return 'icons/shield_yellow_not_shared.png', true
|
||||
elseif shieldId == ShieldBlueNoSharedExp then
|
||||
return 'images/shield_blue_not_shared.png', false
|
||||
return 'icons/shield_blue_not_shared.png', false
|
||||
elseif shieldId == ShieldYellowNoSharedExp then
|
||||
return 'images/shield_yellow_not_shared.png', false
|
||||
return 'icons/shield_yellow_not_shared.png', false
|
||||
end
|
||||
end
|
||||
|
||||
function getEmblemImagePath(emblemId)
|
||||
if emblemId == EmblemGreen then
|
||||
return 'images/emblem_green.png'
|
||||
return 'icons/emblem_green.png'
|
||||
elseif emblemId == EmblemRed then
|
||||
return 'images/emblem_red.png'
|
||||
return 'icons/emblem_red.png'
|
||||
elseif emblemId == EmblemBlue then
|
||||
return 'images/emblem_blue.png'
|
||||
return 'icons/emblem_blue.png'
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -7,11 +7,26 @@ Module
|
|||
|
||||
dependencies:
|
||||
- game_tibiafiles
|
||||
- client_background
|
||||
//- game_shaders
|
||||
|
||||
onLoad: |
|
||||
dofile 'game'
|
||||
dofile 'thing'
|
||||
load-later:
|
||||
- game_textmessage
|
||||
- game_console
|
||||
|
||||
@onLoad: |
|
||||
importStyle 'styles/items.otui'
|
||||
importStyle 'styles/creatures.otui'
|
||||
importStyle 'styles/miniwindow.otui'
|
||||
importStyle 'styles/countwindow.otui'
|
||||
|
||||
dofile 'const'
|
||||
|
||||
dofile 'widgets/uigamemap'
|
||||
|
||||
dofile 'gameinterface'
|
||||
dofile 'creature'
|
||||
dofile 'player'
|
||||
dofile 'map'
|
||||
GameInterface.init()
|
||||
|
||||
@onUnload: |
|
||||
GameInterface.terminate()
|
||||
|
|
|
@ -0,0 +1,295 @@
|
|||
GameInterface = {}
|
||||
|
||||
local WALK_AUTO_REPEAT_DELAY = 90
|
||||
local gameRootPanel
|
||||
local gameMapPanel
|
||||
local gameRightPanel
|
||||
local gameLeftPanel
|
||||
local gameBottomPanel
|
||||
local logoutButton
|
||||
|
||||
function GameInterface.init()
|
||||
connect(g_game, { onGameStart = GameInterface.show }, true)
|
||||
connect(g_game, { onGameEnd = GameInterface.hide }, true)
|
||||
|
||||
gameRootPanel = displayUI('gameinterface.otui')
|
||||
gameRootPanel:hide()
|
||||
gameRootPanel:lower()
|
||||
|
||||
gameMapPanel = gameRootPanel:getChildById('gameMapPanel')
|
||||
gameRightPanel = gameRootPanel:getChildById('gameRightPanel')
|
||||
gameLeftPanel = gameRootPanel:getChildById('gameLeftPanel')
|
||||
gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
|
||||
|
||||
logoutButton = TopMenu.addRightButton('logoutButton', 'Logout', 'images/logout.png', GameInterface.tryLogout)
|
||||
logoutButton:hide()
|
||||
|
||||
Keyboard.bindKeyPress('Up', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Right', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Down', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Left', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Numpad8', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Numpad9', function() g_game.walk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Numpad6', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Numpad3', function() g_game.walk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Numpad2', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Numpad1', function() g_game.walk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Numpad4', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Numpad7', function() g_game.walk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
Keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||
|
||||
if g_game.isOnline() then
|
||||
GameInterface.show()
|
||||
end
|
||||
end
|
||||
|
||||
function GameInterface.terminate()
|
||||
disconnect(g_game, { onGameStart = GameInterface.show })
|
||||
disconnect(g_game, { onGameEnd = GameInterface.hide })
|
||||
|
||||
logoutButton:destroy()
|
||||
logoutButton = nil
|
||||
gameRootPanel:destroy()
|
||||
gameRootPanel = nil
|
||||
gameMapPanel = nil
|
||||
gameRightPanel = nil
|
||||
gameLeftPanel = nil
|
||||
gameBottomPanel = nil
|
||||
GameInterface = nil
|
||||
end
|
||||
|
||||
function GameInterface.show()
|
||||
g_app.onClose = GameInterface.tryExit
|
||||
logoutButton:show()
|
||||
Background.hide()
|
||||
gameRootPanel:show()
|
||||
gameRootPanel:focus()
|
||||
gameMapPanel:followCreature(g_game.getLocalPlayer())
|
||||
end
|
||||
|
||||
function GameInterface.hide()
|
||||
gameRootPanel:hide()
|
||||
logoutButton:hide()
|
||||
Background.show()
|
||||
g_app.onClose = nil
|
||||
end
|
||||
|
||||
function GameInterface.tryExit()
|
||||
if g_game.isOnline() then
|
||||
g_game.forceLogout()
|
||||
scheduleEvent(exit, 10)
|
||||
end
|
||||
end
|
||||
|
||||
function GameInterface.tryLogout()
|
||||
if g_game.isOnline() then
|
||||
g_game.safeLogout()
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
||||
local menu = createWidget('PopupMenu')
|
||||
|
||||
if lookThing then
|
||||
menu:addOption('Look', function() g_game.look(lookThing) end)
|
||||
end
|
||||
|
||||
if useThing then
|
||||
if useThing:isContainer() then
|
||||
if useThing:isInsideContainer() then
|
||||
menu:addOption('Open', function() g_game.open(useThing, useThing:getContainerId()) end)
|
||||
menu:addOption('Open in new window', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
|
||||
else
|
||||
menu:addOption('Open', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
|
||||
end
|
||||
else
|
||||
if useThing:isMultiUse() then
|
||||
menu:addOption('Use with ...', function() g_game.startUseWith(useThing) end)
|
||||
else
|
||||
menu:addOption('Use', function() g_game.use(useThing) end)
|
||||
end
|
||||
end
|
||||
|
||||
if useThing:isRotateable() then
|
||||
menu:addOption('Rotate', function() g_game.rotate(useThing) end)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if lookThing and not lookThing:asCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
|
||||
menu:addSeparator()
|
||||
menu:addOption('Trade with ...', function() print('trade with') end)
|
||||
end
|
||||
|
||||
-- check for move up
|
||||
|
||||
if creatureThing then
|
||||
menu:addSeparator()
|
||||
|
||||
if creatureThing:asLocalPlayer() then
|
||||
menu:addOption('Set Outfit', function() g_game.requestOutfit() end)
|
||||
|
||||
if creatureThing:isPartyMember() --[[and not fighting]] then
|
||||
if creatureThing:isPartyLeader() then
|
||||
if creatureThing:isPartySharedExperienceActive() then
|
||||
menu:addOption('Disable Shared Experience', function() g_game.partyShareExperience(false) end)
|
||||
else
|
||||
menu:addOption('Enable Shared Experience', function() g_game.partyShareExperience(true) end)
|
||||
end
|
||||
end
|
||||
menu:addOption('Leave Party', function() g_game.partyLeave() end)
|
||||
end
|
||||
|
||||
else
|
||||
local localPlayer = g_game.getLocalPlayer()
|
||||
if localPlayer then
|
||||
if g_game.getAttackingCreature() ~= creatureThing then
|
||||
menu:addOption('Attack', function() g_game.attack(creatureThing) end)
|
||||
else
|
||||
menu:addOption('Stop Attack', function() g_game.cancelAttack() end)
|
||||
end
|
||||
|
||||
if g_game.getFollowingCreature() ~= creatureThing then
|
||||
menu:addOption('Follow', function() g_game.follow(creatureThing) end)
|
||||
else
|
||||
menu:addOption('Stop Follow', function() g_game.cancelFollow() end)
|
||||
end
|
||||
|
||||
if creatureThing:asPlayer() then
|
||||
menu:addSeparator()
|
||||
menu:addOption('Message to ' .. creatureThing:getName(), function() print('message') end)
|
||||
menu:addOption('Add to VIP list', function() g_game.addVip(creatureThing:getName()) end)
|
||||
|
||||
local localPlayerShield = localPlayer:asCreature():getShield()
|
||||
local creatureShield = creatureThing:getShield()
|
||||
|
||||
if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
|
||||
if creatureShield == ShieldWhiteYellow then
|
||||
menu:addOption('Join ' .. creatureThing:getName() .. '\'s Party', function() g_game.partyJoin(creatureThing:getId()) end)
|
||||
else
|
||||
menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
|
||||
end
|
||||
elseif localPlayerShield == ShieldWhiteYellow then
|
||||
if creatureShield == ShieldWhiteBlue then
|
||||
menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
|
||||
end
|
||||
elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
|
||||
if creatureShield == ShieldWhiteBlue then
|
||||
menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
|
||||
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
|
||||
menu:addOption('Pass Leadership to ' .. creatureThing:getName(), function() g_game.partyPassLeadership(creatureThing:getId()) end)
|
||||
else
|
||||
menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
menu:addSeparator()
|
||||
menu:addOption('Copy Name', function() g_window.setClipboardText(creatureThing:getName()) end)
|
||||
|
||||
end
|
||||
|
||||
menu:display(menuPosition)
|
||||
end
|
||||
|
||||
function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
|
||||
local keyboardModifiers = g_window.getKeyboardModifiers()
|
||||
|
||||
if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
|
||||
-- todo auto walk
|
||||
return true
|
||||
end
|
||||
|
||||
if not Options.classicControl then
|
||||
if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
|
||||
GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
||||
return true
|
||||
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
||||
g_game.look(lookThing)
|
||||
return true
|
||||
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
||||
if useThing:isContainer() then
|
||||
if useThing:isInsideContainer() then
|
||||
g_game.open(useThing, useThing:getContainerId())
|
||||
return true
|
||||
else
|
||||
g_game.open(useThing, Containers.getFreeContainerId())
|
||||
return true
|
||||
end
|
||||
elseif useThing:isMultiUse() then
|
||||
g_game.startUseWith(useThing)
|
||||
return true
|
||||
else
|
||||
g_game.use(useThing)
|
||||
return true
|
||||
end
|
||||
return true
|
||||
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
||||
g_game.attack(creatureThing)
|
||||
return true
|
||||
end
|
||||
else
|
||||
if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
|
||||
if multiUseThing:asCreature() then
|
||||
g_game.attack(multiUseThing:asCreature())
|
||||
return true
|
||||
elseif multiUseThing:isContainer() then
|
||||
if multiUseThing:isInsideContainer() then
|
||||
g_game.open(multiUseThing, multiUseThing:getContainerId())
|
||||
return true
|
||||
else
|
||||
g_game.open(multiUseThing, Containers.getFreeContainerId())
|
||||
return true
|
||||
end
|
||||
elseif multiUseThing:isMultiUse() then
|
||||
g_game.startUseWith(multiUseThing)
|
||||
return true
|
||||
else
|
||||
g_game.use(multiUseThing)
|
||||
end
|
||||
return true
|
||||
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
||||
g_game.look(lookThing)
|
||||
return true
|
||||
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
||||
GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
||||
return true
|
||||
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
||||
g_game.attack(creatureThing)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function GameInterface.getRootPanel()
|
||||
return gameRootPanel
|
||||
end
|
||||
|
||||
function GameInterface.getMapPanel()
|
||||
return gameMapPanel
|
||||
end
|
||||
|
||||
function GameInterface.getRightPanel()
|
||||
return gameRightPanel
|
||||
end
|
||||
|
||||
function GameInterface.getLeftPanel()
|
||||
return gameLeftPanel
|
||||
end
|
||||
|
||||
function GameInterface.getBottomPanel()
|
||||
return gameBottomPanel
|
||||
end
|
|
@ -0,0 +1,53 @@
|
|||
GameSidePanel < Panel
|
||||
image-source: images/sidepanel.png
|
||||
image-border: 4
|
||||
|
||||
GameBottomPanel < Panel
|
||||
image-source: images/bottompanel.png
|
||||
image-border: 4
|
||||
|
||||
GameMapPanel < UIGameMap
|
||||
padding: 4
|
||||
image-source: images/mappanel.png
|
||||
image-border: 4
|
||||
|
||||
UIWidget
|
||||
id: gameRootPanel
|
||||
anchors.fill: parent
|
||||
anchors.top: topMenu.bottom
|
||||
|
||||
GameSidePanel
|
||||
id: gameRightPanel
|
||||
width: 190
|
||||
layout: verticalBox
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
|
||||
GameSidePanel
|
||||
id: gameLeftPanel
|
||||
width: 190
|
||||
layout: verticalBox
|
||||
anchors.left: parent.left
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
|
||||
GameBottomPanel
|
||||
id: gameBottomPanel
|
||||
height: 170
|
||||
anchors.left: gameLeftPanel.right
|
||||
anchors.right: gameRightPanel.left
|
||||
anchors.bottom: parent.bottom
|
||||
|
||||
GameMapPanel
|
||||
id: gameMapPanel
|
||||
anchors.left: gameLeftPanel.right
|
||||
anchors.right: gameRightPanel.left
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: gameBottomPanel.top
|
||||
focusable: false
|
||||
|
||||
UIWidget
|
||||
id: mouseGrabber
|
||||
focusable: false
|
||||
visible: false
|
Before Width: | Height: | Size: 385 B After Width: | Height: | Size: 385 B |
Before Width: | Height: | Size: 381 B After Width: | Height: | Size: 381 B |
Before Width: | Height: | Size: 386 B After Width: | Height: | Size: 386 B |
Before Width: | Height: | Size: 352 B After Width: | Height: | Size: 352 B |
Before Width: | Height: | Size: 522 B After Width: | Height: | Size: 522 B |
Before Width: | Height: | Size: 516 B After Width: | Height: | Size: 516 B |
Before Width: | Height: | Size: 404 B After Width: | Height: | Size: 404 B |
Before Width: | Height: | Size: 377 B After Width: | Height: | Size: 377 B |
Before Width: | Height: | Size: 512 B After Width: | Height: | Size: 512 B |
Before Width: | Height: | Size: 494 B After Width: | Height: | Size: 494 B |
Before Width: | Height: | Size: 407 B After Width: | Height: | Size: 407 B |
Before Width: | Height: | Size: 482 B After Width: | Height: | Size: 482 B |
Before Width: | Height: | Size: 438 B After Width: | Height: | Size: 438 B |
Before Width: | Height: | Size: 445 B After Width: | Height: | Size: 445 B |
Before Width: | Height: | Size: 421 B After Width: | Height: | Size: 421 B |
Before Width: | Height: | Size: 437 B After Width: | Height: | Size: 437 B |
Before Width: | Height: | Size: 437 B After Width: | Height: | Size: 437 B |
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 385 B After Width: | Height: | Size: 385 B |
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 37 KiB |
Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 39 KiB |
Before Width: | Height: | Size: 52 KiB After Width: | Height: | Size: 52 KiB |
|
@ -0,0 +1,41 @@
|
|||
CountWindow < MainWindow
|
||||
id: countWindow
|
||||
text: Move Staackable Item
|
||||
size: 196 112
|
||||
@onEscape: self:destroy()
|
||||
|
||||
Label
|
||||
text: Amount:
|
||||
width: 64
|
||||
anchors.left: parent.left
|
||||
anchors.top: parent.top
|
||||
margin-top: 2
|
||||
|
||||
SpinBox
|
||||
id: spinbox
|
||||
anchors.left: prev.right
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
|
||||
HorizontalSeparator
|
||||
id: separator
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: next.top
|
||||
margin-bottom: 10
|
||||
|
||||
Button
|
||||
id: buttonOk
|
||||
text: Ok
|
||||
width: 64
|
||||
anchors.right: next.left
|
||||
anchors.bottom: parent.bottom
|
||||
margin-right: 10
|
||||
|
||||
Button
|
||||
id: buttonCancel
|
||||
text: Cancel
|
||||
width: 64
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
@onClick: self:getParent():destroy()
|
|
@ -0,0 +1,20 @@
|
|||
MiniWindow < UIMiniWindow
|
||||
font: verdana-11px-antialised
|
||||
//icon: /core_styles/icons/login.png
|
||||
icon-rect: 4 4 16 16
|
||||
width: 192
|
||||
height: 200
|
||||
text-offset: 26 5
|
||||
text-align: topLeft
|
||||
margin-top: 2
|
||||
margin-left: 6
|
||||
margin-right: 6
|
||||
move-policy: free updated
|
||||
image-source: /core_styles/styles/images/mini_window.png
|
||||
image-border: 4
|
||||
image-border-top: 23
|
||||
padding: 25 8 2 8
|
||||
|
||||
$on:
|
||||
height: 24
|
||||
image-border-bottom: 1
|
|
@ -0,0 +1,2 @@
|
|||
UICountWindow = {}
|
||||
|
|
@ -0,0 +1,64 @@
|
|||
UIGameMap = extends(UIMap)
|
||||
|
||||
function UIGameMap.create()
|
||||
local gameMap = UIGameMap.internalCreate()
|
||||
return gameMap
|
||||
end
|
||||
|
||||
|
||||
function UIGameMap:onDragEnter(mousePos)
|
||||
local tile = self:getTile(mousePos)
|
||||
if not tile then return false end
|
||||
|
||||
local thing = tile:getTopMoveThing()
|
||||
if not thing then return false end
|
||||
|
||||
self.parsed = false
|
||||
self.currentDragThing = thing
|
||||
Mouse.setTargetCursor()
|
||||
return true
|
||||
end
|
||||
|
||||
function UIGameMap:onDragLeave(droppedWidget, mousePos)
|
||||
if not self.parsed then
|
||||
self.currentDragThing = nil
|
||||
end
|
||||
|
||||
Mouse.restoreCursor()
|
||||
return true
|
||||
end
|
||||
|
||||
function UIGameMap:onDrop(widget, mousePos)
|
||||
if not widget or not widget.currentDragThing then return false end
|
||||
|
||||
local tile = self:getTile(mousePos)
|
||||
if not tile then return false end
|
||||
|
||||
local count = widget.currentDragThing:getCount()
|
||||
if widget.currentDragThing:isStackable() and count > 1 then
|
||||
widget.parsed = true
|
||||
local moveWindow = createWidget('CountWindow', rootWidget)
|
||||
local spinbox = moveWindow:getChildById('spinbox')
|
||||
spinbox:setMaximum(count)
|
||||
spinbox:setMinimum(1)
|
||||
spinbox:setCurrentIndex(count)
|
||||
|
||||
local okButton = moveWindow:getChildById('buttonOk')
|
||||
okButton.onClick = function()
|
||||
g_game.move(widget.currentDragThing, tile:getPosition(), spinbox:getCurrentIndex())
|
||||
okButton:getParent():destroy()
|
||||
widget.currentDragThing = nil
|
||||
end
|
||||
moveWindow.onEnter = okButton.onClick
|
||||
else
|
||||
g_game.move(widget.currentDragThing, tile:getPosition(), 1)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function UIGameMap:onMouseRelease(mousePosition, mouseButton)
|
||||
local tile = self:getTile(mousePosition)
|
||||
if tile and GameInterface.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then return true end
|
||||
return false
|
||||
end
|
|
@ -33,14 +33,17 @@ function UIItem:onDrop(widget, mousePos)
|
|||
local count = widget.currentDragThing:getCount()
|
||||
if widget.currentDragThing:isStackable() and count > 1 then
|
||||
widget.parsed = true
|
||||
local moveWindow = displayUI('/game/movewindow.otui')
|
||||
local countWindow = createWidget('CountWindow', rootWidget)
|
||||
local spinbox = moveWindow:getChildById('spinbox')
|
||||
spinbox:setMaximum(count)
|
||||
spinbox:setMinimum(1)
|
||||
spinbox:setCurrentIndex(count)
|
||||
|
||||
local okButton = moveWindow:getChildById('buttonOk')
|
||||
okButton.onClick = function() g_game.move(widget.currentDragThing, pos, spinbox:getCurrentIndex()) okButton:getParent():destroy() widget.currentDragThing = nil end
|
||||
okButton.onClick = function()
|
||||
g_game.move(widget.currentDragThing, pos, spinbox:getCurrentIndex()) okButton:getParent():destroy()
|
||||
widget.currentDragThing = nil
|
||||
end
|
||||
moveWindow.onEnter = okButton.onClick
|
||||
else
|
||||
g_game.move(widget.currentDragThing, pos, 1)
|
|
@ -53,4 +53,4 @@ MainWindow
|
|||
width: 64
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
@onClick: self:getParent():destroy()
|
||||
@onClick: self:getParent():destroy()
|
|
@ -76,9 +76,83 @@ function applyMessagePrefixies(name, level, message)
|
|||
return message
|
||||
end
|
||||
|
||||
|
||||
-- hooked events
|
||||
local function onCreatureSpeak(name, level, speaktype, message, channelId, creaturePos)
|
||||
speaktype = SpeakTypes[speaktype]
|
||||
if speaktype.hideInConsole then return end
|
||||
|
||||
message = applyMessagePrefixies(name, level, message)
|
||||
|
||||
if speaktype.private then
|
||||
Console.addPrivateText(message, speaktype, name, false)
|
||||
else
|
||||
local channel = channels[channelId]
|
||||
|
||||
if channel then
|
||||
Console.addText(message, speaktype, channel)
|
||||
else
|
||||
-- server sent a message on a channel that we are not aware of, must leave it
|
||||
g_game.leaveChannel(channelId)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function onOpenChannel(channelId, channelName)
|
||||
Console.addChannel(channelName, channelId)
|
||||
end
|
||||
|
||||
local function onOpenPrivateChannel(receiver)
|
||||
local privateTab = Console.getTab(receiver)
|
||||
if privateTab == nil then
|
||||
Console.addTab(receiver, true)
|
||||
end
|
||||
end
|
||||
|
||||
local function doChannelListSubmit(channelsWindow)
|
||||
local channelListPanel = channelsWindow:getChildById('channelList')
|
||||
local openPrivateChannelWith = channelsWindow:getChildById('openPrivateChannelWith'):getText()
|
||||
if openPrivateChannelWith ~= '' then
|
||||
g_game.openPrivateChannel(openPrivateChannelWith)
|
||||
else
|
||||
local selectedChannelLabel = channelListPanel:getFocusedChild()
|
||||
if not selectedChannelLabel then return end
|
||||
g_game.joinChannel(selectedChannelLabel.channelId)
|
||||
end
|
||||
channelsWindow:destroy()
|
||||
end
|
||||
|
||||
local function onChannelList(channelList)
|
||||
local channelsWindow = displayUI('channelswindow.otui')
|
||||
local channelListPanel = channelsWindow:getChildById('channelList')
|
||||
channelsWindow.onEnter = function() doChannelListSubmit(channelsWindow) end
|
||||
Keyboard.bindKeyPress('Down', function() channelListPanel:focusNextChild(KeyboardFocusReason) end, channelsWindow)
|
||||
Keyboard.bindKeyPress('Up', function() channelListPanel:focusPreviousChild(KeyboardFocusReason) end, channelsWindow)
|
||||
|
||||
for k,v in pairs(channelList) do
|
||||
local channelId = v[1]
|
||||
local channelName = v[2]
|
||||
|
||||
if channelId ~= 0 and #channelName > 0 then
|
||||
local label = createWidget('ChannelListLabel', channelListPanel)
|
||||
label.channelId = channelId
|
||||
label:setText(channelName)
|
||||
|
||||
label:setPhantom(false)
|
||||
label.onDoubleClick = function() doChannelListSubmit(channelsWindow) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- public functions
|
||||
function Console.create()
|
||||
consolePanel = displayUI('console.otui', g_game.gameBottomPanel)
|
||||
function Console.init()
|
||||
connect(g_game, { onCreatureSpeak = onCreatureSpeak,
|
||||
onChannelList = onChannelList,
|
||||
onOpenChannel = onOpenChannel,
|
||||
onOpenPrivateChannel = onOpenPrivateChannel})
|
||||
|
||||
consolePanel = displayUI('console.otui', GameInterface.getBottomPanel())
|
||||
consoleLineEdit = consolePanel:getChildById('consoleLineEdit')
|
||||
consoleBuffer = consolePanel:getChildById('consoleBuffer')
|
||||
consoleTabBar = consolePanel:getChildById('consoleTabBar')
|
||||
|
@ -88,25 +162,42 @@ function Console.create()
|
|||
Console.addChannel('Default', 0)
|
||||
Console.addTab('Server Log', false)
|
||||
|
||||
Keyboard.bindKeyDown('Shift+Up', function() navigateMessageHistory(1) end, consolePanel)
|
||||
Keyboard.bindKeyDown('Shift+Down', function() navigateMessageHistory(-1) end, consolePanel)
|
||||
Keyboard.bindKeyDown('Tab', function() consoleTabBar:selectNextTab() end, consolePanel)
|
||||
Keyboard.bindKeyDown('Shift+Tab', function() consoleTabBar:selectPrevTab() end, consolePanel)
|
||||
Keyboard.bindKeyPress('Shift+Up', function() navigateMessageHistory(1) end, consolePanel)
|
||||
Keyboard.bindKeyPress('Shift+Down', function() navigateMessageHistory(-1) end, consolePanel)
|
||||
Keyboard.bindKeyPress('Tab', function() consoleTabBar:selectNextTab() end, consolePanel)
|
||||
Keyboard.bindKeyPress('Shift+Tab', function() consoleTabBar:selectPrevTab() end, consolePanel)
|
||||
Keyboard.bindKeyDown('Enter', Console.sendCurrentMessage, consolePanel)
|
||||
|
||||
-- apply buttom functions after loaded
|
||||
connect(consolePanel:getChildById('nextChannelButton'), { onClick = function() consoleTabBar:selectNextTab() end } )
|
||||
connect(consolePanel:getChildById('prevChannelButton'), { onClick = function() consoleTabBar:selectPrevTab() end } )
|
||||
connect(consoleTabBar, { onTabChange = Console.onTabChange })
|
||||
consolePanel:getChildById('nextChannelButton').onClick = function() consoleTabBar:selectNextTab() end
|
||||
consolePanel:getChildById('prevChannelButton').onClick = function() consoleTabBar:selectPrevTab() end
|
||||
consoleTabBar.onTabChange = Console.onTabChange
|
||||
|
||||
-- tibia like hotkeys
|
||||
Keyboard.bindKeyDown('Ctrl+O', g_game.requestChannels)
|
||||
Keyboard.bindKeyDown('Ctrl+E', Console.removeCurrentTab)
|
||||
end
|
||||
|
||||
function Console.destroy()
|
||||
function Console.terminate()
|
||||
disconnect(g_game, { onCreatureSpeak = onCreatureSpeak,
|
||||
onChannelList = onChannelList,
|
||||
onOpenChannel = onOpenChannel,
|
||||
onOpenPrivateChannel = onOpenPrivateChannel })
|
||||
|
||||
for channelid, channelname in ipairs(channels) do
|
||||
g_game.leaveChannel(channelid)
|
||||
end
|
||||
|
||||
Keyboard.unbindKeyDown('Ctrl+O')
|
||||
Keyboard.unbindKeyDown('Ctrl+E')
|
||||
|
||||
consolePanel:destroy()
|
||||
consolePanel = nil
|
||||
consoleLineEdit = nil
|
||||
consoleBuffer = nil
|
||||
consoleTabBar = nil
|
||||
|
||||
Console = nil
|
||||
end
|
||||
|
||||
function Console.setLineEditText(text)
|
||||
|
@ -117,7 +208,7 @@ function Console.addTab(name, focus)
|
|||
local tab = consoleTabBar:addTab(name)
|
||||
if focus then
|
||||
consoleTabBar:selectTab(tab)
|
||||
else
|
||||
elseif name ~= 'Server Log' then
|
||||
consoleTabBar:blinkTab(tab)
|
||||
end
|
||||
return tab
|
||||
|
@ -299,75 +390,3 @@ function Console.sayModeChange(sayMode)
|
|||
buttom:setIcon(SayModes[sayMode].icon)
|
||||
buttom.sayMode = sayMode
|
||||
end
|
||||
|
||||
-- hooked events
|
||||
local function onCreatureSpeak(name, level, speaktype, message, channelId, creaturePos)
|
||||
speaktype = SpeakTypes[speaktype]
|
||||
if speaktype.hideInConsole then return end
|
||||
|
||||
message = applyMessagePrefixies(name, level, message)
|
||||
|
||||
if speaktype.private then
|
||||
Console.addPrivateText(message, speaktype, name, false)
|
||||
else
|
||||
local channel = channels[channelId]
|
||||
|
||||
if channel then
|
||||
Console.addText(message, speaktype, channel)
|
||||
else
|
||||
-- server sent a message on a channel that we are not aware of, must leave it
|
||||
g_game.leaveChannel(channelId)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function onOpenChannel(channelId, channelName)
|
||||
Console.addChannel(channelName, channelId)
|
||||
end
|
||||
|
||||
local function onOpenPrivateChannel(receiver)
|
||||
local privateTab = Console.getTab(receiver)
|
||||
if privateTab == nil then
|
||||
Console.addTab(receiver, true)
|
||||
end
|
||||
end
|
||||
|
||||
local function doChannelListSubmit(channelsWindow)
|
||||
local channelListPanel = channelsWindow:getChildById('channelList')
|
||||
local openPrivateChannelWith = channelsWindow:getChildById('openPrivateChannelWith'):getText()
|
||||
if openPrivateChannelWith ~= '' then
|
||||
g_game.openPrivateChannel(openPrivateChannelWith)
|
||||
else
|
||||
local selectedChannelLabel = channelListPanel:getFocusedChild()
|
||||
if not selectedChannelLabel then return end
|
||||
g_game.joinChannel(selectedChannelLabel.channelId)
|
||||
end
|
||||
channelsWindow:destroy()
|
||||
end
|
||||
|
||||
local function onChannelList(channelList)
|
||||
local channelsWindow = displayUI('channelswindow.otui')
|
||||
local channelListPanel = channelsWindow:getChildById('channelList')
|
||||
connect(channelsWindow, { onEnter = function () doChannelListSubmit(channelsWindow) end } )
|
||||
|
||||
for k,v in pairs(channelList) do
|
||||
local channelId = v[1]
|
||||
local channelName = v[2]
|
||||
|
||||
if channelId ~= 0 and #channelName > 0 then
|
||||
local label = createWidget('ChannelListLabel', channelListPanel)
|
||||
label.channelId = channelId
|
||||
label:setText(channelName)
|
||||
|
||||
label:setPhantom(false)
|
||||
connect(label, { onDoubleClick = function () doChannelListSubmit(channelsWindow) end } )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
connect(g_game, { onGameStart = Console.create,
|
||||
onGameEnd = Console.destroy,
|
||||
onCreatureSpeak = onCreatureSpeak,
|
||||
onChannelList = onChannelList,
|
||||
onOpenChannel = onOpenChannel,
|
||||
onOpenPrivateChannel = onOpenPrivateChannel})
|
|
@ -3,5 +3,14 @@ Module
|
|||
description: Manage chat window
|
||||
author: OTClient team
|
||||
website: https://github.com/edubart/otclient
|
||||
onLoad: |
|
||||
reloadable: true
|
||||
|
||||
dependecies:
|
||||
- game
|
||||
|
||||
@onLoad: |
|
||||
dofile 'console'
|
||||
Console.init()
|
||||
|
||||
@onUnload: |
|
||||
Console.terminate()
|
|
@ -14,7 +14,7 @@ Panel
|
|||
id: consolePanel
|
||||
anchors.fill: parent
|
||||
|
||||
ConsoleButton
|
||||
TabButton
|
||||
id: prevChannelButton
|
||||
icon: /core_styles/icons/leftarrow.png
|
||||
anchors.left: parent.left
|
||||
|
@ -30,7 +30,7 @@ Panel
|
|||
anchors.right: next.left
|
||||
margin-left: 5
|
||||
|
||||
ConsoleButton
|
||||
TabButton
|
||||
id: nextChannelButton
|
||||
icon: /core_styles/icons/rightarrow.png
|
||||
anchors.right: next.left
|
||||
|
@ -38,7 +38,7 @@ Panel
|
|||
margin-right: 5
|
||||
margin-top: 6
|
||||
|
||||
ConsoleButton
|
||||
TabButton
|
||||
id: closeChannelButton
|
||||
tooltip: Close this channel (Ctrl+E)
|
||||
icon: /core_styles/icons/closechannel.png
|
||||
|
@ -49,7 +49,7 @@ Panel
|
|||
margin-top: 6
|
||||
@onClick: Console.removeCurrentTab()
|
||||
|
||||
ConsoleButton
|
||||
TabButton
|
||||
id: channelsButton
|
||||
tooltip: Open new channel (Ctrl+O)
|
||||
icon: /core_styles/icons/channels.png
|
||||
|
@ -71,7 +71,7 @@ Panel
|
|||
margin-top: 4
|
||||
focusable: false
|
||||
|
||||
ConsoleButton
|
||||
TabButton
|
||||
id: sayModeButton
|
||||
icon: /core_styles/icons/say.png
|
||||
tooltip: Adjust volume
|
||||
|
@ -91,5 +91,4 @@ Panel
|
|||
margin-right: 6
|
||||
margin-left: 6
|
||||
margin-bottom: 6
|
||||
always-active: true
|
||||
focusable: false
|
||||
shift-navigation: true
|
|
@ -17,7 +17,7 @@ local MessageTypes = {
|
|||
}
|
||||
|
||||
local centerTextMessagePanel
|
||||
local centerLabel
|
||||
local bottomStatusLabel
|
||||
|
||||
-- private functions
|
||||
local function displayMessage(msgtype, msg, time)
|
||||
|
@ -30,17 +30,17 @@ local function displayMessage(msgtype, msg, time)
|
|||
end
|
||||
|
||||
if msgtype.labelId then
|
||||
local label = g_game.gameMapPanel:recursiveGetChildById(msgtype.labelId)
|
||||
local label = GameInterface.getMapPanel():recursiveGetChildById(msgtype.labelId)
|
||||
|
||||
label:setVisible(true)
|
||||
label:setText(msg)
|
||||
label:setColor(msgtype.color)
|
||||
label:resizeToText()
|
||||
|
||||
if msgtype.wrap then
|
||||
label:setWidth(label:getParent():getWidth())
|
||||
label:wrapText()
|
||||
label:setHeight(label:getTextSize().height)
|
||||
else
|
||||
label:resizeToText()
|
||||
end
|
||||
|
||||
if not time then
|
||||
|
@ -49,6 +49,7 @@ local function displayMessage(msgtype, msg, time)
|
|||
time = time * 1000
|
||||
end
|
||||
removeEvent(label.hideEvent)
|
||||
addEvent(function() label:setVisible(true) end)
|
||||
label.hideEvent = scheduleEvent(function() label:setVisible(false) end, time)
|
||||
end
|
||||
end
|
||||
|
@ -64,10 +65,14 @@ local function createTextMessageLabel(id, parent)
|
|||
end
|
||||
|
||||
-- public functions
|
||||
function TextMessage.init()
|
||||
connect(g_game, { onDeath = TextMessage.displayDeadMessage,
|
||||
onTextMessage = TextMessage.display,
|
||||
onGameStart = TextMessage.clearMessages })
|
||||
|
||||
function TextMessage.create()
|
||||
centerTextMessagePanel = createWidget('Panel', g_game.gameMapPanel)
|
||||
centerTextMessagePanel = createWidget('Panel', GameInterface.getMapPanel())
|
||||
centerTextMessagePanel:setId('centerTextMessagePanel')
|
||||
|
||||
local layout = UIVerticalLayout.create(centerTextMessagePanel)
|
||||
layout:setFitChildren(true)
|
||||
centerTextMessagePanel:setLayout(layout)
|
||||
|
@ -78,13 +83,31 @@ function TextMessage.create()
|
|||
createTextMessageLabel('centerAdvance', centerTextMessagePanel)
|
||||
createTextMessageLabel('centerInfo', centerTextMessagePanel)
|
||||
|
||||
bottomStatusLabel = createTextMessageLabel('bottomStatus', g_game.gameMapPanel)
|
||||
bottomStatusLabel = createTextMessageLabel('bottomStatus', GameInterface.getMapPanel())
|
||||
bottomStatusLabel:setHeight(16)
|
||||
bottomStatusLabel:addAnchor(AnchorBottom, 'parent', AnchorBottom)
|
||||
bottomStatusLabel:addAnchor(AnchorLeft, 'parent', AnchorLeft)
|
||||
bottomStatusLabel:addAnchor(AnchorRight, 'parent', AnchorRight)
|
||||
end
|
||||
|
||||
function TextMessage.terminate()
|
||||
disconnect(g_game, { onDeath = TextMessage.displayDeadMessage,
|
||||
onTextMessage = TextMessage.display,
|
||||
onGameStart = TextMessage.clearMessages })
|
||||
centerTextMessagePanel:destroy()
|
||||
centerTextMessagePanel = nil
|
||||
bottomStatusLabel:destroy()
|
||||
bottomStatusLabel = nil
|
||||
TextMessage = nil
|
||||
end
|
||||
|
||||
function TextMessage.clearMessages()
|
||||
GameInterface.getMapPanel():recursiveGetChildById('centerWarning'):hide()
|
||||
GameInterface.getMapPanel():recursiveGetChildById('centerAdvance'):hide()
|
||||
GameInterface.getMapPanel():recursiveGetChildById('centerInfo'):hide()
|
||||
GameInterface.getMapPanel():recursiveGetChildById('bottomStatus'):hide()
|
||||
end
|
||||
|
||||
function TextMessage.displayStatus(msg, time)
|
||||
displayMessage(MessageTypes.warning, msg)
|
||||
end
|
||||
|
@ -100,18 +123,8 @@ function TextMessage.display(msgtypedesc, msg)
|
|||
end
|
||||
end
|
||||
|
||||
-- hooked events
|
||||
local function onGameDeath()
|
||||
local advanceLabel = g_game.gameMapPanel:recursiveGetChildById('centerAdvance')
|
||||
function TextMessage.displayDeadMessage()
|
||||
local advanceLabel = GameInterface.getMapPanel():recursiveGetChildById('centerAdvance')
|
||||
if advanceLabel:isVisible() then return end
|
||||
TextMessage.displayEventAdvance('You are dead.')
|
||||
end
|
||||
|
||||
local function onGameTextMessage(msgtypedesc, msg)
|
||||
TextMessage.display(msgtypedesc, msg)
|
||||
end
|
||||
|
||||
connect(g_game, { onGameStart = TextMessage.create,
|
||||
onGameEnd = TextMessage.destroy,
|
||||
onDeath = onGameDeath,
|
||||
onTextMessage = onGameTextMessage })
|
|
@ -3,5 +3,14 @@ Module
|
|||
description: Manage game text messages
|
||||
author: OTClient team
|
||||
website: https://github.com/edubart/otclient
|
||||
onLoad: |
|
||||
reloadable: true
|
||||
|
||||
dependecies:
|
||||
- game
|
||||
|
||||
@onLoad: |
|
||||
dofile 'textmessage'
|
||||
TextMessage.init()
|
||||
|
||||
@onUnload: |
|
||||
TextMessage.terminate()
|
|
@ -0,0 +1,17 @@
|
|||
Module
|
||||
name: game
|
||||
description: Create the game interface, where the ingame stuff starts
|
||||
author: OTClient team
|
||||
website: https://github.com/edubart/otclient
|
||||
reloadable: true
|
||||
|
||||
dependencies:
|
||||
- game_tibiafiles
|
||||
//- game_shaders
|
||||
|
||||
onLoad: |
|
||||
dofile 'game'
|
||||
dofile 'thing'
|
||||
dofile 'creature'
|
||||
dofile 'player'
|
||||
dofile 'map'
|
|
@ -1,4 +1,4 @@
|
|||
MainWindow
|
||||
CountWindow < MainWindow
|
||||
text: Move Item
|
||||
size: 196 112
|
||||
@onEscape: self:destroy()
|
|
@ -455,4 +455,4 @@ function HotkeysManager.hotkeyCapture(widget, keyCode, keyboardModifiers)
|
|||
hotkeysWindow:getChildById('assignWindow'):getChildById('addButton'):enable()
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
|
|
@ -156,4 +156,4 @@ MainWindow
|
|||
width: 64
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
@onClick: HotkeysManager.hide()
|
||||
@onClick: HotkeysManager.hide()
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
GameSidePanel < UIMiniWindowContainer
|
||||
image-source: /core_styles/styles/images/sidepanel.png
|
||||
image-source: images/sidepanel.png
|
||||
image-border: 4
|
||||
|
||||
GameBottomPanel < Panel
|
||||
image-source: /core_styles/styles/images/bottompanel.png
|
||||
image-source: images/bottompanel.png
|
||||
image-border: 4
|
||||
|
||||
GameMapPanel < UIMap
|
||||
padding: 4
|
||||
image-source: /core_styles/styles/images/mappanel.png
|
||||
image-source: images/mappanel.png
|
||||
image-border: 4
|
||||
|
||||
UIGame
|
||||
|
@ -16,7 +16,7 @@ UIGame
|
|||
anchors.fill: parent
|
||||
anchors.top: topMenu.bottom
|
||||
|
||||
InterfacePanel
|
||||
GameSidePanel
|
||||
id: gameRightPanel
|
||||
width: 190
|
||||
layout: verticalBox
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
-- this file use loaded after everything is loaded and initialized
|
||||
-- this file is loaded after all modules are loaded and initialized
|
||||
-- you can place any custom user code here
|
||||
-- you
|
||||
|
||||
Keyboard.bindKeyDown('F1', function() g_game.talk('exura gran') end)
|
||||
Keyboard.bindKeyDown('F2', function() g_game.talk('exori mort') end)
|
||||
|
@ -7,12 +8,4 @@ Keyboard.bindKeyDown('F3', function() g_game.talk('exori frigo') end)
|
|||
Keyboard.bindKeyDown('F4', function() g_game.talk('exevo vis hur') end)
|
||||
Keyboard.bindKeyDown('F5', function() g_game.talk('utani gran hur') end)
|
||||
Keyboard.bindKeyDown('F6', function() g_game.talk('exani tera') end)
|
||||
|
||||
local function reload()
|
||||
dofile('otclientrc.lua')
|
||||
TextMessage.displayEventAdvance('Script otclientrc.lua reloaded.')
|
||||
print('Script otclient.rc lua reloaded')
|
||||
end
|
||||
Keyboard.bindKeyDown('Ctrl+R', reload)
|
||||
|
||||
rcloaded = true
|
||||
Keyboard.bindKeyDown('Ctrl+R', Client.reloadScripts)
|
||||
|
|
|
@ -50,15 +50,6 @@ IF(CMAKE_COMPILER_IS_GNUCXX)
|
|||
SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -static-libgcc -static-libstdc++ -Wl,--as-needed")
|
||||
ENDIF(CMAKE_COMPILER_IS_GNUCXX)
|
||||
|
||||
IF(CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
ADD_DEFINITIONS(-DDEBUG)
|
||||
ENDIF(CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
|
||||
IF(CMAKE_BUILD_TYPE STREQUAL "Release")
|
||||
# NDEBUG disable asserts
|
||||
ADD_DEFINITIONS(-DNDEBUG)
|
||||
ENDIF(CMAKE_BUILD_TYPE STREQUAL "Release")
|
||||
|
||||
MESSAGE(STATUS "Build type: " ${CMAKE_BUILD_TYPE})
|
||||
IF(USE_OPENGL_ES2)
|
||||
MESSAGE(STATUS "Renderer: OpenGL ES 2.0")
|
||||
|
@ -66,6 +57,18 @@ ELSE(USE_OPENGL_ES2)
|
|||
MESSAGE(STATUS "Renderer: OpenGL")
|
||||
ENDIF(USE_OPENGL_ES2)
|
||||
|
||||
IF(CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
|
||||
ADD_DEFINITIONS(-DDEBUG)
|
||||
MESSAGE(STATUS "Debug information: ON")
|
||||
ELSE()
|
||||
MESSAGE(STATUS "Debug information: OFF")
|
||||
ENDIF()
|
||||
|
||||
IF(CMAKE_BUILD_TYPE STREQUAL "Release")
|
||||
# NDEBUG disable asserts
|
||||
ADD_DEFINITIONS(-DNDEBUG)
|
||||
ENDIF(CMAKE_BUILD_TYPE STREQUAL "Release")
|
||||
|
||||
IF(CRASH_HANDLER)
|
||||
ADD_DEFINITIONS(-DCRASH_HANDLER)
|
||||
MESSAGE(STATUS "Crash handler: ON")
|
||||
|
|
|
@ -219,10 +219,7 @@ void Application::poll()
|
|||
|
||||
void Application::close()
|
||||
{
|
||||
g_lua.getGlobalField("g_app", "onClose");
|
||||
if(!g_lua.isNil())
|
||||
g_lua.protectedCall();
|
||||
else
|
||||
if(!g_lua.callGlobalField<bool>("g_app", "onClose"))
|
||||
exit();
|
||||
}
|
||||
|
||||
|
|
|
@ -362,6 +362,7 @@ void Application::registerLuaFunctions()
|
|||
g_lua.bindClassMemberFunction<UILineEdit>("setTextHidden", &UILineEdit::setTextHidden);
|
||||
g_lua.bindClassMemberFunction<UILineEdit>("setAlwaysActive", &UILineEdit::setAlwaysActive);
|
||||
g_lua.bindClassMemberFunction<UILineEdit>("setValidCharacters", &UILineEdit::setValidCharacters);
|
||||
g_lua.bindClassMemberFunction<UILineEdit>("setShiftNavigation", &UILineEdit::setShiftNavigation);
|
||||
g_lua.bindClassMemberFunction<UILineEdit>("moveCursor", &UILineEdit::moveCursor);
|
||||
g_lua.bindClassMemberFunction<UILineEdit>("appendText", &UILineEdit::appendText);
|
||||
g_lua.bindClassMemberFunction<UILineEdit>("removeCharacter", &UILineEdit::removeCharacter);
|
||||
|
@ -372,6 +373,7 @@ void Application::registerLuaFunctions()
|
|||
g_lua.bindClassMemberFunction<UILineEdit>("isCursorEnabled", &UILineEdit::isCursorEnabled);
|
||||
g_lua.bindClassMemberFunction<UILineEdit>("isAlwaysActive", &UILineEdit::isAlwaysActive);
|
||||
g_lua.bindClassMemberFunction<UILineEdit>("isTextHidden", &UILineEdit::isTextHidden);
|
||||
g_lua.bindClassMemberFunction<UILineEdit>("isShiftNavigation", &UILineEdit::isShiftNavigation);
|
||||
|
||||
// UIFrameCounter
|
||||
g_lua.registerClass<UIFrameCounter, UIWidget>();
|
||||
|
|
|
@ -35,6 +35,7 @@ UILineEdit::UILineEdit()
|
|||
m_textHorizontalMargin = 0;
|
||||
m_textHidden = false;
|
||||
m_alwaysActive = false;
|
||||
m_shiftNavigation = false;
|
||||
blinkCursor();
|
||||
}
|
||||
|
||||
|
@ -407,8 +408,8 @@ void UILineEdit::onStyleApply(const std::string& styleName, const OTMLNodePtr& s
|
|||
setTextHorizontalMargin(node->value<int>());
|
||||
else if(node->tag() == "always-active")
|
||||
setAlwaysActive(node->value<bool>());
|
||||
//else if(node->tag() == "disable-arrow-navitation")
|
||||
// setArrowNavigation(node->value<bool>());
|
||||
else if(node->tag() == "shift-navigation")
|
||||
setShiftNavigation(node->value<bool>());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -434,28 +435,46 @@ bool UILineEdit::onKeyPress(uchar keyCode, int keyboardModifiers, int autoRepeat
|
|||
if(UIWidget::onKeyPress(keyCode, keyboardModifiers, autoRepeatTicks))
|
||||
return true;
|
||||
|
||||
if(keyCode == Fw::KeyDelete) // erase right character
|
||||
removeCharacter(true);
|
||||
else if(keyCode == Fw::KeyBackspace) // erase left character {
|
||||
removeCharacter(false);
|
||||
else if(keyCode == Fw::KeyRight) // move cursor right
|
||||
moveCursor(true);
|
||||
else if(keyCode == Fw::KeyLeft) // move cursor left
|
||||
moveCursor(false);
|
||||
else if(keyCode == Fw::KeyHome) // move cursor to first character
|
||||
setCursorPos(0);
|
||||
else if(keyCode == Fw::KeyEnd) // move cursor to last character
|
||||
setCursorPos(m_text.length());
|
||||
else if(keyCode == Fw::KeyV && keyboardModifiers == Fw::KeyboardCtrlModifier)
|
||||
appendText(g_window.getClipboardText());
|
||||
else if(keyCode == Fw::KeyTab) {
|
||||
if(!m_alwaysActive) {
|
||||
if(keyboardModifiers == Fw::KeyboardNoModifier) {
|
||||
if(keyCode == Fw::KeyDelete) { // erase right character
|
||||
removeCharacter(true);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyBackspace) { // erase left character {
|
||||
removeCharacter(false);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyRight && !m_shiftNavigation) { // move cursor right
|
||||
moveCursor(true);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyLeft && !m_shiftNavigation) { // move cursor left
|
||||
moveCursor(false);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyHome) { // move cursor to first character
|
||||
setCursorPos(0);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyEnd) { // move cursor to last character
|
||||
setCursorPos(m_text.length());
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyTab && !m_shiftNavigation) {
|
||||
if(UIWidgetPtr parent = getParent())
|
||||
parent->focusNextChild(Fw::KeyboardFocusReason);
|
||||
return true;
|
||||
}
|
||||
} else
|
||||
return false;
|
||||
return true;
|
||||
} else if(keyboardModifiers == Fw::KeyboardCtrlModifier) {
|
||||
if(keyCode == Fw::KeyV) {
|
||||
appendText(g_window.getClipboardText());
|
||||
return true;
|
||||
}
|
||||
} else if(keyboardModifiers == Fw::KeyboardShiftModifier) {
|
||||
if(keyCode == Fw::KeyRight && m_shiftNavigation) { // move cursor right
|
||||
moveCursor(true);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyLeft && m_shiftNavigation) { // move cursor left
|
||||
moveCursor(false);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UILineEdit::onKeyText(const std::string& keyText)
|
||||
|
|
|
@ -42,6 +42,7 @@ public:
|
|||
void setTextHidden(bool hidden);
|
||||
void setAlwaysActive(bool enable);
|
||||
void setValidCharacters(const std::string validCharacters) { m_validCharacters = validCharacters; }
|
||||
void setShiftNavigation(bool enable) { m_shiftNavigation = enable; }
|
||||
|
||||
void moveCursor(bool right);
|
||||
void appendText(std::string text);
|
||||
|
@ -55,6 +56,7 @@ public:
|
|||
bool isCursorEnabled() { return m_cursorPos != -1; }
|
||||
bool isAlwaysActive() { return m_alwaysActive; }
|
||||
bool isTextHidden() { return m_textHidden; }
|
||||
bool isShiftNavigation() { return m_shiftNavigation; }
|
||||
|
||||
protected:
|
||||
virtual void onTextChange(const std::string& text, const std::string& oldText);
|
||||
|
@ -77,6 +79,7 @@ private:
|
|||
int m_textHorizontalMargin;
|
||||
bool m_textHidden;
|
||||
bool m_alwaysActive;
|
||||
bool m_shiftNavigation;
|
||||
std::string m_validCharacters;
|
||||
|
||||
std::vector<Rect> m_glyphsCoords;
|
||||
|
|
|
@ -319,7 +319,12 @@ UIWidgetPtr UIManager::loadUI(const std::string& file, const UIWidgetPtr& parent
|
|||
return nullptr;
|
||||
}
|
||||
}
|
||||
/*
|
||||
UIWidgetPtr UIManager::loadWidgetFromStyle()
|
||||
{
|
||||
|
||||
}
|
||||
*/
|
||||
UIWidgetPtr UIManager::loadWidgetFromOTML(const OTMLNodePtr& widgetNode, const UIWidgetPtr& parent)
|
||||
{
|
||||
OTMLNodePtr originalStyleNode = getStyle(widgetNode->tag());
|
||||
|
|
|
@ -206,7 +206,7 @@ void UIWidget::removeChild(UIWidgetPtr child)
|
|||
|
||||
g_ui.onWidgetDisappear(child);
|
||||
} else
|
||||
logError("Attempt to remove an unknown child from a UIWidget");
|
||||
logError("attempt to remove an unknown child from a UIWidget");
|
||||
}
|
||||
|
||||
|
||||
|
@ -637,11 +637,12 @@ void UIWidget::destroy()
|
|||
|
||||
// remove itself from parent
|
||||
if(UIWidgetPtr parent = getParent()) {
|
||||
if(parent->hasChild(asUIWidget()))
|
||||
parent->removeChild(asUIWidget());
|
||||
assert(parent->hasChild(asUIWidget()));
|
||||
parent->removeChild(asUIWidget());
|
||||
}
|
||||
|
||||
destroyChildren();
|
||||
m_focusedChild = nullptr;
|
||||
|
||||
callLuaField("onDestroy");
|
||||
|
||||
|
@ -649,12 +650,13 @@ void UIWidget::destroy()
|
|||
|
||||
#ifdef DEBUG
|
||||
auto self = asUIWidget();
|
||||
g_lua.collectGarbage();
|
||||
if(self != g_ui.getRootWidget()) {
|
||||
g_eventDispatcher.scheduleEvent([self] {
|
||||
g_lua.collectGarbage();
|
||||
if(self->getUseCount() != 1)
|
||||
logWarning("widget '", self->getId(), "' destroyed but still have ", self->getUseCount()-1, " reference(s) left");
|
||||
}, 100);
|
||||
}, 500);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -51,6 +51,9 @@ void UIWidget::drawText(const Rect& screenCoords)
|
|||
if(m_text.length() == 0 || m_color.a() == 0)
|
||||
return;
|
||||
|
||||
#if 0
|
||||
//TODO: creating framebuffers on the fly was slowing down the render
|
||||
// we should use vertex arrys instead of this method
|
||||
Size boxSize = screenCoords.size();
|
||||
if(boxSize != m_textCachedBoxSize || m_textMustRecache) {
|
||||
if(!m_textFramebuffer)
|
||||
|
@ -73,6 +76,11 @@ void UIWidget::drawText(const Rect& screenCoords)
|
|||
|
||||
g_painter.setColor(m_color);
|
||||
m_textFramebuffer->draw(screenCoords);
|
||||
#else
|
||||
Rect textRect = screenCoords;
|
||||
textRect.translate(m_textOffset);
|
||||
m_font->renderText(m_text, textRect, m_textAlign, m_color);
|
||||
#endif
|
||||
}
|
||||
|
||||
void UIWidget::onTextChange(const std::string& text, const std::string& oldText)
|
||||
|
|
|
@ -31,6 +31,7 @@ SET(otclient_SOURCES ${otclient_SOURCES}
|
|||
${CMAKE_CURRENT_LIST_DIR}/core/thingstype.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/spritemanager.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/item.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/container.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/tile.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/thing.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/core/creature.cpp
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
/*
|
||||
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "container.h"
|
|
@ -20,17 +20,16 @@
|
|||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef UIGAME_H
|
||||
#define UIGAME_H
|
||||
#ifndef CONTAINER_H
|
||||
#define CONTAINER_H
|
||||
|
||||
#include "declarations.h"
|
||||
#include <framework/ui/uiwidget.h>
|
||||
|
||||
class UIGame : public UIWidget
|
||||
class Container
|
||||
{
|
||||
protected:
|
||||
bool onKeyPress(uchar keyCode, int keyboardModifiers, int autoRepeatTicks);
|
||||
bool onKeyText(const std::string& keyText);
|
||||
public:
|
||||
Container();
|
||||
|
||||
};
|
||||
|
||||
#endif
|
|
@ -31,6 +31,7 @@ class MapView;
|
|||
class Tile;
|
||||
class Thing;
|
||||
class Item;
|
||||
class Container;
|
||||
class Creature;
|
||||
class Monster;
|
||||
class Npc;
|
||||
|
@ -45,6 +46,7 @@ typedef std::shared_ptr<MapView> MapViewPtr;
|
|||
typedef std::shared_ptr<Tile> TilePtr;
|
||||
typedef std::shared_ptr<Thing> ThingPtr;
|
||||
typedef std::shared_ptr<Item> ItemPtr;
|
||||
typedef std::shared_ptr<Container> ContainerPtr;
|
||||
typedef std::shared_ptr<Creature> CreaturePtr;
|
||||
typedef std::shared_ptr<Monster> MonsterPtr;
|
||||
typedef std::shared_ptr<Npc> NpcPtr;
|
||||
|
|
|
@ -764,7 +764,6 @@ void Game::setSafeFight(bool on)
|
|||
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight);
|
||||
}
|
||||
|
||||
|
||||
void Game::inspectNpcTrade(const ItemPtr& item)
|
||||
{
|
||||
if(!canPerformGameAction() || !item)
|
||||
|
|
|
@ -216,6 +216,7 @@ public:
|
|||
bool isAttacking() { return !!m_attackingCreature; }
|
||||
bool isFollowing() { return !!m_followingCreature; }
|
||||
|
||||
ContainerPtr getContainer(int index) { return m_containers[index]; }
|
||||
CreaturePtr getAttackingCreature() { return m_attackingCreature; }
|
||||
CreaturePtr getFollowingCreature() { return m_followingCreature; }
|
||||
int getServerBeat() { return m_serverBeat; }
|
||||
|
@ -231,6 +232,7 @@ private:
|
|||
CreaturePtr m_attackingCreature;
|
||||
CreaturePtr m_followingCreature;
|
||||
ProtocolGamePtr m_protocolGame;
|
||||
std::map<int, ContainerPtr> m_containers;
|
||||
bool m_dead;
|
||||
int m_serverBeat;
|
||||
Otc::FightModes m_fightMode;
|
||||
|
|
|
@ -36,12 +36,17 @@
|
|||
|
||||
MapView::MapView()
|
||||
{
|
||||
m_viewRange = NEAR_VIEW;
|
||||
m_lockedFirstVisibleFloor = -1;
|
||||
m_cachedFirstVisibleFloor = 0;
|
||||
m_cachedLastVisibleFloor = 7;
|
||||
m_customCameraPosition.z = 7;
|
||||
|
||||
Size frameBufferSize(std::min(g_graphics.getMaxTextureSize(), (int)DEFAULT_FRAMBUFFER_WIDTH),
|
||||
std::min(g_graphics.getMaxTextureSize(), (int)DEFAULT_FRAMBUFFER_HEIGHT));
|
||||
|
||||
m_framebuffer = FrameBufferPtr(new FrameBuffer(frameBufferSize));
|
||||
m_framebuffer->setClearColor(Fw::black);
|
||||
m_lockedFirstVisibleFloor = -1;
|
||||
setVisibleDimension(Size(15, 11));
|
||||
|
||||
m_shaderProgram = PainterShaderProgramPtr(new PainterShaderProgram);
|
||||
|
@ -374,7 +379,6 @@ void MapView::unlockFirstVisibleFloor()
|
|||
void MapView::followCreature(const CreaturePtr& creature)
|
||||
{
|
||||
m_followingCreature = creature;
|
||||
m_customCameraPosition = Position();
|
||||
requestVisibleTilesCacheUpdate();
|
||||
}
|
||||
|
||||
|
|
|
@ -93,7 +93,6 @@ public:
|
|||
MapViewPtr asMapView() { return std::static_pointer_cast<MapView>(shared_from_this()); }
|
||||
|
||||
private:
|
||||
int m_drawFlags;
|
||||
int m_lockedFirstVisibleFloor;
|
||||
int m_cachedFirstVisibleFloor;
|
||||
int m_cachedLastVisibleFloor;
|
||||
|
@ -102,7 +101,6 @@ private:
|
|||
Size m_visibleDimension;
|
||||
Point m_virtualCenterOffset;
|
||||
Position m_customCameraPosition;
|
||||
Position m_framebufferCenterPosition;
|
||||
Boolean<true> m_mustUpdateVisibleTilesCache;
|
||||
Boolean<true> m_mustDrawVisibleTilesCache;
|
||||
Boolean<true> m_mustCleanFramebuffer;
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
/*
|
||||
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "player.h"
|
|
@ -31,6 +31,10 @@ public:
|
|||
Player() { }
|
||||
virtual ~Player() { }
|
||||
|
||||
bool isPartyMember() { return (m_shield != 0); }
|
||||
bool isPartyLeader() { return (m_shield & Otc::ShieldYellow); }
|
||||
bool isPartySharedExperienceActive() { return false; }
|
||||
|
||||
PlayerPtr asPlayer() { return std::static_pointer_cast<Player>(shared_from_this()); }
|
||||
};
|
||||
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include <framework/graphics/graphics.h>
|
||||
#include "map.h"
|
||||
#include "tile.h"
|
||||
#include "game.h"
|
||||
|
||||
Thing::Thing()
|
||||
{
|
||||
|
@ -53,6 +54,13 @@ const TilePtr& Thing::getTile()
|
|||
return g_map.getTile(m_position);
|
||||
}
|
||||
|
||||
ContainerPtr Thing::getParentContainer()
|
||||
{
|
||||
if(m_position.x == 0xFFFF && m_position.y & 0x40)
|
||||
return g_game.getContainer(m_position.z);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int Thing::getStackpos()
|
||||
{
|
||||
if(m_position.x == 65535 && asItem()) // is inside a container
|
||||
|
|
|
@ -49,6 +49,7 @@ public:
|
|||
Position getPosition() { return m_position; }
|
||||
int getStackPriority();
|
||||
const TilePtr& getTile();
|
||||
ContainerPtr getParentContainer();
|
||||
int getStackpos();
|
||||
|
||||
ThingPtr asThing() { return std::static_pointer_cast<Thing>(shared_from_this()); }
|
||||
|
|
|
@ -305,6 +305,7 @@ void OTClient::registerLuaFunctions()
|
|||
|
||||
g_lua.registerClass<UIMap, UIWidget>();
|
||||
g_lua.bindClassStaticFunction<UIMap>("create", []{ return UIMapPtr(new UIMap); } );
|
||||
g_lua.bindClassMemberFunction<UIMap>("followCreature", &UIMap::followCreature);
|
||||
g_lua.bindClassMemberFunction<UIMap>("getTile", &UIMap::getTile);
|
||||
g_lua.bindClassMemberFunction<UIMap>("zoomIn", &UIMap::zoomIn);
|
||||
g_lua.bindClassMemberFunction<UIMap>("zoomOut", &UIMap::zoomOut);
|
||||
|
|
|
@ -1,117 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "uigame.h"
|
||||
#include <otclient/core/game.h>
|
||||
#include <framework/ui/uilineedit.h>
|
||||
#include <framework/platform/platformwindow.h>
|
||||
|
||||
bool UIGame::onKeyPress(uchar keyCode, int keyboardModifiers, int autoRepeatTicks)
|
||||
{
|
||||
if(UIWidget::onKeyPress(keyCode, keyboardModifiers, autoRepeatTicks))
|
||||
return true;
|
||||
|
||||
UILineEditPtr chatLineEdit = std::dynamic_pointer_cast<UILineEdit>(getParent()->recursiveGetChildById("consoleLineEdit"));
|
||||
|
||||
//TODO: move this whole shit to lua
|
||||
if(keyboardModifiers == Fw::KeyboardNoModifier) {
|
||||
if(keyCode == Fw::KeyUp || keyCode == Fw::KeyNumpad8) {
|
||||
g_game.walk(Otc::North);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyRight || keyCode == Fw::KeyNumpad6) {
|
||||
g_game.walk(Otc::East);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyDown || keyCode == Fw::KeyNumpad2) {
|
||||
g_game.walk(Otc::South);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyLeft || keyCode == Fw::KeyNumpad4) {
|
||||
g_game.walk(Otc::West);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyNumpad9) {
|
||||
g_game.walk(Otc::NorthEast);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyNumpad3) {
|
||||
g_game.walk(Otc::SouthEast);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyNumpad1) {
|
||||
g_game.walk(Otc::SouthWest);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyNumpad7) {
|
||||
g_game.walk(Otc::NorthWest);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyDelete) {
|
||||
chatLineEdit->removeCharacter(true);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyBackspace) {
|
||||
chatLineEdit->removeCharacter(false);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyRight) {
|
||||
chatLineEdit->moveCursor(true);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyLeft) {
|
||||
chatLineEdit->moveCursor(false);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyHome) {
|
||||
chatLineEdit->setCursorPos(0);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyEnd) {
|
||||
chatLineEdit->setCursorPos(chatLineEdit->getText().length());
|
||||
return true;
|
||||
}
|
||||
} else if(keyboardModifiers == Fw::KeyboardCtrlModifier) {
|
||||
if(keyCode == Fw::KeyUp || keyCode == Fw::KeyNumpad8) {
|
||||
g_game.turn(Otc::North);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyRight || keyCode == Fw::KeyNumpad6) {
|
||||
g_game.turn(Otc::East);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyDown || keyCode == Fw::KeyNumpad2) {
|
||||
g_game.turn(Otc::South);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyLeft || keyCode == Fw::KeyNumpad4) {
|
||||
g_game.turn(Otc::West);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyV) {
|
||||
chatLineEdit->appendText(g_window.getClipboardText());
|
||||
}
|
||||
} else if(keyboardModifiers == Fw::KeyboardShiftModifier) {
|
||||
if(keyCode == Fw::KeyRight || keyCode == Fw::KeyNumpad6) {
|
||||
chatLineEdit->moveCursor(true);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyLeft || keyCode == Fw::KeyNumpad4) {
|
||||
chatLineEdit->moveCursor(false);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UIGame::onKeyText(const std::string& keyText)
|
||||
{
|
||||
if(UIWidget::onKeyText(keyText))
|
||||
return true;
|
||||
|
||||
UILineEditPtr chatLineEdit = std::dynamic_pointer_cast<UILineEdit>(getParent()->recursiveGetChildById("consoleLineEdit"));
|
||||
chatLineEdit->appendText(keyText);
|
||||
return true;
|
||||
}
|
|
@ -33,7 +33,6 @@ UIMap::UIMap()
|
|||
m_dragable = true;
|
||||
m_mapView = MapViewPtr(new MapView);
|
||||
g_map.addMapView(m_mapView);
|
||||
m_mapView->followCreature(g_game.getLocalPlayer());
|
||||
}
|
||||
|
||||
UIMap::~UIMap()
|
||||
|
@ -96,6 +95,11 @@ void UIMap::zoomOut()
|
|||
m_mapRect.moveCenter(m_rect.center());
|
||||
}
|
||||
|
||||
void UIMap::followCreature(const CreaturePtr& creature)
|
||||
{
|
||||
m_mapView->followCreature(creature);
|
||||
}
|
||||
|
||||
void UIMap::setCameraPosition(const Position& pos)
|
||||
{
|
||||
m_mapView->setCameraPosition(pos);
|
||||
|
|
|
@ -37,6 +37,7 @@ public:
|
|||
|
||||
void zoomIn();
|
||||
void zoomOut();
|
||||
void followCreature(const CreaturePtr& creature);
|
||||
void setCameraPosition(const Position& pos);
|
||||
|
||||
TilePtr getTile(const Point& mousePos);
|
||||
|
|