keep map aspect ratio
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608e5a0331
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@ -31,8 +31,13 @@ void UIMap::setup()
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void UIMap::render()
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{
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if(g_game.isOnline())
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g_map.draw(m_rect);
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if(g_game.isOnline()) {
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Rect mapRect = m_rect;
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Size mapSize(15*32, 11*32);
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mapSize.scale(mapRect.size(), Fw::KeepAspectRatio);
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mapRect.setSize(mapSize);
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g_map.draw(mapRect);
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}
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UIWidget::render();
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}
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