Reconfigured inventory back to normal, fixed a typo.
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@ -39,8 +39,8 @@ function debugContainersItems()
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id:]] ..item:getId() .. [[,
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stackable:]] ..tostring(item:isStackable()) .. [[,
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marketable:]] ..tostring(item:isMarketable()) .. [[,
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nvocation:]]..(item:getMarketData() and item:getMarketData().restrictVocation or 'none') ..[[,
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ncloth slot:]] ..item:getClothSlot() .. [[
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vocation:]]..(item:getMarketData() and item:getMarketData().restrictVocation or 'none') ..[[,
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cloth slot:]] ..item:getClothSlot() .. [[
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]]
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g_tooltip.display(text)
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end
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@ -1,5 +1,4 @@
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InventoryItem < Item
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margin: 0 1
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HeadSlot < InventoryItem
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id: slot1
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@ -55,23 +54,59 @@ MiniWindow
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id: inventoryWindow
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!text: tr('Inventory')
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icon: inventory.png
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height: 95
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height: 480
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@onClose: modules.game_inventory.onMiniWindowClose()
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&save: true
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MiniWindowContents
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padding: 4 5
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layout:
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type: grid
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num-columns: 5
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cell-size: 36 34
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HeadSlot
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anchors.top: parent.top
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anchors.horizontalCenter: parent.horizontalCenter
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margin-top: 4
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BodySlot
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anchors.top: prev.bottom
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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LegSlot
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anchors.top: prev.bottom
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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FeetSlot
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BackSlot
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LeftSlot
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RightSlot
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anchors.top: prev.bottom
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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NeckSlot
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anchors.top: parent.top
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anchors.right: slot1.left
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margin-top: 10
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margin-right: 5
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LeftSlot
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anchors.top: prev.bottom
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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FingerSlot
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anchors.top: prev.bottom
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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BackSlot
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anchors.top: parent.top
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anchors.left: slot1.right
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margin-top: 10
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margin-left: 5
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RightSlot
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anchors.top: prev.bottom
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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AmmoSlot
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anchors.top: prev.bottom
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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