Go to file
Eduardo Bart c0611bfe2a restore some game functionallity
* i'm gradually restoring game functionality with the new modules design, though still a lot to do
* you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework)
* a bunch of fixes, but new regression too :P
* fix performance issue that could lead freezes in the client in older machines
* completely new game module with new design
* fix crashs in map render
* remove uigame.cpp (now every game input is via lua)
* enable DEBUG macro by default, with it you are able to view any possible lua leak while running
2012-03-18 10:35:45 -03:00
addons some window moving 2012-02-06 22:41:53 -02:00
modules restore some game functionallity 2012-03-18 10:35:45 -03:00
src restore some game functionallity 2012-03-18 10:35:45 -03:00
tools major UIWidget rewrite with new features 2012-01-10 20:13:40 -02:00
.gitignore some cleanup in modules, fixes in tooltip, uiwidget warnings, disable map saving for a while 2012-02-05 20:42:35 -02:00
BUGS remove client_tibiafiles submodule, you must download and place spr/dat by yourself from now on 2012-02-05 17:46:56 -02:00
CMakeLists.txt fix outfit glitches, init combobox, move shaders, remove unused particles files, create timer utility 2011-12-28 17:38:29 -02:00
LICENSE implement combobox and do some ui rework 2012-01-04 08:26:58 -02:00
README.rdoc back to otclient dev, with new background! 2012-03-16 10:31:21 -03:00
TODO bind lua functions for questlog/npc trade/trade/channels/text edit/list edit/containers 2012-02-09 01:45:19 -02:00

README.rdoc

== What is OTClient?

OTClient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible,
for that it uses LUA scripting for all game interface functionality and configurations files with a syntax
similar to CSS for the client interface design. OTClient works with a modular system, this means
that each functionality is a separated module, giving the possibility to users modify and customize
anything easily. Users can also create new mods and extend game interface for their own purposes.
OTClient is written in C++2011, the upcoming C++ standard.

== Getting Started

In short, if you need to compile OTClient, follow these tutorials:
* {Compiling on Windows}[http://otclient.info/page/articles.html/_/general/compiling-on-windows-r9]
* {Compiling on Ubuntu}[http://otclient.info/page/articles.html/_/general/compiling-on-ubuntu-r12]
Checkout our website at {http://otclient.info}[http://otclient.info/] for tutorials and more information

== Need help?

If you have any questions or are looking for more information, please feel free to ask on our official
forum at http://otclient.info

== Bugs

Have found a bug? Please create an issue in our bug tracker
http://otclient.info/tracker

== Contributing

We encourage you to contribute to OTClient! Please check out
{our website}[http://otclient.info/] for guidelines about how to proceed. Join us!

== Contact

You have 3 options, post at http://otclient.info/ , talk directly with us at #otclient irc.freenode.net or send
an email directly to the project leader edub4rt@gmail.com

== Authors

* edubart (project creator and leader developer) <edub4rt@gmail.com>
* baxnie (official developer) <henrique_santiago93@hotmail.com>
* andrefaramir (official developer) <andre_faramir@hotmail.com>

== License

OTClient is made available under the MIT License, thus this means that you can do whatever you want, commercial, non-commercial, closed or open.