fix parsing GM actions

master
Eduardo Bart 12 years ago
parent 3e903a6113
commit 044213c6cd

@ -47,6 +47,12 @@ namespace Proto {
static const int ClientVersion = PROTOCOL; static const int ClientVersion = PROTOCOL;
static const int PicSignature = 0x4E119CBF; static const int PicSignature = 0x4E119CBF;
#if PROTOCOL==860
const int NumViolationReasons = 20;
#elif PROTOCOL==862
const int NumViolationReasons = 19;
#endif
enum OsTypes { enum OsTypes {
OsWindow = 1, OsWindow = 1,
OsLinux = 2, OsLinux = 2,

@ -279,7 +279,7 @@ void ProtocolGame::parsePlayerLogin(InputMessage& msg)
void ProtocolGame::parseGMActions(InputMessage& msg) void ProtocolGame::parseGMActions(InputMessage& msg)
{ {
for(uint8 i = 0; i < 18; ++i) for(uint8 i = 0; i < Proto::NumViolationReasons; ++i)
msg.getU8(); msg.getU8();
} }

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