remove client_tibiafiles submodule, you must download and place spr/dat by yourself from now on

master
Eduardo Bart 12 years ago
parent cc081d8151
commit 0471785d30

23
.gitignore vendored

@ -1,17 +1,18 @@
build build*
build.*
CMakeFiles
CMakeCache.txt CMakeCache.txt
CMakeFiles
cmake_install.cmake cmake_install.cmake
Makefile Makefile
./otclient ./otclient
otclient.exe *.o
*.dll *.gch
.kdev* *.a
otclient.kdev4 *.exe
*.spr
*.dat
*.kdev*
*.cbp
CMakeLists.txt.user CMakeLists.txt.user
callgrind.out.* ./modules/myconfig.otml
modules/myotclientrc.lua ./modules/myotclientrc.lua
modules/myconfig.otml
!.gitignore !.gitignore
*.kate-swp

3
.gitmodules vendored

@ -1,3 +0,0 @@
[submodule "modules/client_tibiafiles"]
path = modules/client_tibiafiles
url = git://github.com/Baxnie/otclient-tibiafiles.git

14
BUGS

@ -1,21 +1,7 @@
2x2 corpses is drawn above players
animatedtext is displayed in non visible floors
attack while walking cancels the walk
trying to walking while following doesn't cancel de walk trying to walking while following doesn't cancel de walk
attacked/followed creatures are not cleared when it goes out of range attacked/followed creatures are not cleared when it goes out of range
if a spell is used while pressing arrows keys the walk is canceled and it doesnt starts walking again
game map text message boxes is not displayed like tibia
name/shields doesnt follow the creature when walking on parcels
hotkeys wont work with caps lock
hotkeys works while windows are locked, it shouldnt hotkeys works while windows are locked, it shouldnt
some animated hits are displayed as 2 hits instead of one some animated hits are displayed as 2 hits instead of one
numpad on windows doesn't work correctly
skulls is rendering outside map bounds skulls is rendering outside map bounds
paste on x11 platform does not work correctly when doing ctrl+c in google chrome paste on x11 platform does not work correctly when doing ctrl+c in google chrome
party options does not work when relogging inside a party party options does not work when relogging inside a party
chamaleon doesnt animate items
drop items in container background
can view ocean in underground floors
render closets -> http://i.imgur.com/yooxD.jpg

27
TODO

@ -1,21 +1,21 @@
==================================================== ====================================================
High priority TODO in order (before first public disclose) High priority TODO in order (before first public disclose)
scrollbar restore map moving
scrollable widgets multiline text edit
fix auto repeats events
remove UIGame
move windows, navigate in containers
complete miniwindow (close, minimize, resize, move) complete miniwindow (close, minimize, resize, move)
move windows create and bind all game functions/events
let windows stay open while playing
combat controls combat controls
player status icons (poison, etc)
modules managment interface modules managment interface
adjust interface design load modules from zip files
addons folder
display exit box when exiting from game display exit box when exiting from game
player status icons (poison, etc) scrollbar and scrollable widgets
move windows, go back in containers
move windows
let windows open while playing
fix auto repeats in lineedit
==================================================== ====================================================
Low priority TODO Low priority TODO
@ -63,7 +63,6 @@ change Align/Anchors lua API from enum to text
== Client == Client
make possible to reload modules make possible to reload modules
auto walk
implement left panel with dragging windows implement left panel with dragging windows
clean sprites cache periodically clean sprites cache periodically
create a shader manager create a shader manager
@ -72,10 +71,10 @@ move redering of creatures names, skulls, etc to UI
make protocol class compatible with old tibia protocols make protocol class compatible with old tibia protocols
handle corrupt errors in dat/spr handle corrupt errors in dat/spr
remake spr/dat using OTML and image files remake spr/dat using OTML and image files
limit FPS in options game/graphics window with options
resize map
do lua game event calls from Game instead from GameProtocol do lua game event calls from Game instead from GameProtocol
auto walk
login queue login queue
questlog questlog
edit texts edit texts

@ -36,7 +36,7 @@ MainWindow < Window2
MiniWindow < UIWindow MiniWindow < UIWindow
font: verdana-11px-antialised font: verdana-11px-antialised
icon: /core_styles/icons/login.png //icon: /core_styles/icons/login.png
icon-rect: 4 4 16 16 icon-rect: 4 4 16 16
width: 192 width: 192
height: 200 height: 200

@ -0,0 +1,6 @@
Module
name: game_minewindow
description: Manage game miniwindow
author: OTClient team
website: https://github.com/edubart/otclient
onLoad:
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