Fix a vulnerability in password encryption
* There was an error in the encryption used to save passwords, now it's really harder to decrypt the password from the config file * Other minor changes
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18af9a45ee
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07959ddc04
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@ -82,6 +82,14 @@ function init()
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g_keyboard.bindKeyDown('Ctrl+Shift+R', reloadScripts)
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-- generate machine uuid, this is a security measure for storing passwords
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if not g_crypt.setMachineUUID(g_configs.get('uuid')) then
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local uuid = g_crypt.genUUID()
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g_crypt.setMachineUUID(uuid)
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g_configs.set('uuid', uuid)
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g_configs.save()
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end
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connect(g_app, { onRun = startup })
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end
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@ -213,7 +213,7 @@ function refresh()
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local contentsPanel = skillsWindow:getChildById('contentsPanel')
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skillsWindow:setContentMinimumHeight(44)
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skillsWindow:setContentMaximumHeight(contentsPanel:getChildrenRect().height)
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skillsWindow:setContentMaximumHeight(390)
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end
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function offline()
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@ -79,7 +79,12 @@ function getIconImageClip(id)
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return (((id-1)%12)*SpelllistSettings[SpelllistProfile].iconSize.width) .. ' ' .. ((math.ceil(id/12)-1)*SpelllistSettings[SpelllistProfile].iconSize.height) .. ' ' .. SpelllistSettings[SpelllistProfile].iconSize.width .. ' ' .. SpelllistSettings[SpelllistProfile].iconSize.height
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end
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function setOptions()
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function online()
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if g_game.getProtocolVersion() < 870 then
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spelllistButton:setVisible(false)
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else
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spelllistButton:setVisible(true)
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end
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if g_game.getProtocolVersion() >= 950 then -- Vocation is only send in newer clients
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spelllistWindow:getChildById('buttonFilterVocation'):setVisible(true)
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else
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@ -87,11 +92,13 @@ function setOptions()
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end
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end
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function init()
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if g_game.getProtocolVersion() < 870 then return end
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function offline()
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resetWindow()
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end
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connect(g_game, { onGameStart = setOptions,
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onGameEnd = resetWindow })
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function init()
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connect(g_game, { onGameStart = online,
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onGameEnd = offline })
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spelllistWindow = g_ui.displayUI('spelllist', modules.game_interface.getRightPanel())
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spelllistWindow:hide()
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@ -157,17 +164,12 @@ function init()
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g_keyboard.bindKeyPress('Up', function() spellList:focusPreviousChild(KeyboardFocusReason) end, spelllistWindow)
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initialiseSpelllist()
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setOptions()
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resizeWindow()
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end
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function terminate()
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if g_game.getProtocolVersion() < 870 then return end
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disconnect(g_game, { onGameStart = setOptions,
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onGameEnd = resetWindow,
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onSpellGroupCooldown = modules.game_interface.setGroupCooldown,
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onSpellCooldown = onSpellCooldown })
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disconnect(g_game, { onGameStart = online,
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onGameEnd = offline })
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disconnect(spellList, { onChildFocusChange = function(self, focusedChild)
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if focusedChild == nil then return end
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@ -78,6 +78,7 @@ GameDiagonalAnimatedText = 34
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GameLoginPending = 35
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GameNewSpeedLaw = 36
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GameForceFirstAutoWalkStep = 37
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GameLoginUUID = 38
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TextColors = {
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red = '#f55e5e', --'#c83200'
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@ -349,6 +349,7 @@ namespace Otc
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GameLoginPending = 35,
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GameNewSpeedLaw = 36,
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GameForceFirstAutoWalkStep = 37,
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GameLoginUUID = 38,
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// 51-100 reserved to be defined in lua
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LastGameFeature = 101
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};
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@ -24,6 +24,8 @@
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#include "game.h"
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#include "client.h"
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#include <framework/core/application.h>
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#include <framework/platform/platform.h>
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#include <framework/util/crypt.h>
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void ProtocolGame::send(const OutputMessagePtr& outputMessage)
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{
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@ -97,6 +99,12 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
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paddingBytes -= 8 + m_characterName.length() + m_accountPassword.length();
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}
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if(g_game.getFeature(Otc::GameLoginUUID)) {
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std::string uuid = g_crypt.getMachineUUID();
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msg->addString(uuid);
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paddingBytes -= 2 + uuid.length();
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}
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if(g_game.getFeature(Otc::GameChallengeOnLogin)) {
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msg->addU32(challengeTimestamp);
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msg->addU8(challengeRandom);
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@ -68,7 +68,7 @@ bool ResourceManager::discoverWorkDir(const std::string& existentFile)
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bool ResourceManager::setupUserWriteDir(const std::string& appWriteDirName)
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{
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std::string userDir = PHYSFS_getUserDir();
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std::string userDir = getUserDir();
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std::string dirName;
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#ifndef WIN32
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dirName = stdext::format(".%s", appWriteDirName);
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@ -306,6 +306,11 @@ std::string ResourceManager::getBaseDir()
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return PHYSFS_getBaseDir();
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}
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std::string ResourceManager::getUserDir()
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{
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return PHYSFS_getUserDir();
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}
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std::string ResourceManager::guessFileType(const std::string& filename, const std::string& type)
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{
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if(g_resources.fileExists(filename))
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@ -66,6 +66,7 @@ public:
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std::string getRealDir(const std::string& path);
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std::string getCurrentDir();
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std::string getBaseDir();
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std::string getUserDir();
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std::string getWriteDir() { return m_writeDir; }
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std::string getWorkDir() { return m_workDir; }
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std::deque<std::string> getSearchPaths() { return m_searchPaths; }
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@ -111,6 +111,8 @@ void Application::registerLuaFunctions()
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// Crypt
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g_lua.registerSingletonClass("g_crypt");
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g_lua.bindSingletonFunction("g_crypt", "genUUID", &Crypt::genUUID, &g_crypt);
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g_lua.bindSingletonFunction("g_crypt", "setMachineUUID", &Crypt::setMachineUUID, &g_crypt);
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g_lua.bindSingletonFunction("g_crypt", "getMachineUUID", &Crypt::getMachineUUID, &g_crypt);
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g_lua.bindSingletonFunction("g_crypt", "encrypt", &Crypt::encrypt, &g_crypt);
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g_lua.bindSingletonFunction("g_crypt", "decrypt", &Crypt::decrypt, &g_crypt);
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g_lua.bindSingletonFunction("g_crypt", "sha1Encode", &Crypt::sha1Encode, &g_crypt);
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@ -23,8 +23,9 @@
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#include "crypt.h"
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#include <framework/stdext/math.h>
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#include <framework/core/logger.h>
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#include <framework/core/resourcemanager.h>
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#include <framework/platform/platform.h>
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#include <boost/uuid/uuid.hpp>
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#include <boost/uuid/uuid_generators.hpp>
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#include <boost/uuid/uuid_io.hpp>
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@ -157,10 +158,28 @@ std::string Crypt::genUUID()
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return boost::uuids::to_string(u);
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}
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std::string Crypt::genUUIDKey()
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bool Crypt::setMachineUUID(const std::string& uuidstr)
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{
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if(uuidstr.empty())
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return false;
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std::stringstream ss;
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ss << uuidstr;
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ss >> m_machineUUID;
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return !m_machineUUID.is_nil();
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}
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std::string Crypt::getMachineUUID()
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{
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return boost::uuids::to_string(m_machineUUID);
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}
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std::string Crypt::getMachineKey()
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{
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boost::hash<boost::uuids::uuid> uuid_hasher;
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std::size_t hash = uuid_hasher(boost::uuids::uuid());
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boost::uuids::name_generator gen(m_machineUUID);
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boost::uuids::uuid u = gen(g_platform.getCPUName() + g_platform.getOSName() + g_resources.getUserDir());
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std::size_t hash = uuid_hasher(u);
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std::string key;
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key.assign((const char *)&hash, sizeof(hash));
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return key;
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@ -171,14 +190,14 @@ std::string Crypt::encrypt(const std::string& decrypted_string)
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std::string tmp = "0000" + decrypted_string;
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uint32 sum = stdext::adler32((const uint8*)decrypted_string.c_str(), decrypted_string.size());
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stdext::writeLE32((uint8*)&tmp[0], sum);
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std::string encrypted = base64Encode(xorCrypt(tmp, genUUIDKey()));
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std::string encrypted = base64Encode(xorCrypt(tmp, getMachineKey()));
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return encrypted;
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}
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std::string Crypt::decrypt(const std::string& encrypted_string)
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{
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std::string decoded = base64Decode(encrypted_string);
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std::string tmp = xorCrypt(base64Decode(encrypted_string), genUUIDKey());
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std::string tmp = xorCrypt(base64Decode(encrypted_string), getMachineKey());
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if(tmp.length() >= 4) {
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uint32 readsum = stdext::readLE32((const uint8*)tmp.c_str());
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std::string decrypted_string = tmp.substr(4);
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@ -26,6 +26,8 @@
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#include "../stdext/types.h"
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#include <string>
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#include <boost/uuid/uuid.hpp>
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typedef struct rsa_st RSA;
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class Crypt
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@ -38,6 +40,8 @@ public:
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std::string base64Decode(const std::string& encoded_string);
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std::string xorCrypt(const std::string& buffer, const std::string& key);
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std::string genUUID();
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bool setMachineUUID(const std::string& uuidstr);
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std::string getMachineUUID();
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std::string encrypt(const std::string& decrypted_string);
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std::string decrypt(const std::string& encrypted_string);
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std::string md5Encode(const std::string& decoded_string, bool upperCase);
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@ -52,7 +56,8 @@ public:
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bool rsaDecrypt(unsigned char *msg, int size);
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private:
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std::string genUUIDKey();
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std::string getMachineKey();
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boost::uuids::uuid m_machineUUID;
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RSA *m_rsa;
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};
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